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[欧陆风云EU4] EU4: Developer diary 4: Your Economy is about to change(经济的改变)

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发表于 2012-9-30 08:15:14 |只看该作者 |倒序浏览
http://forum.paradoxplaza.com/forum/content.php?1104-Europa-Universalis-IV-Developer-diary-4-Your-Economy-is-about-to-change&s=894a47ab62ec10140e39487bec16315e
http://forum.paradoxplaza.com/forum/showthread.php?634853-Europa-Universalis-IV-Developer-diary-4-Your-Economy-is-about-to-change&s=2a849ff39b68642f4c84a04cae254cb0&p=14402349#post14402349

Europa Universalis IV: Developer diary 4: Your Economy is about to change
by Balor
Published on 28-09-2012 11:54  Number of Views: 3

Welcome to another developer diary for Europa Universalis IV and prepare for the fact that your economy is about to change!
Simply put, economy is a matter of income & expenses: What you get, how you spend it and what you choose to invest it in.

In Europa Universalis IV, your “Treasury” shows how much money you have to spend, and, if you're lucky, any surplus you have left over. This week we′ll talk about your country’s basic economy and then we will go into detail how the economy has changed in Europa Universalis IV. Like many of the systems, we have overhauled national economies so they are quite different and, we think, dramatically improved from the systems we've had in place since the very first Europa Universalis.

First of all, lets start with an overview of the categoeis of income and expenses EU4 has:

INCOME
  • Taxation: How much money each province gives you in tax. As the provinces become more developed and add new structures and buildings, and adds population, you will gather more tax.
  • Production: Production income depends on what resources the province has and what good the province is producing. Wine is worth more than fish, spice more than grain, and so on. So your production income depends on what trade goods each province can produce and how much you can get for that trade good, since it all comes down to supply and demand. As your province improves its technology, your income will increase since the province gets better at producing those specific trade goods.
  • Trade: This is the income from merchants in various trade nodes. As technology progresses, this value grows as your trade efficiency increases.
  • Gold: This is income from goldmines and is tracked separately from any other production, because it affects your country’s inflation.
  • Tariffs: Income from overseas provinces and colonies, as you don’t get taxes directly from those. Tariff income is modified by the number of large ships you have relative to your number of ports, since you need naval support for a colonial empire.
  • Temporary: Loans, Events, Gifts and other temporary income goes into this category.
    When you’re short on gold there are two ways to get extra – bank loans and war taxes. Yes, they are both good for quickly filling up the cash chest, but can have nasty consequences…
    - Bank loans last for 5 whole years or more and you have to pay interest on the loan. If you extend a loan because you can't pay, the interest rate goes up.
    - War taxes give extra income for the year, but your population won′t like it and might revolt against you if the war taxes continue for too long.
  • War Subsidies: This is the income you get from other nations when they want to subsidize your war effort.

EXPENSES
  • Advisors: Shockingly enough, your advisors do expect to get paid each month. The more skilled the advisor, the higher their pay rate.
  • Interest: When you have loans, you pay monthly interest on them. And yes, if you can′t pay the interest, you will go bankrupt. Bankruptcy clears your debt, but may cause your population to revolt and will increase future interest rates. And on top of that, going bankrupt will lower your prestige and your armies’ morale.
  • Harbor Fees: What you pay for being allowed to use other nation’s ports.
  • War Subsidies: What you pay to other nations when you want to help them survive an expensive war.
  • Colonial Maintenance: What you pay in upkeep for your active colonies. Once a colony transitions to a full city, you no longer have to pay this fee.
  • Missionary maintenance: What you pay in upkeep for your active missionaries. Converting the heathen can get very expensive.
  • Army maintenance: The current cost for your army.
  • Fleet maintenance: The current cost for your navy.



What changes to expect to economy in Europa Universalis IV:

Only monthly income and expenses
So what we have done is that we have eliminated the concept of having yearly and monthly budgets. Now you only need to think about what is happening from month to month.

The concept of direct taxes no longer exist, instead all income is treated the same way.

Technology no longer connected to economy
In what is probably a surprise for a lot of players, we have detached the technology investment away from the economy. In the old system, you would invest part of your budget into pursuing improvements in military and civic technologies – this, in fact, would be a large percentage of your spending. The reason we are separating them is because it caused balancing problems between large and small countries, and always had scaleability problems. So in Europa Universalis IV, the economy has nothing to do with the technology. We'll talk about tech in a future developer diary.

Stability no longer connected to economy
Like technology, stability was once something you invested money in to stay afloat. We've cut that tie, too. Increasing the stability of your country is also no longer something you spend cash on, but is tied to other aspects of the game. We will talk about how that works in a later diary!

Since technology and stability are no longer connected to your country’s economy, this means that there are no longer any investment sliders to spend money on.
So, the money flow affects your treasury directly, making it easier to understand how your economy is doing.
You still manage expenses, of course, but these are the ones traditionally associated with empire building – your army and navy maintenance, colonial support and missionary activities. You can adjust how much you spend here to increase or decrease cash flow.

Minting has been banned
In previous Europa Universalis games, any money you didn't spend on investing in tech or stability went to your treasury. This was how you accrued most of the money you would need from month to month as you waited for that annual tax boost. This was called “minting” because you were, in effect, making money for future use. But this would lead to inflation, of course.
By getting rid of the tech sliders, we've effectively done away with “minting”, so that means that inflation has changed rather dramatically. Inflation is no longer incurred by minting too much, but is primarily increased by loans and goldmines. There is still the possibility of reducing this inflation slowly over time, but you will also be able to actively reduce inflation for a cost in power.

Repay Loans now possible
One new thing that has been requested countless times is the possibility to repay loans before they expire. Sitting on a pile of money for five years is too tempting for many people. So now we have added that feature, but you still have to pay all the remaining interest you signed up to pay, so be prepared.

Stay tuned, next week we'll be back with more interesting details about Europa Universalis IV


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52MOD勋章

沙发
发表于 2012-9-30 08:15:37 |只看该作者
本帖最后由 zyl910 于 2012-10-5 17:30 编辑

Europa Universalis IV(欧陆风云4)
预定2013年第3季度发售。


相关帖子
~~~~~~~~

Europa Universalis IV - Development Diary #0 - Our Vision(我们的愿景)
http://bbs.52pcgame.net/oldbbs/thread-461852-1-1.html
http://bbs.52pcgame.info/forum.php?mod=viewthread&tid=58
http://hi.baidu.com/zyl910/item/4e8530d86b9ebeec3dc2cb90
http://tieba.baidu.com/p/1832310792


Europa Universalis IV – Developer Diary 1 – The world is at your feet(世界在你脚下)
http://bbs.52pcgame.net/oldbbs/thread-461854-1-1.html
http://hi.baidu.com/zyl910/item/abe4a5399469acbb633affdb


Europa Universalis IV dev diary 2 –The purge & all cards on the table(重新洗牌)
http://bbs.52pcgame.net/oldbbs/thread-461855-1-1.html
http://bbs.52pcgame.info/forum.php?mod=viewthread&tid=209
http://hi.baidu.com/zyl910/item/fceef305375851e2f45ba6b7
http://tieba.baidu.com/p/1861341048


Europa Universalis IV – Development Diary 3 – Your envoys are awaiting your orders!(您的特使正等待您的命令!)
http://bbs.52pcgame.net/oldbbs/thread-461856-1-1.html
http://bbs.52pcgame.info/forum.php?mod=viewthread&tid=241
http://hi.baidu.com/zyl910/item/69e957513b97480be7c4a5ed
http://tieba.baidu.com/p/1875202533


Europa Universalis IV: Developer diary 4: Your Economy is about to change(经济的改变)
http://bbs.52pcgame.net/oldbbs/thread-461858-1-1.html
http://bbs.52pcgame.info/forum.php?mod=viewthread&tid=264
http://hi.baidu.com/zyl910/item/6f9d691a6070ac9d98ce3372
http://tieba.baidu.com/p/1889511013


Europa Universalis IV: Developer diary 5: The Return of the Kings(王者归来)
http://bbs.52pcgame.net/oldbbs/thread-462399-1-1.html
http://hi.baidu.com/zyl910/item/420c7cbf95726a77244b090c
http://tieba.baidu.com/p/1902820904
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52MOD勋章

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发表于 2012-9-30 08:16:02 |只看该作者
译者:Van_Almsick
http://tieba.baidu.com/p/1889511013


欢迎来到EU4的另一篇开发日志,做好准备:你的经济要改变了。简单地说,经济就是收入和支出的问题,你得到多少钱,你怎么花掉这些钱,你会投资什么东西。

在EU4里,你的财富表示有多少钱你不得不花,而如果你足够幸运的话,也表示有多少盈余能留给你。这一周我们要讨论你的国家的基本经济,稍后我们会深入EU4经济系统变化的细节问题。像其他系统一样,我们把这个系统也重新修缮了,所以你会发现国民经济和以前变得非常不同,而且你会发现这个系统比我们在EU系列的最初版本中使用的那个系统有了巨大的进步。

首先我们来看看EU4收入和支出种类的概览:

收入
  • 税收:每个省会缴多少税。随着省份的开发,新的建筑和结构的增加,以及人口的增长,税收也会随之增长。
  • 物产:酒的价格比鱼贵,香料价格比粮食贵,以此类推。所以你的物产收入来自你的省份出产什么样的产品,以及在贸易中你能得到多少钱,这一切都受供求关系的影响。随着你的省份科技的发展,你的收入也会增加,因为省份能提供更好的产品。
  • 贸易:这个收入来自各个贸易节点的商人,随着科技进步,这个收入也会上升,因为你的贸易效率比以前更高了。
  • 黄金:这个收入来自金矿,它与其他物产区别开来,因为它会影响你的国家的通货膨胀度。
  • 关税:来自海外省份和殖民地的收入,因为你不能从中直接获得税收。这个取决于相对你的港口数量,你所拥有的大船数量,因为你需要海军来维持一个殖民帝国。
  • 临时收入:贷款,事件,礼物和其他临时的收入属于这个类别。如果你缺钱,有两种办法获得额外的钱,一是贷款,二是战争税。两种办法都能快速填满你的钱袋子,但都有不良后果。贷款需要五年偿还,你还必须支付利息,如果你因为无法偿还而延长借款时间,利息会升高。战争税会提供额外的年度收入,但你的人民不会喜欢这个,如果征收时间太长,他们就会起义。
  • 战争补贴:这个收入是来自其他国家,他们想要补贴你的战争。

支出
  • 顾问:令人吃惊的是,你的顾问确实期望每个月都领工资。你顾问水平越高,支付的工资也就越高。
  • 利息:当你贷款的时候,你每个月都要付利息,而且没错,假如你不能支付利息,你就会破产。破产会清除你的负债,但会引起人民起义和未来贷款利息的增高。最重要的是,破产会降低你的威望以及军队的士气。
  • 港口费:为了使用其他国家的港口而需要支付的钱称作港口费。
  • 战争补贴:你用来帮助其他国家应付一场昂贵的战争所支付的花费。
  • 殖民地维护费:你用来保持你的殖民地活跃的花费,假如你的殖民地变成了城市,你将不再支付这个费用。
  • 传教维护费:你用来保持你的传教士活跃的费用,转换省份信仰会变得非常的昂贵。
  • 陆军和舰队维持费:你当前花费在陆军和舰队上的费用。



在EU4你能期待的经济系统的变化:

只有每月的收入和支出
我们已经做到的是取消了年度和月度的预算这个概念,现在你只需要考虑每个月会发生什么就够了。
所得税的概念不复存在,取而代之的其他同样方式的收入。

科技不再与经济挂钩
许多玩家或许会感到很惊奇,我们把科技投资从经济中分离出来了,在旧有的系统里,你不得不拿出部分预算投资,来促进政治或者军事科技的进步。说实话,这部分是你的花费里的很大一部分。我们把它分离出来的原因是这会导致大国和小国之间的不平衡,而且总是会有扩展性的问题。所以在EU4里,经济和科技无关,我们在日后的开发日志里会讨论科技的问题。

稳定度不再和经济挂钩
和科技一样,稳定度过去是你需要投资来保持的东西,现在我们把这个也取消了。保持你的国家稳定也同你掏了多少现金无关,但和其他游戏因素有关。日后的开发日志里,我们会讨论这个问题。
既然稳定度和科技都和你的国民经济无关,这也就意味着不会再有投资的滑块存在。
所以资金流动直接与你的财富值相关,这有利于你搞清楚你的经济到底怎么样。你还是能管理费用,因为这里有一些传统意义上同领土扩张有关的因素,你的陆海军维持费,你的殖民和传教的动作,你可以决定你花费多少钱来增长或者减少资金流动。

铸币被禁止了
在从前的EU系列游戏里,任何你没有花费在科技和稳定投资上的钱都变成了你的财富。从前这是你积累大多数每个月所需的资金的方法,当你等待年度税收提升的时候。这个被称作铸币,因为你实际上在为未来的花费制造金钱,当然这会引起通货膨胀。
由于取消了投资滑块,我们很有效地去掉了铸币,这代表影响通货膨胀的因素大大地改变了。通货膨胀不再由铸币太多引起,但会通过开采金矿和贷款而增加。通胀率依然有可能随着时间而慢慢减少,但你也有办法采取积极的行动来迅速减少通胀了。

贷款的偿付变得可能
一个新内容就是被无数次要求过的、在贷款到期之间就允许偿付贷款的可能性。五年里守着一堆钱对不少人来说太具有诱惑性,所以我们增加了新特性:但你还是需要支付全部五年的利息,所以做好准备。
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板凳
发表于 2012-9-30 08:57:37 |只看该作者
》所得税的概念不复存在,取而代之的其他同样方式的收入。

这里应该指的是人头税取消了吧,既然每个月的收入都是直接到账不需要投资科技,人头税也没必要了
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报纸
发表于 2012-9-30 07:00:36 |只看该作者
感觉如果科技研发不用投资了,那不是和mm很像了?难道说p社过河拆桥,把mm的成果吸收后,撤梯子不扶持了?
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地板
发表于 2012-9-30 08:46:51 |只看该作者
还是值得期待新系统的...
不飞の鸟
cSz
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7#
发表于 2012-9-30 12:00:08 |只看该作者
支持百元。。。。
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社区QQ达人

8#
发表于 2012-9-30 12:02:39 |只看该作者
PB我来了....
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9#
发表于 2012-9-30 12:49:19 |只看该作者
诞生在MM尸体上的EU4。。。。。
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发表于 2012-9-30 13:05:14 |只看该作者
我感觉这个改动还是很合理的,没理由每年坐等人头税的……
“神的旨意!”
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老兵勋章

11#
发表于 2012-10-5 20:03:48 |只看该作者
爆幣救命將不復存在
當不了老師也可做個好學生
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不管事的人

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发表于 2012-10-6 02:20:38 |只看该作者
不能爆通胀的话,我印钞票扩张党得另寻他途了
Britannia rule the waves
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发表于 2012-10-7 00:00:48 |只看该作者
尼玛,大明的科技会不会碉堡了呢?
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听众

704

积分

中尉

UID
768868
阅读权限
80
注册时间
2012-5-6
积分
704 个
金钱
9295 Pb
存款
0 Pb
臭鸡蛋
1 斤
切糕
1 斤
贡献
0
14#
发表于 2012-10-9 08:09:47 |只看该作者
很期待,早点出。
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25

主题

1

听众

405

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少尉

UID
22864
阅读权限
70
注册时间
2006-9-24
积分
405 个
金钱
7148 Pb
存款
0 Pb
臭鸡蛋
0 斤
切糕
7 斤
贡献
0
15#
发表于 2012-10-9 23:33:34 |只看该作者
現在的問題是,如果P社把科技與投資的關係取消了。他還能編出甚么新的花樣來研發科技?不要告訴我們他們準備用CK2的科技系統,那是在玩RP的。新系統簡化了非常多的東西,但是,必然的,他們必須增加其他的部分來彌補經濟部分的損失,希望最終不會讓我們失望。
風 剛馬備前太帥了
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74

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3

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1204

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上尉

UID
515027
阅读权限
90
注册时间
2009-12-7
积分
1204 个
金钱
6125 Pb
存款
22406 Pb
臭鸡蛋
1 斤
切糕
28 斤
贡献
0
16#
发表于 2012-10-10 16:00:44 |只看该作者
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362

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3

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SS掷弹兵团团长

UID
223502
阅读权限
110
注册时间
2008-5-10
积分
4199 个
金钱
11610 Pb
存款
2000 Pb
臭鸡蛋
6 斤
切糕
66 斤
贡献
0
17#
发表于 2012-10-24 21:23:18 |只看该作者
xingtian23210 发表于 2012-9-30 07:00
感觉如果科技研发不用投资了,那不是和mm很像了?难道说p社过河拆桥,把mm的成果吸收后,撤梯子不扶持了?

界面也像MMU的
路遇敌军令行禁止,
贪墨军饷配合密切,
酒桌之上舍生忘死,
赌场之中好战如命.
遇敌转进其疾如风,
进攻途中其徐如林,
抢掠百姓侵掠如火,
友军有难不动如山,
长官视察难知如阴,
索要军饷动如雷霆
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