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标题: EU4: Developer diary 4: Your Economy is about to change(经济的改变) [打印本页]

作者: xingtian23210    时间: 2012-9-30 07:00
感觉如果科技研发不用投资了,那不是和mm很像了?难道说p社过河拆桥,把mm的成果吸收后,撤梯子不扶持了?
作者: zyl910    时间: 2012-9-30 08:15
标题: EU4: Developer diary 4: Your Economy is about to change(经济的改变)
http://forum.paradoxplaza.com/forum/content.php?1104-Europa-Universalis-IV-Developer-diary-4-Your-Economy-is-about-to-change&s=894a47ab62ec10140e39487bec16315e
http://forum.paradoxplaza.com/forum/showthread.php?634853-Europa-Universalis-IV-Developer-diary-4-Your-Economy-is-about-to-change&s=2a849ff39b68642f4c84a04cae254cb0&p=14402349#post14402349

Europa Universalis IV: Developer diary 4: Your Economy is about to change
by Balor
Published on 28-09-2012 11:54  Number of Views: 3

Welcome to another developer diary for Europa Universalis IV and prepare for the fact that your economy is about to change!
Simply put, economy is a matter of income & expenses: What you get, how you spend it and what you choose to invest it in.

In Europa Universalis IV, your “Treasury” shows how much money you have to spend, and, if you're lucky, any surplus you have left over. This week we′ll talk about your country’s basic economy and then we will go into detail how the economy has changed in Europa Universalis IV. Like many of the systems, we have overhauled national economies so they are quite different and, we think, dramatically improved from the systems we've had in place since the very first Europa Universalis.

First of all, lets start with an overview of the categoeis of income and expenses EU4 has:

INCOME

EXPENSES



What changes to expect to economy in Europa Universalis IV:

Only monthly income and expenses
So what we have done is that we have eliminated the concept of having yearly and monthly budgets. Now you only need to think about what is happening from month to month.

The concept of direct taxes no longer exist, instead all income is treated the same way.

Technology no longer connected to economy
In what is probably a surprise for a lot of players, we have detached the technology investment away from the economy. In the old system, you would invest part of your budget into pursuing improvements in military and civic technologies – this, in fact, would be a large percentage of your spending. The reason we are separating them is because it caused balancing problems between large and small countries, and always had scaleability problems. So in Europa Universalis IV, the economy has nothing to do with the technology. We'll talk about tech in a future developer diary.

Stability no longer connected to economy
Like technology, stability was once something you invested money in to stay afloat. We've cut that tie, too. Increasing the stability of your country is also no longer something you spend cash on, but is tied to other aspects of the game. We will talk about how that works in a later diary!

Since technology and stability are no longer connected to your country’s economy, this means that there are no longer any investment sliders to spend money on.
So, the money flow affects your treasury directly, making it easier to understand how your economy is doing.
You still manage expenses, of course, but these are the ones traditionally associated with empire building – your army and navy maintenance, colonial support and missionary activities. You can adjust how much you spend here to increase or decrease cash flow.

Minting has been banned
In previous Europa Universalis games, any money you didn't spend on investing in tech or stability went to your treasury. This was how you accrued most of the money you would need from month to month as you waited for that annual tax boost. This was called “minting” because you were, in effect, making money for future use. But this would lead to inflation, of course.
By getting rid of the tech sliders, we've effectively done away with “minting”, so that means that inflation has changed rather dramatically. Inflation is no longer incurred by minting too much, but is primarily increased by loans and goldmines. There is still the possibility of reducing this inflation slowly over time, but you will also be able to actively reduce inflation for a cost in power.

Repay Loans now possible
One new thing that has been requested countless times is the possibility to repay loans before they expire. Sitting on a pile of money for five years is too tempting for many people. So now we have added that feature, but you still have to pay all the remaining interest you signed up to pay, so be prepared.

Stay tuned, next week we'll be back with more interesting details about Europa Universalis IV



作者: zyl910    时间: 2012-9-30 08:15
本帖最后由 zyl910 于 2012-10-5 17:30 编辑

Europa Universalis IV(欧陆风云4)
预定2013年第3季度发售。


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Europa Universalis IV: Developer diary 4: Your Economy is about to change(经济的改变)
http://bbs.52pcgame.net/oldbbs/thread-461858-1-1.html
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作者: zyl910    时间: 2012-9-30 08:16
译者:Van_Almsick
http://tieba.baidu.com/p/1889511013


欢迎来到EU4的另一篇开发日志,做好准备:你的经济要改变了。简单地说,经济就是收入和支出的问题,你得到多少钱,你怎么花掉这些钱,你会投资什么东西。

在EU4里,你的财富表示有多少钱你不得不花,而如果你足够幸运的话,也表示有多少盈余能留给你。这一周我们要讨论你的国家的基本经济,稍后我们会深入EU4经济系统变化的细节问题。像其他系统一样,我们把这个系统也重新修缮了,所以你会发现国民经济和以前变得非常不同,而且你会发现这个系统比我们在EU系列的最初版本中使用的那个系统有了巨大的进步。

首先我们来看看EU4收入和支出种类的概览:

收入

支出



在EU4你能期待的经济系统的变化:

只有每月的收入和支出
我们已经做到的是取消了年度和月度的预算这个概念,现在你只需要考虑每个月会发生什么就够了。
所得税的概念不复存在,取而代之的其他同样方式的收入。

科技不再与经济挂钩
许多玩家或许会感到很惊奇,我们把科技投资从经济中分离出来了,在旧有的系统里,你不得不拿出部分预算投资,来促进政治或者军事科技的进步。说实话,这部分是你的花费里的很大一部分。我们把它分离出来的原因是这会导致大国和小国之间的不平衡,而且总是会有扩展性的问题。所以在EU4里,经济和科技无关,我们在日后的开发日志里会讨论科技的问题。

稳定度不再和经济挂钩
和科技一样,稳定度过去是你需要投资来保持的东西,现在我们把这个也取消了。保持你的国家稳定也同你掏了多少现金无关,但和其他游戏因素有关。日后的开发日志里,我们会讨论这个问题。
既然稳定度和科技都和你的国民经济无关,这也就意味着不会再有投资的滑块存在。
所以资金流动直接与你的财富值相关,这有利于你搞清楚你的经济到底怎么样。你还是能管理费用,因为这里有一些传统意义上同领土扩张有关的因素,你的陆海军维持费,你的殖民和传教的动作,你可以决定你花费多少钱来增长或者减少资金流动。

铸币被禁止了
在从前的EU系列游戏里,任何你没有花费在科技和稳定投资上的钱都变成了你的财富。从前这是你积累大多数每个月所需的资金的方法,当你等待年度税收提升的时候。这个被称作铸币,因为你实际上在为未来的花费制造金钱,当然这会引起通货膨胀。
由于取消了投资滑块,我们很有效地去掉了铸币,这代表影响通货膨胀的因素大大地改变了。通货膨胀不再由铸币太多引起,但会通过开采金矿和贷款而增加。通胀率依然有可能随着时间而慢慢减少,但你也有办法采取积极的行动来迅速减少通胀了。

贷款的偿付变得可能
一个新内容就是被无数次要求过的、在贷款到期之间就允许偿付贷款的可能性。五年里守着一堆钱对不少人来说太具有诱惑性,所以我们增加了新特性:但你还是需要支付全部五年的利息,所以做好准备。
作者: shizhecai    时间: 2012-9-30 08:46
还是值得期待新系统的...
作者: zmxlegend    时间: 2012-9-30 08:57
》所得税的概念不复存在,取而代之的其他同样方式的收入。

这里应该指的是人头税取消了吧,既然每个月的收入都是直接到账不需要投资科技,人头税也没必要了
作者: huang85912798    时间: 2012-9-30 12:00
支持百元。。。。
作者: 56250925    时间: 2012-9-30 12:02
PB我来了....
作者: 鲜血与玫瑰    时间: 2012-9-30 12:49
诞生在MM尸体上的EU4。。。。。
作者: messiah87    时间: 2012-9-30 13:05
我感觉这个改动还是很合理的,没理由每年坐等人头税的……
作者: yk199505    时间: 2012-10-5 20:03
爆幣救命將不復存在
作者: cctcih    时间: 2012-10-6 02:20
不能爆通胀的话,我印钞票扩张党得另寻他途了
作者: raocong    时间: 2012-10-7 00:00
尼玛,大明的科技会不会碉堡了呢?
作者: yoshidano    时间: 2012-10-9 08:09
很期待,早点出。
作者: 杨威利的红茶    时间: 2012-10-9 23:33
現在的問題是,如果P社把科技與投資的關係取消了。他還能編出甚么新的花樣來研發科技?不要告訴我們他們準備用CK2的科技系統,那是在玩RP的。新系統簡化了非常多的東西,但是,必然的,他們必須增加其他的部分來彌補經濟部分的損失,希望最終不會讓我們失望。
作者: sun492996162    时间: 2012-10-10 16:00

作者: schutzstaffel    时间: 2012-10-24 21:23
xingtian23210 发表于 2012-9-30 07:00
感觉如果科技研发不用投资了,那不是和mm很像了?难道说p社过河拆桥,把mm的成果吸收后,撤梯子不扶持了?

界面也像MMU的




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