- 积分
- 8003
- 威望
- 7998
- 金圆券
- 37222 PB
- 小红花
- 144
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制置使
- 积分
- 8003
- 威望
- 7998
- 金圆券
- 37222 PB
- 小红花
- 144
- 臭鸡蛋
- 2
- 法币
- 3396 FB
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本帖最后由 cools0812 于 2019-4-28 00:52 编辑
https://forum.paradoxplaza.com/f ... nt-roadmap.1170956/Hey everyone,
With Imperator: Rome, a project very close to our hearts, now released and finally in the hands of our awesome community (that’s you!), we have been taking the time to look at the feedback you’ve provided. As always, we pride ourselves on the continued support of our games and by no means will Imperator be different.
大家好,英白拉多终于发布了,我们很关注您的反馈和对我们游戏的支持
We are working towards releasing a 1.0.1 patch early next week, which we’re calling ‘Demetrius’. This patch will improve the AI, fix compatibility issues, game crashes, some multiplayer out-of-syncs, and will also contain some performance improvements.
我们正在做一个1.0.1补丁下周发布,改进AI,改善兼容性,跳出,多人游戏断同步和性能优化。
At the same time, we have been looking at all the feedback from play-testing, our Twitch and YouTube communities, and the press for the past month and a half as we prepared for release. Now we are adding all of your feedback from Steam, the forums, and social media to that! With it, we have begun developing a major patch which is aimed for release in June.
This 1.1 patch is nicknamed ‘Pompey’ internally. We will go into more detail with upcoming development diaries before it’s released. Pompey will cover the following topics:
之后要根据广泛收集的意见反馈做一个大的1.1补丁“庞培”,预定6月发布,内容为:
Balancing of Technology Progress, Mercenaries, Shattered Retreat, Truce Breaking, Assassinations, Governors, War Exhaustion, and Legitimacy.
重做科技进步,雇佣兵,溃退,毁约开战,刺杀,总督,厌战度和正统性机制的平衡
Improving the mechanics for Population Growth, Stability, and Barbarians.
改进人口增长,稳定度和刷蛮族的机制
Tweaks to Civil War mechanics, with new power-base mechanics.
调整内战机制,将会增加某角色的“基本盘”这样的机制
Naval rework, with Naval Combat mechanics and multiple ship types, as well as navigable major rivers.
海战重做,加入海战机制和多种舰种,可航行的内河
Deeper Holding mechanics for characters, where you can give characters holdings and they can purchase new ones as they grow in wealth.
细化角色地产机制,让玩家可以授予他们地产,或者让角色能用财富购买地产
More character interactions.
更多角色互动
New Piracy mechanics.
新的海盗机制
Redesigning of functionality where instead of spending power for an instant result, you now spend power to nudge it towards that result over time.
重新设计大量点数相关操作,废除现在的花点数>秒出效果设计,改为需要等待一定时间
Better abilities to play tall, including centralising trade, impacting specific cities, etc.
让玩家更好的纵深发育(而不是无脑扩张)的新机制,包括贸易集权,影响特定城市,等等
Tribes being able to decide what units their retinues should have.
部落能决定其部落亲兵的兵种构成
Dual Ruler mechanics for Roman Republic, and Consorts for Monarchies.
罗马共和国将有双执政官,君主制将有君主伴侣
Government Abilities for all government categories.
所有政体都将有相应的特殊功能
‘Quality of Life’ features like viewing all characters in a foreign country, new alerts, road building being a continuous action, and more.
改善操作体验,比如将能一键看到某个国家所有角色,新闻提醒设置,修路功能改为持续建设,等等
Adding of features from previous PDS games like moving capitals and regnal numbers on monarchs
增加过去P社游戏都有的功能,比如迁都,和显示君主为X世
Much more modding support.
大幅增加mod支持
Whilst we have already started towards patch 1.1, we will continue to look at fixing any major issues that come up between now and then as well.
虽然1.1已经在做了,我们还会继续观察和修复大家可能遇到的更多严重问题。
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