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本帖最后由 zyl910 于 2013-1-28 21:46 编辑
http://forum.paradoxplaza.com/forum/showthread.php?661096-Europa-Universalis-IV-Developer-diary-18-Part-II-Colonisation-Clarification
Europa Universalis IV: Developer diary 18 - Part II - Colonisation Clarification
From http://forum.paradoxplaza.com/forum/showthread.php?660778-Europa-Universalis-IV-Developer-diary-18-%96-Sail-away-with-me!
Bonus Detail: Colonization
The colonization system in Europa Universalis IIII worked well, but had one small annoyance; you had to continually send out your colonists. We looked to see what we can do with the sending colonist mechanic to make it less of a chore while at the same time keep the feel of the old system.
Now, when you send out a colonist, you automatically succeed, but only 10 people arrive in this new land. And they take a while to grow; if you leave your colonist envoy there then it will help the colony grow faster – but he can’t be everywhere at once. Every month, the colonist envoy will have a chance to add to the population of the colony, based on the old success formula you are familiar with.
So instead of spamming out colonists as soon as you got a new one, you now place your limited colonial envoys in building up colonies, in a more strategic way. Where do you want to emphasize your growth? When do you relocate your envoy?
- Colonist Envoy & Colonist is the same thing, we just call colonists, missionaries, diplomats and merchants for envoys as a group.
- Colonists are no longer a renewable resource.
- You have a set amount of colonists, depending on ideas and status.
- It takes X amount of time for a colonist to reach its destination, depending on technology and distance.
- There is no longer a default amount of colonist you have, you have to decide to become a colonial power.
- Colonies grow every month, depending on climate, natives, technology and other factors.
- If a colonist is present in a colony, it grows quicker.
- Colonies not yet full cities cost a fair amount of maintenance.
- A large native presence increase the amount of trade a colony produces, offsetting costs..
So how do you get colonists...- if you border horde territory you have 1 colonist.
- 1st idea in 'exploration' gives 1 colonist.
- 6th idea in 'exploration' gives 1 colonist.
- full exploration idea group give you 1 colonist.
- 1st idea in 'expansion' gives 1 colonist.
- There are also 2 countries getting a bonus colonist in their ideas.
All in all, this makes for a colonial game that feels much much more historical. |
最佳答案
yjxyjf 查看完整内容
殖民
欧陆风云4的殖民系统运行得不错,但有一个小问题——你必须持续地派送殖民者。我们想看看能对殖民派遣机制做些什么,以使它不那么繁琐,同时保留旧机制的感觉。现在当你送出一队殖民者后,会自动获得成功,但是只有10人到达这片新大陆。他们需要时间成长;如果你派殖民特使到那儿,他会帮助殖民地成长得更快,然而,他分身乏术。每个月,殖民特使都有机会增加殖民地人口,这基于你所熟知的旧机制。
所以,你现在安置有限的 ...
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