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[日志新闻] Imperator - Development Diary - 19th of November 开发日志25 - 国家理念,西北非

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发表于 2018-11-20 16:43 | 显示全部楼层 |阅读模式
本帖最后由 cools0812 于 2018-11-20 17:42 编辑

https://forum.paradoxplaza.com/forum/index.php?threads/imperator-development-diary-19th-of-november.1129792/


Hello and welcome back to another Imperator Development Diary!

大家好,欢迎来到另一篇罗马的开发日志!

Today I will be talking about what National Ideas are in the game and also about the starting situation in the Southwestern part of the Mediterranean, the home of the mighty Republic of Carthage.
今天我要介绍的是游戏中的国家理念,还有伟大的迦太基共和国的家园,地中海西南地区的开局形势。

National Ideas

国家理念
​

Much like in its predecessor, Europa Universalis:Rome, in Imperator you can tailor your country to your goals by picking national ideas. How many you can have active is dependent on your government type.
和前作《欧陆罗马》一样,本作中玩家也可以通过选择国家理念的方式自定义你的国家,玩家能开启理念的数量取决于国家政体。

There are 36 different National Ideas that you can choose from (and they will be listed in this diary). Each idea has its own bonus and each belongs to one of four categories corresponding to the power types in the game. Selecting a new National Idea costs 50 Civic Power. Some are available to you at the start, others have to be unlocked by Advances during the course of the game.

本作中有36种不同的国家理念(以下会逐一列出)供人选择。每种理念都有独特的加成,都属于对应4种点数的4种理念类型之一。选择新的国家理念消耗50公民点数。有些理念开局时就可以用,有些要靠游戏过程中的进步来解锁。

As a rule Tribal governments can have two national ideas, while the more advanced government forms, like Republics and Monarchies, can have three (but there are exceptions to this rule).

根据规则,部落制政权可以同时拥有2个国家理念,而更先进的政体诸如共和制君主制可以有3个(但这一规则也有它的例外)。

Each government in the game comes with a base bonus specific to that government. There is also a secondary bonus for each government, that you will get if your country has ideas picked that correspond what is expected by the government form.

游戏中的每种政体自带独有的基础加成。当你选择的理念符合政体意识形态时,还会触发另一个政体加成。

As you can see in the screenshot, Carthage is an Oligarchic Republic. This means that they can pick two Civic Ideas and one Oratory Idea, if they want their additional bonus.

像在截图中看到的一样,迦太基是寡头共和国。这意味着当迦太基选择两个民政理念和一个雄辩理念时,可以获得附加加成。

For Rome, which starts as an Aristocratic Republic, this means it needs two Military Ideas and one Civic Idea to get the additional bonus.
罗马是贵族共和国,获得附加加成的条件是选择两个军事理念和一个民政理念


National Idea Bonuses are of course still subject to change. Currently the National Ideas in the game are:
国家理念加成的具体效果当然也可能在开发过程中被调整。目前游戏中的国家理念有:

Military Ideas:

军事理念:

Martial Ethos
Morale of Armies: +10%
Ensuring that our soldiers and veterans hold a prestigious place in the social hierarchy, is key to their contentment and loyalty.
尚武精神
陆军士气+10%
确保我们的士兵和老兵在社会上享有威望,是满足和保证他们忠诚的关键。

Thalassocracy (requires Martial Advances 6)
Morale of Navies: +20%
The sea affects the very rise of and fall of empires. Dominance in this theater is vital to our interests.
制海权(需要6级军事进步)海军士气+20%

海洋与帝国的兴衰息息相关。主宰海洋对于我们的利益至关重要。

Elite Soldiery (requires Martial Advances 12)
Discipline: +5%
Over-reliance on a reactionary militia leaves a nation at great risk of invasion, coup or collapse. A well trained standing army, is sure to protect against these threats.

职业兵(需要12级军事进步) 训练度+5%
过度依赖落后的民兵会使国家饱受入侵,政变和崩溃的威胁,一支训练有素的常备军才能有效地保护我们。

Permanent Shipyards
Trireme Cost: -50%
Establishment of permanent shipyards capable of constructing vessels of war, will ensure that skilled shipwrights are always at our beck and call.
永久性船厂 战舰成本-50%

设立能够建设战船的永久性船厂,能确保技艺精良的船匠们时刻为国服务。

Conscription (requires Martial Advances 6)
National Manpower: +25%
Mandated military service for all those considered mature, is not only a duty - it is a privilege.
兵役制(需要6级军事进步) 国家人力+25%
全民兵役不仅仅是义务——更是特权。

Militarized Society (requires Martial Advances 12)
Army Maintenance: -33%
Navy Maintenance: -33%
A society which honors its warriors, is one in which the young will grow up proud and eager to serve.
军事化社会(需要12级军事进步) 海陆军维护费-33%

一个视自己的战士为骄傲的社会,才是会使年轻人为服役为荣的社会。

Ordered Retreat
Unit Reorganization Cost: -50%
Retreat can be far from dishonorable. Ensuring that all our warriors have a plan of action in the event of having to fall back, will result in a much quicker recovery when they do.

有序撤退 单位重组成本-50%
撤退不一定就是有损荣誉的。确保所有的战士提前准备好退却的行动计划,可以确保他们更快恢复实力。

Siege Training (requires Martial Advances 6)
Assault Ability: +15%
From oppida to forts, to walled cities, the world is full of fortified settlements. Adequately training our warriors to penetrate enemy walls will doubtlessly pay dividends.
攻城训练(需要6级军事进步) 强攻能力+15%
从城堡到要塞,再到城墙,世界上充满了设防据点。为我们的战士提供如何突破围墙的训练无疑会带来丰硕回报。

Support of the People (requires Martial Advances 12)
Hold Triumph Cost: -50%
Convincing our citizens of our national prowess is just as important as a victory itself.
大众支持(需要军事进步12级) 凯旋式成本 -50%
使得我们的公民相信国家实力,和取得胜利本身一样重要。

Civic Ideas:

民政理念

Standardized Construction
Build Cost: -30%
Build Time: -30%
As our nation begins to require more and more civic buildings, it has become apparent that a standardized method of planning and construction would greatly reduce the cost and time invested.

标准化建筑 建造成本 -30% 建造时间 -30%
随着国内民政建筑需求越来越多,很明显标准化的设计和建造会极大节约材料与时间成本。

City Planning (requires Civic Advances 6)
Build Slots: +1
Fitting buildings within a walled city becomes much more of an issue as population sizes grow. Adopting a grid-based approach to city planning will allow us to better account for available building space.
城市规划(需要6级民政进步) 建筑槽+1
随着人口增长,在城墙内如何规划建筑的问题变得越来越大。使用网络状的城市规划能使我们更有效率地使用建筑用地。


Central Urban Spaces (requires Civic Advances 12)
Province Loyalty: +0.03
Enlargement and renovation of the central forum within our capital will provide for additional civic building opportunities. It is of paramount importance that our subjects are proud of their capital.
城市中央空间(需要12级民政进步) 行省忠诚度+0.03
首都中心集会场所的扩建和翻新会为我们提供更多的市政建筑空间。让下属行省以首都为豪是极其重要的。

Complex Tariffs
Commerce Income: +33%
Whilst a simple tax on goods passing through our territory may be popular; a complex system will allow us to maximize revenue.
复杂关税 商业收入+33%
虽然对在我们国家境内流通的货物只课一个税是很普遍的,但一个复杂的关税系统可以最大化我们的收入。

Patronized Trading Posts (requires Civic Advances 6)
Capital Import Routes: +3
Keeping a firm financial interest in the various trading outposts within our nation will allow us to exercise greater control over the flow of certain goods we deem valuable.

资助贸易站(需要6级民政进步) 首都进口路线+3
确保我们境内贸易站的经济利益可以使我们更好地控制我们认为有价值货物的流通。

Institute Tariff Exceptions (requires Civic Advances 12)
Province Import Routes: +1
Giving our cities greater leniency in tariff control will enable them to attract better investments.
关税豁免(需要12级民政进步) 行省进口路线+1
给予我们城市更加仁慈的关税控制能让他们更容易吸引投资。


Tax Farming
Global Slave Output: +20%
By shifting responsibility for tax collection to third parties, we can make far greater budget calculations, as well as avoid certain unfortunate responsibilities.
保税制 全国奴隶输出+20%
通过将税收的职责交给第三方,我们可以获得更多的预算,同时避免不必要的责任。


Land Appropriation Reform (requires Civic Advances 6)
Move Freemen Cost: -50%
Move Slaves Cost: -50%
Private ownership of land is a necessity. However, it is clear that where the state requires the use of certain territories, it must have the power to relocate those inhabiting them.
土地征用改革(需要6级民政进步)自由民迁移成本-50%,奴隶迁移成本-50%
土地私有制是必要的,然而当国家需要征用土地时,必须要有能力迁移居住在那里的人。

Grain Stockpile
(requires Civic Tech 12)
Population Growth: +0.10%
Nobody can predict a bad harvest. We could, however, prepare for it. By always saving a surplus of grain, we would avoid starvation during particularly unfortunate seasons.
粮食储备(需要12级民政进步)人口增长 +0.10%
没人可以预测歉收,但我们可以为之做好准备。通过积累盈余的粮食,我们可以避免歉收年份的饥荒。


Oratory Ideas


雄辩理念
Sanctioned Privileges
Monthly Corruption: -0.1
By agreeing to look the other way from time to time, we can lessen our reliance on using currency as a tool for bribery.
认可特权 每月腐败 -0.1
通过时常默许特权的存在,我们可以减少使用货币进行的贿赂。

Strategic Propaganda (requires Oratory Advances 6)
Wrong Culture Happiness Penalty reduced by 15%
By coordinating lines of communication with key members of the political, religious and civic spheres, we have the perfect tool to manipulate popular opinion.
战略宣传(需要6级雄辩进步)异文化幸福度惩罚-15%
通过协调沟通政治,宗教和民众领域的关键成员,我们拥有了操纵大众意见的完美工具。


Legislative Reform (requires Oratory Advances 12)
Wrong Culture Group Happiness Penalty reduced by 15%
The institution of a standardized code of practice, while not necessarily changing the way our government operates, will surely calm the dissenters in our nation.

行政改革(需要12级雄辩进步)异文化组幸福度惩罚-15%
在不改变政府运行方式的前提下制定行为守则,一定能够安抚我们国家的异见者。

Military Administration
Military Tradition Cost: -33%
By merging a clear, ordered bureaucratic framework into our military hierarchy, it becomes far easier to coordinate large military reforms.
军政体系 军事传统成本-33%
通过在军队中并入一个清晰有序的行政体系,进行大规模的军事改革将变得更容易。


Patronized Scholars (requires Oratory Advances 6)
Invention Cost: -20%
Embracing a reputation as a nation where scholars are to be lauded as well as patronized, is sure to yield rewards in the future.
资助学者(需要6级雄辩进步)发明成本-20%

成为一个鼓励赞美学者美誉的国家对我们未来的发展是有益处的。

Functional Bureaucracy (requires Oratory Advances 12)
Enact Law Cost: -33%
We cannot expect our citizens to simply become aware of changes in the way we run our nation - instituting a framework of bureaucrats, representatives and messengers is vital to spread word of our decisions.
高效吏治(需要12级雄辩进步)颁布法律成本-33%
我们不能指望我们的公民轻易地意识到我们国家运行的变化,因此建立一个官僚,代表和使者可以有效地传达我们的决定。


Permanent Ambassadors
Diplomatic Relations: +1
In certain diplomatic circumstances, it may benefit us to have a member of government installed as a permanent representative in the courts of our peers.
常驻大使 外交关系+1
在特定的外交环境下,在我们友邦的宫廷派遣一个永久的代表是有好处的。


Casus Belli (requires Oratory Advances 6)
Aggressive Expansion Impact: -33%
Whatever our true intent, foreign tolerance for our wars is always greater if we have a legitimate reason for conquest. Being seen as protectors of liberty is often reason enough.
宣战理由(需要6级雄辩进步) 侵略扩张影响-33%
不管我们真实的目的是什么,如果我们有一个合理的战争借口,其他国家对我们战争的容忍度总会更高。被视作自由的卫士总是能提供足够的合理性。

Hospitium
(requires Oratory Advances 12)
Improve Opinion Maximum: +33%
The duty of the host should be extended to all those who visit our nation. Especially those whom we wish to persuade...
宾至如归(需要12级雄辩进步) 关系改善上限+33%


地主之谊应当拓展到所有来客,尤其是我们希望说服的对象。

Religious Ideas

宗教理念

State Religion
Call Omen Cost: -25%
Incorporating our faith as a state entity will have significant political advantages.
国教 预兆召唤成本-25%
将信仰与国家结合会有极大的政治益处。

Religious Calendar (requires Religious Advances 6)
Omen Duration: +100%
Feast days, festivals and holidays can be used to reinforce the importance of certain annual events. Setting these dates strategically, will have a positive effect on our nation.
宗教历法(需要6级宗教进步) 预兆持续时间+100%
宴会,节日与假日可以用来提升特定年度事件的重要性。将这些日子确定下来,对我们的国家有积极的影响。

Mandated Observance (requires Religious Advances 12)
Omen Power: +50%
Making religious observance a compulsory activity, will instill a healthy respect for the divine in our populace, from a young age.
强制仪式(需要12级宗教进步) 预兆力量+50%
使宗教仪式成为一个必须的活动,可以让我们的人民从小就对神明充满敬畏。


Haruspicy
Sacrifice to the Gods Cost -33%
Reading the signs in the entrails of animals has a long history. With a willing haruspex, we could hold festival days at opportune moments, and further manipulate popular opinion at will.
肠卜仪式 祭祀神明成本-33%
阅读动物内脏的符号有很长的历史了,通过肠卜,我们可以在合适的时机举行庆典,进一步改变民众的想法。


Tolerance of Pagans (requires Religious Advances 6)
National Unrest: -2
The number of pagan, hybrid, or purely foreign religions making their way into our territory is vast. Allowing individuals the right to privately practice their own religion is sure to result in a more tolerant society.
容忍异教徒(需要6级宗教进步) 全国叛乱-2
来到我们土地上的异教徒,多信仰者和其他宗教的教徒数量巨大,允许他们私下里进行他们自己的宗教行为可以构建一个更加宽容的社会。


Institutional Proselytism (requires Religious Advances 12)
Convert Pop Cost -33%
By amending our religious canon to mandate active proselytism, we should find that much of the work in converting pagans is done for us.
改宗劝诱
需要12级宗教进步转化人口成本-33%
通过修改我们的宗教经典来主动劝诱改宗,我们会发现很多转化异教徒的工作已经完成了。

Origin Myth
Ruler Popularity Gain: +50%
It would give our leadership much greater authority, if we were to suddenly discover that the origins of our nation can be traced back to the heroes of old...
起源神话 统治者支持度获得 +50%
如果我们能将我们国家的起源追溯到古老的英雄时代,我们能为我们的统治者获得更多权威。

Divine Mandate
(requires Religious Advances 6)
Monthly Tyranny: -20%
Convincing our religious leaders to make a proclamation in support of our nation's divine mandate, will allow us to get away with making some of the more... controversial decisions, more easily.
神圣使命需要6级宗教进步) 每月暴政 -20% -
说服宗教领袖来宣布对我们国家神圣使命的支持,能使我们做出不受欢迎决定时受到的阻力更小。

Loyalty to the State (requires Religious Advances 12)
Monthly Loyalty: +0.05
Loyalty to our leader should imply loyalty to the state. Loyalty to the state, by extension, implies loyalty to the Divine.
忠于国家需要12级宗教进步)月度忠诚+0.05
忠于领袖即是忠于国家,忠于国家,广义来说,即是忠于神明。

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 楼主| 发表于 2018-11-20 17:30 | 显示全部楼层
本帖最后由 cools0812 于 2018-11-20 17:36 编辑

Northwest Africa:​
西北非洲


As in previous diaries we will also take a closer look at one of the geographical regions covered by the game today. This time we will leave the ongoing struggles of the Diadochi to instead inspect the starting situation of what would become Rome’s most famous rival, the Republic of Carthage.
和前几期日志中一样,本期我们也会详细介绍一个游戏中的地理区域。这次我们会远离继业者的战场,把目光汇聚到罗马未来最著名的死敌,迦太基共和国身上。

​


In 304 BCE the Western Mediterranean has for centuries been subject to excursions by Greek and Phoenician traders and colonists. In time many of the cities founded by the latter have grown to form a strong and powerful league, led by the Great city of Carthage.
前304年的地中海西部已经被希腊,腓尼基商人和殖民者光顾了几百年。腓尼基殖民者建立的许多城市已经发展到了组建强大同盟的程度,他们的领袖是伟大的迦太基之城。

We have previously discussed the influence of Carthage in the developer diary on Italy. On the African continent this influence is even greater. It is the uncontested ruler of the seas, while relying on its many subject cities and the inland Numidian kingdoms to provide for its armies.

在前几期介绍意大利的日志中我们已经提到了迦太基的影响力。在非洲大陆上这种影响力更加显著。迦太基是不受挑战的海权拥有者,同时依赖它的许多附庸城市和内陆努米迪亚王国为他的陆军提供兵员。

The Sicilian invasion led by Agathocles have, however, made two things apparent.
然而,阿加托克利斯领导的西西里入侵战争使得人们认识到了两件事。


First: Some of the Carthaginian allies would happily support an invader.
第一:一些迦太基盟友会心甘情愿地支持入侵者。


Second: The Carthaginian empire is so thinly spread that it can be hard to respond quickly and adequately to an invasion.
第二:迦太基的海外帝国是如此分散,以至于他很难迅速而有效地对入侵做出反应。

Africa:

亚非利加
​

Modern Tunisia, Africa to the Romans, was in some ways a very different place in 304 BCE. This lush agricultural landscape is a great exporter of Grain and agricultural goods, as well as base metals, spices and the famous Tyrian Purple dye that the Phoenicians have become so known for. The inland is in the hands of Carthaginian governors while the coastlines are controlled by the many cities that make up the Carthaginian sphere of influence.
现代突尼斯,即罗马人口中的亚非利加,在前304年是个和现代完全不同的地方。这里丰饶的农业大量出口粮食等农产品,同时也出口基础金属,香料和著名的推罗紫,腓尼基人因此得名的紫色染料。亚非利加内陆受到迦太基总督们的统治,而海岸线则被迦太基势力范围下的诸多城市瓜分。


Starting Countries:​

开局势力

  • Carthage: Carthage is not the oldest Phoenician settlement in the region, but over time it has become the richest and most influential. It is the undisputed leader of the Punic world and all other Phoenician self ruling cities are expected to obey and contribute to the common armies and navies. Much like the Roman Republic many of its constituent cities still retain a significant amount of autonomy. As mentioned in a previous diary, in the wake of Agathocles invasion the Carthaginian general Bomilcar tried to proclaim himself Tyrant over the city. With his execution Carthage has formally done away with the monarchy and is now only ruled by the council of elders and its Suffetes. When needed, Carthage has had no problem mustering great armies. Mostly it has been doing so by relying on the many armies of its subject states and by using its strong financial clout to enlist mercenaries from the entire Mediterranean world. A practice that is very different from its future rival in Rome.
  • 迦太基:迦太基不是本地区最古老的腓尼基人殖民地,但随时间流逝成为了最富裕最有影响力的那个。它是布匿世界无可争议的领袖,所有腓尼基自治城市都被认为应当为它的共同海陆军提供人力物力。与罗马共和国类似的是,它的许多城市依然有着相当程度的自治。如前日志所述,在阿加托克利斯入侵后不久一位迦太基将军博米尔卡试图成为迦太基的僭主。伴随着他的被处决,迦太基正式告别君主制,现在只处在一个长老会议和其领导人“裁判官”的统治之下。如有需要,依靠附庸国的军队和强大财力吸引来的雇佣兵,迦太基可以轻松集结起强大的陆军,这种军事传统与它未来的敌人罗马完全不同。
  • Utica: Plutocratic Republic just north of Carthage itself. One of the oldest and richest Punic cities, Utica is perhaps more prestigious than Carthage itself in some ways. Over the years it has however been eclipsed by the rise of the great city to its south, relegated to pay the part of a supporting ally. Utica starts as a Feudatory of Carthage.
  • 乌提卡这个财阀共和制的城邦就在迦太基的北方。作为最古老与富有的布匿城邦,他自己甚至比迦太基更负盛名。许多年来,乌提卡已经在南方巨大城邦的崛起下日渐衰弱,并自降身价开始以迦太基的盟友的身份出现。游戏开始时,尤蒂卡是迦太基的封国。
  • Kerkouane: Ancient Plutocratic Republic just east of Carthage, controls the closest mainland ports to Sicily and Cossyra. Kerkouane is perhaps best known for having been totally destroyed by Rome during the Punic wars. Kerkouane starts as a Feudatory of Carthage.
  • 盖赫库阿勒:古老的财阀共和城邦位于迦太基的东方,控制着大陆上距离西西里和科西拉最近的港口。她大概最知名于在布匿战争中被完全毁灭。游戏开始时,盖赫库阿勒是迦太基的封国。
  • Hadrumetum: Rich trading city, one of the main ports of the Byssatis region, would become the capital of the area after Roman conquest. Hadrumetum and the other cities of Byssatis all joined Agathocles in the recent invasion of Africa. At our start Hadrumetum is a Feudatory of Carthage.
  • 哈德鲁米图姆:富有的贸易城邦,比萨提斯地区的主要港口之一,在罗马征服之后将作为这个地区的首府。她和比萨提斯地区的其他城邦都加入了阿加托克利斯的入侵非洲的队伍。游戏开始时是迦太基的封臣。
  • Leptis: Later known as Leptis Minor or Leptis Parva. Oligarchic Republic south of Hadrumetum in the Byssatis region. Leptis starts as a Feudatory of Carthage.
  • 莱普提斯:后来被称作小莱普提斯或莱普提斯帕尔瓦。比萨提斯地区位于哈德鲁米图姆南方的寡头共和制城邦。游戏开始时是迦太基的封臣。
  • Thapsus: Another city of Byssatis, built by a natural source of Salt Thapsus is another Phoenician trading colony that has become part of the expansive Carthaginian state. Thapsus starts as a Feudatory of Carthage.
  • 塔普苏斯比萨提斯地区的另一个城邦,为塔普苏斯盐而建立的腓尼基贸易殖民地已成为扩张的迦太基帝国的一部分。游戏开始时,是迦太基的封臣。
  • Achola: Phoenician Oligarchic Republic in southern Byssatis. Unlike the other cities of Byssatis, Achola did not join Agathocles in the recent Sicilian war in Africa. Achola starts as a Feudatory of Carthage.
  • 阿珂拉比萨提斯地区南部的腓尼基寡头共和城邦。与其他比萨提斯地区的城邦不同,阿珂拉没有参与阿加托克利斯的西西里战争。游戏开始时是迦太基的封臣。

Emporia & Tripolitania:
恩波里亚和的黎波里塔尼亚
​

South of the main cities of Carthage lie the regions of Emporia and Tripolitania. Both are groups of cities that send their tribute to Carthage together. While the region isn’t as lush and rich as the Carthiginian heartland these states are still relevant as exporters of Fish Sauce, purple dye and salt. Closer to the Sahara and its oases they are also more subjected to raids from the peoples within it.
迦太基主要城市的南方是被称为恩波利亚和的黎波里塔尼亚的地区,分布着向迦太基进贡的城市群。尽管这里不像迦太基核心区域那样富饶,这些城邦还是鱼酱,紫染料和盐的出口者。离撒哈拉和其绿洲更近意味着它们更容易受到内陆民族的劫掠。


Starting Countries:​

开局势力

  • Tripolitania: Named for three cities (tri-poleis) of Sabratha, Oea and Leptis Magna, Tripolitania is an Oligarchic Republic with considerable autonomy and surprising economic muscle for its location. Far from the Carthaginian homeland it has had to care for its own protection against Greeks and Numidians alike. Tripolitania starts as a Feudatory of Carthage.
  • 的黎波里塔尼亚:名称意为“三城”,由塞卜拉泰奥伊亚大莱普提斯三座城市得名。的黎波里塔尼亚是一个拥有极高自治权和与其地理位置不符的强大经济实力的寡头共和制城邦。由于远离迦太基本土,她们需要自己负责抵御希腊人和努米底亚人。游戏开始时,是迦太基的封臣。
  • Emporia: Named for what it is, Emporia is a region of cities that provide the Carthaginian lands with goods from the desert peoples as well as from coastal manufacturing centers. Like Tripolitania, and unlike many of the other Punic cities, it has often found the need to defend itself against desert raiders using its own resources. Emporia starts as a Feudatory of Carthage.
  • 恩波利亚:名如其实(意为商业中心),恩波利亚是整个地区向迦太基提供沙漠中人民的货物以及沿岸制造中心货物的城邦同盟。类似于的黎波里塔尼亚,不同于其他布匿城邦,她们需要动用自己的资源来抵御沙漠中的劫掠者。游戏开始时,是迦太基的封臣。
  • Musulami: The first of the Numidian Tribal Kingdoms we will mention today. Musalami is the smallest of the tribal states in the Carthaginian sphere. In exchange for protection and trade the Musulami provide Carthage with soldiers and manpower for their wars. Musulami starts as a Tribal Vassal of Carthage.
  • 穆苏拉米:这是我们今天将要提到的第一个努米底亚部落王国。穆苏拉米是迦太基领下最小的部落国家。作为贸易和保护的交换,她向迦太基提供战士和人力。游戏开始时,是迦太基的部落附庸。

Numidia:
努米底亚
​

While the power of Carthage can be felt even here, as the city controls a fair number of the trade ports of the region, Numidia is largely a region controlled by big tribal federations. The Massylians have often entered into arrangements with Carthage, selling their manpower and their cavalry for the right of trade and protection, but their main rival and diplomatic focus is the great Massaesylian tribal constellation further west.
尽管由于城邦控制着一定数量的贸易站点使迦太基的影响在此地仍能被感受到,努米底亚很大程度上是一个由大部落联盟控制的地区。马希里亚人经常与迦太基达成协议,用他们的人力与骑兵交换贸易与保护,然而他们的主要对手和外交重点是西方强大的马塞里亚人部落群。

At the northern end of the Sahara this region is also at times subjected to raids from desert peoples.
在这个地区位于撒哈拉北端的地带,她们扔遭受着沙漠中人们的劫掠。

Should the conflicts between the Numidian kingdoms come to an end, and the region be unified, it may pose a credible threat to other states in the area. Especially Carthage, with its nearby capital and its control of almost all the ports of the Numidian region.
如果努米底亚人王国间的争端告一段落,地区得到统一,那么她将成为地区内其他国家的巨大威胁。尤其是对于迦太基,毕竟迦太基的首都离得很近,而且基本所有的努米底亚地区港口都在迦太基的控制之下。


Starting Countries:​

  • Massylia: Tribal kingdom in modern Algeria and Tunisia. The Massylians have for a long time provided the Carthaginians with troops and military resources for their wars. In the recent invasion by Agathocles they switched sides however and joined with the Greek invaders. Only when they realized how small the invading army actually was did the Massylians again switch sides, back to their Carthaginian overlords, an incident that Carthage would do much to forget. Massylia starts as a Tribal Vassal of Carthage.
  • 马希里亚:位于如今阿尔及利亚和突尼斯的部落国家。马希里亚人在很长一段时间内为迦太基的战争提供军队和军事资源。在最近的阿加托克利斯入侵中它跳到对面加入了希腊入侵者的队伍。当他们发现入侵者队伍是多么弱小之后,他们又跳回他们迦太基领主的阵营。迦太基会很难忘记他们的背叛。游戏开始时,是迦太基的部落附庸。
  • Massaesylia: Tribal Kingdom in modern Algeria. Historically a rival of the other Numidian kingdom Massylia, but unlike them the Massaesylians are not aligned with Carthage. Making its capital in a former Carthaginian trade post in Siga the Massaesylians themselves often trade directly with the nearby Iberians and Mauritanians. Massaesylia starts independent and unaligned.
  • 马塞里亚:位于如今阿尔及利亚的的部落国家。历史上是另一个努米底亚国家马希里亚的宿敌,但不同的是他们并不是迦太基的盟友。定都于前迦太基贸易点Siga的Massaesylians直接与附近的伊比利亚人和毛里塔尼亚人交易。游戏开始时,是独立国家。
  • Iol: Small Plutocratic Republic in the ancient city of Iol, just west of the northern Carthaginian litoral. Maintaining close ties with the local peoples Iol is the westernmost city of significance at our start date. Iol starts as a Feudatory of Carthage.
  • 艾欧尔:位于迦太基北方海滨以西的财阀共和制小国,坐落于古城艾欧尔。与当地人保持着紧密的联系,艾欧尔是开局中最西端的重要城邦。游戏开始时,是迦太基的封臣。

Metagonia & Mauretania

梅塔哥尼亚和毛里塔尼亚
​

The deep forests of the Riff is home to many North African Elephants. A species now extinct but which was famously used as a Carthaginian beast of war. Mauretania and Metagonia are in many ways wild and untamed regions to the Greeks, Romans and Carthaginians.
里夫山脉的茂密森林是如今已灭绝,但因被迦太基用作战象而负有盛名的北非象的主要家园。毛里塔尼亚和梅塔哥尼亚对于希腊,罗马和迦太基人来说都是荒凉和未开垦的地区。

While Carthaginian trade posts dot the coastlines even here, the main powers are the kings of Mauritania and the Massaesylian federation.
虽然迦太基人的贸易站点在海岸线上有所分布,主要的权力还是控制在毛里塔尼亚的国王们和马塞利亚部落联盟手中。


Starting Country:​

开局势力:

  • Mauretania: Not much is known about this tribal kingdom until much later in our era when it interacts with the newly unified Numidian state. At the start Mauretania occupies the northern parts of what is today Morocco. Expansion without coming into conflict with Carthage will be hard, as they control all ports in this region. Population allowing, there is however a region that is still not settled by any state (even if populated by Mauretanian tribesmen).
  • 毛里塔尼亚:在这个部落王国与后来的努米底亚统一国家交流前并没有关于他们过多的记载。在游戏开始时毛里塔尼亚控制着现今的摩洛哥地区。很难不与迦太基发生冲突地扩张,因为他们控制着这个地区所有的港口。由于人口过少的原因,这里仍然有一些区域仍未有任何国家控制(虽然定居着毛里塔尼亚人部落民)
That was all for today. I will be back next Monday with another Development Diary.
这就是我们今天的所有内容。下周一我会带来下一篇开发日志。

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P社游戏达人	大设计师勋章国庆节建军节植树节建国日勋章

发表于 2018-11-20 18:11 | 显示全部楼层
又是机制加地区的一篇日志,看来开发进展顺利?
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发表于 2018-11-20 20:31 | 显示全部楼层
接下來應該是伊比利半島?
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发表于 2018-11-21 01:15 来自手机 | 显示全部楼层
浓浓的古代欧陆风云的气息
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P社游戏达人	大设计师勋章国庆节建军节植树节建国日勋章

发表于 2018-11-22 19:16 | 显示全部楼层
npk480 发表于 2018-11-20 20:31
接下來應該是伊比利半島?

应该还有伊比利亚半岛、高卢、不列颠、北欧、巴尔干以北的蛮族、草原游牧地区、埃及、塞琉西、印度、阿拉伯。差不多10个日志就可以把地区讲完了。照现在这种机制加地区的速度,应该很快日志就讲得差不多了。
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P社游戏达人	大设计师勋章国庆节建军节植树节建国日勋章

发表于 2018-11-22 19:18 | 显示全部楼层
thwthwthw 发表于 2018-11-21 01:15
浓浓的古代欧陆风云的气息

就是这个味道才赞啊
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发表于 2018-11-23 11:38 | 显示全部楼层
目前来看,改进程度不如CK2对1的程度大,最大的亮点还是在最初就已经展示过的地图,目前的各区域介绍日志只是把地图拆开再细捋一遍,没有什么亮点,后面不知有无更多亮点可以展示
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P社游戏达人	大设计师勋章国庆节建军节植树节建国日勋章

发表于 2018-11-24 20:16 | 显示全部楼层
guqi5 发表于 2018-11-23 11:38
目前来看,改进程度不如CK2对1的程度大,最大的亮点还是在最初就已经展示过的地图,目前的各区域介绍日志只 ...

欧陆罗马的系统本身还是挺好玩的,最大的问题就是地图方面。刚出来的版本应该是eur系统+引入的eu4和vic2系统,肯定还不甚完善,未来还是需要DLC才能做得更好的。我个人更期待有一些像m&t和Vef这样极具深度的mod出现。
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发表于 2018-11-25 01:06 | 显示全部楼层
迦太基和他的舔狗们
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发表于 2018-11-25 04:26 | 显示全部楼层
大帝第 发表于 2018-11-25 01:06
迦太基和他的舔狗们

结果后来一个一个背叛迦太基~噗噗个噗
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发表于 2018-11-25 23:42 来自手机 | 显示全部楼层
hell--fire 发表于 2018-11-24 20:16
欧陆罗马的系统本身还是挺好玩的,最大的问题就是地图方面。刚出来的版本应该是eur系统+引入的eu4和vic2 ...

最大问题是时间太短,我有一次刚统一不列颠,和刚征服高卢的罗马在英吉利海峡开战,游戏就到时间结束了……
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