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本帖最后由 tasagapro 于 2010-12-28 11:39 编辑
好久不发资源了,今天冒个泡,发个新MOD:0001 (17)]-------------------------------------------------------------------------------------------------------------------------------
名称:迷你风暴 (Ministorm)
版本:3.0
大小:176MB
介绍:
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迷你风暴是八月风暴计划(August Storm project)中的二战部分。
迷你风暴的特性:
游戏平衡的重新调整
真实历史中的地区核心、部队战斗序列
许多重置和修复的事件及决议
为了历史的准确性调整的游戏中存在的陆军学说
一部分新的事件和决议
北约APP-6A兵牌
10个新的将领技能及将领军衔的真实化
更多...
下载地址:
http://www.rayfile.com/files/f6f7dc17-1234-11e0-a4fa-0015c55db73d/
安装方法:
1、先将游戏升级至Semper Fi 2.03C
2、安装之前请先将游戏中的history文件夹删除(重命名也行)
3、解压缩文件,并拷贝至游戏目录覆盖原文件
MOD详细内容:
-----------------------------------------------------------------------
- Interface Improvements
-----------------------------------------------------------------------
- New title screen
- Unit panels now show 5 brigades without scrolling
- Improved rank signs for generals
- Coloured NATO counters
- Couloured Province and urban pictures ver 3.0 by TZoli
- Major Nations Immersion Pack 1.3 by filefool
-----------------------------------------------------------------------
- Gamebalance Changes
-----------------------------------------------------------------------
* Technical and mods implementations
- Compatible with SF 2.03C patch ONLY
- Latest Lothos script ( modified )
* Leaders
- New trait: Genious (+50% XP gain)
- New trait: Staffer (+10% XP bonus)
- New trait: Movement Doctrine (+10% combat movement speed)
- New trait: Fort Commander (+10% fort defense)
- New trait: Amphibious Doctrine (+10% amphibious attack)
- New trait: Trench Doctrine (+50% dig-in bonus)
- New trait: Paratrooper (-20% out of supply malus)
- New trait: Siege Defender (-10% encirclement malus)
- New trait: Deep Defender (-10% envelopment malus)
- New trait: Artillery Expert (+25% defender softness)
* Balance
- Creation of a real national effort (completed with the "National Effort" conscription law ): only invaded countries are able to enact the "total economic mobilisation" law (see exceptions below).
- Increased partisan support for all occupation policies.
- Lowered the leadership bonus from all occupation policies.
- Slightly increased the resources and IC gain for Collaboration policy.
- Increased land battles strengh losses by 1/4 (12 to 15)
- Increased retreat speed (0.9 to 1.5) since the retreating units don't bring their supply.
- Vastly increased the diplomatic cost for buying licences and for allowing debt.
- Increased the XP gain for land and air units.
- Decreased the minimal temperature for suffering attrition.
- Slightly increased the upgrade time and cost.
- Surprise bonus increased.
- Crude oil cost reduced by 0.25.
- Slightly increased the repair rate for buildings.
- Slightly increased the organisation loss for strategic redeploiement.
- Slightly increased the infra throughput impact.
- Slightly increased the muddyness supply tax modifier.
- Increased night penalty.
- Lowered the Airsupply factor.
- Changed some combat events.
- Changed some building costs/time.
- Increased the Finnish officer ratio by 50%.
* New units
-Special forces
-Historical SS divisions (granted one by one by decision, after each historical accomplishment)
-Naval mines
* Units balance
- Slightly improved the effectiveness of Armor units in clear terrain.
- Dramaticaly increased the malus for armoured/mechanised/motorised units for fighting defending and moving in really "bad" terrain, especially in high mountains.
- Various unit tweaks, in order to improve realism (bergsjaegers now fight/defend much better in high mountains, marines do a slight better job in Jungle, Partisans units max speed=1, Police=8 etc...) .
- Air and naval units now cost officers.
- Support brigades now cost less officers.
- Some support brigades suffer less casualties (ART, SPART, RART, SPRART), and others do more damage in compensation for their weakness (AT, TD, AC).
- Field artillery is now weaker against air attacks.
- Pride XP bonus increased.
- CV have now 0 sea attack level.
- Change the Demobilization factor (0.5 to 0.9).
* Laws & Ministers
- Slightly increase the supply throughput for heavy industry emphasis industrial policy law
- Various changes for ministers traits efficiency.
- Reworked "reserve penalties" for all the mobilisation laws. (updated 1.5)
- Switching laws cost more money.(updated 1.5)
- Switching Training laws cost far more.
- New conscription law : National Effort ( service by requirement + units construction : -30% )
* Technologies
- Reworked some Land Doctrines for more realism and historical accuracy (updated for 2.0 GOLD).
- New theorical tech : Grand Land Offensive (see tooltips for prerequisites and effects).
- New theorical tech : Grand Air Offensive (see tooltips for prerequisites and effects).
- New theorical tech : Grand Aeronaval Offensive (see tooltips for prerequisites and effects).
- New naval tech : Naval Mines Engineering.
* Countries
- Indian Empire
- Egypt
- Lebanon
- Syria
- SOV/ "disorganized officer corps" effect of the purge : -30% leadership
- SOV/ The Great patriotic war: +30% leadership +4 unity
- SOV/ Increased the Manpower bonus for the Siberian transfer decisions
- GER/ The Rhineland: +10% resources (after the Rhineland event)
- USA/ The New Deal: -40% leadership (till gear up)
- USA/ Gear up for war: +200 Manpower
- Added extra VPs for India.
- TUR/ increased unity
- FRA/ Add a mobilization bonus for Dantzig of War +250 manpower
- FRA/ decreased unity, decreased neutrality
- UK/ Add a mobilization bonus for Dantzig of War +150 Manpower
- UK/ The Home Guard, +200 Manpower +2 unity after the fall of Paris
- CAN/ Add some industrial techs
- CHC/ is now stronger
- Added some militia units to CHI.
-----------------------------------------------------------------------
- Database Changes
-----------------------------------------------------------------------
* Events & Decisions
- Added Grand Offensive decisions system :
- Added Grand Land Offensive decisions (dynamic Barbarossa, Uranus, Overlord...operations, you decide where and when to hit)
- Added Grand Air Offensive Decisions (dynamic Blitz, Hydra, Gauntlet...operations)
- Added Grand Aeronaval Offensive Decisions (Make your own Pearl Harbor: Niitaka Yama Noborre, Coral sea : Operation MO, Midway, Guadalcanal...)
- Added Operation Torch decision for USA (enable "Total war mobilisation" +600 Manpower).
- Added Operation Exporter decision for UK.
- Completely reworked the Baltic states chain.
- Added Case Anton decision for Germany (+400 Manpower + enable "Total war mobilisation").
- Added Italian occupation zone at the creation of Vichy.
- The German AI will properly implement Unternehmen Weserübung and Annex both Norway and Denmark.
- Added surrender events so that Nationalist China or Chinese Communists randomly, absorbs defeated warlords.(updated 2.2)
- Historical Partion of Korea event chain.
- Added correct allied occupied zones for Germany surrender.
- New decision for the UK to propose alliance to Ireland in exchange for unification.
- Added UK surrender event.
- Added Peace Treaty with Vichy France decision for Germany once the UK and USA are out of the war.
- Added North Bukovnia to Bessarabia Claim decision.
- Fixed Slovakian Borders.
- Fixed Second Vienna Accord borders.
- SOV/ Delete the 500 manpower bonus from the purge decision.
- SOV/ Add 400 manpower for the Finish winter war decision (instead of the 500 from the purge).
- SOV/ Reworked the Great Patriotic War's vanilla decision.
- Completely reworked Italian armistice.
- Added Unternehmen Asche decision for Germany.
- Changed some provinces ressources (Kiruna, Magnitogorsk, Dortmund...) to make them more accurate and realistic (2.0 GOLD).
- Added Xi'an Incident event (truce in the Chinese civil war).
- Decrease the neutrality of several countries (NOR,SWE,BEL...) for the Dantzig of War decision
- Added Dominions support events.
- Delete the "Vichy France - Nationalist Spain" surrender event.
- Added events for ROM and BUL changing side.
- Added new surrender event for CHI.
- Added new Japanese-Soviet Nonaggression Pact event.
- Added Mannerheim Line Extension event.
- Added Operation Barbarossa decision.
- Added Operation Niitaka Yama Noborre decision.
- Added Operation Renntier decision.
* Scenario Setup
- Add DAYS OF DECISION AUGUST STORM SAVE : New production and techs set up for all the majors and some important minors
- Historical 1936 German OOB
- Historical 1936 French OOB
- Semi-Historical 1936 Soviet OOB
- Reworked some techs conditions, and changed some attribution for the 1936 setup in order to keep the game more historical and more country specific: it's now harder for all the majors except Germany to get Spearhead doctrine, harder for the major powers except the Soviet Union to get Human wave doctrine etc.
Furthermore, those three major doctrines have been improved.
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