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Imperator Dev Diary 20/04/2020 : Dev Diaries Arheo, Game Director, Imperator: Rome
Greetings all! 大家吼啊!
It's been a little while since our last dev diary due to a combination of public holidays and schedule, but we're back again, and I've a few changes to mention regarding the way you'll be getting information from us in future. 由于公共节假日和日程安排的种种原因,距离我们上一期的开发日志已经有一段时间了。但现在我们又回来了!而且关于你们以后从我们这里获取信息的方式,我也有些改动需要讲讲。
Firstly though, I'd like to thank you all for the great feedback on 1.4 Archimedes, I've particularly enjoyed seeing the various stories and playthroughs that you’ve all been posting here and on our other social media platforms. 但首先,我要感谢大家对1.4版本号阿基米德Archimedes更新的积极反馈。我特别喜欢看大家在论坛和我们其他社交媒体平台上发布的各种故事和游戏体验。
As I mentioned back at the beginning of the year, Imperator has been aiming at a faster frequency of smaller releases compared to some of our other studio titles. One thing that has been becoming apparent here, is that our old method of dev diaries on a weekly basis does not mesh well with this. Going forwards, we're likely to have a couple of weeks of downtime after a major release such as Archimedes, before we launch into a more packed schedule of information filled diaries. 正如我在年初提到的那样,相比于我们工作室下属的其他作品,帝皇:罗马将尽量以更高的频率发布较小的更新版本。就此显而易见的是,我们过去以周为单位发布开发日志的做法和这一目标并不十分吻合。未来,每当发布像是阿基米德Archimedes这样的大型更新之后,我们都会有可能有几周的时间暂停发布开发日志,之后再重新回归信息量密集的开发日志发布工作。
This achieves two things: it allows time to breathe and plan the workflow for our next release without having to make any snap decisions at an early date; and it ensures that there's enough to talk about in dev diaries leading up to a release. There were reasonable criticisms that some of the DDs from the last release cycle didn't contain enough 'substance'. I think part of this is that it's hard to see very focused feature-breakdowns in the context of the whole, so we'll be aiming to look at features as they relate to game, and other parts of a release, going forwards. 这能实现两个目标:一来,它允许我们松一口气并好好安排下一版本的工作流程,而无需过早地做出一些突兀的决定;二来,它保证了我们在下一版本发布前有足够的内容可以在开发日志里大谈特谈。现在有些批评声音说得很有道理,它们认为我们在上个发布周期中的部分开发日志缺乏足够的“干货”。我认为部分原因在于,我们的开发日志很多从整体行文,因此就相对来说难以聚焦到细枝末节的内容分析,因此我们在未来将更努力留意与游戏相关的特性,以及与更新的其他部分相关的特性。
Thus, since we've had a couple of weeks of down-time, we'll start off our development diary cycle next week with a comprehensive overview of the subjects that will be covered in Menander, followed up by weekly, in-depth diaries on each one of those. 所以,既然我们都已经休息了好几周,从下周起我们将开始新一轮的开发日志周期。下周的内容将会是对米南德Menander更新所包含的各种主题的总体概述;随后我们将针对每项内容发布每周一次的深度开发日志。
With all that said; this week I have a couple of teasers from 1.5 for you. Let me know what you think they might mean, and I'll reveal all next Monday, as we dive into a full feature overview of the Menander update…. 那么多说完之后,这星期我给你们准备的是1.5版本号的一些预告内容。你们觉得它们意味着什么呢?告诉我吧。我将在下周一——当我们深入探讨米南德Menander更新的完整内容总览时——揭晓答案。
翻译:Parapinakes 校对:斯普特尼克 三等文官猹中堂
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