周年纪念维护2.04Beta
新闻链接:https://store.steampowered.com/news/app/859580/view/3719452816826633916?l=schinese正文原文:
Avē!
First, I’d like to introduce myself, I am not one of the previous Game Directors, Johan or Peter, but I am Niels Uiterwijk, the original tech lead on the project. Today my role at paradox has changed as I am the Technical Director in studio green (studio working Stellaris). But still, from outer space I look back at earth and think of Imperator sometimes and decided to make a small maintenance patch, fixing some of the issues that modders & other people ran into.
Without further ado, the patch notes:
#######################
# Bugfixes
######################
# Notes
- This patch should be save compatible, however not all fixes might be applied to your current save.
# Stability & Performance
- Improved overall memory consumption & performance
- Improved monthly tick performance by performing some more calculations in parallel (state modifiers)
- Portrait editor no longer crashes on open
- Updated SDL to 2.0.20 from 2.0.10
- Updated Nakama to 2.4.1 from 2.2.4
# Game Mechanic Bugs
- Upped the maximum number of tags (countries) from 2048 to 8192
- Fixed levy calculations being inversed
- Fixed a bug where when annexing a country, their abroad prisoners, that were in your prison, would also be counted as an abroad prisoners for you, even though they are local prisoners.
- default pop right is now correctly working & added proper logging of pop rights
- Fixed bug where unused modifiers were still being rewarded for specific missions (local & global cohort recruitment speed)
- Fixed bug where integrated cultures were still treated differently when they were converting to your primary religion
- Raised levies will select the best tactic for it's composition.
- Civil Wars will no longer just pick 1 character, but instead take far more disloyal characters.
- Fixed bug where released nations during a peace deal would have no proper pantheon
- Fixed bug where you would never see battle results from battles against pirates, barbarians or rebels
- Diplomatic range is now calculated between border territories. This should make it easier to hire mercenaries as a large empire. Default diplo range has been tweaked based on this change.
# Other
- Enabled script profiling (available with -debug_mode startup command, 'print_event_timings` is the console command)
# Other
- Achievements now only require that the game is in ironman mode and you achieve them within the timelimit (ingame years)
Note: This means that mods that are affecting the checksums, no longer will prohibit you from getting the achievements, neither does multiplayer.
As you can see, this is a minor patch, and for now it will be released as an open beta on steam & windows only. The plan is to release this on all platforms at some point in the undetermined future. Please leave feedback in the comments section, I am quite bad at replying, but I will read them.
Available now on the steam beta branch: 2.0.4 - open beta
I also have to stress that this is not a revival of Imperator: Rome! Do not expect new content or patches going forward. 机翻:
Avı!
首先,我想自我介绍一下,我不是以前的游戏总监之一,Johan或Peter,但我是Niels Uiterwijk,该项目的原始技术负责人。今天,我在paradox的角色发生了变化,因为我是格林工作室的技术总监(工作室工作的Stellaris)。但尽管如此,从外太空来看,我有时会想起Imperator,并决定制作一个小的维护补丁,解决改装者和其他人遇到的一些问题。
事不宜迟,补丁指出:
#######################
#错误修复程序
######################
#注意事项
-此修补程序应与保存兼容,但并非所有修复都可以应用于当前保存。
#稳定性和性能
-提高了整体内存消耗和性能
-通过并行执行更多计算(状态修改器),提高了每月的勾选性能
-人像编辑器打开时不再崩溃
-将SDL从2.0.10更新到2.0.20
-从2.2.4将Nakama更新为2.4.1
#游戏机械故障
-将标签(国家/地区)的最大数量从2048个提高到8192个
-固定征税计算被倒置
-修正了一个错误,即当吞并一个国家时,他们在你监狱里的海外囚犯也会被视为你的海外囚犯,即使他们是当地囚犯。
-默认的pop权限现在正常工作&添加了pop权限的正确日志记录
-修正了未使用的修改器仍会因特定任务而获得奖励的错误(本地和全球队列招募速度)
-修正了融合文化在皈依你的主要宗教时仍然受到不同对待的错误
-提高税收将为其构成选择最佳策略。
-《内战》将不再只挑选一个角色,而是挑选更多不忠的角色。
-修正了在和平协议期间被释放的国家没有合适的万神殿的错误
-修正了你永远看不到与海盗、野蛮人或叛军战斗的结果的错误
-现在计算边界领土之间的外交范围。这将使雇佣雇佣军成为一个大帝国变得更加容易。默认的diplo范围已经根据这一变化进行了调整。
#其他
-已启用脚本分析(可与-debug_mode启动命令一起使用,“print_event_timings”是控制台命令)
#其他
-成就现在只需要游戏处于铁人模式,并且你在时限(几年)内完成
注意:这意味着影响校验和的mod将不再禁止你获得成就,多人游戏也不会。
正如你所看到的,这是一个小补丁,目前它将仅在steam和windows上作为公测版发布。计划在不确定的未来某个时候在所有平台上发布。请在评论部分留下反馈,我很不善于回复,但我会阅读的。
现已在steam测试版分支上提供:2.0.4-公测版
我还必须强调,这不是《帝国:罗马》的复兴!不要期待新内容或补丁的出现。 罗马诈尸了{:4_161:}{:4_161:}{:4_161:} lileijun1982312 发表于 2023-5-11 10:27
罗马诈尸了
棺材板订死了 2.0.4有大改动吗 感谢楼主分享
页:
[1]