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[日志新闻] Imperator - Development Diary 4th of February 2019 日志36 野心,波斯传统,黑海沿岸

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发表于 2019-2-4 22:10 | 显示全部楼层 |阅读模式
https://forum.paradoxplaza.com/forum/index.php?threads/imperator-development-diary-4th-of-february-2019.1149916/


Hello and welcome to another developer diary for Imperator:Rome!

Today I am here to talk about Character Ambitions, Persian Military Traditions, and the starting situation in the Caucasus and the northern Black Sea.


Ambitions​


In order to run a country in Imperator:Rome you have to entrust various tasks to characters. Your characters are your monarchs, your ministers, your governors, they are the ones who will lead your armies and navies. Characters are however not just tools that you can make use of, they also have intentions of their own, ambitions that they will try to fulfill and the success of which will decide how they develop.

​


The most basic of ambitions is one that all characters will adopt after birth, that to grow up. This one is hard for them to fail but will as they grow shift into what type of person they want to to grow up to be. Some might want to be a great warrior, others have other desires. These ambitions will shape their development, but unlike the ambitions for adults there is not a lot you can do about them. Nonetheless they give you some idea of where children are going.

​


Other categories of ambitions come with adulthood. This is when some will start to aspire to certain positions. Some characters might expect a specific one of your governorships, others might aspire to be a specific type of minister. Failing to fulfill some ambitions will slowly make their loyalty and faith in the state deteriorate, while others will have less hard felt effects.

​


What ambitions a certain character will adopt is dependent on traits. A hungry general might get an ambition to conquer a specific area, someone with a friend in prison might get an ambition to have them set free (and prisoners themselves will get ambitions to get out of prison). Others yet may have ambitions to see their rivals suffer.

​


As soon as an ambition is completed the character will receive a reward, often in the form of Loyalty and Prominence, and after that there is a chance they will become “Content in Life”, which means this character is, for now, happy with how things are and will not aspire to change anything about their situation.

Contentedness will automatically disappear from a character if they lose their current employment or is imprisoned.

Some of the ambitions are things that you can, and may want to, act upon. While others are things that drives the character forward without much interaction from you as a player (for instance, when it comes to dealing with rivals characters may well take matters in their own hands).


Persian Military Traditions​


​


The Persian Military Traditions will be used by any country in the Persian, Bactrian, Scythian and Aramaic culture groups, but is not used by any of the major empires at start. It focuses on utilizing Horse Archers as well as Heavy Cavalry, and Infantry. It also allows the use of the Levy unit ability, to portray the efficiency with which Parthians and later Sassanian could mobilize large forces.

The Levy unit ability costs 50 Military Power and raises 1 cohort of Light Infantry or Light Cavalry per owned and controlled city in the Province your army is currently stationed in. Each levied city will also get a 5 year unrest modifier, and will not be able to create a levied unit again until that goes away.

Starting Tradition - Scythian Horse Archers: Horse Archer Cost -15%

“Parthian Path”
  • The Parthian Shot: Horse Archer Offensive +15%
  • Nomadic Lifestyle: Cohort Recruit Speed +25%
  • Hit and Run: Horse Archer Morale +10%
  • Cavalry Skirmish: Allows Cavalry Skirmish
  • Cataphracts: Heavy Cavalry Cost -25%
  • Steppe Mastery: Land Attrition -15%
  • Footsloggers: Light Infantry Defense +15%
  • Finisher Bonus - Born to Ride: All Cavalry Discipline +10%
*Resurgent Achaemenid Path*
  • Legacy of Cyrus: National Manpower +15%
  • The Immortals: Heavy Infantry Defensive +15%
  • Reform the Navy: Ship Morale +10%
  • Reactive Recruitment: Allows Raising Levies
  • Royal Line: Land Morale Recover +3%
  • To Blot Out The Sun: Archer Offensive +15%
  • Kardakes: Heavy Infantry Cost -15%
  • Finisher Bonus - Massed Assault: Siege Ability +10%
*Bactrian Path*
  • Bactrian Horsemen: Light Cavalry Discipline +10%
  • Graeco Bactrian Architecture: Fort Defense +15%
  • Perfect Storm: Heavy Infantry Offense +15%
  • Kleruchoi: Allows Military Colonies
  • Titans of Battle: War Elephant Discipline +10%
  • Hippotoxotoi: Horse Archer Discipline +15%
  • Heartland: Land Unit Attrition -15%
  • Finisher Bonus - Disillusioned Masses: Mercenary Maintenance Cost -15%


Armenia​


​


In previous diaries we have described Anatolia, Mesopotamia and Persia, all regions that have been the direct focus of the successor wars. Armenia however has mostly been left to its own devices. The Orontid dynasty that rules this kingdom in 304 BCE is the same line of kings that was in power as Satraps under the Achaemenids and later under Alexander.

Armenia itself is a region of high mountains and fertile valleys, the latter also made for good pastureland and are part of the reason that such a mountainous country could still be known for its cavalry. Its location, at the crossroads between east and west also means that this would come to be a region of great strategic importance when it was later at the frontier between the Roman and Parthian empires.



Starting Country:​

Armenia: In 304 BCE the kingdom of Armenia is in a good position to choose its own destiny. The Titanic Greek empires to the east and south have no time to pay attention to what goes on beyond the passes to the mountain kingdom, nor would they be able to project power there without opening themselves up to defeat. The Armenian kingdom also has ample opportunity for expansion. In the court of the Orontids the former Satrap of Cappadocia is growing restless, eager to retake the kingdom he believes to be his by right. To the south east lies Atropatene, another former Achaemenid possession, now without protector. The Caucasian kingdoms to the north are likewise open to expansion. Should the conflict of the Successor kingdoms come to be resolved however, the opportunities for expansion will rapidly close, as it is unlikely that any winner would be able to resist the temptation to take back control over the Armenian highlands.


The Northern Black Sea Region​


​


The Scythian Kingdom has for a long time been the primary force in the region where the Pontic Steppe meets the Black Sea. Here a number of Greek trading colonies have sprung up over the centuries, bringing wealth to Scythia in exchange for exports such as Wheat and Slaves.

On the Taurica peninsula (today Crimea) the Bosporan kingdom has adopted a distinctly hellenistic identity with a Greek speaking, but culturally mixed population, a state heavily oriented towards the export of Grain to Athens.


Starting Countries​

  • Scythia: Situated between the open Steppes and the Black Sea the Scythian kingdom has no theoretical limit to its expansion. On the other hand the open steppe is by no means as immediately lucrative as maintaining trade with the Greeks to the south. While Scythia is firmly entrenched as the tribal overlord of this region since centuries their supremacy is soon to be challenged by the expanding Sarmatians from the east.
  • Olbia: Greek Trading colony and city state on the western black sea coast. Olbia was established hundreds of years ago and by our start date they have a firm trading relationship with Scythia to the north.
  • Tyras: Small Greek trading colony west of the more influential Olbia.
  • Bosporan Kingdom: A recent civil war between princes of the Kingdom’s Spartocid dynasty had just passed when the its king died suddenly while on the way home from a diplomatic journey. The newly crowned Spartocus has been quick to name himself Basileus, just as the great successor kings to the south, but any ties to the greater Hellenistic conflict ends there. The Bosporan kingdom is quickly emerging as a local power of note in this part of the world, and would not dream of risking that for any southern adventures.
  • Chersonesus: League of cities based around the Greek colony of Chersonesus in the western part of the Crimean peninsula. Has recently gone from a small city state to a slightly more influential entity, expanding north along the Crimean coast.
  • Maeotia: Tribal Federation on the eastern coast of the Sea of Azov (Lake Maeotis), frequently subjected to the Bosporan Kingdom.
  • Sarmatia: Tribal Chiefdom east of the Tanais river. Sarmatia starts with many tribesmen and a low Centralization level, and is eager to replace the old Scythian overlordship over this region.
  • Zygia: Sindican tribal kingdom on the coastline east of the Bosporan Kingdom. Heavily influenced by both Scythian and Hellenistic customs this is also a traditionally a pirate haven.
  • Heniochia: Tribal Kingdom between the western Caucasus range and the sea. A tribal vassal of the Bosporan kingdom and, like Zygia to the west, historically a haven for Black Sea pirates.
Caucasia
​


As a region of great mineral wealth the Caucasus is perhaps as important as any of the regions we have mentioned today, but it is also more remote. As in Armenia the landscape of the western Caucasus is one of valleys and mountains, with a number of well guarded passes steering all traffic in, and out of, the region and its valuable sources of Iron and Gold.


Starting Countries​

  • Colchis: Ancient native kingdom in modern western Georgia. Once part of the Achaemenid Empire Colchis has now been independent for a number of decades.
  • Phasis: Small Greek trading league based around the city of Phasis on the Black Sea coastline. While reasonably rich Phasis depends on the good will of Colchis for its survival.
  • Iberia: Autocratic Monarchy ruled by the mysterious Azo of Iberia. Formerly subjected to both the Achaemenid and later Alexander’s empire, Iberia has now established itself as an independent kingdom, albeit not a very stable one. Like the other Caucasian kingdoms Iberia enjoys a defensible position, with a few passes controlling all access to the west, south and north, but also a longer and more troublesome border with the tribal region of Albania to the east.
  • Albania: In 304 BCE Caucasian Albania is not a united country but rather a tribal region that, while known for its horsemen and warriors, still has a long way to go to be a proper country. Luckily there are plenty of opportunities to grow, in this region.
  • Legia: Small Tribal Kingdom to the north of the Caucasus and the passes of Iberia and Albania.
  • Siracia: Tribal kingdom north of the Caucasus. Took part in the Civil War of the Bosporan kingdom, in which one of the claimants was killed during a siege in Siraci land.
  • Sindica: Small tribal chiefdom in the Sindi inland, north of Zygia. One of many tribal states on the direct border of the Bosporan kingdom.

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发表于 2019-2-5 07:13 | 显示全部楼层
看這地圖
北歐國家戲份不多阿
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发表于 2019-2-5 10:41 | 显示全部楼层
罗马帝国时代,哪来的北欧,有也都是蛮族部落
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黄马褂

 楼主| 发表于 2019-2-5 22:18 | 显示全部楼层
牧游社 牧有汉化翻译

Imperator - Development Diary 4th of February 2019
Trin Tragula, Imperator

Hello and welcome to another developer diary for Imperator:Rome!
大家吼,欢迎来到新一篇帝皇:罗马的开发日志!

Today I am here to talk about Character Ambitions, Persian Military Traditions, and the starting situation in the Caucasus and the northern Black Sea.
今天我们来聊聊人物野心、波斯军事传统以及高加索与黑海北岸的开局形势.

Ambitions​
野心

In order to run a country in Imperator:Rome you have to entrust various tasks to characters. Your characters are your monarchs, your ministers, your governors, they are the ones who will lead your armies and navies. Characters are however not just tools that you can make use of, they also have intentions of their own, ambitions that they will try to fulfill and the success of which will decide how they develop.
在帝皇:罗马中,为了治理一个国家,你必须将各种任务委托给人物角色们。你的人物包括你的君主、你的大臣、你的总督,他们将会带领你的陆军和海军。然而人物角色不只是供你利用的工具人,他们也有自己的意愿和会去努力实现的野心,这些的成功实现将会决定他们的发展。


The most basic of ambitions is one that all characters will adopt after birth, that to grow up. This one is hard for them to fail but will as they grow shift into what type of person they want to to grow up to be. Some might want to be a great warrior, others have other desires. These ambitions will shape their development, but unlike the ambitions for adults there is not a lot you can do about them. Nonetheless they give you some idea of where children are going.
最基本的野心会在角色出生之后就启用,那就是长大成人。这个野心对人物们来说是很难失败的,但随着他们的成长,野心将转变为他们想要成长为何种类型的人。有些孩子可能想成为出色的战士,而其他孩子会有别的想法。这些野心将会塑造他们的成长,但和成年人的野心不一样的是,你很难对它们施加影响。尽管如此,你还是能通过它们知道孩子们的成长方向。


Other categories of ambitions come with adulthood. This is when some will start to aspire to certain positions. Some characters might expect a specific one of your governorships, others might aspire to be a specific type of minister. Failing to fulfill some ambitions will slowly make their loyalty and faith in the state deteriorate, while others will have less hard felt effects.
其他类型的野心会随成年而出现。有些人会开始渴望某些具体职位。有的角色会渴望成为某个省份的总督,其他人可能希望成为某方面的大臣。未能实现某些野心的话,他们的忠诚度和信心将缓慢地恶化,而另一些则会有不那么严重的影响。


What ambitions a certain character will adopt is dependent on traits. A hungry general might get an ambition to conquer a specific area, someone with a friend in prison might get an ambition to have them set free (and prisoners themselves will get ambitions to get out of prison). Others yet may have ambitions to see their rivals suffer.
某个角色会拥有什么野心取决于其特质。一个渴望功名的将军可能会有征服一个特定区域的野心,有朋友身陷囹圄的人可能会有让朋友重获自由的野心(囚犯自己会有脱离牢笼的野心)。其他人可能有让死敌受苦的野心。


As soon as an ambition is completed the character will receive a reward, often in the form of Loyalty and Prominence, and after that there is a chance they will become “Content in Life”, which means this character is, for now, happy with how things are and will not aspire to change anything about their situation.
一旦野心完成,人物角色会得到一个奖励,通常是忠诚度和声望,而且此后他们有机会变得“安于现状Content in Life”,这意味着这个人物角色现在会变得对事物的状况非常满意,也不会希望改变他们当下处境的任何现状。

Contentedness will automatically disappear from a character if they lose their current employment or is imprisoned.
如果角色失去当前的工作或者被监禁,安于现状也将自动消失。

Some of the ambitions are things that you can, and may want to, act upon. While others are things that drives the character forward without much interaction from you as a player (for instance, when it comes to dealing with rivals characters may well take matters in their own hands).
有些野心是你能够而且可能会想要对其施加影响的。而其他野心可能是推动角色向前发展,但是不会使其与作为玩家的你产生多少互动的(举个栗子,当面对死敌的时候,人物角色可能可能会自行其是)。

Persian Military Traditions​
波斯军事传统


The Persian Military Traditions will be used by any country in the Persian, Bactrian, Scythian and Aramaic culture groups, but is not used by any of the major empires at start. It focuses on utilizing Horse Archers as well as Heavy Cavalry, and Infantry. It also allows the use of the Levy unit ability, to portray the efficiency with which Parthians and later Sassanian could mobilize large forces.
波斯军事传统将被波斯、巴克特里亚、西徐亚/斯基泰、亚拉姆文化组中的所有国家使用,但开局的大帝国除外。它专注于使用弓骑兵、重骑兵和步兵。它还允许使用征召部队Levy Unit能力,以此表示帕提亚人和后来的萨珊人动员大部队的效率。

The Levy unit ability costs 50 Military Power and raises 1 cohort of Light Infantry or Light Cavalry per owned and controlled city in the Province your army is currently stationed in. Each levied city will also get a 5 year unrest modifier, and will not be able to create a levied unit again until that goes away.
征召部队的能力消耗50军事点数,并在当前有你军队驻扎的省份中所有拥有并控制的城市增加1队轻步兵或轻骑兵。每个被征兵的城市将得到一个五年的动乱度修正,并且直到此修正消失都无法再次征兵。

Starting Tradition - Scythian Horse Archers: Horse Archer Cost -15%
初始传统 – 斯基泰弓骑兵:弓骑兵花费-15%

Parthian Path
帕提亚路线

The Parthian Shot: Horse Archer Offensive +15%
帕提亚射击:弓骑兵攻击+15%
Nomadic Lifestyle: Cohort Recruit Speed +25%
游牧生活:部队招募速度+25%
Hit and Run: Horse Archer Morale +10%
游击战术:弓骑兵士气+10%
Cavalry Skirmish: Allows Cavalry Skirmish
骑兵冲突:允许骑兵冲突能力
Cataphracts: Heavy Cavalry Cost -25%
铁甲骑兵:重骑兵花费-25%
Steppe Mastery: Land Attrition -15%
草原掌控:陆军损耗-15%
Footsloggers: Light Infantry Defense +15%
泥泞行者:轻步兵防御+15%
Finisher Bonus - Born to Ride: All Cavalry Discipline +10%
完成路线奖励 – 生于马背:全骑兵训练+10%

Resurgent Achaemenid Path
重建的阿契美尼德路线

Legacy of Cyrus: National Manpower +15%
居鲁士遗产:国家人力+15%
The Immortals: Heavy Infantry Defensive +15%
不死军团:重步兵防御+15%
Reform the Navy: Ship Morale +10%
海军重组:船只士气+10%
Reactive Recruitment: Allows Raising Levies
被动征召:允许使用征兵能力
Royal Line: Land Morale Recover +3%
皇家补给线:陆军士气恢复+3%
To Blot Out The Sun: Archer Offensive +15%
遮天蔽日:弓兵攻击+15%
Kardakes: Heavy Infantry Cost -15%
卡尔达克步兵:重步兵花费-15%
Finisher Bonus - Massed Assault: Siege Ability +10%
完成路线奖励 – 大规模突击:围城能力+10%

Bactrian Path
巴克特里亚路线

Bactrian Horsemen: Light Cavalry Discipline +10%
巴克特里亚骑手:轻骑兵训练+10%
Graeco Bactrian Architecture: Fort Defense +15%
希腊-巴克特里亚式建筑:堡垒防御+15%
Perfect Storm: Heavy Infantry Offense +15%
完美风暴:重步兵攻击+5%
Kleruchoi: Allows Military Colonies
军事定居:允许军事驻屯(译注:埃及托勒密王朝曾组建希腊定居者,专门用来扩充作为军队核心的希腊人的数量,国家给这些希腊人土地以换取军事服务。塞琉古帝国的相类似措施被称为Katoikoi)
Titans of Battle: War Elephant Discipline +10%
战争巨人:战象训练度+10%
Hippotoxotoi: Horse Archer Discipline +15%
希腊弓骑兵:弓骑兵训练度+15%
Heartland: Land Unit Attrition -15%
核心地带:陆军损耗-15%
Finisher Bonus - Disillusioned Masses: Mercenary Maintenance Cost -15%
完成路线奖励 – 觉醒群众:雇佣兵维护费-15%

Armenia​
亚美尼亚


In previous diaries we have described Anatolia, Mesopotamia and Persia, all regions that have been the direct focus of the successor wars. Armenia however has mostly been left to its own devices. The Orontid dynasty that rules this kingdom in 304 BCE is the same line of kings that was in power as Satraps under the Achaemenids and later under Alexander.
在之前的日志中我们介绍了安纳托利亚、美索不达米亚和波斯,它们全都是继业者战争的直接焦点。然而亚美尼亚在大部分时候都却自行其是。在公元前304年,奥龙蒂德王朝Orontid Dynasty如国王一般统治这个王国,它曾经是作为阿契美尼德帝国的总督,后来臣服于亚历山大。

Armenia itself is a region of high mountains and fertile valleys, the latter also made for good pastureland and are part of the reason that such a mountainous country could still be known for its cavalry. Its location, at the crossroads between east and west also means that this would come to be a region of great strategic importance when it was later at the frontier between the Roman and Parthian empires.
亚美尼亚地区本身不仅高山挺拔,而且山谷肥沃,后者为优良牧场提供了基础,也是这样一个多山国家仍然以骑兵著称的部分原因所在。它位处东西方的十字路口,这也意味着当后来处于罗马和帕提亚帝国边界时,它将成为一个具有重要战略意义的地区。


Starting Country
初始国家

Armenia: In 304 BCE the kingdom of Armenia is in a good position to choose its own destiny. The Titanic Greek empires to the east and south have no time to pay attention to what goes on beyond the passes to the mountain kingdom, nor would they be able to project power there without opening themselves up to defeat. The Armenian kingdom also has ample opportunity for expansion. In the court of the Orontids the former Satrap of Cappadocia is growing restless, eager to retake the kingdom he believes to be his by right. To the south east lies Atropatene, another former Achaemenid possession, now without protector. The Caucasian kingdoms to the north are likewise open to expansion. Should the conflict of the Successor kingdoms come to be resolved however, the opportunities for expansion will rapidly close, as it is unlikely that any winner would be able to resist the temptation to take back control over the Armenian highlands.
亚美尼亚:公元前304年,亚美尼亚王国正处在决定自己将来命运的绝佳位置上。在亚美尼亚的东方和南方,巨大的希腊帝国无暇关心在这个山中王国的关口里都发生了什么,也没法在向其中投射影响力的同时利于不败之地。亚美尼亚王国同时也拥有大量向外扩张的机会。在奥龙蒂德王朝诸王的宫廷里,这些卡帕多西亚Cappadocia的前总督坐立不安,渴望着重夺自己宣称的卡帕多西亚王国。亚美尼亚的南边是阿特罗帕特尼王国Atropatene,这是阿契美尼德王朝的一块前领土,而现在却找不到庇护者。北边的高加索诸王国也同样易于扩张。然而,一旦继业者王国的争端被解决妥当,亚美尼亚扩张的机会也将很快迎来终结,因为不管谁是赢家,他都不可能抵制住重夺亚美尼亚高地的诱惑。

The Northern Black Sea Region​
黑海北部地区


The Scythian Kingdom has for a long time been the primary force in the region where the Pontic Steppe meets the Black Sea. Here a number of Greek trading colonies have sprung up over the centuries, bringing wealth to Scythia in exchange for exports such as Wheat and Slaves.
在很长一段时间里,西徐亚王国Scythian Kingdom都是本都大草原与黑海交界地区的主要势力。几个世纪以来,许多希腊贸易殖民地在这里迅速成长,通过交易换入小麦和奴隶,于此同时为西徐亚人带来财富。

On the Taurica peninsula (today Crimea) the Bosporan kingdom has adopted a distinctly hellenistic identity with a Greek speaking, but culturally mixed population, a state heavily oriented towards the export of Grain to Athens.
在陶里卡半岛Taurica Peninsula(如今的克里米亚)上,博斯普鲁斯王国Bosporan Kingdom明确接纳了希腊人的身份认同,王国的人口说希腊语,但在文化上混合多样;这个国家主要面向对雅典的粮食出口。


Starting Countries
初始国家

Scythia: Situated between the open Steppes and the Black Sea the Scythian kingdom has no theoretical limit to its expansion. On the other hand the open steppe is by no means as immediately lucrative as maintaining trade with the Greeks to the south. While Scythia is firmly entrenched as the tribal overlord of this region since centuries their supremacy is soon to be challenged by the expanding Sarmatians from the east.
西徐亚/斯基泰:西徐亚王国位于开阔的大草原与黑海之间,理论上没有扩张的极限。然而从另一方面来讲,同和南边的希腊人做贸易相比,开阔的大草原可不是能立即获利的。虽然几个世纪以来,西徐亚是这片区域根深蒂固的部落领袖,但是它的霸权很快就会被从东方扩张而来的萨尔马提亚人Sarmatians所挑战。

Olbia: Greek Trading colony and city state on the western black sea coast. Olbia was established hundreds of years ago and by our start date they have a firm trading relationship with Scythia to the north.
奥尔比亚:黑海西海岸的希腊贸易殖民地城邦。奥尔比亚建于游戏开始日期的几百年前,他们与北边的西徐亚人有坚实的贸易关系。

Tyras: Small Greek trading colony west of the more influential Olbia.
提拉斯:在更有影响力的奥尔比亚西方的一个较小的希腊贸易殖民地。

Bosporan Kingdom: A recent civil war between princes of the Kingdom’s Spartocid dynasty had just passed when the its king died suddenly while on the way home from a diplomatic journey. The newly crowned Spartocus has been quick to name himself Basileus, just as the great successor kings to the south, but any ties to the greater Hellenistic conflict ends there. The Bosporan kingdom is quickly emerging as a local power of note in this part of the world, and would not dream of risking that for any southern adventures.
博斯普鲁斯王国:在它的前国王外交归途上暴毙之后,斯巴突西特王朝Spartocid Dynasty的几个王子之间爆发了内战。最近,内战才刚刚结束,新加冕的斯巴突西特国王就迅速自立为巴西琉斯,就好像南边伟大的继承者诸王一样;然而,这个王国与席卷整个希腊世界的冲突从没有什么关联。在世界的这个部分,博斯普鲁斯王国很快成为本地一个显要的强权,并且它不会冒着失去强权地位的风险而梦想着向南方进行什么冒险活动。

Chersonesus: League of cities based around the Greek colony of Chersonesus in the western part of the Crimean peninsula. Has recently gone from a small city state to a slightly more influential entity, expanding north along the Crimean coast.
克森尼所:在克里米亚半岛西部的希腊殖民地克森尼所的基础上建立的城市联盟。近期,它从一个小城邦成长为一个稍具影响力的政治实体,沿着克里米亚的海岸向北进行扩张。

Maeotia: Tribal Federation on the eastern coast of the Sea of Azov (Lake Maeotis), frequently subjected to the Bosporan Kingdom.
梅奥提亚:亚速海(梅奥提斯湖)东岸的部落联盟,屡次臣服于博斯普鲁斯王国。

Sarmatia: Tribal Chiefdom east of the Tanais river. Sarmatia starts with many tribesmen and a low Centralization level, and is eager to replace the old Scythian overlordship over this region.
萨尔马提亚:塔内斯河Tanais River(顿河)东岸的部落酋邦。开局时,萨尔马提亚拥有大量部落民及很低的中央集权度Centralization,它急切地想取代这个地区旧有的西徐亚的主宰地位。

Zygia: Sindican tribal kingdom on the coastline east of the Bosporan Kingdom. Heavily influenced by both Scythian and Hellenistic customs this is also a traditionally a pirate haven.
齐亚:博斯普鲁斯王国东方海岸线上的辛迪人Sindican的部落王国。它同时受到西徐亚人和希腊人风俗的强烈影响。传统上,这是一个海盗天堂。

Heniochia: Tribal Kingdom between the western Caucasus range and the sea. A tribal vassal of the Bosporan kingdom and, like Zygia to the west, historically a haven for Black Sea pirates.
亨尼奥奇:位于西高加索山脉与黑海之间的部落王国。是博斯普鲁斯王国的一个部落附庸,像西边的齐亚一样,历史上是个黑海海盗的天堂。

Caucasia
高加索


As a region of great mineral wealth the Caucasus is perhaps as important as any of the regions we have mentioned today, but it is also more remote. As in Armenia the landscape of the western Caucasus is one of valleys and mountains, with a number of well guarded passes steering all traffic in, and out of, the region and its valuable sources of Iron and Gold.
作为一个矿产资源丰富的地区,高加索地区Caucasus可能与我们今天提到的其他地区同样重要,但是它更加偏远一些。像亚美尼亚一样,西高加索的地势也是高低起伏,崎岖不平;数个严加守卫的关隘控制着进出此地的一切交通,保护着珍贵的铁矿与黄金。


Starting Countries
初始国家

Colchis: Ancient native kingdom in modern western Georgia. Once part of the Achaemenid Empire Colchis has now been independent for a number of decades.
科尔基斯:位于如今格鲁吉亚西部的古代土著王国。科尔基斯曾经是阿契美尼德帝国的一个部分,但是它已经独立了几十年了。

Phasis: Small Greek trading league based around the city of Phasis on the Black Sea coastline. While reasonably rich Phasis depends on the good will of Colchis for its survival.
费斯:建立在黑海岸边费斯城基础上的小型希腊贸易联盟。虽然它相当富裕,费斯靠着科尔基斯的善意才得以生存。

Iberia: Autocratic Monarchy ruled by the mysterious Azo of Iberia. Formerly subjected to both the Achaemenid and later Alexander’s empire, Iberia has now established itself as an independent kingdom, albeit not a very stable one. Like the other Caucasian kingdoms Iberia enjoys a defensible position, with a few passes controlling all access to the west, south and north, but also a longer and more troublesome border with the tribal region of Albania to the east.
伊比利亚:由神秘的伊比利亚的阿佐Azo of Iberia统治的专制君主国。它曾经向阿契美尼德帝国以及之后的亚历山大帝国都表示过臣服,而现在,伊比利亚已经成为了一个独立王国,虽然它不怎么稳定。与其他的高加索王国相似,伊比利亚王国也有着适于防守的地理位置,通过几个关隘控制着向西方、南方、北方的全部出口,但是它与东方阿尔巴尼亚部落区域的边境线却要更长,更麻烦。

Albania: In 304 BCE Caucasian Albania is not a united country but rather a tribal region that, while known for its horsemen and warriors, still has a long way to go to be a proper country. Luckily there are plenty of opportunities to grow, in this region.
阿尔巴尼亚:公元前304年,高加索阿尔巴尼亚还不是个统一的国家,而是一个以骑手与战士而闻名的部落区域。它离成为一个国家还有很长的路要走。幸运的是,在这个地区还有得是成长的机会。

Legia: Small Tribal Kingdom to the north of the Caucasus and the passes of Iberia and Albania.
历基亚:伊比利亚与阿尔巴尼亚在高加索山上的关口南方的小型部落王国。

Siracia: Tribal kingdom north of the Caucasus. Took part in the Civil War of the Bosporan kingdom, in which one of the claimants was killed during a siege in Siraci land.
锡拉西亚:高加索山北部的部落王国。锡拉西亚加入了博斯普鲁斯王国的内战中,在它领土上爆发的一场围城战中,王位宣称者之一被杀害了。

Sindica: Small tribal chiefdom in the Sindi inland, north of Zygia. One of many tribal states on the direct border of the Bosporan kingdom.
辛迪西亚:齐亚北方,辛迪内陆中的小型部落酋邦。在博斯普鲁斯王国边境上,与其直接相邻的部落国家之一。


翻译:一个幽灵 子炎君
校对:万豪顿 三等文官猹中堂


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参与人数 1威望 +60 金圆券 +120 小红花 +1 收起 理由
hell--fire + 60 + 120 + 1 你的发言很精彩,谢谢;

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发表于 2019-2-6 18:32 | 显示全部楼层
辛苦了 期待游戏早日发布
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发表于 2019-2-13 23:05 | 显示全部楼层
这很黑心!
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