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[日志新闻] Imperator - Development Diary - 12th of November 2018 开发日志24 宗教,爱琴海

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黄马褂

发表于 2018-11-13 08:39 | 显示全部楼层 |阅读模式
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https://forum.paradoxplaza.com/forum/index.php?threads/imperator-development-diary-12th-of-november-2018.1127825/


Hello again!

Today I am here, somewhat belatedly, to talk about the how religion works in the game, as well as the starting setup in Anatolia and the Aegean.

Religion​

In the ancient world religion was not quite as important as in the periods covered by some of our other games, like the age of reformation in Europa Universalis or the Crusades in Crusader Kings. That does not mean however that religion was inconsequential in the ancient world. While syncretism was common there was also great variety in the many pantheons of the era and things like the cult of Fortune and worship Serapis in some ways transcended the different religious spheres. In Imperator each Country, Character and Pop will belong to one of the 22 religions in the game. These will be the source of flavor but also of some direct gameplay effects:

  • Perhaps most importantly pops that are of another religion to your country will not be as happy or productive under your rule.
  • Characters of another religion to your country will have a lower maximum loyalty to the state.
  • Pops ruled by a governor of their own religion will be happier and more productive, while the happiness of pops under a governor of a foreign religion will be less happy and more prone to unrest.
  • Religion does not modify opinion between countries but in diplomacy a country of another religion will be somewhat less likely to accept your proposals.
  • Characters of the wrong religion are also less likely to be elected for office in a Republic.

​



In addition you can spend religious power to invoke Omens, to Sacrifice to the Gods and increase stability and on Invoking Devotio to reduce War Exhaustion.

Each country is able to invoke an Omen for a price of Religious Power (currently 200 as base). The power and the length of an Omen can be modified by things like ideas, government officials, events, laws and many other things. Unlike in Europa Universalis:Rome an Omen can never directly fail - giving you a negative effect.

The name and description of the Omens depends on your religion and culture. A Greek country following the Hellenic faith will for instance seek the Blessings of Ares, Athena, or Tyche. While a Roman one will instead turn to Mars, Minerva or Fortuna. This is also reflected in events and text that reference the gods (and of course in the variety of events available).



Pop religion can change either by direct intervention of the state, using religious power, or through the use of the religious conversion governor policy.
Characters will generally not change their religion but may do so on their own accord through events, especially if they are ambitious and wanting to pursue a career in the service of the state. You can also demand that your characters change their religion directly, though they may not necessarily appreciate that.

In India Buddhism is a still young and spreading religion which will be reflected in a tendency for characters and pops there to switch to it through events.

The religions currently in the game are:
  • Hellenic: Having spread from the Greek heartland, the Olympian pantheon is venerated by many. The names, aspects and hierarchy of many of the gods can vary widely from region to region, however, Zeus, or Jupiter as he is known to the Romans, is regarded as the figurehead of the Olympian pantheon.
  • Kemetic: The history of the indigenous Egyptian religion stretches back many thousands of years. Manifesting as a polytheistic faith, the worship of Ra, Atum, Sekhmet and others, displays a deep reverence for the fundamental aspects of the natural world.
  • Canaanite: The Canaanite religion venerates a number of Gods and their aspects, in a polytheistic manner. Baal is regarded as the chief deity in a complex hierarchy of lesser gods, which were often worshipped at shrines found on mountains or hilltops. At the start of the game the Canaanite religion is primarily found in Phoenicia and Phoenician colonies, such as Carthage.
  • Zalmoxian: Whether Zalmoxis was originally a prophet or a god, is unknown. The Dacians and Getae however, revere Zalmoxis as a divine being, ascribing many miraculous acts to him.
  • Druidic: Druids acted for the Celts, as a distinct social class. Often acting as magistrates and lawmakers, they also dictated local religious customs and beliefs. Druidic faiths are primarily found in Iberia, Gaul and the British Isles at the start of the game.
  • Iberic: Essentially a hybrid polytheistic religion, Iberian religious practices involve the veneration of animal spirits, as well as ancestor worship. Various Hellenic and Phoenician gods were worshipped by the Iberians, as well as local deities such as Betatun or Ataecina.
  • Jewish: Unusually amongst contemporary faiths, Judaism is a monotheistic religion. Following a series of prophets and teachers, the Jewish holy book, the Torah, contains the details of a covenant created between God and the children of Israel.
  • Zoroastrian: The prophet Zoroaster taught of a monotheistic faith in the Creator-God Ahuramazda. Evolving out of early Indo-Iranian polytheism, great reverence is shown for the 'eternal law', or, Daena, which espouses good and righteous conduct.
  • Matrist: Little is known of the Baltic tribes and their religion. Nonetheless, records survive, telling of cults worshipping a mother goddess, along the baltic coast.
  • North African: The ancient culture and religion was a melting pot of traditional egyptian beliefs, star-worship, and ancestor veneration. Many megaliths - stone constructs raised in honor of the gods - still exist, dotted about the African landscape.
  • Tuistic: The ancient Germanic god for Tius, Teiws, or Tuisto, was worshipped by the early migratory tribes from modern-day Scandinavia. Many accounts suggest that the Germanic people practiced a largely animist religion, venerating the earth and sky, and the life force of all living things.
  • Arabic: Religion in Arabia was a polytheistic mixture of deities, aspects and demons, practiced in localities and enclaves around the region. Allah, the Creator-God, may have been worshipped as the head of the pantheon during this period, in some locations.
  • Ritualist: Representing a variety of localized faiths and folk religions, Ritualism espouses ancestor-worship, animism, and votive offerings
  • Buddhist: A relatively young religion, Buddhism arose in Northern India, following the life of Siddhartha Gautama, or simply, Buddha. The Buddha was an ascetic teacher, who spoke of the Middle Way, throughout India.
  • Hindu: Hinduism evolved out of the Vedic period, shepherded by the creation of the Upanishads, and was widely followed throughout India during early antiquity.
  • Bön: Bön represents a collection of folk religions originally practiced on the Tibetan plateau. Aspects of ancestor worship and animism appear frequently, as well as nascent polytheism.
  • Heptadic: Originating in Scythian lands, this pantheistic faith worshipped seven principal gods, often equated to those of the Greek pantheon. Elements of the earlier polytheistic folk religion of the scythians still remains, as does the practice of horse sacrifice and chariot burials, similar to those of the Celts.
  • Cybelene: The Phrygian cult of Cybele is linked to prehistoric Mother-Goddess worship. Evolving over thousands of years, the cult of Cybele often claimed relationship to mythical figures and heroes, and practiced their religion with the veneration of idols.
  • Khaldic: The Khaldic pantheon represents a religion which grew out of the Urartian culture, many centuries before. A principally polytheistic faith, the chief god was known as Khaldi, and was worshipped as a warrior god.
  • Armazic: Possibly connected to the nearby Anatolian religions, the pantheon of the Caucasian-Iberia region was ruled over by the god Armaz.
  • Chaldean: The history of the Chaldean pantheon stretches back many thousands of years. Worshipping gods such as Anu, Enki and Nanna, the devotees of the Chaldean religion construct imposing temples in honor of their chosen God.


Anatolia in 450 AUC / 304 BCE
​



The Aegean and the Ionian Coast
​

In 304 BC the well populated parts of Anatolia is almost entirely dominated by the empire of Antigonus, former Satrap of Phrygia. Settled by Greeks centuries ago the Anatolian coastline has a number of rich cities that are in most ways an integral part of the Greek world. Antigonus policy towards the greek cities has been of relative benevolence and autonomy. The cities have not generally been garrisoned, instead they have been organized in Koines or city leagues, hearkening back to the old leagues that existed in the region before its conquest by Persia and later Alexander the Great.

Local adversaries of the Antigonids in the near time has been both Cassander and Ptolemy. The later a long term ally of many of the island countries of the Aegean. The recent Battle of Salamis has however has seen the Ptolemaic fleet crushed and resulted in almost total Antigonid hegemony among the islands, with the notable exceptions of Rhodes and Kos.

Anatolia is also the starting point of the old Persian Royal Road, which still connects the region with the Syria, Mesopotamia and beyond.

Starting Countries:
​

  • Aeolia: Republic representing the cities of the Aeolian League, or League of Ilion. While a league of Aeolian cities has existed on and off for hundreds of years, this particular one has been re-enacted as part of Antigonus policy to safeguard the rights of the free Greek cities. Starts as a feudatory of Phrygia.
  • Ionia: Republic presenting the cities of the Ionian League. Like Aeolia this league has been recreated when the cities came under Antigonid control. It is led by the Antigonid lieutenant Hipparchos of Cyrene. Starts as a Feudatory of Phrygia.
  • Miletos: Republic on the Anatolian coast. Once a powerful city and the point of origin for many of the Greek colonists who have settled along the Black Sea Coast. Miletos was freed by Antigonus early in the wars of the successors and at start enjoys its freedom relatively undisturbed. Miletos starts as an independent city.
  • Kos: Small island Republic that was perhaps most known for being one of the few places to produce mediterranean silk, and for its medical school, said to have been founded by Hippokrates. Kos is a long term ally of the Ptolemies in Egypt but with the withdrawal of all Ptolemaic forces after the battle of Salamis they now stand alone. In 304 BCE Kos was, and would continue to be, a major center of culture. This is the home of a number of interesting characters, both in medicine, such as Proxagoras, as well as poets and scholars as Berosus, Philitas, Herodas, many of whom would eventually find their way to Ptolemaic Alexandria. Kos starts as a Feudatory of Egypt.
  • Nesiotic League: The nesiotic league, or league of the islanders, has been created by the Antigonids to organize the many islands of the Aegean. While they may seem peripheral these islands are the source of many goods that are highly sought after in the greater mediterranean world. Glass, silk, marble, precious and base metals can all be extracted from these islands. It’s capital is the sacred city of Delos.
  • Halikarnassos: An old colony of Troizen in the agean the port of Halikarnassos remains an independent city. In his recent excursion into the region Ptolemy attempted to seize it by force, but was repelled by Demetrius Poliorcetes. Halikarnassos starts as a feudatory of Phrygia.
  • Andros: Small island nation between Euboea and the Nesiotic league, aligned with the Ptolemids in Egypt. Andros starts as a feudatory of Egypt.
  • Knidos: Small city state in coastal Caria. Would become known for its medical school, though it was not as famous or influential as that of nearby Kos. Knidos starts as a Feudatory of Phrygia.
  • Rhodes: Island Republic known for its highly praised workshops, shipyards and for some of the toughest fortifications in the Mediterranean. Like Kos the Rhodian state is a friend of the Ptolemids, but after the battle of Salamis these are not a present factor in the Aegean. Rhodes itself has recently withstood a spectacular year long siege by Antigonus son, Demetrius. Despite employing considerable resources and technical innovations the Demetrius failed to take the city, earning himself the nickname Poliorcetes, “the besieger” in the process. Rhodes would in time rise to become a considerable center of production and a respectable naval power, as well a close ally of the Ptolemies. Famously the Rhodians would use the many siege machines left behind by Demetrius to create a monument over their victory in the form of a giant Colossus, later named as one of the wonders of the ancient world. Rhodos starts independent and has a decision available to it to construct the colossus to commemorate its recent siege.


Western Anatolia: The Hellespont, Phrygia & Paphlagonia
​

While central Anatolia has been involved in a number of campaigns of the successors, and is now firmly under the control of the Antigonids, the north western coast is home to a number of small states of increasing autonomy. As elsewhere the Antigonid policy has been to maintain the freedom of Greek cities, with cities such as Astakos, Kios and Calchedon and Byzantium enjoying the protection of the larger Phrygian realm. This has so far thwarted the attempts of local dynasts such as Zipoetes in Bithynia, Dionysius in Heraclea Pontica or even the massive Thracian realm of Lysimachos.

Should the Antigonid realm, Phrygia in our game, fail the days of these small cities may well be numbered however.

Starting Countries:
​

  • Phrygia: The realm of Antigonus “the one-eyed” Monophthalmus and Demetrius “the besieger” Poliorketes. Phrygia is in many ways the most successful of the Successor kingdoms at this date. Even if Antigonus himself is a very old man by now he has consistently beaten the armies of the other successors and come closer than anyone else to reforming Alexander’s empire. In 304 BCE the Antigonid realm has enemies in all the great powers of the Hellenistic world, but still enjoys a very favorable reputation among the many Greek cities of the Mediterranean. Unlike his opposition Antigonus is known for protecting their freedom and not leaving his own garrisons to guard them. A policy that has proven fruitful for Antigonid armies in Greece, where Demetrius is currently removing garrison after garrison of Macedonian troops. At our start Phrygia has a large number of subject states all over Anatolia and to some extent in Greece. It is also hated by all the other big successor empires such as Macedon, Thrace, Egypt and the Seleucid Empire.
  • Bithynia: Small kingdom by the Black Sea and the Bosporus ruled by the local dynast Zipoetes. Independent since the death of Alexander the great, Bithynia has had to successfully defend itself from both Lysimachos in Thrace and Antigonus in Phrygia. In 304 BC Bithynia has attempted multiple times to annex the nearby city states of Calchedon and Astakos, due to the intervention of their more powerful neighbors. Should these big states be distracted, Zipoetes is likely to try again.
  • Heraclea Pontica: Small kingdom by the Black Sea ruled by Amastris, widow of the Tyrant Dionysios, former wife of the Diadochi Craterus and niece of the Persian Emperor Darius III. Heraclea is a small kingdom with many enemies and needs to pursue very active foreign and domestic policies. Like many of the Diadochi, Amastris has founded a new capital in her own name, Amastris, moving the population of other nearby cities into one place. Heraclea Pontica starts the game as an unaligned kingdom without allies.
  • Paphlagonia: Tribal Kingdom in north western anatolia representing the general lack of authority in the area after the spotlight of the Diadochi wars had moved on. Starts the game unaligned and without allies.
  • Kios: Small kingdom near the Bosporus, tributary of Phrygia. Most all known for its ruler, Mithridates, who is the descendant of the Persian Satraps of Pontus. Kios is nominally subject to the Antigonids and while Mithridates and Antigonus do not trust each other their sons have grown to be friends. Historically Antigonus would invade and execute Mithridates, while his son, also named Mithridates, would escape and eventually found a new kingdom in Pontus. Kios starts as a Tributary of Phrygia.
  • Kyzikos: Small plutocratic republic midway between the openings in to the sea of Marmara. Kyzikos starts as a feudatory of Phrygia.
  • Byzantion: Small city state on the western side of the Bosporus. Its position allows it to control the shipping in and out of the Black Sea. Byzantion is constantly under threat from the much stronger nearby kingdom of Thrace, under the Diadochos Lysimachos, but has so far been able to assert its independence, rebuffing any threats for tribute.
  • Calchedon: Very old and influential republic on the eastern side of the Bosporus. Supposedly called “the city of the blind” due to its founders ignoring the site of the future Byzantion. Another nearby city state, and frequent ally. Calchedon is constantly threatened by the nearby kingdom of Bithynia, and its ambitious king Zipoetes, but have on several occasions been saved by the armies of the Antigonids. At start Calchedon is independent and unaligned.
Cappadocia, Pontus & the Black Sea Coast
​

The Anatolian region has been one of many theaters in the ongoing wars of the Diadochi, and has seen the rise and fall of many of Alexander’s generals. These decades of warfare has left the more peripheral places like Pontus and Armenia almost entirely out of reach from the greek successors. Cappadocia, historically often autonomous, has been central to some of the recent wars and is currently under the control of the Antigonid Satrap Amyntas.

Starting Countries:
​

  • Pontus: Tribal kingdom representing the local dynasts in northern Pontus. Like Paphlagonia Pontus has not been the primary scene for any of the fighting in the wars of the Diadochi for quite a while. Historically the former Persian Satraps of Pontus, now kings of Kios, would return to found the Mithridatic kingdom of Pontus not many years after our start in 304 BC.
  • Cappadocia: Feudatory kingdom under Satrap Amyntas, in central Anatolia. While the rulers are Macedonian, Cappadocia remains a firmly Anatolian region with little in the way of Greek population. The former Persian Satraps of the region remain in the court of the nearby kingdom of Armenia and would want nothing more than to return to depose Amyntas. In 304 BC Cappadocia is a Satrapy under Phrygia.
  • Trapezous: Independent Oligarchic Republic on the coast of the Black Sea. Surrounded by the tribal southern areas of Colchis in the east and the Greek coastal parts of Pontus in the west. A major entrepot for Greek traders all over the Pontic coast, eastern Anatolia and the Caucasus.
  • Sinope: Independent Graeco-Pontic city state ruled by the Paphlagonian Tyrant Scydrothemis on the border of Paphlagonia and Pontus. Founded by Greek settlers hundreds of years ago, Sinope lives on its overseas trade and good relations with the city state of Byzantion on the Bosporus. As one of the oldest Graeco-Pontic cities, Sinope has been the point of origin for many of the colonists who founded other Greek cities along the Pontic coast. Sinope starts as an independent Despotic Kingdom.
  • Amisos: Independent Greek plutocratic republic on the Pontic coast. While Amisos is not as rich and influential of Sinope it is a strong little merchant state. Amisos is independent and unaligned at the start of the game.
  • Kerausous: Small City state on the Pontic coast. Founded as a colony of Sinope. Kerasous starts as a Feudatory of Sinope.
  • Kotyora: Small City state on the Pontic coast. Founded as a colony of Sinope. Kotyora starts as a Feudatory of Sinope.

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cools0812坛友最近较忙没空,我的翻译水平也一般,就搬运下贴吧的翻译给大家参考下。 你好了! 今天我姗姗来迟,来谈谈宗教在游戏中的作用,以及安纳托利亚和爱琴海的开端。 宗教 在古典时代,宗教并不像我们其他一些游戏所涵盖的时期那么重要,比如欧陆风云的宗教改革时代或者十字军之王的十字军东征时期。然而,这并不意味着宗教在古典时代是无足轻重的。虽然融合是很普遍的,在这个时代的信仰也有很多种类,类似于对财 ...
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P社游戏达人	大设计师勋章国庆节建军节植树节建国日勋章

发表于 2018-11-13 08:39 | 显示全部楼层
cools0812坛友最近较忙没空,我的翻译水平也一般,就搬运下贴吧的翻译给大家参考下。

你好了!
今天我姗姗来迟,来谈谈宗教在游戏中的作用,以及安纳托利亚和爱琴海的开端。
宗教

在古典时代,宗教并不像我们其他一些游戏所涵盖的时期那么重要,比如欧陆风云的宗教改革时代或者十字军之王的十字军东征时期。然而,这并不意味着宗教在古典时代是无足轻重的。虽然融合是很普遍的,在这个时代的信仰也有很多种类,类似于对财富,塞拉皮斯神的崇拜在某些方面超越了不同的宗教领域。在统治者:罗马中每个国家,游戏中的人物和人口将拥有22种不同的宗教信仰。这是趣味的源泉,也带来游戏的直接效果:
也许最重要的是,你统治下的不信仰你的国家的宗教的人口会不幸福,也会不那么多产。
你治下的不信仰你国家宗教的人物会有更低的忠诚度上限。
被该人口相同宗教信仰的总督管理的人口会更幸福,更有生产效率,反之则会更不幸福,更倾向叛乱。

宗教不会影响国家间好感,但在外交上,异教国家更难接受你的建议。
异教徒也较少可能被选为共和国的领袖。
此外,你还可以使用宗教力量来祈求“预兆”(omens),“祭祀神灵”(sacrifice to the Gods)来提高稳定度,进行贡献(Devotios)来减厌战。

每个国家都可以花费宗教力量(目前以200为基础)来祈求预兆。预兆的强度和持续时间可以受理念、政府官员、事件、法律和许多其他事情影响。不像欧陆风云:罗马的预兆,它永远不会失败——给你带来负面影响。

预兆的名称和描述取决于你的宗教和文化。一个遵循希腊信仰的希腊国家会寻求阿瑞斯、雅典娜或堤喀的祝福。而罗马人则会转向玛尔斯、密涅瓦或福尔图娜。这也反映在涉及诸神的事件和文本中(当然还有各种可用的事件)。

人口的宗教可以通过国家的直接干预来改变,可以使用宗教权力,也可以使用宗教转变的总督政策来改变。
人物通常不会改变他们的宗教信仰,但他们可能会通过事件来改变自己的宗教信仰,尤其是他们雄心勃勃,想要从事为国家内部追寻自己的职业话。你也可以命令你的角色直接改变他们的宗教信仰,尽管他们不一定会喜欢这一点。

在印度,佛教仍然是一种年轻的、传播广泛的宗教,这反映了一个趋势,人物和人口可以在事件中改变他们的宗教。

目前游戏中的宗教有:
希腊多神教(Hellenic):已经从希腊的中心地带传播开来,许多人信仰奥林匹斯宗教。诸神的许多方面的名称,相貌,层次结构在不同的地方有不同的说法,然而,宙斯或者为罗马人众所周知的朱庇特,被认为是奥林匹斯神的领袖。
古埃及信仰(Kemetic):这种埃及本地信仰的历史可以追溯到千年以前。表现为一个多神信仰,信仰拉,阿图姆,赛克麦特等神祗,展示了自然世界的基本方面的深刻的尊敬。
迦南多神教(Canaanite):迦南信仰以多神教的习惯崇拜诸神及其相关方面。巴力被认为是诸神的领袖,常常被供奉在山头的神龛利。在游戏开始时,迦南人的宗教存在于腓尼基和腓尼基殖民地,例如迦太基。
查摩西斯(Zalmoxian):查摩西斯是一位先知是一位神,不得而知。然而达契亚人与盖特人,将他视为神圣的存在,认为他施行了许多奇迹。
德鲁伊(Druidic):德鲁伊是凯尔特社会的一个独特阶层。经常充当法官和立法者,他们也传播当地的宗教习俗和信仰。德鲁伊信仰在游戏开始,存在于伊比利亚半岛,高卢和不列颠。
伊比利亚信仰(Iberic):基本上是一种混合的多神教,伊比利亚信仰的宗教活动涉及动物灵魂,先祖的崇拜。各种希腊和迦南的神祗也被伊比利亚人崇拜,以及本地的神祗,如Betatun或Ataecina。
犹太(Jewish):不同寻常的当代信仰,犹太教是一神教。遵从一系列的先知和导师,犹太圣书,摩西五经,以及了上帝和以色列人民之间建立契约的种种细节。
祆教(Zoroastrian):先知琐罗亚斯德传播的关于造物主阿胡拉·马自达的一神信仰。脱胎自早期的印度 - 伊朗多神教,信仰“永恒的规律”,或者说Daena,信奉好的正义的行为。
Matrise:波罗的海部落和他们的宗教,鲜为人知。然而,据记录,这是关于波罗的海沿岸的母神崇拜。
北非信仰(North African):融合着埃及传统信仰、星象崇拜和祖先崇拜的北非古老的文化和信仰。许多巨石——为纪念众神而建造的石头建筑——仍然存在,散布在非洲大地上。
Tuistic:古代日耳曼人信仰Tius, Teiws,或者Tuisto,被来自斯堪的纳维亚的早期迁徙部落所崇拜。许多记载表明,日耳曼人信奉万物有灵论,崇拜大地和天空,崇拜万物的生命力。
阿拉伯信仰(Arabic):阿拉伯的宗教是诸神,恶魔以及各方面的混合的多神教,在周围的地区被信仰着。在这段时间里,在某些地方,造物主安拉可能被奉为多神教的领袖。
祭祀者(Ritualist):代表各种地方性信仰和民间宗教,祭祀主义信奉祖先崇拜、万物有灵论和奉献祭品。
佛教(Buddhist):佛教是一种相对年轻的宗教,起源于印度北部,追随乔达摩·悉达多,或者说佛祖。佛祖是一位苦修的导师,他在印度各地传授中道。
印度教(Hindu):印度教起源于吠陀时期,在奥义书的带领下,在早期的古印度被广泛的追随。
苯教(Bön):苯教代表了最初在青藏高原上流传的民间宗教。崇拜祖先和万物有灵论的方面经常出现,还有新生的多神论。
七神信仰(Heptadic):起源于斯基台的土地,这一泛神论信仰崇拜七神,通常等同于希腊万神殿。早期斯基台人的多神民间宗教的元素仍然存在,马祭和马车埋葬的习俗也和凯尔特人一样。
西布莉(Cybelene):弗吉里亚人对西布莉崇拜与史前的母神崇拜有关。在几千年的演变过程中,西布莉的信徒经常宣称自己与神话人物和英雄有关系,并通过崇拜偶像来践行他们的宗教。
哈利德信仰(Khaldic):哈利德多神教作为一种宗教在许多世纪前出现在乌拉尔文化当中。主要是一种多神信仰,主要的神被称为哈利德,被崇拜为战神。
阿玛兹(Armazic):可能与附近的安纳托利亚宗教有关,高加索伊比利亚地区的信仰由阿玛兹神统治。
迦勒底(Chaldean):迦勒底信仰的历史可以追溯到几千年前。崇拜像安努, 恩基和南娜这样的神,迦勒底宗教的信徒建造宏伟的庙宇来纪念他们选择的神。

公元前304年,安纳托利亚人口稠密的地区几乎完全被安提柯的帝国所统治,安提柯是弗里吉亚的前总督。几个世纪前由希腊人定居的安纳托利亚海岸有许多富裕的城市,它们在很大程度上是希腊世界不可分割的一部分。安提柯对希腊城市的政策是相对仁慈和自治。这些城市一般都不是驻守的,而是以koines(一种通用语)或城市联盟的形式组织起来,让人回想起波斯和亚历山大大帝征服前的旧联盟。

在不久的将来,安提柯的在当地对手是卡山德和托勒密。后者是爱琴海许多岛国的长期盟友。然而,在最近的萨拉米斯战役中,托勒密的舰队被击溃,导致岛上几乎完全的安提柯霸权,只有罗兹岛和科斯岛例外。

安纳托利亚也是古老的波斯御道的起点,它仍然连接着这个地区和叙利亚、美索不达米亚以及更远的地方。
埃俄利亚(Aeolia):代表埃俄利亚联盟或伊利昂联盟的城市的共和国。虽然埃俄利亚城市联盟已经断断续续存在了几百年,但这个特别的联盟已经作为安提柯政策的一部分重新制定,以保障希腊自由城市的权利。一开始是弗里吉亚的封国。
爱奥尼亚(Ionia):代表爱奥尼亚联盟的城市的共和国。就像埃俄利亚一样,这个联盟是在城市被安提柯控制时重新建立的。它是由安提柯的副官昔兰尼的希帕克斯领导的。一开始是弗里吉亚的封国。
米利都(Miletos):安纳托利亚海岸的共和国。它曾经是一座强大的城市,也是许多在黑海沿岸定居的希腊殖民者的发源地。米利都是在后继者战争的早期被安提柯解放的,一开始享有相对不受干扰的自由。米利都从一个独立的城市开局。
科斯(Kos):小岛共和国,因其是少数几个生产地中海丝绸的地方之一而闻名,其医学院据说是由希波克拉底创立的。科斯是埃及托勒密的长期盟友,但随着萨拉米斯战役后所有托勒密军队的撤出,他们现在独立了。在公元前304年,科斯是并且将继续是,一个主要的文化中心。这是许多有趣人物的故乡,他们都是医学领域的人物,比如普罗克斯哥拉斯,还有诗人和学者,如贝罗索斯,菲利塔斯,赫洛达斯,他们中的许多人最终去了托勒密的亚历山大。科斯公司一开始是埃及的封国。
尼西耳塔联盟(Nesiotic League):尼西耳塔联盟,或称岛民联盟,是由安提柯建立,目的是组织爱琴海的许多岛屿。尽管这些岛屿看起来像是边缘岛屿,但它们是大地中海世界高度追求的许多商品的来源。玻璃、丝绸、大理石、贵金属和贱金属都可以从这些岛屿中获取。它的首都是神圣的提洛岛。
哈利卡那索斯(Halikarnassos):爱琴海特罗扬的一个古老殖民地,哈利卡那索斯港仍然是一个独立的城市。托勒密在最近一次对该地区的考察中,试图用武力夺取该地区,但遭到了德米特里乌斯·波利奥塞特(Demetrius Poliorcetes)的对抗。哈利卡纳索斯一开始是弗里吉亚的封国。
安德罗斯(Andros):位于尤卑亚和尼西耳塔联盟之间的一个小岛国,与埃及的托勒密王朝结盟。安德罗斯一开始是埃及的封国。
尼多斯(Knidos):卡里亚沿海的一个小城市。尽管它不如附近的科斯那么有名,但它仍以医学院闻名于世。尼多斯一开始是弗里吉亚的封国。
罗德岛(Rhodes):岛国共和国以其工坊、造船厂和地中海最坚固的防御工事而闻名。像科斯一样,罗德岛也是托勒密王朝的朋友,但在萨拉米斯战役之后,这些因素在爱琴海地区并不存在。罗德岛最近经受住了安提柯之子德米特里乌斯长达一年的围攻。尽管使用了大量的资源和技术发明,德米特里乌斯还是没能占领这座城市,并为自己赢得了“Poliorcetes”的绰号——“围攻者”。罗德岛最终将成为一个相当大的生产中心和一个受人尊敬的海军力量,同时也是托勒密王朝的亲密盟友。有名的是,罗得岛人会使用德米特里乌斯留下的许多攻城机器,建造一座巨像,以纪念他们的胜利,这个巨像是古典世界的七大奇观之一。罗德岛开局时独立,并有一个决议,它可以建造这个巨像,以纪念其最近的围攻。
虽然安纳托利亚中部卷入了一系列的继业者战争中,而且现在已经牢牢地控制在安提柯手中,但西北海岸是一些小国的家园,这些小国的自治越来越大。和其他地方一样,安提柯的政策是维护希腊城市的自由,像阿斯塔科斯、吉奥斯、卡尔凯多尼亚和拜占庭等城市受到更大的弗里吉亚王国的保护。到目前为止,这已经挫败了当地的统治者的尝试,例如比提尼亚的芝普特斯, 赫拉克勒亚的狄俄尼索斯,甚至是色雷瑟大王国的利西马科斯。

如果在我们的游戏中安提柯的王国,弗里吉亚失败了,那么这些小城市的日子可能就屈指可数了。

弗里吉亚(Phrygia):“独眼者”安提柯和“围攻者”德米特里乌斯的王国。弗里吉亚在很多方面都是这个时代最成功的继业者王国。即使安提柯本人现在已经很老了,但他一直在击败其他继任者的军队,并比任何人都更接近于重建亚历山大帝国。在公元前304年,安提柯王国在希腊化世界的所有列强中都有敌人,但在地中海的许多希腊城市中仍享有良好的声誉。与他的对手不同,安提柯以保护他们的自由和不留下自己的驻军而闻名。这一政策对希腊境内的安提柯军队来说是成果丰硕的,德米特里乌斯目前正在从马其顿的守备中撤出一支又一支的守备部队。在我们游戏开始的时候,弗里吉亚在安纳托利亚和希腊都有大量的附庸国。马其顿、色雷斯、埃及和塞琉西帝国等其他所有大的继业帝国都讨厌它。
比提尼亚(Bithynia):黑海边的小王国,由当地的君主芝普特斯统治,控制着博斯普鲁斯海峡。自从亚历山大大帝去世后一直保持着独立,比提尼亚成功的防御住了色雷斯的利西马科斯和弗里吉亚的安提柯。公元前304年,由于他们更强大邻居的介入,比提尼亚多次试图吞并邻近的城邦阿斯塔科斯和卡尔凯多尼亚。如果这些大国分心,芝普提斯将会再次尝试。
本都的赫拉克勒亚(Heraclea Pontica):黑海边的小王国,由僭主狄俄尼索斯的遗孀阿玛斯特利斯统治,她是继业者克拉特罗斯的前妻,波斯国王大流士三世的侄女。赫拉克勒亚是一个敌人众多的小国,需要奉行非常积极的国内外政策。像许多继业者一样,阿玛斯特利斯以自己的名字阿玛斯特利斯建立了一个新的首都,将附近其他城市的人口转移到此处。本都的赫拉克勒亚以一个没有盟友的王国开始。
帕弗拉戈尼亚(Paphlagonia):安纳托利亚西北部的部落王国,代表着继业者战争下,普遍缺乏权威的一个地区。在没有盟友的情况下开始游戏。
基奥斯(Kios):博斯普鲁斯海峡附近的小王国,弗里吉亚的属国。最著名的是它的统治者米特里达特,他是本都的波斯总督的后裔。基奥斯名义上是安提冈德斯的臣民,而米特里达特和安提柯互不信任,但他们的儿子却成了朋友。从历史上看,安提柯会入侵并处死米特里达特,而他的儿子,也叫米特里达特,则会逃走并最终在本都建立了一个新的王国。基奥斯最初是弗里吉亚的一个属国。
基兹克斯(Kyzikos):位于马尔马拉海开口之间的小财阀共和国。开局时,基兹克斯是弗里吉亚的封国。
拜占庭(Byzantion):博斯普鲁斯西部的一个小城邦。它的位置可以控制进出黑海的船只。拜占庭经常受到附近强大得多的继业者利西马科斯的色雷斯王国的威胁,但到目前为止,它仍能坚持独立,拒绝任何附庸的威胁
卡尔凯多尼亚(Calchedon):博斯普鲁斯海峡东部非常古老和有影响力的共和国。据说它被称为“盲人之城”,因为它的创建者忽略了未来之地拜占庭。另一个邻近的城邦,经常是盟友。卡尔凯多尼亚经常受到附近的比提尼亚王国和它野心勃勃的芝普特斯王的威胁,但有几次被安提柯的军队所拯救。开始时,卡尔凯多尼亚是独立的和不结盟的。
安纳托利亚地区是继业者战争中的众多战场之一,见证了亚历山大的将军们的起起落落。几十年的战争使得更外围的地方,如本都和亚美尼亚,几乎完全脱离了希腊继业者的控制。卡帕多西亚在历史上常常是自治的,在最近的一些战争中一直处于中心地位,目前处于安提柯的总督阿敏塔斯的控制之下。
本都(Pontus):代表本都北部本地王朝的一个部落王国。和帕夫拉戈尼亚一样,本都在很长一段时间内都不是继业者战争的主要战场。在历史上,本都地区的前波斯总督,现在是基奥斯的国王,在我们的公元前304年数年前建立本都的米特里达特王国。
卡帕多西亚(Cappadocia):在安纳托利亚中部,阿敏塔斯统治的封国。虽然统治者是马其顿人,但卡帕多西亚仍然属于一个牢固的安纳托利亚地区,当地几乎没有希腊人。该地区的前波斯总督仍然在附近的亚美尼亚王国的宫廷中,他们只想回来推翻阿敏塔斯。公元前304年,卡帕多西亚是佛里吉亚的总督区。
特拉布宗(Trapezous):黑海沿岸的独立寡头共和国。被南部的部落地区所包围,东部是科尔基斯,西部是本都的希腊沿海地区。它是本都海岸、安纳托利亚东部和高加索地区的希腊商人的主要贸易中心。
锡诺普(Sinope):在帕弗拉戈尼亚和本都边境上,由帕弗拉格尼亚人僭主塞卓瑟门斯统治的独立的希腊-本都城邦。锡诺普几百年前由希腊殖民者建立,靠海外贸易为生,与博斯普鲁斯海峡上的拜占庭城邦保持良好关系。作为最古老的希腊-本都的城市之一,锡诺普是许多在本都海岸建立其他希腊城市的殖民者的发源地。锡诺普游戏开局时是一个独立的专制王国。
阿米索斯(Amisos):位于本都海岸的独立的希腊财阀共和国。虽然阿米索斯不像锡诺普那样富有和有影响力,但它是一个强力的商人小国。在游戏开始时,阿米索斯是独立的和不结盟的。
克拉索斯(Kerausous):本都海岸上的一个小城邦。作为锡诺普的一个殖民地建立的。克拉索斯一开始是锡诺普的封国。
科提奥拉(Kotyora):本都海岸上的一个小城邦。作为锡诺普的一个殖民地建立的。科提奥拉一开始是锡诺普的封国。
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发表于 2018-11-16 06:57 来自手机 | 显示全部楼层
1个国家有20多种信仰,p社这是要搞事情呀
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建国日勋章帝国黄马甲

发表于 2018-11-16 07:44 来自手机 | 显示全部楼层
七……七神?
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发表于 2018-11-17 09:42 | 显示全部楼层
希望不是单核优化
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P社游戏达人	大设计师勋章国庆节建军节植树节建国日勋章

发表于 2018-11-17 13:50 | 显示全部楼层

你想歪到冰火里面去了吧
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黄马褂

发表于 2018-11-22 13:53 | 显示全部楼层
hell--fire 发表于 2018-11-17 13:50
你想歪到冰火里面去了吧

看来冰火Mod不是梦
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发表于 2018-11-25 04:18 | 显示全部楼层
迦勒底(Chaldean):迦勒底信仰的历史可以追溯到几千年前。崇拜像安努, 恩基和南娜这样的神,迦勒底宗教的信徒建造宏伟的庙宇来纪念他们选择的神。


????能召唤点什么吗?
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