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[欧陆风云EU4] No devdiary today because of sickness...(因为病了,没有开发日志)

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发表于 2013-2-22 23:56:43 |只看该作者 |倒序浏览
本帖最后由 zyl910 于 2013-2-23 00:33 编辑

http://forum.paradoxplaza.com/forum/showthread.php?669535-No-dev-diary-on-22nd-of-Februari..
No dev diary on 22nd of Februari..
The plague is going around the office, and the EU4 team has been sick for almost the entire week. We'll show some of Eu4 tonight in the Stream though at twitch at 7pm CET.



http://forum.paradoxplaza.com/forum/showthread.php?669817-No-devdiary-today-because-of-sickness...
No devdiary today because of sickness...
Hey everyone!

So I hate to be the messenger for this,
but there will be no devdiary for EU4 today...

The reason is that a large part of us here at Paradox Development Studio are sick, the flu has hit our studio hard.
Please have patience and we will be back with a new developer diary next week, rest assure.

If you haven′t read Adams Impressions: Europa Universalis IV at Rock, Paper, Shotgun, here they are:
http://www.rockpapershotgun.com/2013/02/19/impressions-europa-universalis-iv/

"They say history is written by the victors and they quite often go on to say that Churchill said that, but they don’t appear to have any proof of the latter. I’m here to prove the former wrong as well.
This is a Europa Universalis IV tale of betrayal and bellicose bastards, in which the losers have the final word, and that word is an obscenity, bellowed across a field of the dead."


Have a lovely weekend!

cheers,
regina
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发表于 2013-2-22 23:57:05 |只看该作者
本帖最后由 zyl910 于 2013-3-1 19:35 编辑

Europa Universalis IV(欧陆风云4)
预定2013年第3季度发售。

http://www.paradoxplaza.com/games/europa-universalis-iv
http://forum.paradoxplaza.com/forum/forumdisplay.php?731-Europa-Universalis-IV



相关帖子
~~~~~~~~

Europa Universalis IV - Development Diary #0 - Our Vision(我们的愿景)
http://bbs.52pcgame.net/oldbbs/thread-461852-1-1.html
http://bbs.52pcgame.info/forum.php?mod=viewthread&tid=58
http://hi.baidu.com/zyl910/item/4e8530d86b9ebeec3dc2cb90
http://tieba.baidu.com/p/1832310792


【欧陆风云4】开发日志重点集中贴
http://bbs.52pcgame.net/oldbbs/thread-472124-1-1.html


【视频】Europa Universalis IV Announced(欧陆风云4宣布)
http://hi.baidu.com/zyl910/item/c2964cdfc119ddeb54347f97


【视频】Europa Universalis IV: The Original Grand Strategy Game(gamespot视频)
http://hi.baidu.com/zyl910/item/f5ca2521337fb58c9d63d111


【视频】EU4在Gamescom 2012最新的2个访谈视频
http://hi.baidu.com/zyl910/item/eaab854a679f07e81e19bcb3


Europa Universalis IV – Developer Diary 1 – The world is at your feet(世界在你脚下)
http://bbs.52pcgame.net/oldbbs/thread-461854-1-1.html
http://hi.baidu.com/zyl910/item/abe4a5399469acbb633affdb


Europa Universalis IV dev diary 2 –The purge & all cards on the table(重新洗牌)
http://bbs.52pcgame.net/oldbbs/thread-461855-1-1.html
http://bbs.52pcgame.info/forum.php?mod=viewthread&tid=209
http://hi.baidu.com/zyl910/item/fceef305375851e2f45ba6b7
http://tieba.baidu.com/p/1861341048


Europa Universalis IV – Development Diary 3 – Your envoys are awaiting your orders!(您的特使正等待您的命令!)
http://bbs.52pcgame.net/oldbbs/thread-461856-1-1.html
http://bbs.52pcgame.info/forum.php?mod=viewthread&tid=241
http://hi.baidu.com/zyl910/item/69e957513b97480be7c4a5ed
http://tieba.baidu.com/p/1875202533


Europa Universalis IV: Developer diary 4: Your Economy is about to change(经济的改变)
http://bbs.52pcgame.net/oldbbs/thread-461858-1-1.html
http://bbs.52pcgame.info/forum.php?mod=viewthread&tid=264
http://hi.baidu.com/zyl910/item/6f9d691a6070ac9d98ce3372
http://tieba.baidu.com/p/1889511013


EU4: 国家重要程度等级划分(Tier 1 - Tier 4)
http://bbs.52pcgame.net/oldbbs/thread-463534-1-1.html


Europa Universalis IV: Developer diary 5: The Return of the Kings(王者归来)
http://bbs.52pcgame.net/oldbbs/thread-462399-1-1.html
http://hi.baidu.com/zyl910/item/420c7cbf95726a77244b090c
http://tieba.baidu.com/p/1902820904


Europa Universalis IV – Development Diary 6 – Do you have any idea about it?(国家理念)
http://bbs.52pcgame.net/oldbbs/thread-462948-1-1.html
http://hi.baidu.com/zyl910/item/7c34cf25e11aacd60e37f9f7
http://tieba.baidu.com/p/1917919621


Europa Universalis IV – Development Diary 7 – And did those feet in ancient time....(远古的脚步)(英国)
http://bbs.52pcgame.net/oldbbs/thread-463504-1-1.html
http://hi.baidu.com/zyl910/item/5e313a569c8dfa11abf6d705
http://tieba.baidu.com/p/1931758719


Europa Universalis IV Developer diary 8 - With God on Your Side?(神在你身边吗)
http://bbs.52pcgame.net/oldbbs/thread-464058-1-1.html
http://hi.baidu.com/zyl910/item/d957d1c56690773098b498e4
http://tieba.baidu.com/p/1945237757


Europa Universalis IV Developer Diary 9 - It's a rich man's world...(这是有钱人的世界)
http://bbs.52pcgame.net/oldbbs/thread-464582-1-1.html
http://hi.baidu.com/zyl910/item/f867f1564b6fc3cdd2e10cef
http://tieba.baidu.com/p/1959283647


[EU4] King for an hour (国王一小时)
http://bbs.52pcgame.net/oldbbs/thread-465006-1-1.html
http://hi.baidu.com/zyl910/item/c2652d98b3d87149f042155d
http://tieba.baidu.com/p/1972138421


Europa Universalis IV Developer Diary 10 - It all belongs to Mother Russia...(俄罗斯)
http://bbs.52pcgame.net/oldbbs/thread-465086-1-1.html
http://hi.baidu.com/zyl910/item/f718f8a57b6bba9c151073f4
http://tieba.baidu.com/p/1975072846


Europa Universalis IV Developer Diary 11 - The Cost & Reward for Technology(科技)
http://bbs.52pcgame.net/oldbbs/thread-465589-1-1.html
http://hi.baidu.com/zyl910/item/67f0bd1c6ababfe75f53b1ff
http://tieba.baidu.com/p/1990629048


【视频】Europa Universalis IV - Developer Walkthrough at Gamespot(开发者演示视频)
http://bbs.52pcgame.net/oldbbs/thread-466155-1-1.html


Europa Universalis IV Wallpapers up for grabs!(桌面壁纸)
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Europa Universalis IV – Developer Diary 12 - Dominium Maris Baltici(波罗的海霸权)(瑞典)
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Europa Universalis IV Developer diary 13 – FREEEDOM!(自由)
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Europa Universalis IV Developer diary 14 – Nobody expects the...(西班牙)
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Europa Universalis IV Developer diary 15 - Et tu Brute?(还有你吗,布鲁图?)(米兰)
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【视频】Europa Universalis IV - Community Trailer(欧陆风云4预告片)
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Europa Universalis IV: The Special Christmas Bonus Development Diary(特别的圣诞节开发日志)
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Europa Universalis IV Developer diary 16 - Vive la France!(法兰西万岁!)
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Europa Universalis IV Developer diary 17 – Honey, don’t you want to talk about it?(甜心~你不想聊聊吗?)(外交)
http://bbs.52pcgame.net/oldbbs/thread-472161-1-1.html
http://hi.baidu.com/zyl910/item/2c12495e17667a968d12ede9
http://tieba.baidu.com/p/2107579758
http://tieba.baidu.com/p/2107652557


Europa Universalis IV Developer diary 18 – Sail away with me!(帆随我行)(葡萄牙)
http://bbs.52pcgame.net/oldbbs/thread-472737-1-1.html
http://hi.baidu.com/zyl910/item/b395cc39d7a5d9f1e6bb7a62
http://tieba.baidu.com/p/2119960448

Europa Universalis IV: Developer diary 18 - Part II - Colonisation Clarification(殖民的说明)
http://bbs.52pcgame.net/oldbbs/thread-472911-1-1.html
http://hi.baidu.com/zyl910/item/53afad3c91534c22b2c0c582
http://tieba.baidu.com/p/2123340780


【视频】Europa Universalis IV Video Developer Diary: Technology(科技)
http://bbs.52pcgame.net/oldbbs/thread-473316-1-1.html


【视频】Europa Universalis IV at Paradox Convention 2013(2013年Paradox冰岛年会上的EU4预告片)( Europa Universalis IV: World Map Trailer)
http://bbs.52pcgame.net/oldbbs/thread-473418-1-1.html


Europa Universalis IV Developer diary 19 – War has never been so much fun...(战争从未这样有趣!)
http://bbs.52pcgame.net/oldbbs/thread-473782-1-1.html
http://hi.baidu.com/zyl910/item/928b6da593a8bef415329b88
http://tieba.baidu.com/p/2154252357


Europa Universalis IV Developer diary 20 - A Tale of Two Cities(双城记)(威尼斯&热那亚)
http://bbs.52pcgame.net/oldbbs/thread-474214-1-1.html
http://hi.baidu.com/zyl910/item/a8f88519c7b8b3faddeeca66
http://tieba.baidu.com/p/2165101179


No devdiary today because of sickness...(因为病了,2013-02-22没有开发日志)
http://bbs.52pcgame.net/oldbbs/thread-474943-1-1.html


Europa Universalis IV Development Diary 21: Leaders & Mercenaries(将领&雇佣兵)
http://bbs.52pcgame.net/oldbbs/thread-475889-1-1.html
http://hi.baidu.com/zyl910/item/b58dc0464b24d80cc016133a
http://tieba.baidu.com/p/2188696797




无开发日志——
2012-12-28:圣诞节。http://forum.paradoxplaza.com/forum/content.php?1224-Europa-Universalis-IV-The-Special-Christmas-Bonus-Development-Diary
2013-01-04:圣诞节。
2013-02-01:冰岛会议。http://forum.paradoxplaza.com/forum/showthread.php?663697-Sorry-no-written-devdiary-this-week!-(
2013-02-22:病了。http://forum.paradoxplaza.com/forum/showthread.php?669535-No-dev-diary-on-22nd-of-Februari..
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发表于 2013-2-22 23:58:08 |只看该作者
http://www.rockpapershotgun.com/2013/02/19/impressions-europa-universalis-iv/
Impressions: Europa Universalis IV

By Adam Smith on February 19th, 2013 at 6:00 pm.

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They say history is written by the victors and they quite often go on to say that Churchill said that, but they don’t appear to have any proof of the latter. I’m here to prove the former wrong as well. This is a Europa Universalis IV tale of betrayal and bellicose bastards, in which the losers have the final word, and that word is an obscenity, bellowed across a field of the dead.
I didn’t choose Venice and nor did Venice choose me, but in many ways I’m glad that I was assigned to the Dogedom of that dogged trade republic. One of the most immediately apparent changes to Europa Universalis IV over its predecessors is an entirely new trading system and Venice is ideally placed to demonstrate those features. That’s the sum total of the pros of being a Venetian in this particular session. It was a learning experience.
The cons will rapidly become apparent as the story unfolds.
Europa Universalis IV was my first experience with a multiplayer session in a Paradox grand strategy game, pre-dating my Ottomanliness in March of the Eagles by one day. March of the Eagles is perfectly suited to multiplayer, with a shorter, focused campaign and predisposition to warmongering and backstabbing. Europa Universalis has always been a more sedate ship of state and I was slightly uncomfortable that my first experience with it would involve other people.
There was no need to worry. Or, rather, there were a thousand reasons to worry, panic, groan, weep, threaten, cajole and grimace, but there was still enough space to become acquainted with some of the changes in between the deceit and lies.
It may be possible to destroy Venice without aid, but I was capably assisted by Fraser Brown, whose account of our downfall has already been chronicled at Destructoid. I think he undersold the blind panic and disarray a little.
The most important thing a leader can have in Europa Universalis is a long-term plan. While the new game has been designed to avoid the terrible troughs into which a nation can fall, allowing for a broader experience and the stronger possibility of recovery from the brink of economic disaster, as soon as advancement begins, the world begins to take shape. Portugal, played by Paul Dean of Shut Up & Sit Down in our game, is geographically suited to exploration, and that’s what Paul concentrated on, mostly avoiding the quagmire of war that overcame the Old World while he sought new lands to conquer.
Venice could follow that route but, as in history so in the game, the republic is suited to a mercantile role, drawing all the wealth of Europe through its ports and using that currency as both an ATM for its mercenary armies and an armour against attack. Screw Venice and you screw yourself, provided enough of the trade that makes Europe turn is diverted through its counting houses.
It’ll take more than a couple of hours with the game to appreciate the full extent of the changes to the trade system, but it is the most obviously altered part of the game. Merchants can now be assigned to trade posts, at which point they act as magnets of a sort, or railroad signals, pushing wealth toward the final destination on that route. Venice is ideally situated because almost anything of worth that passes between East and West can be **ed into its Lagoon and converted into riches.
It’s important to keep control of the Aegean isles so as not to be cut off from the wider world, however, and pirates and enemy navies also occasionally become attracted to the Venetian shores, looking for trouble. What, then, would be our long-term plan? Bolster trade by building a navy and expand our holdings on terra firma. The biggest problem and the cause of the majority of our problems is that those two goals weren’t related to one another. We decided to kick Lombardiass because the new ‘goal’ system promised us shiny things if we did.
We could have ignored it, but the entire reason that Venice exists is to host film festivals, murder Donald Sutherland and accrue shiny things. Also to subside romantically (and, when the waste is lapping against the doorsteps, malodorously).
So we declared war on Lombardy and about a month later Venice was sunk. In about five minutes of play-time, we had achieved what centuries of being an entire city propped up on wooden struts in a furiously hungry lagoon couldn’t.
Blame it on the panic of running in real-time in a multiplayer environment without the convenience of pausing every ten seconds. Lombardy had allies and rather than popping a sword into the hands of our gold-laden merchants and sending them to war, we had recruited mercenaries. Lots of them. This meant that even though our trade network was as intricate as Ariadne’s thread, we were spending faster than the ships came in. To make matters worse, the mercenaries were losing, dying in their droves. We figured they were probably Lombardians anyway, so in a way we were winning. Certainly not the moral high ground, but at least no Venetians were dead. Yet.
When every single province to our West declared war, give or take, we had no response. The Venetian people did. They formed rebel bands and set fire to things, protesting the massive loans we’d taken out, the fact that all their hard merchanting was reaping no benefits and the preponderance of angry Milanese folk who were laying siege to their homes. To be fair to our fair citizens, they had a point. They had several points, mostly on the end of the pitchforks that they were bashing against the doors of our Doge-house.
Enter Austria. Joe Robinson has written for RPS before and I considered him to be a man of honour. Turns out he’s a total war-bastard. Offering assistance in the form of gigantic enemies, he drove off the rebels and freed our people from the Lombardian threat. At this point, our holdings in Crete rebelled, demanding independence. We dealt with some rebels by meeting their demands rather than fighting them but we would not surrender Crete – it was the gateway to our trade routes and without it we lost our teller’s window on the sea.
Austria could not be moved to liberate Crete as well so we gathered more mercenaries, took out more loans, watched our coffers empty, wondered briefly what coffers were, and then converted the Grand Canal into a repository for our tears. One province of Lombardy was ours, at least, but the Austrians were sort of hanging about, en masse, almost as if they had killed all the rebels simply to conquer us anew. But our friendship was built on bonds of trust, so we didn’t think too hard on that.
I’m going to talk about Lollards now. I hope you’re not a Lollard because, good grief, I can’t stand them. As far as I understand it, here’s what they are: Lollards are monsters that sprout in the dark of night, like mushrooms in a cellar, and lay waste to all that lies before them. They cannot be bargained with, they can’t be reasoned with. They don’t feel pity, or remorse, or fear, and they absolutely will not stop, ever, until Venice has fallen. The excitement of being attacked by actual heretics with demonic banners was soon replaced by despair as the horrible creatures multiplied faster than rabbits in a lazy simile.
As Crete burned and the Lollards just sort of lolled about the place, Joe’s Austria struck. He explained later, over a beer, that he had been given the mission of ‘liberating’ one of our provinces. He claimed our people were oppressed and that they’d be happier under his rule. Looking back, he was probably right, but at the time I just hoped he’d choke on his beer, or at least suffer from a moderately terrible hangover.
The canals were clogged with corpses. The coffers were full of blood. The Republic was repellent, a ruptured colostomy bag of feeble ambition and stinking greed. Multiplayer is harsh, or at least the players can be, even if we didn’t see much of the rest of them. It was a fantastically enjoyable downfall but it is difficult to appreciate everything that has changed without the benefit of time alone with the game.
Trade is more involving but the system doesn’t seem too difficult to understand and small touches such as the missions and ability to communicate with rebels, understanding their unique demands and acceding to them if suitable, lend events a greater immediate sense of personality. Lessons have clearly been taken from Crusader Kings II, most notably in the representation of information. Overload is avoided, but there does seem to be less impact from hidden figures, with data collated in sensible places.
I’d need a few days alone with the single player to see how well the interface is tuned and whether there are any problems apparent in the late game. Or anywhere else really. With a game so broad and deep, some issues won’t necessarily become apparent in the first two hundred hours of play, but what I’ve seen is very solid, not quite a hybrid of CK II and earlier EU games, but something close to that. Importantly, there look to be as many choices in the way that a death throe is enacted as there are in the way that an empire is constructed, and for the whole grand scope to work, that’s absolutely essential.
Europa Universalis IV is out in Q3 2013.

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发表于 2013-2-23 00:30:21 |只看该作者
P社工作室发生了 流感袭击 事件
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发表于 2013-2-23 00:36:57 |只看该作者
:yct38] **发生流感 事件
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