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[交流] 群星更新2.8 机翻

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发表于 2020-10-27 16:20 | 显示全部楼层 |阅读模式
Hello everyone!

We are rapidly approaching the release of Necroids, the next species pack coming for Stellaris. Yesterday we announced that Necroids will be released next week on Thursday the 29th of October.

Necroids will be released together with the 2.8 ‘Butler’ Update. As we promised next week, here's the full list of the patch notes.

PATCH NOTES VERSION 2.8.0

Necroids Species Pack Features
* Added a new Necroid pre-scripted Empire.
* Added a new Phenotype with 16 new portraits (15 normal + 1 robot) of spooky scary Jeffoids Necroids.
* Added a new City Set and room backdrop for Necroids.
* Added a new dark and eerie Ship set.
* Added a new Advisor Voice.
* Added three new Civics: Death Cult, Reanimated Armies and Memorialist.
* Added Necrophage, a new Origin.

2.8.0 "Butler" Features
* Added new Gestalt Governor Leader Traits: Amplifier and Mindfulness - both increase Administrative Capacity in relevant Pop Jobs.
* Systems spawned during the game (e.g. precursor ones) will now usually have two hyperlanes instead of one.
* Added a new experimental DirectX11 support launch command (“-dx11”).

Balance
* Gestalt empires can no longer build the Hyperlane Registrar starbase building as they have no use for it.
* The Oracle's admin bonus now grants +10% more admin cap instead of just +20.
* Observation Post Indoctrination events now have a 540 day cooldown before they can fire again.
* Terraforming Candidate is now a bit more common in the early game.
* Terminal Orbit anomaly's reward has been buffed slightly.


Stability & Performance
* Greatly improved startup and load times.
* Optimised the refugees system to perform fewer duplicate checks.
* Fixed an OOS related to armies created from Pops.
* Fixed an OOS happening if someone is hotjoining while a country is marked for destruction.
* Fixed an OOS with planet modifiers related to species crossbreeding.
* Fixed an OOS with Federation Fleet Capacity.
* Fixed a source of false positive OOS.
* Fixed a CTD when transferring a save file during hotjoin.
* Fixed a CTD that might happen when the outliner is updating certain elements when borders are updating.
* Fixed a CTD when planets are removed and have active construction.
* Fix CTD in Colonize window after dismantling shipyard.
* Disabled AlienFX/LightFX since it has been reported to have issues and might cause a CTD/freeze when starting the game (at 30% loading).
* Added a "hardoos" option that adds extra checksums to make it easier to catch causes for OOS.
* Fixed an OOS when you find a precursor civ. event and an observer is present at game start
* Tick time optimization (more efficient parallelisation (game go vroom vroom)).

UI
* Fixed some Settings UIs having overrunning text in some non-english languages.
* Fixed overlapping text in Empire Modifiers tab in some non-english languages.
* The Curators' "goodbye" option is now always placed at the bottom of the option list.
* Envoys can't be reassigned to the same location.
* You can now only resettle your primary species away from planets with culture shock.


AI
* The AI is more willing to lower federation centralization if they are the federation president. They now care if Cohesion and Monthly Cohesion are negative.
* Crisis AI will now be more likely to seek honorable alternatives to doomstacks (i.e. it will split its fleet up a bit more).
* AI will now refill starbase modules and buildings if they are destroyed.
* AI now handles FTL inhibitors better, new fleets will now try to assign each fleet to the closest most valuable objective.
* AI should now handle Colossi correctly again. Fear will keep the local systems in line.
* AI empires with the Void Dwellers origin are now more likely to choose the Voidborne ascension perk.
* AI in Mercantile stance is now less likely to close borders.
* AI now builds branch offices where it can rather than trying again and again to go on a world where there's already a branch office.
* Fleet AI should not abort orders for defensive fleets like merging.
* Fixed Fleet AI getting stuck in a regroup loop if some fleets cannot reach the system for regrouping.
* Make sure AI fleets stop when issued orders to merge.


Modding
* You can now use [ ] localisation commands in building descriptions.
* Added trigger num_assigned_jobs = { job = <key>/unemployed value > 2 }.
* Added is_ambient_object_type trigger.
* It is now possible to use scope variables in the create_message effect.
* ideal_planet_class trigger now works in pop and species scope, and also accepts a planet scope as the right hand side argument.
* Added remove_starbase_building and remove_starbase_module effects.
* Added change_colony_foundation_date = <number of days> effect.
* Trigger has_available_jobs now works.
* Added set_ship_prefix effect for country scope.
* Added set_adjective effect for country scope.
* change_government now has a cooldown = yes/no toggle (default is yes).
* Added effect set_government_cooldown = integer/default/no.
* added the miss
大家好!

我们正在迅速接近Necroids的发布,这是Stellaris的下一个物种。昨天我们宣布,Necroids将于下周的10月29日星期四发布。

Necroids将与2.8“ Butler”更新一起发布。正如我们在下周承诺的那样,这是补丁说明的完整列表。

补丁说明版本2.8.0

Necroids种包功能
*添加了新的Necroid处方帝国。
*添加了新的表型,其中包含16张新的怪异可怕的Jeffoids Necroids人像(15张普通+ 1个机器人)。
*为Necroids添加了新的City Set和房间背景。
*增加了一个新的黑暗和阴森恐怖的船集。
*添加了新的顾问语音。
*增加了三个新的公民:死亡崇拜,复活的军队和纪念主义者。
*添加了新的起源死灵噬菌体。

2.8.0“男管家”功能
*添加了新的格式塔总督领导特质:功放和正念-都增加了相关流行工作的管理能力。
*在游戏过程中产生的系统(例如前驱系统)现在通常具有两个超车道而不是一个。
*添加了新的实验性DirectX11支持启动命令(“ -dx11”)。

平衡
*格式塔帝国无法再使用Hyperlane Registrar星库,因为它们已无用。
*甲骨文的管理员奖金现在增加了+ 10%的管理员上限,而不是+20。
*观察灌输事件现在有540天的冷却时间,然后它们才能再次触发。
*地形候选者现在在游戏初期更加普遍。
*终端轨道异常的奖励已被稍微加重。


稳定性和性能
*大大缩短了启动和加载时间。
*优化难民制度,减少重复检查。
*修正了与由Pops建立的军队有关的OOS。
*修正了在某人被标记为要销毁的国家时,如果有人热加入会发生OOS的情况。
*修正了带有与物种杂交相关的行星改良剂的OOS。
*修正了具有联邦舰队能力的OOS。
*修复了误报OOS的来源。
*修复了在hotjoin期间传输保存文件时的CTD。
*修复了在边框更新时轮廓绘制器在更新某些元素时可能发生的CTD。
*修正了在行星移开并具有活动构造时的CTD的问题。
*拆除造船厂后,在“殖民化”窗口中修复CTD。
*已禁用AlienFX / LightFX,因为据报道存在问题,并且在启动游戏时(加载30%时)可能会导致CTD /冻结。
*添加了一个“ hardoos”选项,该选项添加了额外的校验和,以使其更容易捕获OOS的原因。
*修正了在找到前驱文明时的OOS。事件,比赛开始时有观察员在场
*滴答时间优化(更有效的并行化(游戏室vroom vroom))。

用户界面
*修复了某些设置UI包含一些非英语语言的文字溢出问题。
*修复了Empire Modifiers选项卡中某些非英语语言的重叠文本。
*策展人的“再见”选项现在始终位于选项列表的底部。
*特使不能重新分配到同一位置。
*您现在只能在受到文化冲击的情况下将主要物种重新安置在远离行星的地方。


人工智能
*如果AI是联邦总统,则AI更愿意降低联邦中央集权。他们现在在关注内聚力和月内聚力是否为负。
*危机AI现在将更有可能寻求毁灭性堆栈的光荣替代品(即它将使舰队分裂更多)。
*如果破坏了星际基地模块和建筑物,AI现在将为其重新填充。
* AI现在可以更好地处理FTL抑制剂,新机队现在将尝试将每个机队分配给最接近的最有价值的目标。
* AI现在应该再次正确处理Colossi。恐惧将使本地系统保持一致。
*起源于虚无之民的AI帝国现在更有可能选择虚无之身的提升特权。
* AI处于商业立场,现在不太可能关闭边界。
* AI现在在这里建立分支机构,而不是一次又一次地尝试进入已经有分支机构的世界。
*舰队AI不应放弃像合并这样的防御舰队的订单。
*修复了如果某些舰队无法到达系统进行重新分组的情况,则舰队AI陷入了重新分组循环。
*确保AI车队在发出合并订单时停止。


改装
*您现在可以在建筑物描述中使用[]本地化命令。
*添加了触发器num_assigned_jobs = {job = <key> / unemployed value> 2}。
*添加了is_ambient_object_type触发器。
*现在可以在create_message效果中使用范围变量。
* Ideal_planet_class触发器现在可以在流行和物种范围内使用,并且还可以将行星范围作为右侧参数。
*添加了remove_starbase_building和remove_starbase_module效果。
*添加了change_colony_foundation_date = <天数>效果。
*触发器has_available_jobs现在可以使用。
*为国家范围添加了set_ship_prefix效果。
*为国家范围添加了set_adjective效果。
* change_government现在具有一个冷却时间= yes / no切换(默认为yes)。
*增加了效果set_government_cooldown =整数/默认值/否。
*增加了小姐

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发表于 2020-11-2 13:10 | 显示全部楼层
不知道mod多久更新
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发表于 2020-11-4 10:40 | 显示全部楼层
这应该还好
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