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[报告] EU4皇帝DLC4月7日开发日志翻译

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发表于 2020-4-9 15:53 | 显示全部楼层 |阅读模式
纯手翻译,非专业,只翻译了前半行政容量的部分,网见谅。
Dev Diary: Governing Capacity and Industrialization
开发日志:行政容量与工业化

Hey everyone! Today well be talking about two changes, part of the patch coming along with the Emperor expansion. Youve probably already spotted them both if you had a keen eye on one of our streams.
,大家好!今天我们主要来说说皇帝扩展包的两个变化。如果你对我们的进度很熟悉,你可能已经发现了它们。

First feature is part of the Governing Capacity rework and some small rework of Government Reform Progress. Weve changed so that changing a government reform no longer causes you to gain 10 corruption, instead it costs Government Reform progress to switch on a level youve already picked.
第一个变化是我们对行政容量和政府改革的机制做了一些小小的返工。改变一项你已经实行过的政府改革不会再导致你增加10腐败取而代之的是,它会消耗掉一些和你当前的政府改革进度相适应的政府改革进度file:///C:/Users/EMPTIN~1/AppData/Local/Temp/ksohtml/wps87F3.tmp.jpg

Now to the new feature that will be interacting both with Governing Capacity and the Reform Progress. The original intent with Reform Progress was that the larger your empire was, the slower you would be reforming your government and progressing through the reforms. Hence why it is affected by the autonomy of your empire as while expanding heavily your autonomy on average will be higher.
现在一个新的特点是你的行政容量政府改革进程相互作用。政府改革进程的最初意图是,你的帝国越大,你改革政府改革进程就越慢。为什么它会受到你的帝国的自治的影响呢?因为在扩张的同时,你的平均自治度会更高。

So in that spirit as well we are introducing a choice for the player to instead of reforming their government, they can expand the capabilities of their administration in order to integrate more of their conquered territories as core states. This action increases in cost every time its used.
因此,本着这种精神,我们也为玩家提供了一种选择玩家可以不对他们的政府进行改革,取而代之的是扩展自己的行政容量,以便将更多被征服的领土整合为核心国家。每次使用这个功能都会增加消耗的点数

This gives the player besides having to pick what land should be states, trade companies or territory, also a choice on if to advance and modernize their government or if to focus on making sure you have full control over the territory that you possess.
这让玩家除了关注国家、贸易公司或领土之外,还应当选择是推进其政府并使其现代化,还是专注于确保你能够完全控制你所拥有的领土。
file:///C:/Users/EMPTIN~1/AppData/Local/Temp/ksohtml/wps8803.tmp.jpg

Next thing is a new institution weve added that is to go together with several of our late game additions weve been doing in this patch. We felt that you could just skip by without any technological disparity in the world for the last 80 years So we added a last institution to represent the Industrial revolution. This revolution started sometime after the 1750, as coal, steam engines saw their use increase and industries grew throughout Europe.

The requirements spawning are very much focused on the wealth from nations that have industrialized. It will spawn in any province that has 30 development, a Furnace built, the owner of the province are the leading producers of either iron, cloth or coal. If it is before 1760 it also requires that the province is in the highest trade node in the world. If the player lacks Rule Britannia, then coal and furnace requirements are replaced to focus on simply iron and cloth manufacturies.

This will give a spurt of technological advancement at the end of the game giving those who have modernized their economy an advantage.


So thats it for this development diary, short but sweet. Next one will be written by @neondt and will be about the content regarding Imperial Diets such as Incidents and will be fairly more substantial.


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发表于 2020-4-11 12:07 | 显示全部楼层

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