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[日志新闻] 英白拉多:罗马开发日志 | 10/12 发明系统改动

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发表于 2020-10-28 20:17 | 显示全部楼层 |阅读模式
牧游社 牧有汉化翻译

Imperator: Rome Developer Diary - 12th of October 2020
Trin Tragula, Game Designer – Imperator

Hello!
大家吼!

Welcome to another development Diary for Imperator: Rome, and the 2.0 Marius Update. Today me and @Braindrift will be talking about some changes coming to the Invention system.
欢迎来到帝皇:罗马新版本马略Marius的又一篇开发日志。今天我和@Braindrift将会介绍一些与发明系统有关的改动。


Up until now the invention system has been fairly uninvolved, with new inventions arriving at every tech level, and the selection of inventions you can implement severely limited at any time. The idea behind this system was that while technology progresses you do not get more than base benefits from this unless you also invest in the implementation of the various inventions that each level was associated with. This system has also changed very little (beyond how the price for inventions is scaled) between the various versions of the game since release.
至今为止,发明系统给玩家可操作的空间可以说相当少。科技等级每提升一级时,供选择的发明非常有限。这个系统背后的理念是,当科技提升时,除非你投资了这个科技等级相对应的发明,否则你只能获得一些基础奖励。这个机制自从游戏发售后也几乎没有改变过(除了发明的花费有一些改动以外)。

In the Marius update the plan is to replace the Invention system.
在马略Marius更新中,将会有一个全新的发明系统。

Inventions are to remain to some extent gated by tech, but more importantly inventions are now in a tree-structure, allowing you to choose in which direction you want to progress, planning ahead for what you want your country to be good at. If you want to be a naval power you can progress down the naval portion of the military tree, perhaps even focusing on what type of ships you want to improve (lights over mediums?), while an expansionist might want to go after the inventions that help in absorbing lands with reduced penalties.
发明仍会被科技等级所划分和限制,但它们会变成一个树状结构,从而允许玩家选择他们想要研究的方向,提前为国家做好规划。如果想打造一个海权强国,你必须把军事树里的海军科技点到底,甚至可能还要专攻一种船只类型(轻型比中型好?)。而一个追求扩张的国家可能需要尽快点出某些发明来帮助消化新占领的土地以降低惩罚。

This change also allows us to pace some of the benefits in the trees in a better way than the old system where you would only ever have 3 inventions of each kind available at any time. Additionally the new system will support country or culture specific branches, and will have new inventions added to better allow you to customize your country, interacting with Laws, Great Wonders, and more
比起旧的发明系统,这个改动可以让玩家们更好地追求他们想要的增益,毕竟旧的系统每次只有3个发明可以选。除此之外,新的系统也支持某些国家/文化拥有独有发明树分支,这些新发明的加入将允许你自定义你的国家、法律、奇观以及更多。

The Trees
发明树

@Braindrift has been working on making the new trees, and adapting our old inventions to them as well. I will now leave the word to him to explain the thoughts behind the trees. As with all things we show in our Development Diaries these trees are still work in progress.
@Braindrift一直在制作新的发明树,并把已有的旧发明套用在上面。接下来将由他来解说这些发明树的设计理念。在这篇日志中我们展示的所有东西仍处于开发阶段。

Civic Tree
民政发明树


The Civic Tree has been split up into two paths. The path to the left, starting with Standardized Measures, focuses on trade, commerce and provincial infrastructure. The path to the right is more oriented around civil rights, laws and cultural ideas around population, giving you improved output from slaves and freemen and improvement to happiness for cultural groups.
民政发明树有两条分支。左边的一条由“标准化度量衡Standardized Measures”开始,主要专注于贸易、商业以及省份基建。右边的分支聚焦于公民权、法律以及文化,能够提高奴隶与自由民的产出,并改善不同文化人口的满意度。

Military Tree
军事发明树


In the Military Tech Tree, you will find three main paths, each focusing on a specific area with the thought that it will make it easier to specialize. In the left-hand tree, you’ll find most things related to naval warfare and ships. The middle tree is oriented around military culture and logistics, mostly with improvements around your land-armies and the organisation around them. The right tree focuses on inventions and war-machines that empowers your siege abilities as well as fort defense.
军事发明树主要有三个路线,每一条都专注于一个领域,允许玩家轻松地专精于他们想要改善的方面。左侧的分支主要与海军和舰船有关。中间的分支导向军事文化以及后勤,主要用于加强陆军并改善他们的组织度。右侧分支主要是与发明和战争机器有关,用来加强围城以及守城的能力。

Oratory Tree
雄辩发明树


The Oratory tree has two paths which roughly can be described as foreign and domestic affairs, or perhaps the Conqueror and Diplomacy path. The left tree is oriented around inventions that give you reduced War Score costs and lowered Aggressive Expansion impacts, but also increased loyalty and income from your subject states. The left tree focuses more on the internal affairs and diplomatic relations of your country, with a series of inventions that can increase the loyalty of characters within your nation and lowering corruption and tyranny.
这个发明树有两条线,粗略地来说,它们可以被分成国内与国外事务,或者是征服线与外交线。左侧的发明不但可以减少你需要的战争分数以及降低侵略扩张影响,还可以提升附庸国的忠诚度和来自附庸国的收入。另一条分支改善国内的人物关系,提升人物的忠诚度并降低腐败和暴政度。

Religious Tree
宗教发明树


The Religious inventions are organised into one big tree, but similar to the others, the paths will have different themes. The leftmost path is oriented around religious culture for both the civic and military area, where you’ll find inventions such as; Tolerated Cults and Household Priests that will lower the cost for Divine Sacrifices, or Oath of Brotherhood and Military Decorations which will give you improved morale recovery for your armies. The middle path tries to capture the relation between state and religion, while the right path orients itself around inventions that come from the religious field.
这个发明树被设计成有一条主线,但随后会分出不同主题的支线,就像其余三个发明树一样。最左边的支线导向宗教对民政和军事领域的影响,其中你可以找到如下发明:“异教包容Tolerated Cults”和“家庭牧师Household Priests”来降低“神圣献祭Divine Sacrifices”的花费;或者“兄弟会誓言Oath of Brotherhood”以及“军事勋章Military Decorations”,会加快部队士气恢复。科技树的中线强调国家与宗教的关系。最右线包括宗教自身领域的发明。

Invention Benefits
发明增益

Most inventions will still focus on making your country slightly better at something, modifiers to things like the strength of certain units, to population happiness for specific pop types, how good your country is at demanding land in wars, etc.
大多数的发明仍然只改善他们所负责的一个方面,例如某种单位的力量修正、某种pop的幸福度、在战争中的吃地效率等等。

The new system does however also support direct effects from inventions, or locking actions, laws, unit abilities, etc, behind them. Instead of the implementation of a certain invention just getting you a better ship type it might also get you a better port, or a new ship. To some extent this relates to features that we have yet to talk about, so there isn't too much to show here yet.
新的科技系统也支持发明带来的直接效果,或者解锁一些行动、法律、部队能力等等。比如说某些特定科技除了允许你建造一个更好的船只类型以外,也许还顺带给你一个更好的港口,或者一艘新船。某种程度上来说这和我们还没说到的更新内容有关,所以今天的日志里不会展示太多。

Unlocking Inventions - Progressing in the Trees​
解锁发明 – 在发明树上的进步

One other thing we want to revisit in the Marius Update is how you unlock inventions. For now the main way to do so will remain a gold cost, scaled on the number of pops in your country (the idea being that implementation of an invention is more costly the larger your country is), but this has in the past created situations very large countries really cannot afford to prioritize inventions.
The economy is changing a fair bit in the new update so we will await how the old costs play in the new system before we make any adjustments to this cost.
在马略Marius更新中我们还想重做的一个内容是解锁发明的方式。现在的主要做法仍是花一笔钱,花费的多少取决于国内有多少pop(国家越大,科研花费越高),但这也导致有时巨大的国家很难快速点出新发明。这次更新中经济系统会有不小的改变,而我们会先观察旧的花费机制表现如何,然后再根据结果做出改善。

One new thing we are introducing to make things more interesting, however, is “innovations”. Innovations are essentially free unlocks in an invention tree that you get every time you gain a tech level.
为了让科技系统更有趣,我们引入了叫做“创新innovations”的新要素。本质上来说,创新可以让你在每提升一个科研等级时,获得免费解锁一些发明的机会。

Innovations represent important, milestone unlocks, adopted as part of the cultural zeitgeist of your nation, and allow you to progress over time in the trees of inventions in your desired direction, without diverting the funds from other areas.
创新意味着里程碑式的科技突破,代表了你国家文化的时代精神,并允许你随时间在发明树上解锁想要的发明,而从其它领域中挪出资金花费在上面。

Innovations may also be gained from some other sources (but technological progress will be the main source of them throughout the game).
创新也可以通过其他来源获得(但科技进步是游戏中的主要来源)。

That was all from us this week, except that Arheo has now hijacked the dev diary to leave you with another teaser…
这就是本周的全部内容,但Arheo现在劫持了这篇开发日志并给大家留下一点预告……



翻译:Tris
校对:三等文官猹中堂

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