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[欧陆风云EU3] 5.1正是补丁以出

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发表于 2011-7-22 17:11:34 |只看该作者 |倒序浏览
本帖最后由 zyl910 于 2011-7-22 23:03 编辑

下载地址http://bbs.52pcgame.net/oldbbs/thread-392863-1-1.html

原贴地址:http://forum.paradoxplaza.com/forum/content.php?603-Divine-Wind-5.1-Patch-now-released
Highlights

    11 new mapmodes to give more detailed information to the player.
    Improved AI, for even more challenging gameplay.
    New system to have armies automatically hunt down rebels.
    Lots of new events added to the game, to create more immersion.
    Dozens upon dozens of gameplay tweaks to refine a great game even further.
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发表于 2011-7-22 17:11:45 |只看该作者
####################################################################
# AI
####################################################################
- The AI is far less likely to join losing wars or countries that can’t handle fighting the war.
- AI is no longer interested in buying non-cores inside the empire if not a member.
- AI will no longer diplo annex countries inside the empire unless he got cores on them.  Will still annex if he can keep a large share of it.
- The AI will disband troops it cannot afford
- AI is now far more reluctant to ally with someone at war.
- Ai is a bit more reluctant in joining in with agressors against someone else that is their ally.
- Army AI: More wary of splitting its forces to besiege
- AI now properly checks if its allowed to send colonists or not.
- Army AI: Fixed a bug preventing proper army pursuit
- Army AI: Better at rebel whacking
- AI will now prioritise building buildings if it is close to the magistrate caps.
- AI is more likely to give up tribute to hordes if losing wars against them.

####################################################################
# Gamebalance
####################################################################
- Fixed an exploit which allowed you to move a policy slider multiple times in one go.
- Fixed the exploit where you could refuse "too good" peace offers at -3 by ignoring them.
- Fixed loophole that made it possible to destroy other countries manufactories.
- Improved the effects of the #3 & #4 government buildings.
- Tweaked costs for when you can create and destroy centers of trade upwards a fair bit.
- The limit for autospawn of trade centers are now 40 provinces insted of 35.
- Automatically spawning trade centers will no longer spawn inside a trade league.
- Units will now have their movements properly reset always, when forced to retreat.
- Foreign armies will now automatically disband the shogunate if they control all the daimyo's capitals, including Japan proper.
- Ttweaked up magistrate gain a little bit again.
- Improved vetting, ecumenism, viceroys , siege corps & land of opportunity ideas.
- Despotic monarchy is now a fair bit slower to change its sliders to balance it versus feudal monarchy.
- Non-nomads can no longer annex nomads.  (and vice-versa)
- Mercenary pools now upgrade over time when not used. Ie, no more latin knights filling it up.
- The emperor now gets a core and some reduced infamy for taking a province off agressors.
- Red priority will now only make sure you keep 2 merchants in a cot.
- Building things in your national focus restore parts of the magistrates when the building is finished.
- Every time a colony gets a trade goods picked, they gain one magistrate.
- Nomad tribute now expires properly, both when the original country no longer is a nomad, and when they are not neighbours anymore.
- Nomads can no longer be part of a union.
- Positioning is now properly capped in naval battles.
- Morale damage in navalcombat is no longer x100.
- Going bankrupt now clears all tribute relations.
- China can no longer get conquistadors or explorers unless the eunuchs are in power.
- Starting fleet is now scaled by techgroup.
- Civ/horde CBs now also apply to tribal_democracys
- Hordes can no longer claim defender of the faith.
- Non-Hordes can now actually get tributes from hordes.
- Annexation is not always immediately accepted anymore.
- Going bankrupt now lowers the size of your fleet to below force limits.
- Vassalizing japan while daimyo’s are still around is now far more costly.
- Vassals or junior partners of a union can no longer claim the defender of the faith.
- You only get compete chance from your leaguemaster if you have similar or lower badboy.
- You can now put your own vassals in your sphere of influence should you so desire it.
- A country getting vassalized will now break all its unions it is in.
- Alliances for vassals will now expire properly.  (ie, one with others than their overlords.)
- The japanese emperor can no longer be inherited by outsiders.
- Mandate of Heaven now requires Celestial Empire.
- Its no longer possible to change from celestial empire.
- Western Influences is against the Mandate of Heaven.
- Nerfed a few stability costs and revolt risk reductions with China.
- Added a 3 cultural decisions to strenghen chinese factions if you got officials.
- Reformed religion now comes a little bit slower after the rise of protestantism.
- The reformation is now a little bit slower.
- Reworked demands for several trading goods.
- Supply from goods is now far less when a province is occupied, blockaded or looted.
- A country being forced to release a country through peace is now set to be a truce with that country.
- You now have access through any vassal if you are at war with its overlord.
- Normalised gun damage in naval battles. Guns on each ship type now do the same damage in fire phase.
- Building levels 1-4 are no longer destroyed on ownershipchange when new owner has core.
- Galleys are now a little bit better in inland seas.
- The witchcraft act gives more missionaries
- Positioning cap now defends on the amount of cannons on the ship in the fleets. 100 cannons = 1% less in cap.
- You can always call in your vassals in any war you participate in.
- Naval maintenance is no longer a joke.
- The naval maintenance factor is now separate per ship type
- Lowered maintenance factor for galleys, and, especially, transports.
- Naval Maintenance is now scaled on tech level.
- Alliances with hordes will now expire properly.
- Hordes occupying provinces will now destroy a building every three month they have occupied a province.
- If a province bordering a horde has no buildings and have been occupied by a horde for at least a year, then they will automatically become horde owned.
- Increased the time it takes for horde to conquer non-core territory.
- Harsh terrain makes it slower for hordes to destroy buildings.
- Techgroup affects how quickly a province falls to horde building destruction.
- Armies can never retreat for more than 1 province in a go.
- Its no longer possible to exploit peaceoffers to cripple an AI with BB for no provinces.
- Implemented a system for giving countries a bi-yearly random event.
- Lots of events that had multiple versions depending on your size, now use one event and scale the actual effects on your income/tech etc.
- Added 35 new random events for yearly pulse, a majority of them positive.
- Docks now are rather more useful.
- Forts in mountains and hills now take a slightly longer time to siege.
- Countries can no longer exists as pure colonies.
- Tributes from peace with horde is now worth a fixed sum in peace costs.
- Terrain bonus for nomad protection is now a fair bit higher.
- Steppe Hordes now have a higher base revolt risk.
- Orthodox countries get same amount of colonists as Catholics do now.
- Several Russian missions now give nice taxbase and manpower boosts.
- Siege duration is now affected more by game difficulty levels.

####################################################################
# Interface Improvements
####################################################################
- Added shortcut tooltips from v2
- Added movement arrow upgrades from v2
- Fixed a tooltip error for lesser union partners in sphere mapmode.
- Improved detailed tooltip for cultural tradition change.
- Owned province reduction on compete, from targets is now displayed properly as 0-100 instead of 0-1.
- Remove-core effect is now shown even when you don’t have a core on that province.
- Loans will now properly offer the option to pay/extend at reload, even if game is saved while dialog is up.
- Advisor death message now lists the title of the advisor dieing.
- Changed highlighting on the infamy toolip.
- Improved display of troopsizes in the military ledger page.
- Culture decisions will no longer clutter the history log.
- Sorting now works on countries on the leader ledger page.
- Gaining revolt risk directly from events is now colored red, not green.
- Cav to Inf ratio is also shown as tooltip over cavalry value in a selected unit.
- Mission popups now appear at the start of the game.
- Nationalism expiry tooltip is now correct even when its just added nationalism from rebels.
- Added mapmode for economical value of provinces.
- Added mapmode for manpower levels.
- Added mapmode for fortlevels.
- Added mapmode for stability costs.
- Added mapmode for trade value of each province.
- Added mapmode for supply limit.  (generic if no unit selected, else depending on selected unit.)
- Added mapmode for missionary placement.
- Added mapmode for buildings.
- Added mapmode for recruiting troops costs.
- Added mapmode for recruiting ships costs.
- Added mapmode for technology comparison.
- Added in the specific icons for the new mapmodes.
- Positioning cap is now shown at the unit strength tooltip.
- You can now see how much a province cost to raise stability for.
- You can now set armies to auto-hunt rebels.
- You can now split units by just clicking one button.
- Recruiting advisors now actually show the effect they give in the immediate tooltip.
- Revolt mapmode now shows which seazones have been patrolled recently.
- Supply limit mapmode now have black stripes in territory where your reinforcements will suffer.
- Camera will no longer move while editing names.
- Bottomline in the goodspages in the ledger now gives tooltips.
- Attrition status is now updated automatically in the outliner.
- Building mapmode now gives important info on buildings to horde countries about what border what they currently control.
- Added another outliner category for "human players", which is rather useful in MP.
- Swapped order of infantry and cavalry in one tooltip to be consistent.
- Tradevalue mapmode now colors gold blue.
- Tweaked colors in missionary mapmode.
- Its no longer possible to split fleets that have units loaded on them.

####################################################################
# User Modding
####################################################################
- The command secede_province now takes previous_owner as an argument
- Added support for set_province_flag & clr_province_flag in province history.
- Added a 'trade_range = yes/no' trigger.
- Added a 'remove_core_from = TAG' effect to be used in province scope.
- years_of_income effect is now possible to do in a province scope, and is depending on the province income.
- Define_ruler and define_heir will now properly randomize any stat that is not set in the script.
- Create general/admiral/explorer/conquistador now picks a female name if the level is <0 in an event effect.
- Game will now read maptextures properly from a mod-dir.
- Game now generates cache files properly in the mod-dir.
- AI for Buildings can now be scripted in detail with ai_will_do = {} in each building..


####################################################################
# Setup & Scripts
####################################################################
- Reworked the current random events to be used by the new system.
- Grain depot changed to is_core = THIS from is_core = yes
- Joan of Aragon now belongs to the de Trastamara dynasty.
- Trent now joins Kingdom of Italy in 1809.
- A few rulers are now properly Bonaparte's.
- Capital of Bourbon is now Moulins.
- Changed kampaku decision since the ai doesn't handle the old one anymore
- Changed "mining_act" decision to require tax assessor anywhere in the country
- Changed "Corruption in the church" to require treasury_office instead of tax_assessor
- Changed  "reduce_inflation" mission to require treasury_office instead of tax_assessor
- Changed tax_assessor to treasury_office in prices.
- Fixed "improve_the_han"
- Fixed population error in 1021 - Settsu
- Changed ownership of Sakhalin and the Kurils from JAP to FUJ
- Province capital of 238 - Essex changed to Chelmsford
- Fixed and tweaked the Wokou event-chain for Korea
- Fixed and tweaked events and decisions for Manchu/Ming/Korea border raids
- Restore_holy_see mission gives a temp claim and rewards with papal relations.
- Rewrote the "Mughal Nation" decision for hordes
- Event 6007 "A formal request" only fires if the emperor is not at war
- Event 6007 "A formal request" now gives the emperor one of two messages depending on the outcome
- Event 9012 no longer changes your tech group to western.
- Restore Holy see mission now cancels if EITHER rome is owned by papacy or you are no longer a catholic.
- Changed the capital of province Hessen to Marburg
- Changed the capital of Hessen to Kassel after 1567
- Fixed event 6415 (tax assessor)
- 10033 gives shogun influence, not HRE
- Fixed bug in "restore_emperor" decision
- Changed capital of Schwaben from Augsburg to Memmingen
- Fixed bug with "Manchu Alphabet"
- Fixed bug with "MASTER_OF_INDIA" achievement
- Added french cores to Dauphine, Languedoc and Toulouse
- Added french core to Rouergue
- Fixed typo in AUG - Augsburg.txt
- Rewrote the Hindustan nation decision
- You will not get the mission to colonise austrialia if you dont have it.
- Some trading missions now check for trade range.
- Plsen no longer gets a weird population spike in its history file.
- Discover mission will no longer appear repeatedly for countries with quest but no port.
- Fixed "Provincial Taxation System" decision
- Tweaked event 746 (province defects) for hordes
- Twekaed "dissolution_of_the_monasteries" decision
- Removed shogun bonus when JAP is united
- Fixed text in Widespread opposition event.
- Fixed text in legitimacy questioned event.
- A new event to let countries that discovers Japan discover the province of Kyoto
- Rewrote the events for unlawful provinces. The Emperor now returns it to the previous owner unless he has a core or it being a neighbour province and the emperor has low badboy
- Flags set in history files for Pisa and Siena to avoid the unlawful territory event
- Fixed bug in Braveheart event
- Fixed a few minor database errors.
- Event 716 should only fire when aristocratic
- Removed Shipyard from Naval tech 24
- Removed royal palace from gov tech 35
- PRU gets Torun in 1772 now.
- Added missing cores to english, british, and frence nation decisions.
- 1775 - Holstein now starts in the HRE
- Hold_organ_concert has the correct NOT
- Jakob of Baden's birth is now some time before his death.
- Event 6433 has correct button text
- Conquer_ancona mission now checks 119 for aborting
- POR now knows where thier colony in the azores is.
- Several events for Chinese factions will now spawn as intended.
- Spain must be christian event fixed.
- event 6007 checks the emp exists
- constructions file has correct closing bracket
- Added gov tech 4 requirement for nomads forming Mughal Empire
- Added decisions to form Sardina-Piedmont
- Interface now remembers that the culturescreen was open.
- Superior unit type alert will now appear only when both better level and more dots.
- Added core for Parma on Parma
- making st petersburg the capital changed religion to orthodox too
- event 1091 gives bb to the nation it fires for.
- event 758 gives presitge to owner
- the_netherlands_discover_the_carribean_title fixed
- HAB now has missions to form PU with HUN and BOH rather than vassalise them
- merchant message now lists correct tech needed for monopolies
- theme system updated for new provinces
- restorebyzantineempire updated for new provinces
- the_pentarchy mission for BYZ now checks Aleppo and grants a core on Alexandria
- several on_action events now use immediate effects
- hofgericht_desc corrected
- fixed tachiban shipname
- fixed hansa shipnames
- FRA starts at -2 serfdom
- TEU loses their core on Danzig in 1466.10.19
- several events in napoleonevents which grant buildings now require the province to have the previous level of building built.
- force_convert_mission uses THIS scope for idea modifers
- added THIS scope to several missions in diplomatic and religious mission files
- hold_organ_concert checks owner scope for officials.
- Forming Polish-Lithuanian commonwealth repeatedly is no longer a nice xploit.
- "Smuggling problem?" now require trade tech 27 instead of gov tech 29
- Fixed an owner scope bug in event "$PROVINCENAME$ Revolts!"
- Fixed an owner scope bug in event "We have been chosen!"
- Revised and fixed bugs in "Legatus Natus" and "Primas Germaniae" event series
- Added event "Title of Primas Germaniae Lost" to remove Primas Germaniae title
- Added event "Position as Legatus Natus Revoked" to remove Legatus Natus title
- The Printing Press event now triggers properly.
- customs house only appears in the trade tech line, not gov.
- colonize_taiwan should work for manchu if they don't have factions
- Added Adada to theme system too!
- mughals get a core on Lucknow
- forbidden city can be built without factions
- promote_cultural_unity uses owner scope for culture group check
- theme system has corrected name for 326
- the_pentarchy mission check 337 for success
- sardinia_piedmont_nation_inherit decision uses sardinia_piedmont_nation text too
- un-reversed junion union tooltip
- sardinia_piedmont_nation_inherit decision has better tooltip
- Fixed Jacob von Baden's birth date. And I mean it this time
- Added owner scope in trigger for event "$PROVINCENAME$ Revolts!"
- Added icons for event modifiers "Bad Discipline", "Local Fortress", "Compromised Spy Defence", "Illegitimate Ruler", "Relief From", "Medieval Tapestry", "Organ Concert", "Local Autonomy", "Severe Tax Reduction", "Mount Fuji Fail", "New Temple", "Sword Hunter", "United Japan", "Western Embassy Mission"
- Added owner scope to option B in event "Religious Civil Disorder"
- Event "Kyoto Discovered!" no longer triggers if you've already discovered Japan
- Missions "construct_navy" and  "rival_navy" now aborts if owner has no port
- Muscowy shipname Vasili changed to Vasiliy
- Name Vasili changed to Vasiliy for Pskov rulers
- MTTH modifiers changed for event "Territory integrated"
- Tianshun now have same stats as when he was called Zhengtong
- Corrected start date for Jingtai becoming heir
- Fixed localisation for option in event "Territory integrated"
- New decision "Return Unlawful Territory" lets you return unlawful HRE provinces
- Fixed decision inconsistencies between ENG and GBR history files
- Fixed misspelled leader- and ship names for Baden
- BYZ restore the pentarchy really checks 377 now.
- BYZ recover_the_balkans mission tweaked
- convince_elector has THIS scope
- PRU conquer_silesia mission adds a core
- connect_the_prussian_lands and connect_brandenburg_and_prussia include stettin and grant 2 officials when completed
- conquer_warmia_pru grants a core
- conquer_ratibor mission sets emp nagged flag for the province
- HAB hegemony_over_north_italy mission now gives cores on Brescia/Cremona
- Changed HAB's PU missions back to vassalise
- HAB annex_bohemia mission removed (terrible idea with new HEW mechanics)
- BAV conquest missions grants cores
- VEN conquest missions grants cores
- colonise_taiwan aborts correctly
- anti-tax rebels no longer remove constables
- Trinidada should no longer connect to Cumana
- moving capital to st petersburg no longer changes religion
- st petersburg set to orthodox at the same time as capital moves in history files.
- Added icon for "illegitimate_ruler"
- Only bishoprics can now hold the title "Legatus Natus"
- 1079 1077 are now part of the Russia region.
- forming Russia gives cores on Karelia and Samara too.
- steppe hordes get increased MP, a better shock bonus at home, and reduced unit costs.
- Factions that cannot colonise get vastly reduced colonists.
- You can only lose the mandate of heaven if you are a celestial_empire.
- You keep the mandate of heaven while resisting western influences.
- NOV starts with a truce with GOL
- OIR and KHA start with a truce with Ming.
- Removed colonist penalty from factions and instead made an AI only modifier.
- Event "Imperial Reconquest" no longer trigger if you have a core on the province
- The Pentarchy triggered modifier checks 377 rather than 327.
- Rearranged The Pentarchy event effects for better tooltip.
- BYZ has a core on Adana.
- Weapons manufactories no longer increase the supply of copper.
- Institute the Societas Jesu requires you to be catholic.
- fixed annex_candar abort trigger.
- Imperial Ban CB only allows HRE provinces to be taken from non-members.
- Removed Ottoman's vassalise MAM mission. Their mission to annex MAM now gives a conquest CB and temp claims on the whole nation.
- Abnaki and Stadacona are no longer adjacent, and the Abnaki-Pennacook border was adjusted.
- Fixed pixelation in Stockholm, Halsingland, Nyland, & Vastergotland.
- Fixed one island of Western Isles that was drawn directly adjacent to the Highlands.
- Adjusted border of Acadia-Micmac to match modern Nova Scotia-New Brunswick border.
- Adjusted border of Sault-Menominee and added missing strait between them.
- Adjusted border of Niagara-Potawatomi and added missing strait between them.
- Shorted the 'ocean' part of the St. Lawrence to match where the 'river' part begins
- Fixed the reported bug on Notre Dame Bay-Cabot Strait.
- Fixed the two pixels of Taqamkuk that were on the coast of Innu (similar to the Trinidad problem)
- Fixed the 'missing' strait between Cape Breton and Nova Scotia
- Fixed the one pixel of the Skagerak that was misplaced in Heligoland Bight.
- Fixed pixelation of coastline of Tosa and Hyuga.
- Found & fixed a stray pixel of Hizen on the coast of Higo.
- Adjusted location of port, manufactory, and city for Pennacook, to account for the adjusted borders.
- Fixed missing portion of the Mississippi River.
- Adjusted unit position on Corfu.
- lowered MTTH on idea events
- Tweaked benign neglect to a bit more scaled.
- set Kola's tradegood to unknown.
- fixed some typos in poland_mazovia_relations_desc
- 9470 only targets nations with no heir
- 9472, cash is in owner scope.
- fixed an extra } in the annex_candar mission.
- fixed brackets on ming's triggered nerf modifier.
- fixed trigger on provincial_system
- Linz is now part of the german region.
- Fixed population in Erz and Moravia.
- Ottoman decisions no longer require them to be at peace, but the ADM requirements have increased to 6.
- land recruiting act gives 10% manpower, naval version gives 5% cheaper ships.
- 9472 cash is back to province scope.
- QIN WUU and XIA no longer start as administrative_monarchy
- fixed another 327/377 change in the Pentarchy and increased missionary gain from it.
- increased cost of buildings. they now go: 50, 75, 100, 150, 200, 300.
- Added 0.05 officials and spies to college and 0.05 missionaries to cathedrals
- Restricted a few Japanese events to not happen for the Shogun when they shouldn't.
- event 9468 now refers to HEIR_DYNASTY
- Going plutocrat now have a chance to give good advisors, not just any stat advisors.
- Way of the Tea now works properly.
- removed manpower trigger from event 9467
- tweaked AI will dos on construction decisions
- HAB's missions to vassalise BOH and HUN now uses the restore union CB but may not fire until 1500
- HAB's claims to northern italy includes verona
- develop_diwani_script decision requires you to be a monarchy
- moved several potential triggers to allow section in national decisions so they are visible earlier
- BYZ's mission for eastern balkans no longers includes TUR's capital
- Reworked country adjectives to fit better.
- Krakow given more realistic government types through history, instead of Constitutional Republic from game start.
- Corrected capital of Byzantine Empire from Roma to Thrace in some parts of the history.
- Corrected Beijing province # to 1816 twice in ManuchuDecisions.txt
- Changed La Mancha and Cadiz from castillian to andalucian culture
- Added missing text size statements for many provinces to /map/positions.txt
- /missions/american_missions.txt - added NOT = { war_with = FRA } to ALLOW condition of the_united_states_france_relations to stop infinite loop - did equivalent with the_united_states_rev_france_relations too.
- added nomad = no to Allow condition of royal_marriage_mission in /missions/diplomatic.txt .
- added government = monarchy to trigger conditions of event 754 in /events/MoreRandomEvents.txt
- duplicated the DECLWAR_MAP line as DECLWAROTHER_MAP in /localisation/httt.csv
- in /missions/Hansa_Missions.txt changed Allow and Abort conditions as per the bug reporter's suggestion
- added Thematic army and fleet names to /common/countries/ByzantineEmpire.txt
- corrected text for Master of Mint text in /localisation/in_nomine_text.csv
- changed localised name of ali_bey_reformed_infantry from infantry to cavalry for all languages in text.csv (as it is actually cav by description)
- fixed Prussian Nation decision so nations with Prussian culture can form Prussia
- In /history/countries/sib - sibir.txt the Sibir are made into a steppe_horde and in the nomad tech group, like their neighbours
- corrected tax amounts in tooltip for vote_on_gemeinerpfennig_desc in httt.csv
- corrected factor=10000 to factor=1000 in Annex Egypt mission in Turkish_Missions.txt . Added any_neighbor_country = { tag = MAM } to Allow and Abort code, removed exists=MAM from both as redundant.
- Added regency=no to triggers of event 9463 in dynastic.txt
- in /history/provinces/863 - suma.txt corrected 1709 capital change to read Chihuahua, not Chicuahua
- In /common/countries/Hindustan.txt changed graphical_culture = chinesegfx to graphical_culture = indiangfx
- fixed spelling of guerrilla and ethiopian in several places in text.csv
- corrected text of Rival Navy mission in /localisation/2nd_inn.csv from "no more than" to "less than" in English and German
- removed duplicate entry for Afonso V as leader from /history/countries/por - portugal.txt
- Charles Middleton removed as an admiral and added as an advisor
- Moved war_college = yes from /common/technologies/government.txt to land.txt .
- changed option A and B text in /localisation/rotw.csv to better reflect the effects of the choices: 'Grant autonomy' and 'Slower Westernization' respectively
- Update burgundian_missions.txt for Liege and Brabant to grant cores to all of those nations, plus set new effects (the any_owned/previous_owner allows it to handle any provinces that they might have acquired instead of only their original ones) - which in turn required a new modifier to be defined in event_modifiers.txt .
- Modified Braveheart event in /events/MoreRandomEvents.txt to have all forces always spawn in Province 252 Highlands, instead of anywhere in the Highlands region.
- Modify Infamy parameters in The Hanami Festival - Sign from above (event 10009 /events/JapanEvents.txt ) to match the ones in event 10008 The Hanami Festival - Ill omen in the sense that they should grade from 0.1-0.5 instead of all being 0.1 , which makes little sense.
- A Formal Request exploit squashed.
- Liberum Veto can now be used in either a War or a Horde War.
- Gain Polish Trade updated for the Hansa Missions.
- Braveheart event further restricted.
- Events that modify Techcost now does it over a longer period of time.
- Crimea, Golden Horde and Trebizond now belongs to another graphics group.
- Abdicate or Commit Seppuku will no longer happen for Regency Councils.
- RFR and HRE can now revoke Edict of Nantes if they used to be France.
- Ninguta now makes Naval Supplies.
- Niobar Isles is now disovered by people nearby.
- Papal States missions to conquer now gives cores.
- Swedish Iron mission aborts if Sweden has no iron.
- Kozani is now part of the Restore Byzantine Empire decision.
- Excom war now uses ALL_CGROUP_PROVS in its desc
- Vote on Hofgericht fixed.
- Ikko-Ikki's now work correctly.
- Golden Horde and Crimea are now easterngfx again to ensure spritepack compability.
- Added missing = to 524/Agra line in MughalNation.txt decision file
- Corrected patron_of_arts to patron_of_art in DiscoveryOfTheFarEast.txt
- Removed excess bracket from "A Formal Request" event in RandomProvinceEvents.txt
- Corrected misplaced bracket in RestoreByzantineEmpire.txt decision
- Change effects of "Spain must be Christian" mission to correctly remove GRA cores when completed.
- Removed all effects of JAP invasion from 6 Korean provinces, as in DW JAP may not have formed by this time.
- Corrected grammar and spelling in numerous descriptions in /localisation/napoleontext.csv
- Corrected "Setto Inland Sea" to "Seto Inland Sea" in /localisation/text.csv
- Added  government = monarchy  to Potential section of "move court to Versailles" and "l'Etat, c'est moi" decisions in  France.txt
- Moved  MIL = 7   from Potential to Allow section of Manchu Green Standard Army decision to make requirements clearer to player
- Corrected montly to monthly in National Bank event text in text.csv
- 142-corfu.txt - added add_core=VEN to 1399.1.1 as VEN's core was displaying as the year 51 AD, for some reason
- in_nomine_text.csv - corrected text "warexhaustion" to "War Exhaustion"
- /map/continent.txt - Solikamsk 1077 moved from Asia to Europe (as all provinces around it are in Europe)
- /decisions/IndianTradeCompany.txt and Dutch.txt - in indian_trade_company and found_voc , changed add_building = shipyard to add_building = grand_shipyard, as shipyards are no longer 500-ducat buildings
- decisions\NationalFocusProvince.txt - enact_settlement_policy ai_will_do modifiers put in owner scope
- decisions\CulturalDecisions.txt - hold_organ_concert effects put in owner scope
- decisions\IrishNation.txt - primary_culture is not a province trigger, changed to culture
- common\rebel_types.txt - easterm corrected to eastern on lines 2259 and 2338
- common\countries\Jerusalem.txt - spurious extra quote marks removed from two monarchs
- events\ideaevents.txt - event 6112 option B manpower corrected to change_manpower
- \history\provinces - added  remove_core = GOL to 6 Sibir provinces at 1450.1.1 when SIB comes into being
- Re-ordered the NI list for 9 horde countries so that national_conscripts moves from 1st to 4th - hordes have 100% manpower bonus already
- Renamed the Florida lake currently called Everglades to Lake Okeechobee in text.csv
- localisation\httt.csv - corrected CB_ALLOWED_REVOKE;Claim Revokation to CB_ALLOWED_REVOKE;Claim Revocation
- Vassalize_mission can no longer be gained by hordes, or against them.
- Center of Trade mapmode now lists which cot and tradegoods a province is in much clearer.
- In missions\Religious.txt the convert_province_mission abort triggers need an OR clause added
- altered 9 Japanese provinces to trigger ikko_ikki rather than ikko_ikkis to match the label used in rebeltypes.txt and japanevents.txt
- The Reqonuer Breda mission now gives manpower to the Breda province.
- Corrected Piastowie (plural) to Piast (singular ) in the cultures file.
- Fixed convince_elector mission not to fire if we have a female ruler
- Fixed a few issues with newer events to caused them to not show correct text.
- The Basileus achievement now requires three more provinces.
- A few triggers changes to be more logical.
- Stopped a case of mission looping.
- Corrected German language in lots of files.
- A few spelling errors fixed.

####################################################################
# Stability & Performance
####################################################################
- Fixed crash issue for players with older processors when rendering sprites (reported as an AGP gfx card issue)
- Optimized render code
- Minor optimisations done.
- Tweaked view distances for better performance
- Fixed a crashbug in the outliner.
- Clicking the save game tab no longer takes forever if you've got a couple of saves
- Enforced only 1 achievement available of each type in the savegame.
- fixed crashbug when shift + right clicking on the before dragboxing / clicking on land
- fixed Game crashes when attacking the enemy fleet.
- fixed exit crash in history database
- fixed the crashbug when starting with a country that has had a province name changed in its history.
- fixed a crashbug with resigning and reloading savegames with heirs that have become monarchs.
- Becoming another country will not crash the game if you have trade rights.
- Fixed a crashbug with colonists.
- Game no longer crashes when pressing goto on a building finished popup for a besiged province.
- Fixed a crashbug related to maxing out techs.

####################################################################
# Bugfixes
####################################################################
- Inland sea now works properly again.
- Market control achievement can only be gotten from a grand campaign start.
- Fixed a bug which caused the AI to sometimes drown its armies when sending a fleet to attack another fleet.
- Colonies will no longer flicker.
- Fixed a bug with missing brackets in rebel_types.txt
- Terrain graphics is now correct in combat views again.
- Revokable reforms status is now saved in savegames.
- Trade access from gold is no longer causing weird modifier displays.
- Fixed a few issues with governments being set wrongly for newly formed countries.
- Fixed a bug which could cause lesser union partners to steal the leader sometimes at reload.
- Natives at Hokkaido & St.Barthelemy are now properly attackable.
- Empty_province mission scope will now ignore wastelands.
- Fixed a bug which caused you to sometimes get an -2 stability displayed in a call alliance message, even when you didnt get it.
- Fixed a problem with sell-province to the same country twice in a short period of time.
- Fixed daimyo peace score bugs
- Fixed load bug in shogunate
- American Pagans now have a cathedral icon
- Corrected icons for Eastern, Chinese, and Indian Temples + Catherdrals.
- fixed Manufactory GFX vanish after reload
- fixed Icons linger on the map when centres of trade are destroyed.
- fixed When a unique building vanishes you need to reload to build another one
- fixed The Shogun does not appear to lead alliances when dealing with minors.
- fixed Naval Movement arrow goes wild.
- fixed Impossible to become a shogun.
- fixed Conquests does not give prestige
- fixed One sided infamy in the peace UI
- fixed Declaring war on Daimyos when at war with foreign nations.
- fixed Don't allow DOWs in JAP when your have troops on their land
- fixed Daimyo WS modifier not factored on peace screen
- fixed Stability hits when called to arms.
- Updated some tooltips to correct reference to buildings.
- Reworked country adjectives to fit better.
- fixed Invisible, invincible army acts as a fleet and blockades some ports.
- fixed Icons don't expire
- fixed Prestige gains rounding.
- fixed Yearly prestige decay is not working properly.
- fixed Invisible unit
- fixed Title: Nationalism not working properly now works on your cores
- fixed Japanese straits, naval control and military access.
- Added a missing "a" to building tooltip.
- Heavy Frigate textures corrected.
- Rival Navy mission now aborts properly.
- Protection of minorities now aborts properly.
- Fixed a couple of typos in building tooltips.

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发表于 2011-7-22 17:21:10 |只看该作者
有什么特别的更新
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发表于 2011-7-22 18:28:20 |只看该作者
刚开了个712beta档。。。
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发表于 2011-7-22 18:33:08 |只看该作者
求网盘下载啊
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华阳军校校长

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发表于 2011-7-22 18:40:11 |只看该作者
坐等汉化
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发表于 2011-7-22 19:00:31 |只看该作者
用eu3.exe的update按钮可以下载
大头猫
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比熊比熊~~~~

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发表于 2011-7-23 01:11:30 |只看该作者
求翻译!!
1000PB重赏!!!
我是比熊,不是贵宾!
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发表于 2011-7-23 02:32:56 |只看该作者
感谢楼主的分享啊~
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发表于 2011-7-23 10:22:06 |只看该作者
刚刚看到几个让我闪着腰的。。。
——军队不能后退超过1省中去。
-实施的制度,给各国每两年随机事件。
-很多事件,有多个版本,这取决于您的尺寸,现在使用一个事件和规模的实际影响你的收入/技术等。

-增加了35个新的随机事件每年脉冲,其中多数是积极的。
-在山丘现在稍长时间围攻。

-攻城时间现在是受影响更多的游戏难度级别。………………………………哦。。
前面还有天命需要帝国。。。
不能征召征服者和探索的那个什么职业。。除非宦官。。
吞并不再是即时同意的。
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发表于 2011-7-23 10:36:51 |只看该作者
果然。。限制了苏格兰的逆天事件。。。
勇敢的心-改性活动/事件/morerandomevents.txt拥有所有的力量总是出现在省252高地,而在高原地区。
事件进一步限制-勇敢的心。
教皇的征服任务现在给核心。
西班牙必须是天主教徒任务完成时正确删除核心。。是这么说的吧?

还有泪奔的
修正问题,玩家与旧处理器时,绘制精灵(报告作为显卡图形卡的问题)

优化渲染代码

小调的优化做了。

那么下面是BUG
美国异教徒,现在有一个大教堂图标

-修正图标的东方,中国,和印度寺庙+catherdrals。
固定大名和平评分错误
重型护卫舰纹理校正。

那么我看到的差不多就这么多了。。。貌似是个集合补丁。。。之前那么多补丁怎么不SHI的。。。。。
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发表于 2011-7-23 13:31:41 |只看该作者
####################################################################
# AI
####################################################################

- AI是不太可能加入快输掉的战争或者不能再战的国家。
- AI若非神罗成员对购买非核心神罗领地不再感兴趣。
- AI将不再外交吞并神罗成员,除非有核心。占领仍会吞并。
- AI将解散无法负担的军队
- AI现在更不愿意与交战国结盟。
- AI的两个盟友交战,AI更不愿加进攻方。
- 陆军AI:更警惕分兵围城
- AI现在可以正确地检查是否允许发送殖民者。
- 陆军AI:修正了一个错误,防止适当的追击
- 陆军AI:镇压更给力
- AI现在将更优先建设建筑物,如果是靠近行政官上限。
- AI是更有可能放弃战争进贡游牧部落,如果输了对他们的战争。

################################################## ##################
#游戏平衡
################################################## ##################
- 修正了允许您一次移动政策滑块多次的一个漏洞。
- 修正了你可以以忽略它们来拒绝在-3稳定下必应的和平提议的漏洞。
- 修正了使人们有可能破坏其他国家的制造工厂的漏洞。
- 改进的#3和#4的政府建筑物的影响。
- 调整了成本时,您可以创建和销毁贸易中心上更公平。
- 自动出现贸易中心的限制,现在40个省代替了35个。
- 自动出现贸易中心将不再在一个贸易联盟内出现。
- 现在有单位当被迫撤退时可以重设动作。
- 外国军队现在将自动解散幕府,如果他们控制所有的大名的省会城市,包括日本。
- 行政官的增加率提高了一些。
- 改良一些国家决议如下vetting, ecumenism, viceroys , siege corps & land of opportunity
- 专制君主制在拉政策上公平的慢一点,平衡封建帝制的滑块时间。
- 非部落民族不再附庸部落民族。 (反之亦然)
- 雇佣兵池现在随着时间的推移在不使用时升级。例如,没有更多的拉丁骑士填充。
- 神罗皇帝从进攻者手里拿到土地加核心和少量恶名。
- 红色优先级现在只能确保你保持贸易中心内2个商人。
- 在您的国家重点建设建筑完成时恢复部分行政官。
- 每次一个殖民地贸易货物可见后,获得了一个行政官。
- 部落民族进贡过期更得当,即当原来的国家不再是一个部落民族或者当两者不再邻居。
- 游牧者不再是个人联统的任何一方。
- 海战有位置的概念了。
- 海战损害士气不再是X100。
- 破产,现在清除所有进贡关系。
- 中国再也不能得到征服者或探险家,除非太监掌权。
- 初始舰队现调整为由科技组决定。
- CIV /部落战争的借口现在也适用于部落民主制
- 部落可以不再可以宣称信仰守护者。
- 非部落实际上现在可以从部落那里得到贡金。
- 吞并并不总是立即接受了。
- 破产,现在把你的舰队削减到限制以下。
- 大名的仍然存在的情况下附庸日本现在成本更为昂贵。
- 附庸国或被联统方可以不再能当信仰守护者。
- 你只是提高了和你商业盟主竞争的机会,如果你有相近或更低的badboy。
- 您现在可以把你自己的附庸拉进你的势力范围,你愿意的话它。
- 附庸破坏掉所有联统关系
- 和封臣的联盟现在也会适当的过期。 (比如除了自己主子还有联盟?)
- 日本天皇再也不能由外人继承。
- 天命现在需要天朝。
- 天朝政体不可改变。
- 西方的影响与天命相对立。
- 削弱几个稳定的成本和中国起义的风险。
- 增加了3个文化决议,以加强中国的派系,如果你有官员的话。
- 改革教派比新教的兴起慢一点点。
- 改革教派是慢了一点点。
- 几个交易商品的需求关系重做了。
- 商品供应更少了,当一个省被占领,封锁或洗劫。
- 现在通过和平协议被迫释放的一个国家是与原国有停火协议的。
- 现在,您可以通过任何附庸国,如果你与其领主战争状态的话。
- 海战火炮伤害正常化。现在每个船种的火炮在开火阶段的伤害是相同的。
- 建设水平1-4建筑不再销毁,如果新主人也有核心。
- 桨船现在在内陆海好一点点。
- 巫术决议提供了更多的传教士
- 位置容量(是战场宽度吗? --译者)由舰队的火炮数量决定 100门大炮=少1%。
- 您可以随时打发您的附庸加入你参与的战争
- 海军维护不再是一个笑话。
- 海军维护的因素是现在每种类型分开
- 桨船维护系数降低,尤其是运输舰。
- 海军维修现在由科技水平衡量。
- 和部落的联盟会适时到期。
- 部落占领的省份每三个月摧毁1个建筑物。
- 如果一个省和部落接壤没有任何建筑物,并已至少被部落占领一年,那么将自动成为部落拥有。
- 增加部落征服非核心地区所花费的时间。
- 地形恶劣,使得部落破坏建筑物不容易了。
- 科技组能影响一省建筑被部落破坏的速度有多快。
- 军队撤退距离永远不能超过1个省。
- 不再可能利用没有割地的和平协议削弱AI增加其BB。
- 实施了一项制度,给国家一个双年度的随机事件。
- 许多事件有多个取决于你的大小版本,现在可以用一个事件来衡量你的收入/科技等的实际效果
- 增加了35个新的年度的随机事件,其中大部分正面事件。
- 码头现在更有用的。
- 在山地和丘陵堡垒攻城需要稍长的时间。
- 国家只剩下殖民地不再存在。
- 从部落停火的贡金现在在和平协议里是个固定数额。
- 防御部落的地形优待相对更高。
- 草原部落现在有一个更高的基础叛乱风险。
- 东正教国家现在得到和天主教同样数额的殖民者。
- 一些俄罗斯任务现奖励不错的税基和人力的提升。
- 攻城的时间现在受游戏的难度水平的影响。

################################################## ##################
#界面改进 (略 以下为机译)
################################################## ##################
- 增加了从V2的快捷工具提示
- 增加了运动箭头从V2升级
- 修正了一个领域mapmode较小的联盟伙伴的工具提示错误。
- 改进了详细的工具提示为文化传统的变化。
- 从目标竞争,国有全省减少是现在正确显示为0-100,而不是0-1。
- 删除核心作用现在表明,即使你没有上,该省的核心。
- 贷款现在会正确地提供支付/延长重载的选项,即使游戏是保存对话框。
- 顾问死亡的消息现在列出垂死顾问的头衔。
- 改突出的骂名toolip。
- 改进的显示在军事帐页troopsizes。
- 文化决定不再杂乱的历史记录。
- 排序现在国家领导人帐页。
- 直接获得事件起义的风险,现在是红色,不是绿色的。
- CAV INF比率也显示为工具提示超过骑兵在选定的单位价值。
- 使命弹出窗口现在出现在比赛的开始。
- 民族届满工具提示现在是正确的,即使从叛军刚刚添加的民族主义。
- 增加了对各省的经济价值mapmode。
- 增加对人力资源水平mapmode。
- 增加了fortlevels mapmode。
- 增加了稳定的成本mapmode。
- 增加了每个省的贸易值mapmode。
- 增加了供应的限制mapmode。 (通用的,如果没有单位选择,其他选择的单位而定。)
- 增加了传教士安置mapmode。
- 增加了建筑物mapmode。
- 增加了招募军队成本mapmode。
- 增加了招聘船舶成本mapmode。
- 增加了技术比较mapmode。
- 增加了在新mapmodes的具体图标。
- 定位帽现在显示单位实力的工具提示。
- 您现在可以看到一个省多少成本,以提高稳定性。
- 现在,您可以设置自动追捕叛乱分子的军队。
- 您现在可以分割的单位,只需点击一个按钮。
- 招聘顾问,现在他们在不久的工具提示给实际显示效果。
- 起义mapmode现在显示这seazones最近被巡逻。
- 供应限制mapmode现在领土的增援将遭受的黑色条纹。
- 相机将不再移动,而编辑的名字。
- 在总账goodspages底线,现在给工具提示。
- 磨损的状态现在在Outliner自动更新。
- 建筑mapmode现在什么边界是什么,他们目前控制的部落国家对建筑物的重要信息。
- 增加了另一个大纲类别为“人类玩家”,这是有用的,而在MP的。
- 交换为了在一个工具提示是一致的步兵和骑兵。
- Tradevalue mapmode颜色金蓝色。
- 传教士mapmode调整了颜色。
- 不再可能分裂船队装载他们的单位。

################################################## ##################
#用户改装
################################################## ##################
- 命令secede_province现在作为参数previous_owner
- 增加了支持set_province_flag clr_province_flag省历史。
- 增加了“trade_range = YES / NO”触发。
- 增加了一个“remove_core_from =标签”的效果将在全省范围使用。
- years_of_income效果现在可以做到在一个省的范围,并根据全省收入。
- Define_ruler和define_heir现在会正确的随机任何未在脚本中设置的统计。
- 一般/海军上将/浏览器/征服者现在挑选一个女性的名字,如果<0事件的影响。
- 游戏现在会读maptextures正确地从一个模DIR。
- 游戏现在会生成缓存文件,正确的MOD目录。
- 建筑物AI现在可以照本宣科ai_will_do = {}在每个建设详细..


################################################## ##################
#安装程序及脚本
################################################## ##################
- 返工要由新系统目前使用的随机事件。
- 粮库改为is_core is_core =是=本
- 阿拉贡琼现在属于DE Trastamara王朝。
- 遄达于1809年加入意大利王国。
- 少数统治者,现在可以正确波拿巴的。
- 波旁资本现在穆兰。
- 改变kampaku决定自AI不处理旧了
- 改变“mining_act”在该国的决定,要求估税的任何地方
- 改变“在教会的**”,需要treasury_office而不是tax_assessor
- 改变“reduce_inflation”的使命,需要treasury_office而不是tax_assessor
- 改变tax_assessor ??treasury_office在价格。
- 固定“improve_the_han”
- 固定的人口在1021错误 - 摄津
- 萨哈林岛和千岛群岛从JAP FUJ的所有权变更
- 238个省会 - 埃塞克斯改变以切姆斯福德
- 固定和调整的韩国窝口事件链
- 固定和调整满族/明/中朝边境空袭事件和决定
- Restore_holy_see使命提供了一个临时的索赔和与罗马教皇的关系奖励。
- 重写成群结队的“莫卧儿民族”的决定
- 事件6007“正式请求”火灾,如果皇帝是不是在战争
- 事件6007“正式请求”现在给皇帝的两个消息,根据结果之一
- 9012事件不再发生变化的高科技集团西部。
- 还原教廷任务现在取消,如果任罗马由教皇拥有,或你不再是一个天主教徒。
- 改变省黑森州的首府马尔堡
- 改变资本黑森州卡塞尔后,1567
- 固定事件6415(估税)
- 10033给幕府的影响,没有人权教育
- 固定的臭虫“restore_emperor”决定
- 更改资金的施瓦从奥格斯堡到梅明根
- 修正了“满族字母”
- 修正了“MASTER_OF_INDIA”政绩
- 增加了第九,朗格多克和图卢兹的法国核心
- 增加了法国的核心,以Rouergue
- 固定在八月错字 - Augsburg.txt
- 重写“印度斯坦民族的决定
- 你不会得到殖民austrialia如果你没有它的使命。
- 一些贸易代表团现在检查的贸易范围。
- Plsen不再得到一个奇怪的人口在它的历史文件中扣球。
- 探索任务将不再出现反复与追求,但没有港口的国家。
- 修正了“省级税务系统”的决定
- 调整了事件746(省缺陷)成群
- Twekaed“dissolution_of_the_monasteries”的决定
- 删除幕府奖金JAP是美国
- 固定文本的普遍反对的事件。
- 固定文本的合法性提出质疑的事件。
- 一个新的事件,让国家,发现日本发现京都省
- 重写非法省份的事件。皇帝现在它返回到以前的主人,除非他有一个核心,或者它被邻居省和皇帝低badboy
- 比萨和锡耶纳的历史文件中设置的标志,以避免非法的领土事件
- 固定的臭虫在勇敢的心事件
- 修正了一些小的数据库错误。
- 716事件应该只发生火灾时的贵族
- 删除从海军造船厂高科技24
- 删除了皇宫从35 GOV高科技
- 保诚得到托伦于1772年现在。
- 增加了缺少核心的英语,英国,和frence国家决定。
- 1775 - 荷尔现在开始在人权教育
- Hold_organ_concert正确
- 巴登雅各布的诞生,现在他去世前一段时间。
- 6433事件有正确的按钮上的文字
- Conquer_ancona使命,现在检查中止119
- POR现在知道他们在亚速尔群岛的殖民地。
- 中国派系的几个事件,现在将产卵如预期。
- 西班牙必须固定基督教事件。
- 6007事件检查存在的emp
- 建设文件有正确的右括号
- 增加了GOV高科技游牧民族形成的莫卧儿帝国4要求
- 添加决定形式萨尔迪纳的皮埃蒙特
- 接口现在还记得,culturescreen是开放的。
- 上级单位类型警报现在只有当出现了更好的层次和多点。
- 增加了对帕尔马帕尔马核心
- 圣彼得堡资本改变宗教正统
- 事件1091全国火灾给BB。
- 758事件给业主presitge
- the_netherlands_discover_the_carribean_title固定
- 民政事务局现在有形式与匈牙利和BOH的PU,而不是vassalise他们的任务
- 现在商家消息列出了正确的垄断者所需的高科技
- 主题系统更新为新的省份
- restorebyzantineempire更新了新的省份
- BYZ the_pentarchy任务现在检查阿勒颇和授予亚历山大的核心
- 几个on_action事件现在使用的直接影响
- hofgericht_desc更正
- 固定tachiban货主名称
- 固定HANSA shipnames
- 法兰克福机场开始在-2农奴制
- 标准货柜单位失去其核心泽在1466年10月19日
- napoleonevents授予建筑物现在的几个事件要求全省建设建以前的水平。
- force_convert_mission此范围内使用的想法modifers
- 增加几个特派团在此范围内的外交和宗教使命文件
- hold_organ_concert检查业主官员的范围。
- 多次成型波兰立陶宛联邦,不再是一个很好的xploit。
- “走私问题吗?”现在需要27高技术贸易,而不是GOV高科技29
- 修正了一个事件的所有者范围错误“$ PROVINCENAME $反抗!”
- 固定在业主范围的错误事件:“我们已经选择了!”
- 修和修复的错误,在“Legatus Natus”和“Primas Germaniae”系列活动
- 新增事件“Primas Germaniae标题迷失”删除Primas Germaniae标题
- 添加的事件“Legatus Natus位置撤销”删除Legatus Natus标题
- 印刷机的事件触发正确。
- 海关大楼只出现在高科技贸易行,不GOV。
- colonize_taiwan应为满族的工作,如果他们没有派别
- 新增阿达达主题系统!
- 莫卧儿得到勒克瑙的一个核心
- 紫禁城可以建立无派系
- promote_cu??ltural_unity使用范围为培养组检查的所有者
- 主题系统已纠正326名
- the_pentarchy使命检查成功337
- sardinia_piedmont_nation_inherit决定使用sardinia_piedmont_nation文本
- 联合国扭转junion联盟的工具提示
- sardinia_piedmont_nation_inherit决定有更好的工具提示
- 固定雅各冯巴登的出生日期。我的意思是这个时候
- 加入所有者的范围在触发事件“PROVINCENAME美元的反抗!”
- 增加了事件修饰符的图标“坏纪律”,“本地丰泽”,“失密间谍国防部”,“非法统治者”,“从救济”,“中世纪的Tapestry”,“管风琴音乐会”,“地方自治”,“严重的税收减排“,”富士山失败“,”新少林寺“,”剑猎人“,”联合国日“,”西方大使馆的使命“
- 增加了所有者的范围,选项B中的事件“宗教内乱”
- 事件“京都发现!”不再触发如果你已经发现了日本
- 任务“construct_navy”和“rival_navy”现在中止,如果雇主没有端口
- Muscowy货主名称瓦西里改为Vasiliy
- 名称变更的瓦西里Vasiliy普斯科夫统治者
- 事件“领土集成”变更MTTH修饰符
- 天顺现在有相同的统计,当他被称为正统
- 更正景泰成为继承人的开始日期
- 在事件选项固定本地化“领土集成”
- 新的决定“非法返回领土”让您返回非法的HRE省份
- ENG和GBR的历史文件之间的固定决定不一致
- 修正了拼写错误的领导者和船舶的名称为巴登
- BYZ真正的pentarchy恢复现在检查377。
- BYZ recover_the_balkans任务调整
- convince_elector此范围内
- 保诚conquer_silesia任务增加了一个核心
- connect_the_prussian_lands和connect_brandenburg_and_prussia包括什切青和赠款2官员完成时
- conquer_warmia_pru授予的核心
- conquer_ratibor使命套EMP nagged全省的标志
- 民政事务局hegemony_over_north_italy任务现在布雷西亚/克雷莫纳的核心
- 改变民政事务局的聚氨酯任务vassalise
- 民政事务局annex_bohemia任务删除(与新的HEW的力学可怕的念头)
- BAV征服特派团授予核心
- 委内瑞拉征服特派团授予核心
- colonise_taiwan中止正确
- 反避税**武装不再删除警员
- Trinidada应不再连接到库马纳
- 移动资本圣彼得堡不再更改宗教
- 圣彼得堡设置正统在历史文件中的资本移动的同时。
- 增加了“illegitimate_ruler”的图标
- 现在,只有主教举行的标题是“Legatus Natus”
- 1079 1077现在的俄罗斯地区的一部分。
- 形成俄罗斯也为卡累利阿和萨马拉的核心。
- 草原游牧部落得到增加MP,在家的冲击奖金,并降低单位成本。
- 殖民者派别可以不殖民大大减少。
- 您只能失去天命,如果你是一个celestial_empire。
- 你保持天降大任,同时抵制西方的影响。
- 11月开始与GOL的休战
- 热插拔和KHA开始与明休战。
- 从派系中删除殖民者罚款,而是一个人工智能的唯一修饰符。
- 事件“帝国夺回”不再触发如果你有一个在全省的核心
- Pentarchy触发修饰符检查,而377比327。
- 重新安排了更好的工具提示Pentarchy事件的影响。
- BYZ有一个核心阿达纳。
- 武器制造业的工厂不再增加铜的供应。
- 研究所Societas Jesu需要你是天主教。
- 固定annex_candar中止触发。
- 帝国班CB只允许从非成员采取的HRE省份。
- 删除了奥斯曼帝国的vassalise MAM的使命。现在他们的任务是MAM的附件提供了一个征服CB和全民族的温度索赔。
- Abnaki和Stadacona不再相邻,Abnaki Pennacook边境进行了调整。
- 固定像素在斯德哥尔摩,Halsingland,Nyland瓦斯特哥特兰。
- 修正了直接绘制相邻高地的西部群岛的一个岛屿。
- 阿卡迪亚Micmac调整的边界,以配合现代新斯科舍,新不伦瑞克省边境。
- 调整边界的Sault -梅诺米尼,增加了他们之间的海峡。
- 调整边境尼亚加拉Potawatomi,并增加了他们之间的海峡。
- 短路的“海洋”圣劳伦斯河的一部分,以配合“河”的一部分开始
- 修正了报告的bug圣母湾卡伯特海峡。
- 固定的Taqamkuk伊努海岸的两个像素(类似特立尼达问题)
- 修正了两岸之间的布雷顿角和新斯科舍省的“失踪”
- 固定的黑尔戈兰岛海岸线错位的斯卡格拉克海峡的一个像素。
- 固定像素的TOSA和日向海岸线。
- 发现和固定的肥前肥后海岸的杂散像素。
- 调整位置的港口,工厂,并为Pennacook城市,调整后的边界。
- 密西西比河固定缺少的一部分。
- 科孚调整单元的位置。
- 降低想法事件MTTH
- 调整有点更规模的良性忽视。
- 科拉的tradegood设置为未知。
- 固定在poland_mazovia_relations_desc一些错别字
- 9470只的目标的国家没有继承人
- 9472,现金是在雇主的范围。
- 修正了一个额外的} annex_candar使命。
- 固定明的触发NERF修饰符括号。
- 固定的触发上provincial_system
- 林茨是现在德国地区的一部分。
- 固定的人口在ERZ和摩拉维亚。
- 奥斯曼决定不再要求他们必须在和平,但ADM的要求提高到6。
- 土地招聘行为,使10%的人力,海军版本给出了5%的便宜船舶。
- 9472现金到全省范围。
- 秦WUU夏不再作为administrative_monarchy启动
- 固定三百七十七分之三百二十七Pentarchy在另一个变化,并增加从它的传教士增益。
- 增加建筑物的成本。他们现在去:50,75,100,150,200,300。
- 增加了0.05官员和间谍学院和0.05传教士教堂
- 日本少数的事件,不发生幕府时,他们不应该限制。
- 事件9468现在是指以HEIR_DYNASTY
- 去富豪,现在有一个机会,提供良好的顾问,不是任何统计顾问。
- 茶的方式正常工作。
- 从人力触发事件9467
- 调整了AI将DOS建设的决定
- 民政事务局任务vassalise BOH和匈牙利现在使用恢复联盟CB但可能不火,直到1500
- 民政事务局声称意大利北部包括维罗纳
- develop_diwani_script决定需要你君主制
- 移动一些潜在的触发允许在国家决策的部分,所以他们都可见早期
- BYZ的使命没有东部的巴尔干longers包括TUR的资本
- 返工国家形容词更好地适应。
- 克拉科夫历史透过更逼真的政府类型,而不是从比赛开始的宪法共和国。
- 修正从罗马拜占庭帝国的首都,在历史的某些部分色雷斯。
- 更正北京省#1816两次在ManuchuDecisions.txt
- 改变卡斯提尔拉曼恰和加迪斯安达卢西亚文化
- 添加/地图/ positions.txt许多省份丢失的文字大小报表
- /任务/ american_missions.txt - = {war_with = FRA}允许的the_united_states_france_relations条件停止无限循环 - the_united_states_rev_france_relations相当于。
- 添加游牧=没有允许/任务/ diplomatic.txt royal_marriage_mission条件。
- 加入政府君主触发条件的事件754 /事件/ MoreRandomEvents.txt
- 重复DECLWAROTHER_MAP /本地化/ httt.csv DECLWAR_MAP线
- 在/任务/ Hansa_Missions.txt改为“允许”和“中止条件的为缺陷报告的建议
- 增加了专题军队和舰队的名称/普通/国家/ ByzantineEmpire.txt
- 更正薄荷文本硕士/本地化/ in_nomine_text.csv文本
- 改变本地化从步兵,骑兵的名称在text.csv所有语言的ali_bey_reformed_infantry(因为它实际上是由描述CAV)
- 固定的普鲁士国家的决定,使普鲁士文化的国家可以形成普鲁士
- 在/历史/国家/同胞 - sibir.txt的西伯利亚被做成一个steppe_horde在游牧的高科技集团,像他们的邻居
- 纠正vote_on_gemeinerpfennig_desc税额httt.csv在工具提示
- 修正系数= 10000 = 1000附件埃及Turkish_Missions.txt使命的因素。添加any_neighbor_country = {标签= MAM的}到“允许”和“中止代码,删除= MAM的存在都为冗余。
- 增加了摄政=无触发的事件在dynastic.txt 9463
- / history/provinces/863 - suma.txt纠正1709资本变更为奇瓦瓦,不Chicuahua
- /普通/国家/ Hindustan.txt改变graphical_culture = chinesegfx graphical_culture = indiangfx
- 固定拼写text.csv几个地方游击队和埃塞俄比亚
- 修正了从“不超过”文本/ localisation/2nd_inn.csv对手海军的使命,以“少比”在英语和德语
- 删除重复条目/历史/国家/ POR领导人阿丰索V - portugal.txt
作为海军上将 - 查尔斯米德尔顿删除和增加作为顾问
- 移动war_college = YES /普通/技术/ government.txt到land.txt。
- 改变选项A和B的案文/本地化/ rotw.csv,以更好地反映选择的影响:“授予自治”和“慢西化”
- 列日和布拉班特授予所有这些国家的核心burgundian_missions.txt更新,再加上一套新的效果(any_owned / previous_owner允许它处理任何省份,他们可能只是他们原有的收购,而不是) - 这又需要event_modifiers.txt定义一个新的修改。
- 修改勇敢的心/事件/ MoreRandomEvents.txt有各方面的力量总是产卵省252高地的事件,而不是在高原地区的任何地方。
- 修改臭名昭著的参数,在赏花节 - 请从上面(事件10009 /事件/ JapanEvents.txt)相匹配的事件10008赏花节 - 在这个意义上的凶兆,他们应该从0.1-0.5,而不是所有被级0.1,这没有什么意义。
- 正式要求利用挤压。
- Liberum否决权,现在可以用于战争或部落战争。
- 增益为汉莎任务更新的波兰贸易。
- 勇敢的心事件进一步限制。
- 活动,现在修改Techcost的,它在一个较长的时期。
- 克里米亚,金帐汗国和Trebizond现在属于另一个图形组。
- 放弃或提交切腹摄政议会将不再发生。
- RFR和人权教育现在可以撤销如果他们曾经是法国南特赦令。
- Ninguta现在海军用品。
- Niobar三岛现在disovered附近的百姓。
- 教皇国征服的任务现在给内核。
- 瑞典钢铁任务的中止,如果瑞典没有铁。
- Kozani现在恢复拜占庭帝国决定的一部分。
- 执行委员会的战争现在使用在其递减ALL_CGROUP_PROVS
- 表决Hofgericht固定。
- Ikko一骑,现在可以正常工作。
- 金帐汗国和克里米亚现在easterngfx再次以确保spritepack compability。
- 增加了失踪= 524/Agra线在MughalNation.txt决定文件
- 更正patron_of_arts patron_of_art在DiscoveryOfTheFarEast.txt
- 从“正式请求”事件在RandomProvinceEvents.txt删除多余的支架
- 更正错位RestoreByzantineEmpire.txt决定支架
- 变化的影响“西班牙必须基督教”的使命完成后,正确地移除可出租核心。
- 删除朝鲜从6省JAP入侵影响,因为在DW JAP可能没有形成这个时候。
- 更正了许多描述语法和拼写/本地化/ napoleontext.csv
- 更正“Setto内海”,“濑户内海”/本地化/ text.csv
- 增加政府=君主制潜在凡尔赛节“移动法庭”和“L'国家,花莲MOI”France.txt决定
- 从潜在的MIL动议= 7允许满族绿营军决定使要求更清晰的播放器的部分
- 更正每月每月在全国银行text.csv事件文本
- 142 corfu.txt - add_core = VEN 1399年1月1日,委内瑞拉的核心是公元51年度显示,出于某种原因
- in_nomine_text.csv - 更正“warexhaustion”,“战争耗尽”
- /地图/ continent.txt - 索利卡姆斯克1077从亚洲到欧洲(因为它周围的所有省份都在欧洲)
- /决定/ IndianTradeCompany.txt和Dutch.txt - indian_trade_company和found_voc,改变add_building =船厂add_building = grand_shipyard,船厂不再500杜卡特建筑
- 决定\ NationalFocusProvince.txt - enact_settlement_policy ai_will_do投入所有者范围修饰符
- 决定\ CulturalDecisions.txt - hold_organ_concert所有者范围的影响
- 决定\ IrishNation.txt - primary_culture不是一个省触发,改为文化
- 共同\ rebel_types.txt - 纠正对2259和2338线,以东部的easterm
- 通用\国家\ Jerusalem.txt - 杂散额外的引号从两个君主
- 事件\ ideaevents.txt - 事件6112选项B人力纠正,以change_manpower
- \历史\省 - remove_core = GOL在1450年1月1日至6西伯利亚省时SIB的应运而生
- 重新排序NI 9部落国家名单,以便从第一到第四national_conscripts - 成群已经有100%的人力奖金
- 更名为佛罗里达州湖目前所谓的沼泽地text.csv奥基乔比湖
- 本地化\ httt.csv - 纠正CB_ALLOWED_REVOKE;索赔Revokation CB_ALLOWED_REVOKE;索赔撤销
- Vassalize_mission可以不再获得成群结队,或对他们。
- 贸易mapmode中心现在列出了婴儿床和tradegoods一个省,更清晰。
- 在任务\ Religious.txt convert_province_mission中止触发需要一个OR子句添加
- 改变9日三省触发ikko_ikki,而不是ikko_ikkis rebeltypes.txt和japanevents.txt使用的标签相匹配
- Reqonuer布雷达的使命,现在人手布雷达省。
- 更正Piastowie(复数)Piast(单数)在文化文件。
- 固定convince_elector任务不火,如果我们有一个女性统治者
- 固定的几个问题与新的事件,导致他们没有显示正确的文字。
- 巴赛勒斯成就现在需要三个以上的省份。
- 一些触发器的变化更合乎逻辑。
- 停止任务循环的情况下。
- 更正了大量的文件的德语。
- 固定的一些拼写错误。

################################################## ##################
#稳定性和性能
################################################## ##################
- 与年纪较大的处理器球员,当渲染精灵(AGP GFX卡问题报告)的固定崩溃问题
- 优化的渲染代码
- 做轻微的优化。
- 调整了更好的性能,距离
- 修正了一个在Outliner crashbug。
- 点击“保存游戏”选项卡不再需要永远如果你已经有了一个可以节省的情侣
- 强迫只有1每种类型的秘技成就。
- 固定crashbug Shift +右键点击的土地上,前dragboxing /点击
- 固定游戏崩溃时,攻击敌方舰队。
- 固定退出历史数据库崩溃
- 固定与一个国家,有一个省的名称,在其历史上改变开始时的crashbug。
- 固定与辞职和重新??载入游戏存档已成为君主的继承人crashbug。
- 成为另一个国家不会崩溃的游戏,如果你有外贸经营权。
- 修正了一个与殖民者crashbug。
- 游戏不再崩溃时转到成品按建设上弹出一个besiged省。
- 固定与马兴,科技股的一个crashbug。

################################################## ##################
#错误修正
################################################## ##################
- 内海现在再次正常工作。
- 只能从一个盛大的运动开始得到市场的控制成就。
- 修正了一个错误造成的AI有时淹没派遣一支舰队时,它的军队攻击其他船队。
- 殖民地将不再闪烁。
- 修正了一个错误rebel_types.txt缺少括号
- 地形的图形现在在战斗中的意见正确。
- Revokable改革状况是现在保存在游戏存档。
- 从黄金的贸易机会不再是造成奇怪的修饰符显示。
- 固定的几个问题与各国政府正在为新成立的国家误。
- 修正了一个错误,这可能会导致较小的联盟伙伴,以窃取在重载的领导者有时。
- 在北海道St.Barthelemy的当地人现在正确易受攻击。
- Empty_province任务范围将忽略荒地。
- 修正了一个造成你有时会在通话中结盟的消息显示-2稳定,甚至当你没有得到它。
- 修正了一个省出售问题,在很短的时间内两次同一个国家。
- 固定的大名和平得分错误
- 在幕府的固定负载错误
- 美国异教徒现在有一个大教堂图标
- 纠正了东欧,中国和印度寺庙的图标+ Catherdrals。
- 固定制造厂GFX消失后重装
- 固定图标贸易中心被摧毁时,地图上流连忘返。
- 固定当一个独特的建筑消失了,您需要重新载入建立另一个
- 固定的将军似乎并不导致联盟与未成年人打交道时。
- 固定海军运动方向去野外。
- 固定不可能成为幕府。
- 固定征服不给威望
- 固定的一个片面的骂名和平UI
- 固定声明Daimyos战争时,与外国的战争。
- 固定不要让JAP DOWS当你在自己的土地上撤军
- 固定大名修饰,没有和平屏幕上因素
- 固定的稳定性时,所谓的武器命中。
- 更新了一些工具提示正确的参考建筑物。
- 返工国家形容词更好地适应。
- 固定的隐形,战无不胜的军队作为一个车队,并封锁某些端口。
- 固定图标不会过期
- 固定珍贵收益四舍五入。
- 每年固定的威信衰减不能正常工作。
- 固定的隐形单位
- 固定的标题:民族工作不正常,现在您的核心
- 固定的日本海峡,海上控制和军事访问。
- 增加了失踪“了”建设的工具提示。
- 重型护卫舰纹理纠正。
- 对手海军的使命现在中止正常。
- 保护少数群体现在中止正常。
- 修正了几个错别字建设工具提示。

已有 2 人评分金钱 切糕 收起 理由
zyl910 + 10 + 1 奖励原因:感谢-你对论坛贴出宝贵的分享!
leo715323 + 1 翻译改变世界~

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发表于 2011-7-23 22:31:00 |只看该作者
终于……
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发表于 2011-7-23 23:05:06 |只看该作者
天朝正体不可改变
天命和西方影响对立………………………………………………


额地神啊额滴老天爷啊额滴上帝啊……
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发表于 2011-7-24 18:00:06 |只看该作者
OIR and KHA start with a truce with Ming
明朝与鞑靼蒙古、瓦剌蒙古开始处于停战状态

这样的话,明朝
就不能通过开局迅速攻下蒙古的地皮,殖民变成自己的地方,得到强力的蒙古骑兵,蒙古骑兵真的比东亚骑兵强大很多。。。
不过可以用多出的殖民队殖民菲律宾。。。。
相比起来,我还是喜欢第一种,不然瓦剌蒙古(或者哈萨克)的势力就很容易渗透到西藏,那些游牧民族动不动就2万士兵,时刻要在北边布防2万士兵。。。
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◆joekeen.blog.163.com◆

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发表于 2011-7-24 18:21:26 |只看该作者
本帖最后由 joekeen 于 2011-7-25 21:52 编辑

不遗余力的限制大明啊。
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发表于 2011-7-25 19:45:03 |只看该作者
顶~且期待翻译   伸手党翘首以盼
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发表于 2011-8-8 01:18:25 |只看该作者
赞翻译

3D渲染性能明显提升,亲身体验到了。
RadeonX850XT PE AGP原生显卡,P3-S 1.4G CPU,AGP4X,201105 5.1beta下,地图转为贸易模式,就会卡得一塌糊涂。5.1正式版已解决,流畅如它。在别的模式下,也比Beta版流畅度有不小的提高,不开FSAA的话,画面完全不卡了。

AGP8X的话,同样显卡,开6X FSAA也完全不卡。
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发表于 2011-8-8 20:01:52 |只看该作者
汉化整合版何时出啊。。。翘首以待~
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Hanisek 发表于 2011-8-8 20:01
汉化整合版何时出啊。。。翘首以待~

含情脈脈地望向ykky 大人
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