- 好友
- 9
- 最后登录
- 2016-10-14
- 在线时间
- 2092 小时
- 帖子
- 1611
- 精华
- 0
- 相册
- 1
- 日志
- 0
- 记录
- 0
- 阅读权限
- 90
- 积分
- 1840 个
- 金钱
- 4413 Pb
- 存款
- 0 Pb

上尉
第一掷弹兵团团支部书记
- UID
- 209183
- 阅读权限
- 90
- 注册时间
- 2008-4-14
- 积分
- 1840 个
- 金钱
- 4413 Pb
- 存款
- 0 Pb
- 臭鸡蛋
- 2 斤
- 切糕
- 19 斤
- 贡献
- 0
|
本帖最后由 elendil 于 2011-2-14 14:57 编辑
http://u.115.com/file/f1b362810e
Beta of 5.1 - 9th February 2011Only install if you know how to handle a .rar file. Please be aware that achievements will not work with this version.
Changes since 2nd February
- PRU gets Torun in 1772 now.
- Added missing cores to english, british, and frence nation decisions.
- 1775 - Holstein now starts in the HRE
- hold_organ_concert has the correct NOT
- Jakob of Baden's birth is now some time before his death.
- event 6433 has correct button text
- conquer_ancona mission now checks 119 for aborting
- POR now knows where thier colony in the azores is.
- Several events for Chinese factions will now spawn as intended.
- Added a 'remove_core_from = TAG' effect to be used in province scope.
- Spain must be christian event fixed.
- Mission popups now appear at the start of the game.
- Added a 3 cultural decisions to strenghen chinese factions if you got officials.
- Mandate of Heaven now requires Celestial Empire.
- Its no longer possible to change from celestial empire.
- Western Influences is against the Mandate of Heaven.
- Nerfed a few stability costs and revolt risk reductions with China.
- Nationalism expiry tooltip is now correct even when its just added nationalism from rebels.
- Reformed religion now comes a little bit slower after the rise of protestantism.
- The reformation is now a little bit slower.
- Supply from goods is now far less when a province is occupied, blockaded or looted.
- Reworked demands for several trading goods.
- event 6007 checks the emp exists
- constructions file has correct closing bracket
- Added gov tech 4 requirement for nomads forming Mughal Empire
- Added decisions to form Sardina-Piedmont
- Interface now remembers that the culturescreen was open.
- Fixed a crashbug with colonists.
- Superior unit type alert will now appear only when both better level and more dots.
- Added core for Parma on Parma
- making st petersburg the capital changed religion to orthodox too
- event 1091 gives bb to the nation it fires for.
- event 758 gives presitge to owner
- the_netherlands_discover_the_carribean_title fixed
- HAB now has missions to form PU with HUN and BOH rather than vassalise them
- merchant message now lists correct tech needed for monopolies
- theme system updated for new provinces
- restorebyzantineempire updated for new provinces
- the_pentarchy mission for BYZ now checks Aleppo and grants a core on Alexandria
- several on_action events now use immediate effects
- hofgericht_desc corrected
- fixed tachiban shipname
- fixed hansa shipnames
- FRA starts at -2 serfdom
- TEU loses their core on Danzig in 1466.10.19
- several events in napoleonevents which grant buildings now require the province to have the previous level of building built.
- force_convert_mission uses THIS scope for idea modifers
- added THIS scope to several missions in diplomatic and religious mission files
- hold_organ_concert checks owner scope for officials.
- Forming Polish-Lithuanian commonwealth repeatedly is no longer a nice xploit.
- "Smuggling problem?" now require trade tech 27 instead of gov tech 29
- Fixed an owner scope bug in event "$PROVINCENAME$ Revolts!"
- Fixed an owner scope bug in event "We have been chosen!"
- Revised and fixed bugs in "Legatus Natus" and "Primas Germaniae" event series
- Added event "Title of Primas Germaniae Lost" to remove Primas Germaniae title
- Added event "Position as Legatus Natus Revoked" to remove Legatus Natus title
- The Printing Press event now triggers properly.
- Game no longer crashes when pressing goto on a building finished popup for a besiged province.
Complete Changelog
################################################## ##################
# AI
################################################## ##################
- The AI is far less likely to join losing wars or countries that can’t handle fighting the war.
- AI is no longer interested in buying non-cores inside the empire if not a member.
- AI will no longer diplo annex countries inside the empire unless he got cores on them. Will still annex if he can keep a large share of it.
- The AI will disband troops it cannot afford
- AI is now far more reluctant to ally with someone at war.
- Ai is a bit more reluctant in joining in with agressors against someone else that is their ally.
################################################## ##################
# Gamebalance
################################################## ##################
- Improved the effects of the #3 & #4 government buildings.
- Ttweaked up magistrate gain a little bit again.
- Improved vetting, ecumenism, viceroys , siege corps & land of opportunity ideas.
- Despotic monarchy is now a fair bit slower to change its sliders to balance it versus feudal monarchy.
- Non-nomads can no longer annex nomads. (and vice-versa)
- Mercenary pools now upgrade over time when not used. Ie, no more latin knights filling it up.
- The emperor now gets a core and some reduced infamy for taking a province off agressors.
- Red priority will now only make sure you keep 2 merchants in a cot.
- Fixed loophole that made it possible to destroy other countries manufactories.
- Building things in your national focus restore parts of the magistrates when the building is finished.
- Every time a colony gets a trade goods picked, they gain one magistrate.
- Nomad tribute now expires properly, both when the original country no longer is a nomad, and when they are not neighbours anymore.
- Positioning is now properly capped in naval battles.
- Morale damage in navalcombat is no longer x100.
- Going bankrupt now clears all tribute relations.
- China can no longer get conquistadors or explorers unless the eunuchs are in power.
- Starting fleet is now scaled by techgroup.
- Civ/horde CBs now also apply to tribal_democracys
- Hordes can no longer claim defender of the faith.
- Annexation is not always immediately accepted anymore.
- Going bankrupt now lowers the size of your fleet to below force limits.
- Vassalizing japan while daimyo’s are still around is now far more costly.
- Vassals or junior partners of a union can no longer claim the defender of the faith.
- You only get compete chance from your leaguemaster if you have similar or lower badboy.
- You can now put your own vassals in your sphere of influence should you so desire it.
- A country getting vassalized will now break all its unions it is in.
- Alliances for vassals will now expire properly. (ie, one with others than their overlords.)
- The japanese emperor can no longer be inherited by outsiders.
- Mandate of Heaven now requires Celestial Empire.
- Its no longer possible to change from celestial empire.
- Western Influences is against the Mandate of Heaven.
- Nerfed a few stability costs and revolt risk reductions with China.
- Added a 3 cultural decisions to strenghen chinese factions if you got officials.
- Reformed religion now comes a little bit slower after the rise of protestantism.
- The reformation is now a little bit slower.
- Reworked demands for several trading goods.
- Supply from goods is now far less when a province is occupied, blockaded or looted.
################################################## ##################
# Interface Improvements
################################################## ##################
- Added shortcut tooltips from v2
- Added movement arrow upgrades from v2
- Fixed a tooltip error for lesser union partners in sphere mapmode.
- Improved detailed tooltip for cultural tradition change.
- Owned province reduction on compete, from targets is now displayed properly as 0-100 instead of 0-1.
- Remove-core effect is now shown even when you don’t have a core on that province.
- Loans will now properly offer the option to pay/extend at reload, even if game is saved while dialog is up.
- Advisor death message now lists the title of the advisor dieing.
- Changed highlighting on the infamy toolip.
- Improved display of troopsizes in the military ledger page.
- Culture decisions will no longer clutter the history log.
- Sorting now works on countries on the leader ledger page.
- Gaining revolt risk directly from events is now colored red, not green.
- Cav to Inf ratio is also shown as tooltip over cavalry value in a selected unit.
- Mission popups now appear at the start of the game.
- Nationalism expiry tooltip is now correct even when its just added nationalism from rebels.
################################################## ##################
# User Modding
################################################## ##################
- The command secede_province now takes previous_owner as an argument
- Added support for set_province_flag & clr_province_flag in province history.
- Added a 'trade_range = yes/no' trigger.
- Added a 'remove_core_from = TAG' effect to be used in province scope.
################################################## ##################
# Setup & Scripts
################################################## ##################
- Grain depot changed to is_core = THIS from is_core = yes
- Joan of Aragon now belongs to the de Trastamara dynasty.
- Trent now joins Kingdom of Italy in 1809.
- A few rulers are now properly Bonaparte's.
- Capital of Bourbon is now Moulins.
- Changed kampaku decision since the ai doesn't handle the old one anymore
- Changed "mining_act" decision to require tax assessor anywhere in the country
- Changed "Corruption in the church" to require treasury_office instead of tax_assessor
- Changed "reduce_inflation" mission to require treasury_office instead of tax_assessor
- Changed tax_assessor to treasury_office in prices.
- Fixed "improve_the_han"
- Fixed population error in 1021 - Settsu
- Changed ownership of Sakhalin and the Kurils from JAP to FUJ
- Province capital of 238 - Essex changed to Chelmsford
- Fixed and tweaked the Wokou event-chain for Korea
- Fixed and tweaked events and decisions for Manchu/Ming/Korea border raids
- Restore_holy_see mission gives a temp claim and rewards with papal relations.
- Rewrote the "Mughal Nation" decision for hordes
- Event 6007 "A formal request" only fires if the emperor is not at war
- Event 6007 "A formal request" now gives the emperor one of two messages depending on the outcome
- Restore Holy see mission now cancels if EITHER rome is owned by papacy or you are no longer a catholic.
- Changed the capital of province Hessen to Marburg
- Changed the capital of Hessen to Kassel after 1567
- Fixed event 6415 (tax assessor)
- 10033 gives shogun influence, not HRE
- Fixed bug in "restore_emperor" decision
- Changed capital of Schwaben from Augsburg to Memmingen
- Fixed bug with "Manchu Alphabet"
- Fixed bug with "MASTER_OF_INDIA" achievement
- Added french cores to Dauphine, Languedoc and Toulouse
- Added french core to Rouergue
- Fixed typo in AUG - Augsburg.txt
- Rewrote the Hindustan nation decision
- You will not get the mission to colonise austrialia if you dont have it.
- Some trading missions now check for trade range.
- Plsen no longer gets a weird population spike in its history file.
- Discover mission will no longer appear repeatedly for countries with quest but no port.
- Fixed "Provincial Taxation System" decision
- Tweaked event 746 (province defects) for hordes
- Twekaed "dissolution_of_the_monasteries" decision
- Removed shogun bonus when JAP is united
- Fixed text in Widespread opposition event.
- Fixed text in legitimacy questioned event.
- A new event to let countries that discovers Japan discover the province of Kyoto
- Rewrote the events for unlawful provinces. The Emperor now returns it to the previous owner unless he has a core or it being a neighbour province and the emperor has low badboy
- Flags set in history files for Pisa and Siena to avoid the unlawful territory event
- Fixed bug in Braveheart event
- Fixed a few minor database errors.
- Event 716 should only fire when aristocratic
- Removed Shipyard from Naval tech 24
- Removed royal palace from gov tech 35
- PRU gets Torun in 1772 now.
- Added missing cores to english, british, and frence nation decisions.
- 1775 - Holstein now starts in the HRE
- Hold_organ_concert has the correct NOT
- Jakob of Baden's birth is now some time before his death.
- Event 6433 has correct button text
- Conquer_ancona mission now checks 119 for aborting
- POR now knows where thier colony in the azores is.
- Several events for Chinese factions will now spawn as intended.
- Spain must be christian event fixed.
- event 6007 checks the emp exists
- constructions file has correct closing bracket
- Added gov tech 4 requirement for nomads forming Mughal Empire
- Added decisions to form Sardina-Piedmont
- Interface now remembers that the culturescreen was open.
- Superior unit type alert will now appear only when both better level and more dots.
- Added core for Parma on Parma
- making st petersburg the capital changed religion to orthodox too
- event 1091 gives bb to the nation it fires for.
- event 758 gives presitge to owner
- the_netherlands_discover_the_carribean_title fixed
- HAB now has missions to form PU with HUN and BOH rather than vassalise them
- merchant message now lists correct tech needed for monopolies
- theme system updated for new provinces
- restorebyzantineempire updated for new provinces
- the_pentarchy mission for BYZ now checks Aleppo and grants a core on Alexandria
- several on_action events now use immediate effects
- hofgericht_desc corrected
- fixed tachiban shipname
- fixed hansa shipnames
- FRA starts at -2 serfdom
- TEU loses their core on Danzig in 1466.10.19
- several events in napoleonevents which grant buildings now require the province to have the previous level of building built.
- force_convert_mission uses THIS scope for idea modifers
- added THIS scope to several missions in diplomatic and religious mission files
- hold_organ_concert checks owner scope for officials.
- Forming Polish-Lithuanian commonwealth repeatedly is no longer a nice xploit.
- "Smuggling problem?" now require trade tech 27 instead of gov tech 29
- Fixed an owner scope bug in event "$PROVINCENAME$ Revolts!"
- Fixed an owner scope bug in event "We have been chosen!"
- Revised and fixed bugs in "Legatus Natus" and "Primas Germaniae" event series
- Added event "Title of Primas Germaniae Lost" to remove Primas Germaniae title
- Added event "Position as Legatus Natus Revoked" to remove Legatus Natus title
- The Printing Press event now triggers properly.
################################################## ##################
# Stability & Performance
################################################## ##################
- Optimized render code
- Tweaked view distances for better performance
- Clicking the save game tab no longer takes forever if you've got a couple of saves
- Enforced only 1 achievement available of each type in the savegame.
- fixed crashbug when shift + right clicking on the before dragboxing / clicking on land
- fixed Game crashes when attacking the enemy fleet.
- fixed exit crash in history database
- fixed the crashbug when starting with a country that has had a province name changed in its history.
- fixed a crashbug with resigning and reloading savegames with heirs that have become monarchs.
- Becoming another country will not crash the game if you have trade rights.
- Fixed a crashbug with colonists.
- Game no longer crashes when pressing goto on a building finished popup for a besiged province.
################################################## ##################
# Bugfixes
################################################## ##################
- Inland sea now works properly again.
- Revokable reforms status is now saved in savegames.
- Trade access from gold is no longer causing weird modifier displays.
- Fixed a few issues with governments being set wrongly for newly formed countries.
- Fixed a bug which could cause lesser union partners to steal the leader sometimes at reload.
- Natives at Hokkaido & St.Barthelemy are now properly attackable.
- Empty_province mission scope will now ignore wastelands.
- Fixed daimyo peace score bugs
- Fixed load bug in shogunate
- fixed Manufactory GFX vanish after reload
- fixed Icons linger on the map when centres of trade are destroyed.
- fixed When a unique building vanishes you need to reload to build another one
- fixed The Shogun does not appear to lead alliances when dealing with minors.
- fixed Naval Movement arrow goes wild.
- fixed Impossible to become a shogun.
- fixed Conquests does not give prestige
- fixed One sided infamy in the peace UI
- fixed Declaring war on Daimyos when at war with foreign nations.
- fixed Don't allow DOWs in JAP when your have troops on their land
- fixed Daimyo WS modifier not factored on peace screen
- fixed Stability hits when called to arms.
- fixed Invisible, invincible army acts as a fleet and blockades some ports.
- fixed Icons don't expire
- fixed Prestige gains rounding.
- fixed Yearly prestige decay is not working properly.
- fixed Invisible unit
- fixed Title: Nationalism not working properly now works on your cores
- fixed Japanese straits, naval control and military access.
- Added a missing "a" to building tooltip.
- Fixed a couple of typos in building tooltips.
This beta should be save-game compatible with DW 5.0 but there are no guarantees. All suspected problems should be duplicated in a new game started under this beta before being reported.
Make a copy of your EU3 DW installation and install this beta over the copy only; that way if the beta install goes badly you will not have to reinstall the whole game.
|
-
总评分: 积分 + 20
金钱 + 10
切糕 + 1
查看全部评分
|