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[Magna Mundi] UV "宣示"MM的可玩性

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发表于 2012-6-25 11:13:36 |只看该作者 |倒序浏览
本帖最后由 misako 于 2012-6-25 11:14 编辑

UV在"宣示"MM的可玩性.......

http://forum.universo-virtual.com/viewtopic.php?f=8&t=4314

I played Magna Mundi yesterday

I arrived early in the Saturday morning at the new offices of the company. Everything is quite new and unsettled but I could see a large meeting table already setup, perhaps five or six desks with computers there, some servers working in the corner with a technic bench for what seemed to be hardware work and the strangest service room I ever saw! Ubik was there alone to receive me but in the course of the morning I noticed he placed a few calls to people who are clearly involved with Universo Virtual.
After talking a bit with ubik, he showed me the game and allowed me to play it in what seems a average laptop (I forgot to ask specs).

I picked Portugal and was able to play it without a single crash for about an hour when I quited the game by myself.
During this time I was able to setup my budget a few times, to check how my religious faction got angry because I refused to declare war on Morocco, I settled Azores and changed the privileges of factions to my liking (merchants and nobles first!). I saw how the religious faction got less and less power given some choices I made in events related with the renaiscence (while also becoming more angry with me).

There were some consequences for that both in the form of events and in the form of religious modifiers. As merchants got happier and more powerful ubik explained to me that it was good that I keep them happy, otherwise I could face a civil war and that merchant faction could get an helping hand from the religious one, turning everything even harder for me. During this time there were events happening that offered me the chance of getting some good things at the expense of the happiness of the merchant faction but only once I was tempted to do it.

I faced three rebellions in north africa from rebels that demanded the return of ceuta to Morocco. The first and second times the garrison was able to stop the rebellion, the last rebellion was bigger and I sent there an army. The text of the battles is very interesting to read but everything happens so fast that one will probably not pay attention to it, only taking care of the numbers, morale and modifiers involved. Meanwhile I was also colonizing Azores and an African province Portugal starts with. Azores was piece of cake and then I started developing it. The African province was a different matter. When the session ended it was not still matured into a colony and when one sees the budget, one can see how costly it is to have a settlement growing at full pace.
I avoided minting because that's not my play style but I took advantage to borrow money from the Merchants in order to improve my trade capabilities faster.
I also decided to discover the way to india and when the game ended I was near the cape of good hope. By then I also had a foothold in Brazil. There were lots of diplomatic proposals going on and they seemed to make sense. The world seemed to be alive around me. Piracy works great this time as it is a modifier that you can influence thanks to your province directives or country directives.
Beware that a lot of things seem to have an impact on how factions align with you and worse, there are some big events or decisions that can change completely the alignment of the factions in one go.
I also placed merchants in Lisbon, in Spain and in Algiers. I could not get a proper feeling if they were being a big or a small profit or not, except for the case of Spain where they weren't. The trade system makes center of trades very important because those provinces act as goods receivers from all the provinces that negotiate there, increasing their value immensely.
Over the hour I played I had the sense of building the country slowly. Towards the end of the play ubik asked me to declare war on Morocco. After transporting there 9000 troops I did so and was able to set my war aims. It's a big list of stuff where you can ask for lots of different things. I don't know if everything is balanced or if the only way to go is to demand territory, but that was exactly what I demanded. I invaded and it was not very difficult to occupy a province. I ended that battle with about 7000 men and 3000 more were on their way to Ceuta. Morocco then attacked my armies and the result was a kind of a draw with myself keeping both Ceuta and Tangiers but with about 4000 troops in all. It was at this time that ubik told me he needed to go and so it ended, but I got the feeling that fighting in a foreign land places a big penalty on the invaders resources.

I saw bugs during the time I played. A few messages had no text, twice an option gave the opposite result to what should be expected, I saw some strange values of tons of goods on the trade system and many details seem to not be very balanced.

Regarding the graphics, the game looks good. I like the interface and the map. The I saw only three types of 3D models. The European and the African one are very good but the muslim one looks ugly. On the other hand it's clear the game was made with the idea of playing most of the time with counters, they are informative and very well done and they scale with the map.
There are lots and lots of details in the game that I tried. For instance, the color of the counter changes with the maximum allowed size of army which depends on the national ideas picked. National ideas are very interesting to pick and research is also done in a very interesting way.

The game has bugs, you find one of them with relative ease but I didn't saw anything game breaking happening. At least for me the game was very fun to play and it was also fun to see ubik being caught offguard by some of the events happening. The potential of the game is big. Universo Virtual did much more than Paradox ever did in terms of caring about the moddability of a game.

I don't understand how this game can get cancelled. Ubik only smiled and said he was ready for everything only increasing my confusion. I can only give him my support. I was a Magna Mundi fan before and after playing the game I continue to be a Magna Mundi fan.

Como Português tenho todo o orgulho em ti. És o primeiro a criar um jogo ao nivel de qualquer outro internacional. Muito obrigado pela oportunidade Carlos e boa sorte!
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发表于 2012-6-25 11:30:51 |只看该作者
本帖最后由 misako 于 2012-6-25 11:52 编辑

大意是在說AfonsoV(估計是UV的新員工/訪客)試玩最近版的MM.

-果然是用葡萄牙
-玩了1小時無跳出
-亞速爾群島及一個非洲省份殖民中
-遊戲完結時(就是1小時後)接近發現了好望角
-跟之前的影片一樣,對摩洛哥宣戰
-有bug
-有些信息沒有文字(估計localization還沒有寫好)
-選項的結果跟出來的效果完全相反
-貿易系統商品數量出問題及不太平衡
-除了graphics其他都很好

個人感覺這篇文章完全沒有說服力.作為葡萄牙人+葡萄牙公司,難道用葡萄牙玩會跳出!?葡萄牙當然會微調好,加上之前的影片已經有類似的示範,而只玩短短一小時是很難試出大bug(還要是用葡萄牙)這篇文章想帶出MM沒有問題不能夠成立.若果他是用天朝玩過300年或許會有些說服力.就算單機長時間遊戲真的如這篇文章中這麼理想,但聯機很明顯是不可能玩的.而葡萄牙鬼已經將目標轉向"下一個計劃",他/UV還願意去修好聯機?
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PB集团军直属第1“逐日者”独立步兵团团长

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发表于 2012-6-25 12:37:06 |只看该作者

垂死挣扎。。。
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老兵勋章

板凳
发表于 2012-6-26 10:07:23 |只看该作者
1个小时肯定太短了,100个小时还马虎可接受
至于选哪个国家其实倒不必太介意,欧洲人做的,测试欧洲重点表现,可以理解

只是这个宣示,有点打擂台的感觉,无异解决矛盾和冲突

无论如何,还是希望他们一路走好
情深不寿,强极则辱;谦谦君子,温润如玉。
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社区QQ达人 52MOD勋章

报纸
发表于 2012-6-26 10:17:49 |只看该作者
合同都解除了,现在说什么都没用
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发表于 2012-6-26 13:02:00 |只看该作者
再这么闹下去复活更无望了吧
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发表于 2012-6-26 23:17:54 |只看该作者
這樣的測試全無說服力可言....只是死撐......
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发表于 2012-6-28 23:09:47 |只看该作者
本帖最后由 misako 于 2012-6-28 23:18 编辑

某人出了一封公開信

http://forum.universo-virtual.com/viewtopic.php?f=8&t=4325

An Open Letter to Fredrik Wester
by ubik » 27 Jun 2012, 22:47

Fredrik Wester,

I am publicly addressing you as I feel it’s my duty to the Magna Mundi fans to do the utmost to save the game and allow them to experience the work of the very special and talented team I have the pleasure to lead.
I also feel I have the duty to the team I lead to try to save Magna Mundi. The involvement of the team on the project and how all worked together towards the single objective of delivering the game was impressive. I was still deciding things minutes before I was warned by a Spanish team member that the game had been cancelled.
After reading that you were the one coming up with the idea of turning Magna Mundi into a commercial project, I feel we stand exactly at the same level of responsibility towards the fans: I created the brand and coordinated both the amateur and the professional projects and you decided to take advantage of it by producing a commercial game and in the process take ownership of the brand.

In the first scenario everybody wins. This scenario demands leadership, charisma and ability to compromise. And those are exactly the qualities I am asking for you to show while trying to summon them myself. It’s a scenario where, to put it simply, a normal release date is set (I have no problem about a release in two or three months time to accommodate your release schedule), the game gets normally released and UV will continue to assume its responsibilities from then on. If for any reason you want UV to stop supporting Magna Mundi after the release thus allowing Paradox to take control of any future development within the scope of Magna Mundi, we can certainly talk about that.

At present the situation is clear. Your decision to cancel the game will lead to a legal battle where Universo Virtual will try its best to beat Paradox, while Paradox will be doing the same to Universo Virtual. All the while I will neither give you the Magna Mundi engine nor return to you a single euro that you spent financing the development of the game.
Courts apart, I am not one who fears the judgement of the public. I invite everyone who can come to Lisbon to check for them the game and make a judgement about it.

In my book, cancelling a game at this stage and in these conditions while demanding back the money used for funding its development for two and a half years, demanding also the engine of the game, continuing to enjoy the ownership of the brand and retaining the possibility of releasing Magna Mundi for you, has a far uglier name than “cancellation”.
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发表于 2012-6-28 23:11:54 |只看该作者
Fredrik Wester是P社的CEO.............葡萄牙鬼的行徑
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发表于 2012-6-29 09:18:39 |只看该作者
官网论坛首页上已经没有Magna Mundi 区了。
被移到——
http://forum.paradoxplaza.com/forum/forumdisplay.php?403-Magna-Mundi-(Canceled)&s=9a6db687ea09b88402c4c2a9198f824f
Forum > Classic Games >* ALL OTHER TITLES *>Magna Mundi (Canceled)
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