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[日志新闻] Imperator - Development Diary - 18th of March 2019 开发日志42 可成立国家 成就

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发表于 2019-3-18 22:47 | 显示全部楼层 |阅读模式
本帖最后由 cools0812 于 2019-3-19 15:57 编辑

https://forum.paradoxplaza.com/f ... march-2019.1160890/
Hello and welcome to this weeks development diary for Imperator: Rome!
大家好,欢迎来到本周的罗马开发日志!
Today's diary will cover a variety of things, from some changes done to Mercenaries, Forts, Tribes and Tribal Retinues, to the Achievements and Formable countries the game will ship with.

今天的日记将涵盖各种各样的事情,从雇佣兵、堡垒、部落和部落随从的一些变化,到游戏将伴随的成就和可成立的国家。

Zones of Control
控制区
​

As described in earlier diaries Imperator will have a fort and Zone of Control system that is familiar to anyone who has played EU4. In short a fort will exert a Zone of Control over all surrounding cities and obstruct movement for enemy troops.
The expansive map of Imperator means that it can at times be a bit of work to take control of cities as you advance into enemy territory. This is especially a problem when the local military victory is already won, the enemy troops expelled, and local fortifications are under your control.
To facilitate the takeover when you have already, de facto, won we have made forts able to automatically start taking control over adjacent cities, even in enemy territory.
This means that once a fort has fallen you can save your armies the work of controlling cities in the fort's Zone of Control. Fort control also works across national borders, meaning border forts will automatically start taking control over any adjacent enemy cities that are not protected by enemy forts or troops.
In addition to all of the above you are now required to control all forts in a province, as well as the province capital, before you can demand that province in a peace negotiation.

如前几篇日记中所述,统治者将拥有一个堡垒和控制区系统,任何玩过EU4的人都熟悉。简而言之,一座堡垒将对周围所有城市实施控制,并阻碍敌军的行动。
统治者的扩张地图意味着,当你进入敌方领土时,控制城市有时可能需要一些工作。这是一个特别的问题,当当地的军事胜利已经取得,敌军被驱逐,当地的防御工事在你的控制之下。
为了便于你在事实上已经赢了的情况下接管,我们已经使堡垒能够自动开始接管邻近城市,甚至在敌方领土上。
这意味着一旦堡垒倒塌,你就可以拯救你的军队,在堡垒的控制区控制城市。要塞控制也跨国界运作,这意味着边境要塞将自动开始控制任何不受敌人要塞或军队保护的邻近敌人城市。
除上述所有内容外,你现在还需要控制一个省的所有要塞,以及省首府,然后才能要求该省进行和平谈判。

Mercenaries

While we feel Mercenaries fill an important role in the game it has over time become more and more apparent that it can be a problem that you could Mercenary "Bomb" people by suddenly hiring a lot of troops already close to-, or even right on top of, an ongoing battle or siege.
Newly hired mercenary troops now start at 0 morale and will slowly build up to full morale. This also makes it more important to be able to afford their maintenance for a longer period when you hire them, and not just the immediate power cost.

虽然我们觉得雇佣军在游戏中扮演着重要角色,但随着时间的推移,越来越明显的问题是,雇佣军可能会突然雇佣大量已经接近或甚至正好处于正在进行的战斗或围攻之上的军队来“轰炸”人们。
新雇佣的雇佣军现在开始士气为0,并将慢慢建立到充分士气。这也使得当你雇佣他们时,能够负担他们更长时间的维护费用变得更加重要,而不仅仅是直接的力量成本。

Tribal Retinues
部落随从军
​

As described in an earlier diary, the retinues of Tribal Clan Leaders are armies that can be vital to success as an expanding tribe, but their size is dependent on the Clan Leader rather than on you. It could therefore be problematic to have to pay for these armies despite having little control over their recruitment.
Tribal Retinues will now be paid for entirely by the Clan Leader and will not cost the Tribe anything at all to maintain. In return for these free to maintain and reinforce troops (even if loyal to people who may end up overthrowing the state) the tribes will now have to pay an additional 50% maintenance for all troops they recruit themselves, and the wage for each Clan Leader has gone up from 2% of the state income to 5% of the state income.
This should also complicate the choice of how many Clan Leaders you want in your tribe (something that you can steer through one of the Tribal laws).

如前一篇日记中所述,部落部落首领的随从是一支军队,对于作为一个不断壮大的部落的成功至关重要,但他们的规模取决于部落首领而不是你。因此,尽管对这些军队的征兵几乎没有控制权,但必须支付这些军队的费用可能是个问题。
部落随从现在将完全由部落首领支付,并且不会花费部落任何东西来维持。为了换取这些自由维持和加强军队(即使是忠于那些最终可能推翻国家的人),部落现在必须为他们招募的所有军队支付额外的50%的维持费,每个部落首领的工资从国家收入的2%上升到国家收入的5%。
这也会使你在部落中需要多少族长的选择变得复杂(你可以通过其中一个部落法来引导)。
成就和可成形国家


Achievements and Formable Countries
​成就和可成立国家

As in our other games these can be become intermediate (or even final) goals for a campaign, or just something you pick up along the way.
Formable countries will generally include a few direct in game perks, while achievements are mostly relevant for those who like to show off their accomplishements (and require playing in Ironman mode).

就像在P社的其他游戏中一样,这些可以成为一场战役的中间(甚至是最终)目标,或者只是你一路上学到的东西。
可成形的国家通常会带来一些直接的游戏内好处,而成就主要与那些喜欢炫耀自己成就的玩家有关(需要铁人模式)。

Achievements​
成就

There will be 50 achievements in total, and they will be distributed widely in terms of geographic focus and difficulty. Hopefully there is something here for everyone

1.0版会包括50个成就,其地理焦点和难度各有不同。希望每个人能有找到自己想做的成就。


Very Easy:
​特别简单

Cincinnatus: Appoint a dictator as a Republic and have him step down
辛辛納圖斯:作為共和國委任一個獨裁官然後讓他下台。
(辛辛納圖斯,古羅馬共和國時期的英雄,其事跡在古羅馬廣為傳頌。公元前458年時任執政官的米努基烏斯所統率的羅馬軍隊遭到義大利埃奎人的包圍,退隱務農的他臨危受命擔任羅馬獨裁官,以保衛羅馬。退敵16天後,他辭職返回農莊。)
Do not disturb my circles: Research 40 Inventions

別碰我的圓圈!:研究40個發明

(阿基米德死前對攻進敘拉古的羅馬士兵大喊的名言)
Tribal Concord: Change a law in a Tribal country.

部落式和諧:用部落國家改變一次法律
Render to Caesar: Take any land in a war.

歸於凱撒:在戰爭中得到一塊領土

(出自耶穌說的:讓凱撒的歸凱撒 上帝的歸上帝)
A new Home: As any Tribe Migrate to an empty city.

一個新家:用部落遷移到一個空白地上
Alea Iacta Est - Have a Dictator holding on to power.

骰子已被擲下:讓一個獨裁官掌權

(凱撒帶兵渡盧比孔河,對龐培和元老院宣戰時的名言,意為破釜沉舟)
Soldier of Fortune: As a Monarchy send a pretender away to be a mercenary.

財富的鬥士:作為君主制國家,把王位覬覦者打發去當佣兵
(經典金曲Soldier of Fortune,原意指命運的鬥士)
Panem et Circenses - Participate in 10 Olympic Games.

麵包和馬戲:參與10次奧林匹克運動
(「麵包和馬戲」,或譯作麵包和遊戲,用於比喻一種膚淺的綏靖手段和愚民政策。在政治層面,這個短語是用來形容民眾對政府認可的產生不是通過政府示範或實施優質的公共政策來實現的,而是通過轉移、分散民眾的注意力,或僅僅滿足民眾一時的表層需求來實現的,類似於一種「臨終關懷」)
International Relations - Befriend two other rulers.

國際關係:和另外兩個統治者成為好友
Strategic Reserve - Import or produce all types of Strategic Trade Goods in your capital.

戰略儲備:首都擁有所有戰略資源

Easy:
简单
​

Triumvir: Survive a Civil War.
三头制:在一場內戰中幸存
Legacy of Aristotle - All 4 Researchers have a skill of 11 in each respective skill (Martial, Finesse, Charisma and Zeal).

亞里士多德的遺產 - 所有4名的研究人員在對應研究的能力(武術,精良,魅力和熱情)有11點
Envy of the world - Own a city with at least 100 civilization value.

世界的妒忌 - 擁有一個至少100文明值的城市
Tribal Assembly: Become a Republic as a Tribe

部落議會:由一個部落轉變成共和國
(部落議會又叫人民議會,是羅馬一個由所有羅馬公民組成的民主集會。)
Hispania Universalis: Form Greater Iberia.

西班牙风云:成立大伊比利亞
What have the Romans ever Done for us? As Rome own all of Palestine. Have at least 70 civilization in all cities in the Judea area.

羅馬人為我們做過什麼? - 作為羅馬擁有整個巴勒斯坦,猶地亞地區的城市至少有70以上文明值
Punic Ascendance: Conquer Hispania as Carthage.

布匿主權:作為迦太基征服西班牙
Times New Roman - Own Cariala, Italica and the province of Helvetia as Rome

Times New Roman - 作為羅馬擁有Cariala, Italica及赫爾維蒂省
(你們最常用的英文字型)
Antipater’s Dream - As Macedonia conquer the regions of Greece and Epirus.

安提帕特的夢想:作為馬其頓控制刃屬於希臘和埃托利亞的區域

The Besieger - As Phrygia sack Babylon, Alexandria, Lysimachea and Pella.
圍攻者:作為佛里幾亞掠劫巴比倫、亞歷山大城、佩拉和Lysimachea

下接5楼困难成就,可成立国家

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发表于 2019-3-19 00:26 | 显示全部楼层
開始發設定了
看來已經要上了呢
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发表于 2019-3-19 01:39 | 显示全部楼层
非常简单和非常困难好熟悉的感觉
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QQ
发表于 2019-3-19 12:35 来自手机 | 显示全部楼层
.........哪位大爷翻译一下下
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黄马褂

 楼主| 发表于 2019-3-19 15:01 | 显示全部楼层
本帖最后由 cools0812 于 2019-3-19 18:49 编辑

Medium:

​


Over 9000: Have at least 9000 pops.

超過9000:擁有至少9000個人口

(龍珠梗)

The Romans are Crazy: Form Gaul.

那些羅馬人都瘋了:成立高盧


(《高盧英雄傳》裡奧勃利的名言 )

Carthago Delenda Est: Conquer Carthage and sack it.

迦太基必須毀滅:征服迦太基城並掠劫它

New Kingdom: Form Egypt, have Egyptian Succession and conquer Nubia and Syria

新的王國:成立埃及,由埃及人繼承並征服敘利亞和努比亞

City of the World’s Desire: Have 15 Trade Routes in Byzantium (theoretical max currently in a capital).

世界渴望之城:在拜占庭城裡同時擁有15條貿易路線(一個首都理論上可以擁有的最大數量)

Pyrrhic Victory: Take Rome as Epirus

皮洛士式勝利:作為伊庇魯斯取得羅馬

Perfidious Albion - Unite Albion (decision) in 50 years.

背信的阿爾比恩:50年內用決議成立阿爾比恩

Imperial Ambition: Adopt the Imperium Government type.

帝國野心:接納帝國政體

Bois are Back in town: Conquer Boihaemum region as the Boii.

博伊回到城裡:作為博伊征服Boihaemum區域

(經典名曲Boys are Back in town,Boy和博伊谐音)

Pan-Hellenic League: Unite Greece as a Greek Republic.

泛希腊同盟: 作為希臘的共和國統一希臘

Stonehenge: As a Megalithic country own 20 sources of stone and the city of Cunetio.

巨石陣:作為巨石文化的國家擁有20個以上的石頭資源和Cunetio城

Soter: As Ptolemaic Egypt own all wonders of the world through conquest or construction.

救世主:作為托勒密埃及透過建築或征服擁有所有世界奇觀

(救世主Soter,托勒密一世的稱號)

To the end of the world: Conquer the regions of Gandhara, Mahdyadesa, Pracya, Maru, and Avanti, as the Seleucid Empire or Bactria.直到世界尽头:作为塞琉古或巴克特里亚,征服Gandhara, Mahdyadesa, Pracya, Maru, and Avanti(都是印度最东部地图最边缘的省份)

(亚历山大发动东征时宣称要打到世界的尽头,但最终只打到印度门口,这个成就是完成他未竟的目标)

Three Great Fires: Form Persia and own Ganzak, Nevshapur and Gur.

三大圣火:成立波斯,拥有Ganzak, Nevshapur and Gur

(波斯国教拜火教的三大圣火位置)

Holy Fire - Desecrate Holy Sites for 10 different Religions.

圣火:亵渎10个不同宗教的圣地


Hard:​
困难


No more worlds left to conquer: Reform Alexander’s Empire as a successor state.

已经没有世界,值得去征服了:作为继业者王国重建亚历山大帝国

Garum Nobile: Produce a Surplus of 10 Fish in one city.

尊贵鱼酱:在一座城市中多产出10单位的鱼

True Vandal : Start as Vandalia, migrate to Africa, conquer it all, and occupy Rome in a War.

真正的汪达尔:作为汪达尔人,移民到北非,将其征服,在战争中占领一次罗马。

Germania Magna: as a Germanic country own all of the regions of Germania, Germania Superior, Vistula, and Boiohaemum.

大日耳曼尼亚:作为日耳曼人国家,拥有日耳曼尼亚,上日耳曼尼亚,维斯图拉和Boiohaemum地区全境。

The Man who Would be King: As Bactria become independent and conquer the Regions of Ariana, Bactria and Gandhara.

将成为王的男人:作为巴克特里亚,实现独立,征服 Ariana, Bactria 和 Gandhara地区。

Ashoka’s Pillars: As Maurya conquer all of India, convert to Buddhism and have 80% Religious Unity.

阿育王柱:作为孔雀王朝统治整个印度,转教佛教,宗教团结达到80%。

Mare Nostrum: Conquer every city adjacent to the Mediterranean as Rome.

我们的海:作为罗马,征服所有地中海沿海城市。

Megalopolis: As the country of Megalopolis have 80 pops in the city of Megalopolis.

超级城市:作为梅格洛玻利斯,在梅格洛玻利斯城拥有80人口

梅格洛玻利斯Megalopolis意为超大型城市

Pax Aeterna: Conquer the world.

永久和平:征服整个世界

Molon Labe!: As Sparta conquer the city of Persepolis and sack it.

自己来拿!:作为斯巴达,征服波斯波利斯并将其劫掠。

(温泉关战前斯巴达王对波斯人的名言)

Very Hard:

特别困难

​


Spice Must Flow: Control all Spice production as Mosylon.

香料四溢:作为Mosylon控制所有香料产地

Kingdom of David: As a Jewish country unite Palestine, Syria and expand to the Nile, and the Tigris in the regions.

大卫王国:作为犹太人国家统一巴勒斯坦和叙利亚地区,扩到到尼罗河和迪格里斯河地区。

Reverse Alexander: As a non-Mauryan Hindu, Buddhist or Jain power conquer Pataliputra, Babylon, Memphis and Athens.

反向亚历山大:作为不是孔雀王朝的印度教,佛教或奢那教国家,征服Pataliputra,巴比伦,孟菲斯和雅典。

Heraclea Persica: Starting as Heraclea Pontica form the Achaemenid Empire

Heraclea Persica: 作为Heraclea Pontica建立阿契美尼德帝国。

Tyrean Purple: Form Phoenicia and have a total of at least 500 ships and a surplus of 5 Dyes in Tyre.

推罗紫:建立腓尼基,拥有至少500条船,在推罗拥有5单位的富余染料。

Formable Nations​
可成立国家

As in many games before it Imperator will feature a number of countries that an expanding state can "form". Allowing you to shift the identity of your people. Generally these will confer a number of smaller bonuses, as well as a new color and name (and in many cases a new flag). Some of these we have mentioned earlier, in regional development diaries, but this list will include all formable nations at game release.
正如之前的许多游戏一样,帝皇:罗马将以若干可成立国家为特色,这些国家可由一个不断扩张的国家来“组建”。这将允许玩家改变你人民的身份认同。通常,这将给予一系列较小的奖益,以及新的地图颜色和名称(以及在许多情况下会有新的国旗)。我们之前在各地区的开发日志中提到了其中的一些,但是以下这个列表将包括游戏发布时的所有可成立国家。

While this is an overview of all formable countries it is not a complete go through in that it does not mention every effect or requirement for each formable country. If a country belongs to a certain tier then that country cannot be formed by other countries of the same tier or above.
这是对所有可成立国家的概述而并非完整彻底的介绍,因为它没有提到各个可成立国家的效果或要求。如果一个国家属于某一级别,则该国家不能由同一级别或更高级别的其他国家成立。

Tier 1: Small regional formables, often Tribal Federations
级别一:小型的区域可成立国家,通常是部落联盟
​

Achaea: The Achaean League can be formed by expansive Republics in Achaea. Granting claims on the larger area.
亚该亚:亚该亚同盟可以由亚该亚地区的较大共和国们所建立。授予更大范围的宣称。

Arcadia: The Arcadian League can be formed by expansive Republics in Arcadia. Grants claims on the larger area.
阿卡狄亚:阿卡狄亚同盟可以由阿卡狄亚地区的较大共和国们所建立。授予更大范围的宣称。

Cyprus: Can be formed by a small country in control of all of Cyprus.
塞浦路斯:可由控制塞浦路斯全境的小国建立。

Aquitania: Tribal Federation for uniting the Aquitani countries.
阿基坦尼亚:联合阿基坦人诸国的部落联盟。

Aremorica: Tribal Federation for uniting the Aremorican tribes.
阿莫利卡:联合阿莫利卡人部落的部落联盟。

Asturia: Tribal Federation for uniting the Asturian tribes.
阿斯图里亚:联合阿斯图里亚人部落的部落联盟。

Carpetania: Tribal Federation for uniting the Carpetani tribes.
卡佩塔尼亚:联合卡佩塔尼人部落的部落联盟。

Celtiberia: Tribal Federation for uniting the Celtiberi tribes.
凯尔特伊比利亚:联合凯尔特伊比利亚人部落的部落联盟。

Gallaecia: Tribal Federation for uniting the Gallaecian tribes.
加利西亚:联合加利西亚部落的部落联盟。

Lusitiania: Tribal Federation for uniting the Lusitani tribes.
卢西塔尼亚:联合卢西塔尼人部落的部落联盟。

Vettonia: Tribal Federation for uniting the Vettonian tribes.
韦托尼亚:联合韦托尼亚人部落的部落联盟。

Tier 2: Larger regional formables
级别二:大型的区域可成立国家

​


Assyria: The Neo-Assyrian Empire may be long gone but Assyria has remained an important constituent region of the Median, Persian and Greek empires that came after it. A sufficiently successful local power can reclaim its legacy.

亚述:新亚述帝国可能早已不复存在,但亚述仍然是后来的米底、波斯和希腊帝国的重要组成部分。一个足够成功的地方强权可以光复其遗产。


Babylon: An even more recent empire, the Neo-Babylonian one, can also be restored by a successful local power willing to relocate to the Mesopotamian riverlands.

巴比伦:一个更加晚近的帝国,即新巴比伦帝国,也可以由一个愿意迁移到美索不达米亚河岸地带的地方强权来光复。


Cilicia: As one of the richer Anatolian regions, often used as a staging ground for the armies of the successor states, Cilicia can also support its own regional kingdom.

奇里乞亚:作为较富裕的安纳托利亚地区之一,通常被用作继业者诸国军队的集结地,奇里乞亚也可以支持其自己的地区王国。


Crete: Should one Cretan state come to control all the important cities of the island it can assume a new pan-cretan identity.

克里特:如果一个克里特人国家控制该岛的所有重要城市,它可以采纳一个新的泛克里特人身份认同。


Dravida: An Indian state that conquers the important cities of the south can form a larger kingdom known as Dravida.

达罗毗荼:征服南印度重要城市的印度国家可以组建一个更大的王国,称为达罗毗荼王国。


Galatia: A Celtic country that finds itself in control of the right parts of central Anatolia can resettle there and assume a new "Galatian" identity.

加拉太:任何控制中央安纳托利亚足够领土部分的凯尔特人国家都能够重新在那里定居,并取得“加拉太人”的新身份。


Helvetia: Larger Tribal Federation for uniting the Helveti tribes.

赫尔维蒂娅:统一赫尔维蒂人各部落后成立的更大的部落联盟。


Illyria: Should a local country unite the Illyrian region it can create a new pan-illyrian state.

伊利里亚:任何统一伊利里亚地区的本地国家都能够组建新的泛伊利里亚国。


Media: A growing Median power (such as for instance Atropatene) can attempt to lay claim to the legacy of the old Median Empire.

米底亚:任何欣欣向荣的米底亚强权(比如说阿特罗帕特尼)都能够尝试宣称古老的米底亚帝国留下的遗产。


Numidia: Unifying the tribal states of North West Africa allows you to form the greater state of Numidia.

努米底亚:统一西北非的所有部落国家,将使得你能够成立大努米底亚国。


Sicily: While the title "king of Sicily", was assumed by Agathocles of Syracuse at our start, the island was by no mean unified. Should any one power come to conquer all of it, it is possible lay the foundation of a greater Sicilian state.

西西里:虽说在游戏开局时,“西西里国王”的头衔被掌控在锡拉库萨的阿加托克利斯手中,但这绝对不意味着西西里岛已经得到统一。任何有能力征服整个西西里岛的强权都有机会为成立大西西里国打下根基。


Syria: At our start Syria is completely owned by the Antigonid state of Phrygia,

叙利亚:在游戏开局时,叙利亚完全被掌控在安提柯的佛里几亚国手中。


Yamnat: Unifying the countries of southern Arabia allows you to form the greater state of Yamnat.

也门:统一南阿拉伯半岛的全部国家后能够成立大也门国。


Saxonia: Tribal federation for the Germanic tribes of Saxonian culture.

撒克逊尼亚:撒克逊尼亚文化的日耳曼部落成立的部落联盟。


Belgia: Tribal Federation for the Belgae tribes.

贝尔吉亚/比利时:贝尔格人部落成立的部落联盟。


Pretania: Tribal Federation for the tribes of Pretania.

不列颠尼亚:不列颠尼亚人部落成立的部落联盟(Pretani是不列颠的凯尔特语名字)。


Caledonian Confederacy: Tribal federation for the Caledonian tribes.

喀里多尼亚联盟:喀里多尼亚人(即古苏格兰人)部落成立的部落联盟。


Noricum: Tribal federation for the Noric tribes.

诺里库姆:诺里克人部落成立的部落联盟。


Dahae: Tribal Federation for the Dahae tribes.

达赫:达赫人部落成立的部落联盟(即大益人)。


Armenia: Should the Kingdom of Armenia be destroyed (or if you destroy it) you can reclaim their legacy and form a new Armenian Kingdom.

亚美尼亚:如果亚美尼亚王国不复存在(或者如果你消灭了它的话),你可以宣称其遗产并成立一个新的亚美尼亚王国。


Egypt: Should the Ptolemaic kingdom of Egypt be destroyed, someone else of Egyptian culture and religion can reform that kingdom.

埃及:如果埃及的托勒密王朝不复存在,任何其他属于埃及文化及与宗教的国家都能重新组建埃及王国。


Macedon: If Macedon is destroyed there is no shortage of other countries who could reclaim that legacy. Gaining claims on all that the old kingdom once ruled.

马其顿:如果马其顿不复存在,那肯定会有一麻袋的其他国家想要宣称马其顿的遗产。它们将获得这古老王国曾经统治过的全部领土的宣称。


Phrygia: While Phrygia exists at start as the realm under Antigonus this is a smaller regional formable for someone who controls the core Phrygian region.

佛里几亚:尽管佛里几亚在游戏开局时在安提柯的统治下存在,但这里所说的佛里几亚是为控制核心佛里几亚地区的玩家准备的更小的地区性可成立国家。


Pontus: The kingdom of Pontus can be formed by a local power that conquers the region if the old Pontus state is destroyed. This decision is also available to anyone with the Mithridatid dynasty in power (at start this rules the small city state of Kios).

本都:本都王国能够在原本都国被消灭后由任何征服该地区的地方强权成立。任何由米特里达梯王朝Mithridatid Dynasty掌权的国家都能触发该决议(游戏开局时该家族只统治小城邦基奥斯Kios)。


Thrace: While Lysimachus and his family control Thrace at start there are also local kingdoms, like Odrysia, who may end up conquering the region from him. If they destroy Thrace they will be able to assume its identity.

色雷斯:尽管利西马科斯及其家族在游戏开局时控制着色雷斯地区,但该地同时还存在着地方王国,比方说奥德里西亚Odrysia,很有可能最后反而是这些本地王国重新把该地区从利西马科斯手中夺回来。如果他们消灭了色雷斯的话,就将有机会取得色雷斯的身份。



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黄马褂

 楼主| 发表于 2019-3-19 18:47 | 显示全部楼层
Tier 3 Formables: Greater regional empires
级别三:大型区域帝国
​

  • Albion: A non-tribal country that has united the entire British isles can form the Empire of Albion.
    阿尔比昂:任何非部落制而能统一英伦三岛的国家都能成立阿尔比昂帝国。

    Argead Empire: While the great Diadochi kingdoms have a more realistic shot at this, any Hellenic kingdom can attempt to reform the Argead Empire, laying claim to all lands once ruled by Alexander the great. In order to do so they must conquer major cities all over this fallen empire.
    阿吉徳帝国:虽然就那些强大的继业者王国更有成为阿吉徳帝国的现实理由,但任何希腊国家都可以试图重建阿吉徳帝国,宣称亚历山大大帝曾经统治的全部领土。想要完成此番伟业必须首先征服遍布这个分崩离析的帝国中的主要城市。

    Bharatavarsha: An Indian country that conquers the entire subcontinent can lay claim to this prestigious title of an Pan-Indian Empire.
    婆罗多:任何征服整片印度次大陆的印度国家都能够宣称这声名远扬的泛印度帝国。

    Gaul: A Gallic power that unites its entire region may form the greater state of Gaul.
    高卢:任何统一该地区的高卢政权都可成立大高卢国。

    Pan-Hellenic League: While the Pan-Hellenic League under Alexander, and later the successors, was a type of organization for the control of the Greek cities by an outside power, the ideal of a league to encompass the free Greek is not dead. An expansive Greek Republic that rises to sufficient power and influence can attempt to form a Pan-Hellenic league of a more true calling.
    泛希腊联盟:虽然在亚历山大大帝以及随后的继业者的统治下时,泛希腊联盟是一种外来强权用来掌控希腊城邦的组织,但以联盟的形式组织起自由的希腊人民的理想从未凋谢。任何统治辽阔领土的希腊人共和国只要能够取得强权地位和足够的影响,其都有机会在神圣使命的召唤下成立泛希腊联盟。

    Greater Iberia: A power in Iberia that unites the entire peninsula can form the greater state of Iberia.
    大伊比利亚:任何统一整个半岛的伊比利亚强权都成成立大伊比利亚国。

    Persia: While the Persian empire was destroyed under Alexander, the name and tradition will not die as easily. A Persian power that reclaims the empire can assume a greater Pan-Persian imperial tradition once more.
    波斯:虽然波斯帝国已经消灭在亚历山大大帝的手中,但帝国的英名和传统却不会轻易消散。任何收复帝国的波斯强权将能再次承担起泛波斯地区的帝国传统。

    Phoenicia: Few Phoenician cities remain free at our start dates, and those that do are beholden to the Antigonids in Phrygia. Should they somehow be able to wrest away the greater Phoenician region from its current owners however they may attempt to form a greater Phoenician state.
    腓尼基:在游戏开局时还能维持独立的腓尼基人城邦屈指可数,而这些国家则对佛里几亚的安提柯家族负有义务。如果它们最终能够以某种方法将大腓尼基地区从其先统治者的手中夺回来的话,它们就能尝试去成立大腓尼基国。

    Magna Graecia: At our start Magna Graecia, Greek southern Italy, is divided into a great number of small, and mostly weak, states. Should one rise above all others they can form the greater state of Magna Graecia, champion of all Italian Greeks.
    大希腊:在游戏开局时,大希腊,也就是希腊属南意大利,被分裂为大量的小国,而且其中绝大部分都是弱国。如果有某一国家能够脱颖而出,该国就能够成立大希腊,夺得全体意大利希腊人的桂冠。

    Dacia: Unification country for the Dacian states, requires conquering and colonizing the greater Dacian region.
    达契亚:统一达契亚地区后成立的国家,要求征服或殖民整个大达契亚地区。

    Parthia: While Parthia exists as a Macedonian Seleucid Satrapy at start, a country in the region can destroy this state and form a new Parthian state (more similar to the Arsacid or Parthian empire).
    帕提亚:虽然帕提亚在游戏开局时只作为马其顿塞琉古帝国的行省而存在,但该地区的任意国家只要能够消灭塞琉古帝国便能成立新的帕提亚国(与安息王朝或帕提亚帝国类似)。

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参与人数 1威望 +60 金圆券 +120 小红花 +1 收起 理由
hell--fire + 60 + 120 + 1 感谢你提供了宝贵的共享。

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P社游戏达人	大设计师勋章国庆节建军节植树节建国日勋章

发表于 2019-3-19 23:35 | 显示全部楼层
eu4神奇的要塞魔法阵居然又来到罗马了
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发表于 2019-3-20 19:47 | 显示全部楼层
大佬我可以搬运去贴吧吗???标明转载
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发表于 2019-3-21 00:57 | 显示全部楼层
hell--fire 发表于 2019-3-19 23:35
eu4神奇的要塞魔法阵居然又来到罗马了

AI的围城我方的围城......
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发表于 2019-3-23 16:25 | 显示全部楼层
DLC成就:做大汉的狗就是最大的荣幸啊:向汉朝朝贡加入西域都护府并朝见大汉皇帝
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发表于 2019-3-25 16:49 | 显示全部楼层
斯巴达必将崛起!
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