- 积分
- 1279
- 威望
- 1279
- 金圆券
- 9231 PB
- 小红花
- 12
- 臭鸡蛋
- 1
- 法币
- 0 FB
少校
- 积分
- 1279
- 威望
- 1279
- 金圆券
- 9231 PB
- 小红花
- 12
- 臭鸡蛋
- 1
- 法币
- 0 FB
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新闻链接:https://store.steampowered.com/n ... 26633916?l=schinese
正文原文:
Avē!
First, I’d like to introduce myself, I am not one of the previous Game Directors, Johan or Peter, but I am Niels Uiterwijk, the original tech lead on the project. Today my role at paradox has changed as I am the Technical Director in studio green (studio working Stellaris). But still, from outer space I look back at earth and think of Imperator sometimes and decided to make a small maintenance patch, fixing some of the issues that modders & other people ran into.
Without further ado, the patch notes:
#######################
# Bugfixes
######################
# Notes
- This patch should be save compatible, however not all fixes might be applied to your current save.
# Stability & Performance
- Improved overall memory consumption & performance
- Improved monthly tick performance by performing some more calculations in parallel (state modifiers)
- Portrait editor no longer crashes on open
- Updated SDL to 2.0.20 from 2.0.10
- Updated Nakama to 2.4.1 from 2.2.4
# Game Mechanic Bugs
- Upped the maximum number of tags (countries) from 2048 to 8192
- Fixed levy calculations being inversed
- Fixed a bug where when annexing a country, their abroad prisoners, that were in your prison, would also be counted as an abroad prisoners for you, even though they are local prisoners.
- default pop right is now correctly working & added proper logging of pop rights
- Fixed bug where unused modifiers were still being rewarded for specific missions (local & global cohort recruitment speed)
- Fixed bug where integrated cultures were still treated differently when they were converting to your primary religion
- Raised levies will select the best tactic for it's composition.
- Civil Wars will no longer just pick 1 character, but instead take far more disloyal characters.
- Fixed bug where released nations during a peace deal would have no proper pantheon
- Fixed bug where you would never see battle results from battles against pirates, barbarians or rebels
- Diplomatic range is now calculated between border territories. This should make it easier to hire mercenaries as a large empire. Default diplo range has been tweaked based on this change.
# Other
- Enabled script profiling (available with -debug_mode startup command, 'print_event_timings` is the console command)
# Other
- Achievements now only require that the game is in ironman mode and you achieve them within the timelimit (ingame years)
Note: This means that mods that are affecting the checksums, no longer will prohibit you from getting the achievements, neither does multiplayer.
As you can see, this is a minor patch, and for now it will be released as an open beta on steam & windows only. The plan is to release this on all platforms at some point in the undetermined future. Please leave feedback in the comments section, I am quite bad at replying, but I will read them.
Available now on the steam beta branch: 2.0.4 - open beta
I also have to stress that this is not a revival of Imperator: Rome! Do not expect new content or patches going forward. |
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