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[日志新闻] 英白拉多:罗马开发日志 | 2/3 改动简报

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黄马褂

发表于 2020-2-5 18:57 | 显示全部楼层 |阅读模式
牧游社 牧有汉化翻译

Imperator Dev Diary, 2/3/2020
Arheo, Game Director, Imperator: Rome

Salvete Omnes!
欢迎大家!(拉丁语)

Welcome back for another Imperator dev diary. While we have some further additions to the religious aspect of Imperator awaiting you, I want to have something to show you, and so we'll leave these until next week. Indeed, the site of them might interest you greatly.
欢迎来到又一篇帝皇:罗马的开发日志。虽然我们还有些宗教方面的新增内容没有说完,但是由于今天我有些别的东西想展示给大家,因此这些内容将留到下周。当然,那些内容肯定对各位玩家来说非常有意思。

Today however, I'd like to inform you that we'll be bringing a few highly requested minor features, fixes, and changes to the table in the 1.4 update.
不过今天,我将先介绍一些1.4版本号更新中即将带来的、呼声很高的一些次要特性、修复和改动等等。

Deny Trade Requests
拒绝贸易请求

In patch 1.4, you will be able to specify which Trade Goods you wish to deny requests for, on a national level. Simply put, the AI will no longer consider these goods as valid when searching for a trade. Switching a good from permitted to denied will not cancel current exports; you will still have to do that manually.
在1.4补丁中,你将可以在国家层面上特定拒绝某一种贸易货物的贸易请求。简而言之,就是AI会在寻求贸易时认为这些货物是不可用的。将某种货物从允许贸易调成拒绝贸易时并不会自动取消现有的出口,这仍然得靠手动完成。


City Graphical Culture
城市文化图像

In patch 1.4, the graphical culture of a city will represent that of the dominant culture present in the territory. Practically, this will mean the city appearance changing when the dominant culture eventually does, creating a much more dynamic experience for those wishing to convert the culture of any given territory.
在1.4版本号补丁中,一个城市的文化图像代表了当地目前的主流文化。也就是说,当城市的主流文化改变时,城市的外观也会发生变化。这个功能会为那些想要转换文化的玩家们带来更加动态的体验。

This was a tricky subject; on one hand, cities throughout history have built around the creations of former owners, resulting in wonderful hybrid architectural styles that are so common in many parts of the world. All this said, the map is designed to be a representative viewport, intended to give you an overview of information relevant to your game. As such, we've opted to make this change.
这个问题其实十分棘手;一方面,史实城市都是环绕着前任城主遗留的建筑而新起建的,其结果是在世界各地都常有建筑风格美轮美奂的杂交;而另一方面,游戏的地图得是一个有代表性的视窗,向你提供与游戏相关的信息的总览。鉴于此,我们才选择进行如此的改动。


The Continue Button
继续按钮

Yes, in patch 1.4 you will be able to continue a game that has reached the end-date. There will be no new content past this point, and techs will continue to scale indefinitely. Achievements will not be available for those in ironman mode, past the intended game end-date.
没错,在1.4版本号补丁中,游戏到达结束日期以后可以继续了。在结束日期之后,游戏不会再有新的内容,而科技会继续无限上升。而成就在铁人模式中超过了结束日期后便不再可用。

AI Control (MP)
AI控制(多人游戏)

Those who enjoy multiplayer games may be pleased to know that you will now be able to decide how much control to give the AI over your nation in the event of disconnection or missing a session.
喜欢多人游戏的玩家可能会乐于见到这个功能:在掉线或者错过一个联机环节的时候,你可以将自己的国家托付给AI,并且决定AI在哪些方面具有控制权。

Historical Characters
史实人物

One small thing that has changed in the Archimedes update is that we can now set up dead characters that existed before the start of the game. This has very little effect in the game, and in most cases, there are few such characters that it would be meaningful to have, we will however be adding some important family history here and there.
在阿基米德Archimedes更新中的一个细微改动是,现在我们可以设定在游戏开始日期之前存在的已逝世的人物了。这对游戏本身没什么影响,而且富有设定意义的人物也不多,不过我们在各处都增加了一些重要的家族历史人物。

You may well find some known faces among the previous rulers of your country for instance:
比如你也许会能在你国家的先前统治者列表中找到一两个老熟人:

腓力·阿吉德,巴西琉斯
亚历山大·阿吉德“大帝”,大巴西琉斯
亚历山大·阿吉德,巴西琉斯
卡山德·安提帕特一世,巴西琉斯

帖撒罗尼迦·阿吉德
她是马其顿巴西琉斯的配偶和妻子。
她是马其顿的次要人物。

This said, there may have been an ulterior motive behind this… you’ll just have to wait and see.
这也就是说,在这一切的背后可能隐含着更深层的动机...你们等着看后续就好。


翻译:一个幽灵
校对:zzztotoso 三等文官猹中堂

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博学勋章帝国黄马甲

发表于 2020-2-5 22:11 | 显示全部楼层
打算像ck2一样家谱上溯一千年?缝合效率真是令人感叹
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发表于 2020-2-8 12:31 | 显示全部楼层
看看啥内容……
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