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Imperator Dev Diary: Archimedes Patchnotes day! (03/30 '20) Arheo, Game Director, Imperator: Rome
Good day all, 大家吼啊!
With a mere day to go before the release of 1.4 Archimedes and Magna Graecia, the extensive version of tomorrow's patch notes are here for your perusal. 距离1.4版本号阿基米德Archimedes更新与大希腊Magna Graecia内容包发布仅剩一天,于此奉上明天补丁的完整日志供各位细读。
It is, as usual, worth noting that saved games from previous versions of Imperator will not be compatible with 1.4, primarily due to a huge change to the way we organize setup data behind the scenes. If you are a map or setup modder, you will also be impacted by this (on the plus side, no more gargantuan .csv files!). Version 1.3.2 will be made available as a rollback branch on steam, for those with ongoing campaigns. 照惯例我们要指出,旧版本的帝皇:罗马存档与1.4版本号不兼容。这主要是因为我们在后台处理设定数据的方式有了巨大的变化。而这也会影响到地图或设置相关的模组制作者(好消息是再也没有超大号csv文件了!)。而为了那些有正在进行中的战役的玩家,我们将1.3.2版本号设为Steam上可回滚的分支之一,以便各位继续游戏。
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#### 1.4 Archimedes Patchnotes ####
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# Magna Graecia Content Pack
# 大希腊内容包
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- Apotheosis: Living and deceased rulers can now be deified and worshipped as gods. This comes at a cost of Political Influence and requires high popularity and family prestige. Deification requires selecting an existing deity that your character will assume the attributes and ceremonies of, as well as passive and active bonuses. Invoking an Omen of a deified character will result in a powerful effect that the base God did not provide, the strength of which will often be based on the skills or attributes of the deified character.
- 神化:现任及已逝的统治者可以被神化,并作为神祗崇拜。该行动将耗费政治影响力,且需要有极高的支持度以及家族威望。神化要求选择一位现有神祗,将被神化的角色会采用该神祗的属性及仪式,还会获得相同的被动和主动加成。使用神化角色的神谕会获得游戏基础神祗未提供的强大效果,其具体强度则通常取决于被神化角色的技能或属性。
- Added 4 new Mission Trees for a resurgent Sparta and the rise of a new Peleponesian league.
- 为复兴的斯巴达以及新伯罗奔尼撒联盟的崛起新增了4条使命树。
- Added 4 new Mission Trees for Syracuse, allowing the player to realize the dreams of Agathocles and highlighting the history of Greek Italy.
- 为叙拉古新增了4条使命树,这将让玩家有机会实现阿加托克利斯的梦想并彰显希腊文化下意大利的伟大历史。
- Added 4 New Mission Trees for a resurgent Athens and the creation of a new Delian League.
- 为复兴的雅典以及创立新的提洛同盟新增了4条使命树。
- As part of the Expansion Features 30 Greek Sacred Treasures have been placed in countries and Holy Sites around the Greek World.
- 作为扩展包内容的一部分,我们在希腊世界的各个国家和圣地中安置了30个希腊圣物。
- Added 12 new deities local to Athens, Sparta and Syracuse, with special artwork.
- 为雅典、斯巴达、叙拉古新增了12位有专属美工的本地神祗。
- Ostracism: Utilizing one of its older political traditions, Athens can now banish its citizens to an unknown destination without first imprisoning them by paying a hefty Tyranny cost.
- 陶片放逐制:通过一项古老的政治传统,雅典人民可以将其公民驱逐到一个未知的目的地而不需要事先支付沉重的残暴度代价来逮捕他们。
- Heroic Frieze: This new Spartan province investment increases the output of citizens in the entire province as well as the local supply limit.
- 英雄浮雕:这项新的斯巴达省份投资行动将增加整个省份的公民产出和本地的补给上限。
- Free Helots: This new province investment lets Sparta increase the freeman output, primary culture happiness and recruit speed in an entire province.
- 解放希洛人/黑劳士:这项新的省份投资将提高斯巴达的自由民产出,主流文化人民的幸福度以及全省份的征召速度。
- Create Mercenary State: Syracuse can release any city as a militaristic subject state under a puppet governor. A Mercenary Subject state gets a 50% increase to base Manpower. The overlord will receive a reduction in mercenary cost for each subject of this kind they have, and can recruit new rulers from them.
- 建立佣兵城邦:叙拉古可以通过释放任一城市建立一个由傀儡政权统治的军事附属国。雇佣兵城邦附庸将获得50%的额外基础人力。宗主国所拥有的每一个此类附属国都将给予其一定的雇佣兵佣金的减免,且宗主国可以在这些附属国中招募新的统治者。
- Added 3 new hellenistic themed music tracks.
- 新增了3首以希腊文化为主题的音乐曲目。
- Added new land unit models for Athens, Sparta, Syracuse and Crete.
- 为雅典、斯巴达、叙拉古以及克里特增加了新的陆军模型。
- Added new fleet unit models for Athens, Sparta, Syracuse and Crete.
- 为雅典、斯巴达、叙拉古以及克里特增加了新的舰队模型。
- Added a new port model for Greek cultured countries all around the world.
- 为全地图的希腊文化国家增加了一个新的港口模型。
- Added a new Acropolis style Fort model for all Greek countries around the world.
- 为全地图的希腊文化国家增加了一个新的卫城式的要塞模型。(指雅典卫城)
- Added a number of historical flavor decisions to owners of specific significant provinces in the Greek World.
- 为希腊世界中特殊的重要省份的所有者新增了一系列历史向决策。
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# Free Features
# 免费特性
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- State Pantheon: Religion has been overhauled. Instead of a set of Omens that are invoked periodically, each country now has a State Pantheon of 4 primary Deities that they can choose themselves from among all the Deities worshipped by their population, even those not of the State Religion. Each Deity will provide +5% happiness for pops from its associated religion as well as passive benefits specific to that Deity.
- 国家万神殿:宗教系统进行了大改,现在每个国家不再定期地启用神谕,而是拥有一个由4位主要神祗组成的国家万神殿。这四位神祗可以从该国人口所崇拜的所有神祗中选出,即使该神祗不属于国教也可入选。每位神祗都将为信奉祂所属的宗教的人口提供5%的幸福度加成和祂的被动增益。
- Omens: As before each deity also has an Omen that gives a larger temporary boost to its country. Rare personified deities (such as Alexander the Great or Zoroaster) also give a second immediate effect when worshipped. Their character page can also be accessed in game.
- 神谕:和过去一样,每位神祗拥有一个可以给国家带来短期巨大提升的神谕。在被崇拜时,稀有的被神化人物的神祗(例如亚历山大大帝或琐罗亚斯德)还会立即带来一个额外加成。他们的人物页面在游戏中也可以找到。
- Holy Sites: Each Deity in the game can have one Holy Site. Holy sites exist in territories around the map and apart from some local benefits they also provide a boost to the effectiveness of their associated Deity if a country owns their holy site.
- 圣地:游戏中的每一位神祗都可以拥有一处圣地。圣地存在于游戏地图范围内的领地上。除了本地的增益之外,如果某个国家拥有该神祗的圣地,它们还会增强与之相关的神祗的能力。
- Holy Treasures: Treasures are objects that can be placed on Altars in Holy Sites, and which will benefit the entire Province to which the Holy Site belongs. How many Altars a Holy Site has depends on the type of territory. A settlement has one Altar, a city has two and a Metropolis will have 3. There are circa 100 treasures spread around the holy sites of the world as part of the Archimedes Update.
- 圣物:圣物是可以放置在圣地祭坛上的物品,它们可以为圣地所在的整个省份提供增益。一个圣地拥有的祭坛数量取决于领地的类型。一个聚落有一个祭坛,城市有两个,而都会则有3个。在阿基米德更新中大约有100个圣物分散在世界各地的圣地中。
- Desecration: Holy Sites can be desecrated by their owner or a visiting army in control of their territory. Desecrating a Holy Site will transfer all of its treasures to the country performing the desecration. Desecration also causes other countries in the same religion group as the desecrated deity to lose opinion of the offender, but don’t let that stop you, because wolves aren’t concerned with the opinions of sheep.
- 亵渎:圣地会被它们的所有者或是控制其所属领地的外来军队亵渎。亵渎一个圣地会将它所拥有的所有圣物转移给进行这场亵渎的国家。亵渎也会导致与被亵渎的神祗同宗教的国家对亵渎者的态度下降。但不要让这一点阻止你,强者才不会关心弱者的意见。
- Honored Prophets: Since Judaism is monotheistic, it does not have a State Pantheon. Instead it will compose a group of 4 honored dead Prophets of the faith. These work similar to Deities in some respects, but give more powerful benefits when activated while also being possible to use more rarely. Monotheistic countries also cannot honor a Deity from a different religion, they are limited to only their prophets.
- 尊贵先知:由于犹太教是一神论宗教,它没有国家万神殿,取而代之的是本宗教的4位已经去世的尊贵先知组成的团体。在某些方面这和神祗的原理是一样的,但在被激活时他们会有更强大的增益,但是能被使用的次数也更少。一神教国家不能遵奉其他宗教的神祗,他们最多只能选择其他宗教的先知。
- Trade: You can now specify Trade Goods for which you will automatically decline all requests in the Trade View.
- 贸易:在贸易一览中你可以设置你会自动拒绝所有交易的贸易物品。
- Multiplayer: You can now configure AI settings that will dictate what the AI can and cannot do if you leave a game.
- 多人游戏:你可以配置AI设定,这将决定在你离开游戏时AI能做与不能做的事情。
- Continue Button: When the game end date is reached, you can now choose to continue playing, while forsaking any achievements or custom content after this point. Go nuts, proclaim Pax Romana in 1939 AD if you want, but please send us screenshots.
- 继续游戏按钮:当游戏结束时间到来时,你可以选择继续玩下去,但是放弃在这之后的所有成就或自定义内容。疯狂吧,如果你想的话,在公元1939年宣布罗马治世Pax Romana吧!但请务必把截图发给我们。
- Holdings no longer stop the promotion of Slaves; instead there is now a button to halt slave promotion in a territory at a cost of Slave Happiness. Wolves, sheep, yadda yadda.
- 领地将不再阻止奴隶进行阶层提升;取而代之的是一个新按键,它会暂停一处领地上奴隶的阶层提升,但这是要以奴隶幸福度作为代价。恶狼,羔羊,啦啦啦。
- Character Loyalty: Character Loyalty has been changed away from a system of drift over time to instead function as a sum of known modifiers. This means that at any given time characters will occupy different parts of the loyalty spectrum instead of all characters always drifting towards blind loyalty or complete defiance. To account for this all sources of character loyalty in the game has been revised and rebalanced. Traits now also play a much larger role in the base loyalty of a character.
- 角色忠诚度:角色忠诚度已经从一个随着时间流逝而转变的系统变成了所有已知修正的总和。这意味着在任何时刻角色都会处在忠诚度频谱的不同位置,而不再是所有角色都总是向盲目的忠诚或完全的反抗而移动。为了解决这个问题,游戏中所有角色的忠诚度都被重做且重新平衡了。在决定角色的基础忠诚度中,特质将起到更为重要的作用。
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# Gamebalance
# 游戏平衡
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# Economy
# 经济
- Freemen now give a bit of tax income.
- 自由民现在会带来一点点税收收入。
- Slaves now produce a bit less tax income.
- 奴隶现在产出的税收收入更低一些了。
- Base Happiness for Slaves is now 90%.
- 奴隶的基础幸福度现在为90%。
- Base Happiness for Tribesmen is now 80%.
- 部落民的基础幸福度现在为80%。
# Governments
# 政府
- Heir support now depends on popularity and traits as well as stats. Martial and Charisma stats are now worth more than finesse and zeal for supporters.
- 继承人支持度现在取决于人气、特质以及属性值。对支持者来说,军略和魅力属性值现在比智略和热忱属性值更为重要。
# Characters
# 人物
- Imprisoning a Head of Family now always requires a trial and risking a Civil War.
- 监禁一个家族领袖现在总需要一场审判,并且有触发一场内战的风险。
- All sources of Loyalty in the entire game have been rebalanced as part of the rework of how Character Loyalty works.
- 作为人物忠诚度机制重做的一部分,游戏中所有忠诚度的来源现在都已经重新平衡了。
- A Character will now always take their holdings with them into a Civil War, and there is no longer a limit on how many Holdings a Character can have.
- 现在,人物总是会带着他们自己的领地进入内战,并且现在人物持有领地的数量已经不再有上限了。
- Trials are no longer blocked by a character having 40 or more Power Base. Instead they will always be possible if the base chance is above 1%.
- 现在审判并不会因为这个人物有40及以上的权力基础值而被阻止,相反只要基础几率大于1%就总是能对他们进行审判。
- The “Proscribe” Character Interaction can now be used on an imprisoned head of family to confiscate all holdings of that family. They will fall from grace and no longer be considered a Great Family of your country.
- “封杀”的人物互动现在可以用在一个被监禁的家族领袖身上,用来剥夺这个家族的所有领地。他们将从体面中坠落,并不再被视为你国家的一个伟大家族。
- It is now harder to take a Co-Ruler to trial.
- 现在更难把共治统治者送去审判。
- “Persuade Character” interaction now replaces Bribe if your ruler has orator or silver tongued. Bribe and Persuade now cost Political Influence in addition to any other effects.
- 现在用“劝说”的互动替换掉“贿赂”,如果你的统治者有“演说家”或是“能言善辩”特质。贿赂或劝说现在除其它效果外还花费政治影响力。
- Only Heads of Family will now purchase Holdings, though any Character can acquire them through schemes or events.
- 现在只有家族领袖可以购买领地,虽然任何角色都可以通过密谋或者事件来获得它们。
- Enticing governors now requires that the governor has at least one state at low state loyalty and bordering the enticing country. Any such provinces will defect to the enticing country.
- 策反总督现在需要总督至少有一个省份属于低忠诚度省份并且毗邻策反国家。所有这样的省份都会叛逃到策反的国家中。
# Religion
# 宗教
- Religious Conversion is now less quick in general to account for being able to placate pops by honouring their gods.
- 宗教改信现在整体上更慢了,因为要通过允许民众信奉自己的神来安抚他们。
# Units
# 部队
- Elephants now have a maneuver of 0, meaning they can only target opposing units directly in front of themselves. The intent here is to simulate that elephants were largely one-dimensional battering rams on the battlefield, with enormous striking power but limited tactical maneuverability.
- 战象现在的机动为0,这意味着他们只能直接对抗战线正对面的敌方部队,这个改动的意图是模拟战象在战场上是一个一维式的攻城锤,有着巨大的碰撞力量但战术机动性有限。
- Mega Polyremes now have a maneuver of 0, meaning they can only target opposing units directly in front of themselves. Ditto above, bigger is not always better.
- 巨型多列桨座战船现在的机动为0,这意味着他们只能直接对抗战线正对面的敌方部队。同上,更大并不总是意味着更好。
- Fixed a number of bugs in combat deployment and also added new rules to ensure more desirable deployment outcomes:
- 修复了一系列战斗部署中出现的问题,并且加入新的规则来确保更适合的战斗部署。
- Supply Trains now only ever join battle once all other units on their side are depleted.
- 补给车队现在只能在己方所有其他部队都耗尽时才会加入战斗。
- Non flank units now reinforce the center from behind instead of from the flanks. Primary units are deployed first and secondary units second.
- 非侧翼部队现在从后方而不是从侧翼来增援战线中部。战线第一列部队先部署,第二列部队后部署。
- Flank Units still reinforce the flanks. Designated flank units are always preferred to reinforce if available.
- 侧翼部队现在仍然增援侧翼。被指定为侧翼的部队现在总是在可能情况下优先增援侧翼。
- Units that are instantly deployed when an army arrives to a battle that has been ongoing long enough that the retreat block has been removed will now deploy with a morale penalty.
- 当一场已经进行了很久的战斗导致战线上撤退的部队位被移除,一支军队抵达加入战斗并即时部署单位增援时,这些部署的单位会受到士气惩罚。
- Units that reinforce the center but are not designated as secondary rank will now take a small hit to morale.
- 并非指定为第二列的部队增援战线中间时现在会受到一个较小的士气惩罚。
- Units can now require multiple things to be built. Heavy Ships now require both the right Military Traditions and Wood.
- 部队现在需要多种东西了组建。重型舰船现在需要正确的军事传统和木材。
# War & Peace
# 战争与和平
- The base speed for a siege tick is now 25 days instead of 30 days.
- 围城周期计数的基础速度现在是25天而不是30天。
- Mercenaries now cost Gold to recruit instead of Military Experience.
- 雇佣兵现在花费金钱而不是军事经验来雇佣。
- Conquered provinces now start somewhat less loyal than they used to.
- 比起以前,被征服的省份现在一开始会有更低的忠诚度。
- Increased War Exhaustion from Battles.
- 增加战斗带来的厌战度。
# Other
# 其它
- AI should care more about strength when agreeing or disagreeing to becoming a feudatory.
- AI在是否同意成为藩属国时会更多地考虑力量。
- Converting religion now gives a 75% discount to changing deities in pantheon for a period of time. News gods on sale, limited time offer, while supplies last.
- 改变宗教现在会在一段时间内给改变万神殿神祇的花费以75%折扣。新神祇大促销,时间限定,售完为止。
- High tribute level now only reduce subject opinion by 50.
- 高贡金等级现在只会降低附庸50好感度。
- Legitimacy no longer affects max loyalty. Monarchies default to 100 loyalty as max.
- 正统性不再影响最大忠诚度。君主制默认最大忠诚度为100.
- Lowered the zeal requirement for Divinity Statutes law to 10 from 12.
- 降低了神格法令的热忱要求,从12降低到10.
- Only Civilized overlords can have Feudatories.
- 只有开化的宗主国能拥有藩属国。
- Rivals of your ruler now get a lower wage and will get a reduction of Family prestige over time.
- 你的地缘模拟器的宿敌现在会得到更低的薪水,并且会随时间推移降低家族威望。
- Starting Army Sizes and Navy Sizes are now slightly smaller.
- 开局时的陆军规模还海军规模略微变小。
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# AI
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# Diplomacy
# 外交
- Fixed an esoteric case where AI could attack subjects of an ally without breaking the alliance (thus incurring harsh penalties).
- 修复了一个稀有的错误,AI会攻击盟友的附庸而没有断绝联盟(因此导致了严重的惩罚)。
- AI slightly more likely to accept becoming a Client State or Feudatory based on the strength of the potential overlord.
- 基于潜在宗主国的力量,AI略微更有可能接受成为仆从国或藩属国。
- AI should now be better at judging when to start another concurrent war to speed up expansion (if at all).
- AI现在能更好地判断什么时候开启另一场同时进行的战争以加速扩张(如果可以的话)。
- AI now knows that they can enforce demands having fully captured the war goal (and will do so if situation isn't improving).
- AI现在懂得他们在占领所有战争目标后可以强制执行要求(并且如果在局势没有改善的情况下会这样做)。
- AI now properly checks strength balances on changing conditions, leading to fewer suicides.
- AI现在能合理地在局势变化中检查力量平衡,这导致更少的自杀行为。
- AI is now able to void the guarantees they committed to like the true bastards they ought to be.
- AI现在能够撤销他们的独立保障,就像他们本应是的真正的混蛋那样行事。
# Economy
# 经济
- Fixed so that the AI can properly create trade routes via the action plan.
- 修复了AI,使其能够合理地通过行动计划创建贸易路线。
# War
# 战争
- Added additional qualifying criteria before AI decides to send out armies on naval expeditions when wargoal is being contested and can be pathed to.
- 给AI增加了额外的衡量标准,在AI决定派遣军队进行海上远行、而战争正在被争夺且有路径到达时,会再进行考虑。
- AI units now dynamically increase search range in case they find too few options or fail to reach their current destination pathed to. Should result in less indecisiveness and staying in poor locations.
- AI should be slightly more interested in pursuing the war goal as well as state capitals.
- AI现在会略微对占取战争目标和省份首府更感兴趣。
- AI should consider if they really have food prior to besieging non-wargoal forts (imperfect heuristic).
- AI现在会考虑是要围攻非战争目标的要塞还是要优先保留粮食(不完全启发)。
- AI may try to assault if its troop is unavoidably attriting away due to lack of food and there is nothing else for it to do, because come on you dogs, do you want to live forever?!
- 如果AI的部队不可避免的将因缺少粮食而受到损耗,而有没有其它事情能做,AI将试图突击要塞,因为——你们这些走狗难道还想永生不死吗?
# Other
# 其它
- AI tribes can now migrate.
- AI部落现在可以迁徙。
- AI may Deify their ruler to celebrate a large-scale victorious conquest.
- AI可以神化他们的统治者来庆祝一次胜利的大规模征服。
- Added AI functionality for destroying buildings
- 增加了AI摧毁建筑的能力。
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# Interface
# 界面
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# Icons/Art
# 图标/美工
- Added a small animation for when a mission is in progress.
- 为正在进行中的使命增加了一个小动画。
- The style of the buildings in a city on the map will now correspond to the dominant culture of that city, and will change if the dominant culture changes during the game.
- 在大地图中各个城市的建筑所显示出来的建筑风格现在会与该城市的主流文化相符,而如果在游戏进程中主流文化改变,建筑风格也会相应改变。
- There is now an alternative icon for Sacrificing to the gods for countries that follow religions that would not have sacrificed a pig, such as Judaism, Jainism, etc.
# 如果某些宗教在献祭时没有捅猪活动,就比如说犹太教和耆那教等,那么信奉这些宗教的国家在向神祇献祭时就会有替代图标。
# Mapmodes
# 地图模式
- Add government type Map Mode
- 增加了政府类型地图模式。
- Add province rank Map Mode
- 增加了省份等级地图模式。
- Added Naval Range Map Mode
- 增加了海军范围地图模式。
- Added Holdings Map Mode
- 增加了封地地图模式。
- Added additional Map Modes to the in game lobby
- 在游戏大厅增加了额外的地图模式。
# Tooltips
# 提示栏
- Changed modification_display for several buildings to actually show comparable number effects. Also changed so that displays are consistent in showing mods in order: first "output" then "happiness" and then other effects such as ratios etc
- 对几处建筑的modification_display进行改动,从而使得它们能够真正显示出可比较的数字效果。同时还做出改动,这样的话即便正在运行mod,显示结果依然是稳定的:首先是“产出”,然后是“幸福度”,接下来是诸如比例等其他效果。
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# Script
# 脚本
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# Achievements
# 成就
- Added 7 new achievements for Archimedes update.
- 在阿基米德Archimedes更新中增加了7项新的成就。
# Decisions
# 决议
- Imperial Cult now requires that the entire Pantheon of your country is composed of Deified rulers, if you own the Magna Graecia content pack.
- 如果你拥有大希腊Magna Graecia内容包的话,你就可以玩到帝国崇拜Imperial Cult,后者现在要求你国家的万神殿完全由神化的统治者组成。
- Added formable Epirus
- 增加了可成立的伊庇鲁斯。
- Added a formable for Euboea
- 在埃维厄岛增加了一个可成立国家。
# Religion
# 宗教
- Added a large number of new deities around the world (ie deities that do not correspond to any pre-existing Omen).
- 在世界范围内增加了大量的新神祇(即不与任何此前存在的神谕相对应的神祇)。
- Alexander the Great now exists as a personified deity that can be worshipped by anyone in possession of his body.
- 亚历山大大帝现在以拟人化的神祇形象存在,可以被任何拥有他尸体的人崇拜。
- Buddha, Mahavira, Alexander, Zoroaster and all Jewish Prophets are now scripted as characters that can be viewed in game by anyone honoring their respective religion.
- 佛陀,摩诃毗罗,亚历山大,琐罗亚斯德,以及全体犹太教先知现在都已经被编写进脚本,从而任何人可以在游戏进程中查看各自信奉的对象。
# Events
# 事件
- Added a new event series about the hostilities between the Diadochi kingdoms, pitting Phrygia against Macedon, Egypt and the Seleukids.
- 增加了新的事件组以描述继业者王国之间的敌对状态,包括弗里吉亚与马其顿之间的竞争,和埃及与塞琉古之间的对抗。
- Added an alternate version of the Etruscan Fortune event, which works similarly to the original, but is a country event that can fire on a yearly basis (rather than specifically when you conquer something in Sardinia).
- 为伊特鲁里亚的财产Etruscan Fortune事件增加了新的版本,新版本的事件与原本运作得差不多,不过是国家事件,而且可能以年度频率发生(而不是指定只有在玩家占领萨丁尼亚某处时才激活)。
- Added variable that stops main_event_pulse while mission monthly_on_actions are active
- 增加了一项变量,当使命中monthly_on_actions代码激活时,用于停用main_event_pulse代码。
- Added warning to Persian Heiress event to inform the player about what they are forsaking.
- 为“波斯的女继承人”事件增加了提示,从而告知玩家他们将要承受的损失。
- The ruler can no longer be adopted
- 统治者再也不能被收养了。
- Added checks to ensure physician and patient are not same person, because that’s probably some sort of violation of the Hippocratic Oath
- 增加了检查以确保医生和患者不再是同一角色,毕竟这大概在某种程度上有悖希波克拉底誓言。
- Added 4 DHEs for Thrace
- 为色雷斯增加了4项历史动态事件。
- Added divorce effect and applied it to relevant events.
- 增加了离婚效果并应用到相关事件当中。
- Made accidents more likely if physician has less than 4 finesse or is a rival of the patient
- 如果医生的机智低于4或者医生是患者的仇敌,那意外会更有可能发生。
- Made sure Ambrakia becomes provincial as well as country capital when Pyrrhus returns
- 确保皮洛士返回时安布拉基亚将会同时成为一个省份和国家首都。
- Stopped city fall events from occurring if new owner is in a civil war
- 如果新的所有者正处于内战当中,城市沦陷事件则不会发生。
- Increased the rewards from Scientific Breakthrough event significantly
- 极大提升“科研突破”事件的奖励。
# Missions
# 使命
- Added 4 new Mission Trees for Greek countries in Greece, the Black Sea region, Italy and the far west.
- 为希腊地区、黑海地区、意大利、和远西的希腊国家增加了4条使命树。
- Disabled Destroy Latins task for AI, as it is an alt history scenario for particular strategies/circumstances
- 对AI禁用摧毁拉丁人Destroy Latins的任务,毕竟这是只有在特定策略/情况下才会触发的另类历史场景。
- Fixed FPS drop for Aegis of Africa mission
- 修复了非洲守护者Aegis of Africa使命的掉帧问题。
- Added highlighting to Indo-Greek decision
- 为印度-希腊决议增加了强调提醒。
- Timed tasks now prevent mutually exclusive tasks when in progress
- 正在进行的限时任务会禁用相互排斥的其他任务。
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