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[日志新闻] Imperator - Development Diary - 26th of November 日志26-经济政策,埃及

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黄马褂

发表于 2018-11-27 18:32 | 显示全部楼层 |阅读模式
本帖最后由 cools0812 于 2018-11-27 18:35 编辑

https://forum.paradoxplaza.com/f ... f-november.1131338/
Hello and welcome once again to one of Imperator’s Developer Diaries!

Last week I talked about North West Africa and National Ideas. Today I will be going over the economy and, fittingly, Egypt.

Economic Policy & Power Conversion
​

The main way you have to control your finances in Imperator will be through your Economic Policies.

As described in an earlier developer diary the main source of income over time in Imperator will be Taxes (which are generated by Slaves) and Commerce (which is generated by Trade, and enhanced by Citizens). To modify these you have Economic Policies. Three of these are for your main sources of income and four of them are for your main running expenses. Each category in turn has three different settings and they can all be changed at any time. Generally all settings apart from the default ones come with a drawback as well as a bonus.

The expenses of a country will be mostly familiar from our other games. You pay for the maintenance of your armies, navies and your fortifications. In addition Imperator has another type of expense, Wages.

Wages:
Every office or job in your country has a defined wage. A wage is always a certain percentage of your income, how high dependent on the office it is for (a ruler gets to lift an amazing 5%!). Character Corruption further modifies the wage of office holders.

Policies:

Economic Policies for Income
Taxes:
Modifies income from taxes.
  • Lax Taxation: -25% National Tax Modifier & -1 National Unrest.
  • Default Taxation: No Modifiers.
  • Harsh Taxation: +25 National Slave Output & -20% Research Production.
Commerce:
Modifies income from Commerce.
  • Transaction Taxation: +30% Commerce Income Modifier & +4 Slaves Needed for Surplus Trade Good Production
  • Trading Permits: No Modifiers.
  • Free Trade: -20% Commerce Income & +1 Trade Route Per Province
Tributes:
Modifies how much you expect your subject states to pay to you.
  • Lax Tribute: -33% Tribute Income from Subjects. Subject Opinion +50.
  • Default: No Modifiers.
  • Extortive Tributes: +25% Tribute Income from Subjects. Subject Opinion -100


Economic Policies for Expenses:
Army Maintenance
The Monthly cost for all troops in your country.
  • Decreased Pay: -50% Morale & -50% Army Maintenance Cost
  • Normal Pay: No Modifiers.
  • Increased Pay: +10% Morale & +50% Army Maintenance Cost
Fleet Maintenance
The Monthly cost for all the ships of your country.
  • Decreased Pay: -50% Naval Maintenance & -50% Naval Morale
  • Normal Pay: No Modifiers.
  • Increased Pay: +50% Naval Maintenance & +10% Naval Morale

Fort Maintenance
The cost to maintain all forts of your country.
  • Ignored Garrisons: -50% Fort Maintenance & -95% Garrison Size, -90% Fort Defense
  • Paid Garrisons: No Modifiers.
  • Improved Fortifications: +50% Fort Maintenance & +25% Garrison Size and Fort Defense

Wages
How much the wage of offices and jobs is increased or decreased.
  • Reduced Wages: -25% Monthly Wages for all Characters & -0.5 Monthly Loyalty
  • Normal Wages: No Modifiers.
  • Increased Wages: +50% Monthly Wages for all Characters & +0.1 Monthly Loyalty
Deficit:
Should your country at any time find itself running a deficit this will result in a number of bad things. These can be seen at the bottom of the screen under the balance itself. Some of these events may well help you turn your economy around, but none of them come without a high price to be paid in some form.

Power Conversion:
Money is not the only currency you make use of to play Imperator. Many things instead come with a cost of Military, Civic, Oratory or Religious Power. At times you may find yourself lacking the type of money you want, or with enough power but no gold. For that matter sometimes you are in an emergency situation and need gold at all cost.

In Imperator you can always, for a harsh exchange rate, spend money to buy a type of power that you lack, or turn surplus power into money.

Egypt:
​

Egypt is a very large region, and one integral to the the period we cover. Due to the peculiarities of Egyptian Geography, where population is mostly concentrated to a thin strip along the Nile, I will today be using two terrain map mode screenshots for each section.


Lower Egypt & Cyrenaica:

​

Few countries have an as extreme social geography as Egypt. The Delta is one of the most fertile places on the planet, and has often been referred to as the “Granary of the Mediterranean”, but this lush agricultural landscape transforms into desert in an instant as soon as the nile is no longer near. While Egypt is among the most populous regions in game it is also one where almost all wealth and people is concentrated to a rather small area. Easy to control, but also potentially easy to invade. Something that has been tried more than once during the many wars of the successors already.

Egypt is also home to a cultural and religious world that is far older than those currently fighting over its soil. In 304 BCE this is a culture that still lives and thrives. While the country has been under Greek rule ever since its conquest by Alexander the Great it is by no means simply a Greek country. Increasing number of Greek settlers are worshipping not only their old gods but also the old (and in some cases new) gods of the Egyptian people.


Starting Countries:
​

  • Egypt: The partition of Babylon awarded Egypt to Ptolemy, one of Alexander’s most trusted men and oldest friends. As this was one of the wealthiest regions in the mediterranean, perhaps the entire world, this made Ptolemy the richest of the successors by far. But compared to many of the other successors, the Ptolemaic strategy has been cool and calculated rather than bold, or even rash. With some few exceptions (like his seizure of the Cataphalc that held Alexander’s body, on its way home to Macedonia), Ptolemy has played a more conservative game. The great wealth of the Nile has been spent building new armies, forging alliances in Greece and the Aegean world, as well as inviting prominent scholars, philosophers, colonists and warriors from the wider Greek world to settle in the young kingdom. From a very early time the Ptolemies also started adapting to the local Egyptian forms of kingship. Using the title Pharao, and actively funding and encouraging the growing syncretism of Greek and Egyptian religion such as the Cult of Isis and Serapis.
  • In many ways this strategy has been a fruitful one. Given that most of their subjects are non-greeks the Ptolemaic kingdom is reasonably stable. Foreign invasions have also been repelled more than once. However, when Ptolemy himself finally embarked on his great powerplay to invade Greece, with an enormous fleet and great army, he found the Greek cities disinclined to welcome him. A short time after the Ptolemaic fleet was destroyed at the battle of Salamis by Phrygian forces under Demetrius. Despite this shattering defeat, a strong friendship with the Seleucid empire, and an unthreatened homeland, means that it is likely only a matter of time before Egypt can act again.
  • As the game starts Egypt is allied to the Seleucid Empire and it still has no navy. As Egypt you will be able to spend your wealth financing great projects such as the construction of its famous Lighthouse, as well as the fabled Museion of Alexandria (how ambitious you aim to make it is of course up to you).
  • Cyrenaica: Small state on the coastline west of Egypt. Cyrenaica is home to a number of reasonably afluent Greek cities and in its time it was a also a center of learning and culture. On the other hand it has historically also often been subservient to Egypt. Cyrenaica was one of the first places attacked by Ptolemy to consolidate his rule over Egypt and placed under the rule of the Macedonian commander Ophellas. Four years before our start date however, Cyrenaica entangled in the designs of Agathocles of Syracuse, who implored them for help in his African campaign against Carthage. Ophellas was swayed and sent an army to aid Agathocles, only to be killed by him when he arrived. The cities of Cyrenaica have used this opportunity to seize their freedom once more. The Ptolemies in Egypt, entangled in their own conflict in Greece and Syria have not yet sent an expedition to reclaim the region. In 304 BCE Cyrenaica is independent and unaligned.
Upper Egypt and Nubia
​


As we progress up the Nile the river itself remains the main center for cultivation, habitation and transportation. A number of oases, mining colonies and caravan routes exist, and are vital for anyone wishing to benefit from this region, which is rich in Gold, Gems, and Marble. But politically the way to control it is the river.

Upper Egypt is also a region where we increasingly run into the Nubian people that in centuries past have adopted many aspects of Egyptian culture and for a period even ruled the entire region.


Starting Countries:
​

  • Kush: Large Nubian kingdom south of Egypt, ruled from the ancient city of Meroe. Kush is far from the Nile delta and the core of the Ptolemaic Egyptian state, but it is still the most credible threat to control of Upper Egypt. Kushite invasions have been a constant factor in Egyptian politics ever since they were ousted from control of the Lower Nile centuries ago.
  • Blemmya: Tribal Nubian kingdom east of Kush. Blemmya starts independent and unaligned.
  • Dodekaschoinos: Traditionally the region on the border of Kush has been given as donations to the temples of Syene, Philae and Elephantine. The Dodekaschoinos acted as a military border zone with great autonomy under the leadership of the priestly egyptian families for centuries, both under Ptolemaic rule and before, and when Ptolemy II expanded Egyptian control further south it was also entrusted to this state. At the start in 304 Dodekaschoinos is an Egyptian Client State.
Crete
​

Crete is not the primary concern for any of the great powers in conflict around the mediterranean. Too large to conquer easily and yet too unimportant for a major campaign they instead focus their naval attention on Cyprus, Rhodes and the many small islands of the Aegean.

The island is divided between a number of smaller states, each with their own allies and ambitions. The ancient power center at Knossos remain the most influential power of the island, but is being increasingly challenged by other states such as Gortyna. In many ways it is its own microcosm, locked in its own frequent minor conflicts and rivalries. With outside powers frequently stepping in for a short time to aid one side or another. The island also grew to be a bit of a pirate haven during this general time of conflict in the mediterranean.

Unlike in other parts of the Greek world the island would remain divided for a long time, without forming any of the otherwise so characteristic city leagues that other Greek states used for protection.

It would remain this way until the entire island exploded in conflict late in the 2nd Century BCE, in the Lyttian war, which drew in outside powers like Macedon, Rhodes and many of the Greek City states of the mainland.

Starting Countries:
​

  • Knossos: Autocratic Monarchy in central Crete. The oldest and traditionally the strongest state on the island. In the past Crete has often been under Egyptian influence and it is to the Ptolemids in Egypt that the rulers of Knossos look for help. At our start Knossos is independent and allied to Praesos.
  • Gortyna: Democratic Republic on the southern Central part of the island. Rival of Knossos (but also in the past an ally) with its own ambitions.
  • Eleutherna: Small city states just west of Knossos. Historically the Lyttian war would erupt due to this city accusing Knossos of murdering their ruler. Eleutherna starts as a feudatory of Knossos.
  • Kydonia: Small Plutocratic Republic in western Crete. At start Kydonia is independent and unaligned.
  • Polyrrenia: Small Aristocratic republic on the far western tip of the island. Starts unaligned and independent.
  • Tarrha: Republic between Polyrrenia and Gortyna and an ancient religious center of the island. Starts as a feudatory of Gortyna.
  • Ierapetra: Small Cretan city states in south eastern Crete. Frequently accused of harboring pirates. Ierapetra starts independent and allied to Lyttus.
  • Praesos: Plutocratic Republic on the eastern tip of the island. At start Praesos is allied to Knossos.
  • Lyttos: Very old and influential Oligarchic Republic on the north eastern side of the island, neighboring Knossos. Lyttos has often been a rival of Knossos. At start Lyttos is allied to Ierapetra.
That was all for this week, I will be back next Monday with another developer diary in which I will, among other things, be speaking about the Levant and of Pops.
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黄马褂

 楼主| 发表于 2018-11-27 18:36 | 显示全部楼层
本帖最后由 cools0812 于 2018-11-27 23:37 编辑

大家好,欢迎再次来到罗马的开发日志!

上周,我谈到了西北非以及国家理念。今天我要讲的是经济问题,当然也包括埃及问题。

经济政策&点数转换


你主要通过调节你的“经济政策”来控制你的财政。

正如在早先的开发日志中所描述的那样,随着时间的推移,本作中的收入主要来源将是税收(由奴隶产生)和商业(由贸易产生,并由公民增强)。要修正这些,你需要调节经济政策。上图中左列三项是你的主要收入来源,右列四项是你的主要日常开支。每个类别依次有三个不同的设置,它们都可以在任何时候更改。一般来说,除了默认设置之外,所有设置都有缺点和优点。

一个国家的花费在P社的其他游戏中是很常见的。你支付你的陆军、海军和要塞的维护费。此外,统治者:罗马中还有另一种开销——工资。


工资:

你们国家的官僚都有固定的工资。工资总是你收入的一定比例,取决于国家对官僚的依赖程度有多高(一个统治者可以提升到惊人的5%!)角色的腐败度进一步修正了公职人员的工资。

政策:

收入的经济政策:

税收:

修正来自税收的收入

税收宽松:税收-25%,国家叛乱度-1。

默认税率:无修正。

重税:全国奴隶产出+25,科研产出-20%。

商业:

修正商业收入。

交易税:商业收入+30%,额外贸易商品产出所需奴隶数量+4

交易许可:无修正。

自由贸易:贸易收入-20%,每个省的贸易路线+1

贡金:

修正你期望你的附庸国给你多少钱。

宽松附庸贡金:贡金-33%,附庸好感+ 50。

默认:无修正。

勒索贡品:贡金+25%,附庸好感-100

支出的经济政策:

陆军维护

你们国家所有陆军每月的费用。

降薪:士气-50%,陆军维护费-50%

正常支付:无修正。

加薪:士气+10%,陆军维护费用+50%

舰队维护

你们国家所有船只每月的费用。

减薪:海军维修费-50%,海军士气-50%

正常支付:无修正。

增加薪资:海军维修费+50%,海军士气+10%

要塞维护

维护你们国家所有要塞的费用。

忽视驻军:要塞维护-50%,驻军规模-95%,要塞防御-90%

正常支付:无修正。

强化防御工事:要塞维护+50%,要塞规模和防御+25%

工资

官僚的工资增加或减少了多少

降薪:所有角色月薪-25%,每月忠诚度-0.5

正常工资:无修正。

加薪:所有角色月薪+50% ,每月忠诚度+0.1

赤字:

如果你的国家在任何时候处于赤字状态,这将导致许多不好的事情。这些可能都可以在界面底部的平衡看到。这些事件中的一些可能会很好地帮助你扭转你的经济,但它们都需要付出某种形式的高昂代价。

点数转换:

金钱并不是本作中的唯一货币。相反,许多事情需要付出军事、公民、演讲或宗教点数。有时你会发现自己缺少你想要的那种点数,或者有足够的点数却没有金钱。有时你处于紧急情况,不惜一切代价需要金钱。

在《罗马》中,你总能以苛刻的汇率,花钱买到你所缺乏的某种点数,或者把多余的点数变成金钱。

埃及

埃及是一个很大的区域,是游戏所包含的时代里不可分割的一个区域。由于埃及的地理特点,埃及的人口主要集中在尼罗河沿岸的一个狭长地带,今天我将为每个部分分别使用两个地形图模式进行截图。

下埃及&昔兰尼加




很少有国家拥有像埃及这样极端的地理环境。尼罗河三角洲是地球上最肥沃的地方之一,经常被称为“地中海粮仓”,但一旦尼罗河消失,这片郁郁葱葱的农业景观很快就会变成沙漠。同时埃及是游戏中人口最多的地区之一,几乎所有的财富和人口都集中在一个相当小的地区。这很容易控制,但也很容易遭到入侵。这在多次继业者战争中已经尝试过不止一次了。

埃及也是一个文化和宗教世界的家园,这个世界比目前为其领土而争斗的世界要古老得多。公元前304年,这种文化仍然存在并蓬勃发展。虽然这个国家自从被亚历山大大帝征服以来一直处于希腊人的统治之下,但它绝不仅仅是一个希腊国家。越来越多的希腊定居者不仅崇拜他们自己的旧神,而且也崇拜埃及人民的旧神(有时是新神)。


上埃及及昔兰尼加形势



埃及(Egypt):在巴比伦瓜分亚历山大帝国时,埃及被交给托勒密——亚历山大最信任的人和老朋友之一。由于埃及是地中海最富有的地区,也许是全世界最富有的地区之一,这使得托勒密成为迄今为止最富有的继业者。但与其他许多继业者相比,托勒密的策略是冷静而周密的,而不是大胆甚至鲁莽的。除了一些例外(比如托勒密在亚历山大尸体返回故乡马其顿的途中夺取了盛有亚历山大尸体的灵车),他一直在玩一种更保守的游戏。尼罗河的巨大财富被用来建立新的军队,与希腊和爱琴海世界建立联盟,以及邀请来自更广阔的希腊世界的杰出学者、哲学家、殖民者和战士来这个年轻的王国定居。托勒密王朝很早就开始适应当地的埃及王权形式。使用法老头衔,并积极资助和鼓励希腊和埃及宗教日益融合,如对伊希斯和塞拉皮斯的崇拜。
在许多方面,这一策略是卓有成效的。虽然他们的臣民大多不是希腊人,但托勒密王国相当稳定。外国入侵也不止一次被击退。然而,当托勒密本人最终开始追逐强权,庞大的舰队和军队入侵希腊,他发现希腊城市不欢迎他。很短的时间里,托勒密的舰队就在萨拉米斯战役中被德米特里乌斯所带领的弗里吉亚军队摧毁。尽管遭受了这次惨败,但由于埃及和塞琉古帝国的深厚友谊,埃及的本土未受侵略,这意味埃及再次采取行动可能只是时间问题。
在游戏的开始,埃及与塞琉古帝国结盟,但仍然没有海军。作为埃及,你将能够用你的财富资助一些伟大的项目,比如建造著名的亚历山大灯塔,以及传说中的亚历山大博物馆(你的目标有多么雄心勃勃,当然取决于你自己)。
昔兰尼加(Cyrenaica):埃及西部沿海的一个小国。昔兰尼加是许多相当先进的希腊城市的所在地,在当时它也是一个知识和文化中心。另一方面,它在历史上也常常屈从于埃及。昔兰尼加是托勒密为巩固其对埃及的统治而首先进攻的地方之一,并置于马其顿人指挥官欧斐尔拉斯(Ophellas)的统治之下。然而,在我们游戏开始前四年,昔兰尼加卷入了叙拉古的阿加托克利斯的阴谋,阿加托克利斯恳求他们帮助他在非洲与迦太基作战。欧斐尔拉斯被说动了,派了一支军队去帮助阿加托克利斯,但欧斐尔拉斯到达后却被阿加托克利斯杀死了。昔兰尼加的城市利用这一机会再次争取自由。卷入希腊和叙利亚冲突的埃及托勒密王朝尚未派出远征队收复该地区。公元前304年,昔兰尼加独立且不结盟。


上埃及和努比亚:



当我们沿着尼罗河前进时,我们会发现河流本身仍然是主要的耕作、居住和运输中心。这里有许多绿洲、采矿殖民地和商队路线,对任何想从这个盛产黄金、宝石和大理石的地区获益的人来说都是至关重要的。但在政治上控制它的方法是控制它的河流。

上埃及也是一个我们越来越多地遇到努比亚人的地区。在过去的几个世纪里,努比亚人吸收了埃及文化的许多方面,甚至在一段时期内统治了整个地区。


库什形势



库什(Kush):埃及南部的努比亚王国,首都是麦罗埃古城。库什远离尼罗河三角洲和托勒密王朝的核心,但它仍然是控制上埃及最可靠的威胁。自从几个世纪前埃及的统治在下尼罗河被推翻,库什人的入侵一直是埃及政治的一个持续问题。
布勒米亚(Blemmya):库什以东的努比亚部落王国。布勒米亚一开始是独立的,未结盟的。
多德卡西诺斯(Dodekaschoinos):传统上,库什边界的这一地区被捐赠给赛伊尼(Syene),菲莱(Philae),象岛(Elephantine)的神庙。多德卡西诺斯作为一个军事边境地区,长达数个世纪里在埃及祭司家族的领导下这一地区享有高度自治权,在托勒密统治时期和之前都是如此,当托勒密二世将埃及的控制权进一步向南扩展时,这一地区也被托付给了这个国家。公元前304年,多德卡西诺斯是埃及的附属国。


克里特岛


克里特岛并不是地中海沿岸冲突中任何大国的首要关切。由于面积太大,难以轻易征服,而且对于一场重大战役来说又太不重要,他们转而把海军的注意力集中在塞浦路斯、罗德岛和爱琴海的许多小岛上。

这个岛屿被分成几个较小的国家,每个国家都有自己的盟友和野心。位于克诺索斯(Knossos)的古老权力中心仍然是该岛最具影响力的权力中心,但正日益受到哥地那(Gortyna)等其他国家的挑战。在许多方面,它处在自己的小宇宙里,被锁在它自己经常发生的小冲突和小对抗中。同时外部力量经常在短时间内介入来帮助一方或另一方。在地中海的冲突中,这个岛屿也逐渐成为海盗的避难所。

与希腊世界其他地方不同的是,这个岛屿将长期处于分裂状态,不会形成任何其他希腊国家用来保护的具有鲜明特色的城市联盟。

这种情况一直持续到公元前2世纪末期,整个岛屿陷入了一场冲突,也就是吕特战争(Lyttian war)。这场战争吸引了马其顿、罗德岛和希腊的许多城邦等外部势力。


克里特岛形势

克诺索斯(Knossos):克里特岛中部的君主专制国。它是岛上历史最悠久、传统上最强大的国家。在过去,克里特岛经常受到埃及人的影响,克诺索斯的统治者就是向埃及的托勒密王朝寻求帮助。起初,克诺索斯是独立的,并与普拉索斯结盟。
哥地那(Gortyna):位于该岛中南部的民主共和国。克诺索斯的竞争对手(在过去也是它的盟友),有着自己的野心。
阿波罗尼亚(Eleutherna):克诺索斯以西的小城邦。历史上,由于这座城市指控克诺索斯谋杀了他们的统治者,吕特战争爆发了。阿波罗尼亚最初是克诺索斯的封国。
科多尼亚(Kydonia):克里特岛西部的小财阀共和国。一开始,科多尼亚是独立的,未结盟的。
波吕尼亚(Polyrrenia):位于该岛最西端的一个贵族共和国。开始时独立,且未结盟。
塔尔哈(Tarrha):位于波吕尼亚和哥地那之间的共和国,是岛上一个古老的宗教中心。一开始是哥地那的封国。
耶拉佩特拉(Ierapetra):克里特岛东南部的小城邦。经常被指控窝藏海盗。耶拉派特拉开始独立并与莱托斯结盟。
普拉索斯(Praesos):位于该岛东端的财阀共和国。起初,普拉索斯与克诺索斯结盟。
莱托斯(Lyttos):非常古老而有影响力的寡头共和国,位于该岛东北部,毗邻克诺索斯。莱托斯经常是克诺索斯的竞争对手。开局时,莱托斯与耶拉派特拉结盟。


这就是本周的全部内容,下周一我将带着另一篇开发日志回来,在日志中,我将谈到黎凡特和pop。


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P社游戏达人	大设计师勋章国庆节建军节植树节建国日勋章

发表于 2018-11-27 23:26 | 显示全部楼层
这个地图真漂亮,P社最美的地图,没有之一
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发表于 2018-11-28 09:49 | 显示全部楼层
这么精细的地图,可惜还是一个区域只有一个落脚点,战略性大减,要是能改成全战那样就好了,不清楚为何P社一直坚守这种落后模式
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发表于 2018-11-28 10:21 | 显示全部楼层
国家政策如果能下沉到地方层面就好了,每个行省每支军队每个官员每个附庸能定制各自的设置而不是大锅饭
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发表于 2018-11-29 23:03 来自手机 | 显示全部楼层
如果搞成全站那样,硬盘要几千个G,还有10年后的电脑配置也带不动吧
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发表于 2018-11-30 09:43 | 显示全部楼层
改成不走格子的地图需要吃很大配置吗?如果不能两者兼顾,我觉得减少行省数量,细化地形地貌,改为无格子地图,会让游戏至少上一个层次,大地图是策略游戏的魂,可惜貌似还没有哪一款游戏的战略地图能达标,最接近的是三国志11,除了是走格子,其他方面都达标了,地中海世界的游戏还没有出现像三国志11那么好的地图,全战的地形地貌细节度还是比不上三国志11
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P社游戏达人	大设计师勋章国庆节建军节植树节建国日勋章

发表于 2018-11-30 10:57 | 显示全部楼层
本帖最后由 hell--fire 于 2018-11-30 10:58 编辑
guqi5 发表于 2018-11-30 09:43
改成不走格子的地图需要吃很大配置吗?如果不能两者兼顾,我觉得减少行省数量,细化地形地貌,改为无格子地 ...
三国志11的地图其实不算好,因为它的格子是四方格,四方格与相邻的几个格子中心点距离是不一样的。真正的模拟推演类兵棋用的是六角格,六角格与相邻的几个格子中心点距离是一致的。全战类的地图模式虽然还可以,但一支大部队的影响范围会比游戏中大。帝皇罗马的地图经过细化,整体来说已经算是很不错的了。
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发表于 2018-11-30 14:00 | 显示全部楼层
走格子的地图都不算完美,荣誉骑士玩过没?基本算没有格子的地图,但地形地貌做得不好,三国志11的地图除了走格子外其他方面算没有明显短板了,帝皇罗马的地图继承P社传统,地图上的元素只能用来看,跟行军无关,城市之间依然是单调的点对点,脱离于地图,所以地图再细化也无法改善战略性,只能养眼,不知道P社什么时候考虑把行军路线嵌入到地图上
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发表于 2018-12-11 10:15 | 显示全部楼层
guqi5 发表于 2018-11-30 14:00
走格子的地图都不算完美,荣誉骑士玩过没?基本算没有格子的地图,但地形地貌做得不好,三国志11的地图除了 ...

欧陆风云侧重的是战略层面的,和全战侧重战术层面不一样。
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发表于 2018-12-11 10:22 | 显示全部楼层
opopi858 发表于 2018-12-11 10:15
欧陆风云侧重的是战略层面的,和全战侧重战术层面不一样。

嗯,只是完美的历史策略游戏应该面面俱到且面面完善
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发表于 2018-12-27 07:39 | 显示全部楼层
克里特一个8000平方公里的岛九个国家六种政体
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