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本帖最后由 shizhecai 于 2012-11-21 11:10 编辑
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原文:
I knew least about this game than the others. There hasn’t been any substantial game footage, and I was confused by the game’s title. Hearts of Iron is a franchise that does World War II very well, but how could it also be used to create a game about the Cold War? It turns out that, thanks to scheduling, I got some extra time with East Versus West, and it was time well spent.
It uses the same kind of game engine as Hearts of Iron 3, but the developers have borrowed or invented mechanics that take the engine out of the World War and put it into the Cold War. Instead of having generic manpower, the game includes detailed population demographics. For example, I examined post-war Germany and saw large gaps in the 20-to-40-year-old demographics (casualties from World War II). It also includes a real economy. Factories produce goods, people buy them, and factories employ workers. The game even includes a service industry; highly developed countries might find more money in outsourcing their manufacturing to developing nations while retaining the lucrative banking and finance sectors.
Diplomacy involves bilateral relations between countries, but they also can join factions, the UN, or communities. The factions are NATO and the Warsaw Pact (representing the nominally democratic block and communist blocks). Communities include things such as the G8 or OPEC. Countries can act unilaterally, but, in many cases, they can ask their communities to take collective action. The US can ask NATO to intervene somewhere, the Soviets can ask the UN to enact sanctions, and members of OPEC might ask for an embargo. The UN’s permanent Security Council members have their vetoes, but it might take some diplomatic effort to convince members of your faction or community to follow your lead in a particular situation.
Nuclear warfare is featured in the game. In the interest of not spending countless processor cycles on a nuclear winter simulator, the game treats nuclear warfare as just causing massive damage to both industries and people. We cheated some nukes and DEFCON 1 for the Soviets in the demonstration and nuked Italy. Even just a few ICBM strikes with three megaton warheads was absolutely devastating. Milano lost more than 90 percent of its population and had no factories left just from two strikes. Even worse, countries victimized by nuclear attack suffer political unrest. While not Fallout: A Hearts of Iron Game, East Versus West‘s countries are going to be restarting politically and economically if the nuclear arsenals of the NATO and Warsaw Pact are employed to their fullest extent. Luckily, it’s hard to get your country to DEFCON 1; the entire country or regime must be facing annihilation before the missiles can be launched. And since everyone gets a warning when ICBMs are readied for use, their enemies have a chance to respond in kind.
1.Embargoes are in the game. Embargoes tend to increase prices because of decreased supply of consumer goods. They can also negatively impact the development of your country.
2.Techs are very interdependent. Tech A might need tech B for Level 2, but might need entirely different tech for Level 3. To avoid micromanagement hell, the AI can be given research goals (i.e. research main battle tanks) and it will get all pre-requisites taken care of for you.
3.Rebels and insurgents can be supported by foreign countries, and the rebels remember who backed them. Rebels also spread their influence as they are successful, and they rise up in unison. If you declare war on a country whose rebels you support, they join your side.
4.Spies are a mini-game. You “buy” spy cards with specific capabilities and skills. The agents are sent on missions. Spies can succeed, fail (and die), or be turned into double agents and work for your enemy.
5.Politics has both policies and laws. Changing laws has a lasting impact on your government form, while policies can be changed easily as needed. Certain leaders have specific policy agendas, and if your country elects or appoints a ruler that favors a certain policy, then that policy might get locked out, preventing you from changing it.
6.Detection is king in naval warfare. You can’t shoot at something you can’t detect, even if they’re shooting at you. Naval combat ranges might be two or more sea provinces away, especially for those who love their guided missiles.
7.The land AI can be told to attack along specific vectors. I watched the AI receive orders to invade Finland and encircle the Finnish army.
8.All army units have manpower, organization and equipment levels. Equipment and manpower are completely separate, and equipment can be given to allies for their use. Proxy wars are a real possibility with this system.
9.The map has 50 percent more provinces than Hearts of Iron 3. Most of these are in Africa and Asia so that the US and Soviets have some nice places to fight proxy wars.
10.Modders will be very happy. Spy cards and satellites can be scripted with actions used in any game event. And communities can be easily modded in.
11.Most interesting moment: Drawing battle plans on the map and watching the AI execute them.
再来张之前发的低分辨率的图,缅怀下小胡子。。。 |
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