- 积分
- 8003
- 威望
- 7998
- 金圆券
- 37222 PB
- 小红花
- 144
- 臭鸡蛋
- 2
- 法币
- 3396 FB
制置使
- 积分
- 8003
- 威望
- 7998
- 金圆券
- 37222 PB
- 小红花
- 144
- 臭鸡蛋
- 2
- 法币
- 3396 FB
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https://forum.paradoxplaza.com/f ... ember-2018.1120827/
Hi everyone and welcome to the eighteenth development diary for Imperator. This time it is we will talk more about the Military Traditions, and delve into another of our Seven Tradition Trees.
大家好欢迎来到罗马的第18篇开发日志。这次我们要继续军事传统的话题,再介绍在七大军事传统中的一组。
To recap from the fifteen diary, there are seven different military traditions in the world, tied to which culture-group you have, and due to the size of the traditions and how they are structured you will see rather different and unique nations.
书接上回第15篇日志,世界上有7种不同的军事传统,直接与文化组关联,由于传统很多,分支很多,玩家将在游戏中看到许多独特而不同的国家。
Military Traditions unlocks unique abilities, unlocks new units and give special bonuses to units.
通过军事传统可以解锁特殊能立,新单位和单位特殊加成。
Each Military Tradition has one bonus they get from the start, and then three different paths they can go down through, where after you have picked the seventh tradition in that path, you’ll get the a special benefit for that as well.
每个军事传统都有起始加成,三条不同的路线,每条路线的第7个传统之后是完成该路线的特殊加成。
It is not very likely you will get to the end of all paths by the end of the game, so you really have to think about which path you want to progress down through first. One military tradition currently costs 800 military power, and each tradition taken increases the cost by 50%, and each military technology level reduces it by 25%.
直到游戏结束玩家也不太可能完成全部三条路线,所以你们必须认真思考哪条路线是你要走的第一条。目前每个军事传统消耗800军事点数,每个已经点亮的军事传统增加50%军事传统成本,每级军事科技减少成本25%。
This time it is the Italic traditions, which is available to all countries in the Latin culture-group.
这次要介绍的是意大利传统,所有拉丁文化组国家可用。
They all start with the “Walled City” tradition, which gives +25% to Defensiveness, which basically makes sieges against your fortified cities take 25% longer
传统起始加成是“围墙城市”传统,+25%城市防御,基本可以理解为使得别人攻下你的城市的时间增加25%。
The first path of the Italic Traditions is the Tribal Path.
意大利传统第一条路线,部落路线。
Artisanal Bronzework: +15% Light Infantry Defence
青铜手工业:+15%轻步兵防御
The Equestrian Order: +15% Light Cavalry Offensive
骑士阶级:+15%轻骑兵攻击
Deus Vult: +15% Omen Power
神意欲此:+15%预兆力量
The Acquisition of Wealth: Enables ‘Raid City’
获取财富:允许劫掠城市
The Aulos: +15% Light Infantry Morale
阿夫洛斯管:+15%轻步兵士气
Mare Nostrum: -25% Trireme Maintenance Cost
我们的海:-25%桨座战船维护费
Rousing Oratory: +15% Manpower
动人演说:+15%人力
End bonus for this path is ‘Hill Dwellers’, which gives to +15% Combat Ability to Light Infantry when fighting in Hill Terrain.
完成路线的加成是“山民”,+15%轻步兵在山地地形的战斗能力。
The second path of the Italic Traditions is the Support Path.
意大利传统第二条路线是支援路线。
State Navy: +15% Trireme Morale
国家海军:+15%浆座战船士气
The Fabri: 25% Cheaper Military Buildings
匠人:-25%军事建筑成本
Scale the Walls: +15% Siege Ability
绕过围墙:+15%攻城能力
Castra: Emables ‘Border Forts’
军团营地:允许“边境要塞”
Logistics of State: 25% Cheaper Light Infantry, Heavy Infantry, Archers
国家后勤:-25%轻步兵,重步兵,弓箭手成本
Scutum: +15% Heavy Infantry Defence
大方盾:+15%重步兵防御
Foederati: +15% Light Cavalry Discipline
仆从联盟:+15%轻骑兵训练度
End bonus for this path is ‘Rome, Ascendant’, which makes Holding a Triumph 50% cheaper.
完成路线的加成是“罗马,崛起”,-50%举行凯旋式的成本。
The third path of the Italic Traditions is the Roman Path.
意大利传统第三条路线是罗马人路线。
Principes: +15% Heavy Infantry Discipline
壮年兵:+15%重步兵训练度
March of the Eagles: +5% Morale Recovery
雄鹰进军:+5%士气恢复
Triarii: +15% Heavy Infantry Offence
后备兵:+15%重步兵进攻
Roman Roads: Allows ‘Military Roadbuilding’
罗马道路:允许“军事道路建设”
Professional Soldiers: -0.05 Monthly Warexhaustion
职业兵:-0.05每月厌战度
Velites: +15% Light Infantry Offence
轻装步兵:+15%轻步兵进攻
The Honor of Service +15% Manpower Recovery
以服役为荣:+15%人力恢复
End bonus for this path is ‘Triplex Acies’, which allows a defensive stance for your armies, similar to the Greek Phalanx.
完成路线的加成是“三线方阵”能力,让你的部队可以开启一种防御状态,类似希腊方阵。
There are a few abilities mentioned above that needs some more information.
上面提到的一些特殊能力也需要详细介绍。
Raid City - This is possible to do when you have taken control over hostile territory, giving you money and manpower, while hurting that province in growth, output and commerce for 5 years.
劫掠城市 - 玩家攻占敌方领土后可进行的操作,带来金钱和人力,5年内损害行省的人口增长,产出和商业。
Border Forts - This creates a colony in an unowned ‘city’ that is adjacent to one of your own cities, adding 1 freeman pop of your culture and a fort for military power.
边境要塞 - 在与你的城市相邻的无主“城市”(即可殖民空地)建立殖民地,包括一个你主流文化的自由民pop和一座要塞,花费军事点数。
Military Roadbuilding - The cheapest and fastest way to build roads in the game.
军事道路建设 - 游戏中最快最便宜的建设道路的方法。
Next week we’ll be talking about loyalty and civil wars.
下周我们要介绍忠诚度和内战。
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