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本帖最后由 misako 于 2012-6-25 11:14 编辑
UV在"宣示"MM的可玩性.......
http://forum.universo-virtual.com/viewtopic.php?f=8&t=4314
I played Magna Mundi yesterday
I arrived early in the Saturday morning at the new offices of the company. Everything is quite new and unsettled but I could see a large meeting table already setup, perhaps five or six desks with computers there, some servers working in the corner with a technic bench for what seemed to be hardware work and the strangest service room I ever saw! Ubik was there alone to receive me but in the course of the morning I noticed he placed a few calls to people who are clearly involved with Universo Virtual.
After talking a bit with ubik, he showed me the game and allowed me to play it in what seems a average laptop (I forgot to ask specs).
I picked Portugal and was able to play it without a single crash for about an hour when I quited the game by myself.
During this time I was able to setup my budget a few times, to check how my religious faction got angry because I refused to declare war on Morocco, I settled Azores and changed the privileges of factions to my liking (merchants and nobles first!). I saw how the religious faction got less and less power given some choices I made in events related with the renaiscence (while also becoming more angry with me).
There were some consequences for that both in the form of events and in the form of religious modifiers. As merchants got happier and more powerful ubik explained to me that it was good that I keep them happy, otherwise I could face a civil war and that merchant faction could get an helping hand from the religious one, turning everything even harder for me. During this time there were events happening that offered me the chance of getting some good things at the expense of the happiness of the merchant faction but only once I was tempted to do it.
I faced three rebellions in north africa from rebels that demanded the return of ceuta to Morocco. The first and second times the garrison was able to stop the rebellion, the last rebellion was bigger and I sent there an army. The text of the battles is very interesting to read but everything happens so fast that one will probably not pay attention to it, only taking care of the numbers, morale and modifiers involved. Meanwhile I was also colonizing Azores and an African province Portugal starts with. Azores was piece of cake and then I started developing it. The African province was a different matter. When the session ended it was not still matured into a colony and when one sees the budget, one can see how costly it is to have a settlement growing at full pace.
I avoided minting because that's not my play style but I took advantage to borrow money from the Merchants in order to improve my trade capabilities faster.
I also decided to discover the way to india and when the game ended I was near the cape of good hope. By then I also had a foothold in Brazil. There were lots of diplomatic proposals going on and they seemed to make sense. The world seemed to be alive around me. Piracy works great this time as it is a modifier that you can influence thanks to your province directives or country directives.
Beware that a lot of things seem to have an impact on how factions align with you and worse, there are some big events or decisions that can change completely the alignment of the factions in one go.
I also placed merchants in Lisbon, in Spain and in Algiers. I could not get a proper feeling if they were being a big or a small profit or not, except for the case of Spain where they weren't. The trade system makes center of trades very important because those provinces act as goods receivers from all the provinces that negotiate there, increasing their value immensely.
Over the hour I played I had the sense of building the country slowly. Towards the end of the play ubik asked me to declare war on Morocco. After transporting there 9000 troops I did so and was able to set my war aims. It's a big list of stuff where you can ask for lots of different things. I don't know if everything is balanced or if the only way to go is to demand territory, but that was exactly what I demanded. I invaded and it was not very difficult to occupy a province. I ended that battle with about 7000 men and 3000 more were on their way to Ceuta. Morocco then attacked my armies and the result was a kind of a draw with myself keeping both Ceuta and Tangiers but with about 4000 troops in all. It was at this time that ubik told me he needed to go and so it ended, but I got the feeling that fighting in a foreign land places a big penalty on the invaders resources.
I saw bugs during the time I played. A few messages had no text, twice an option gave the opposite result to what should be expected, I saw some strange values of tons of goods on the trade system and many details seem to not be very balanced.
Regarding the graphics, the game looks good. I like the interface and the map. The I saw only three types of 3D models. The European and the African one are very good but the muslim one looks ugly. On the other hand it's clear the game was made with the idea of playing most of the time with counters, they are informative and very well done and they scale with the map.
There are lots and lots of details in the game that I tried. For instance, the color of the counter changes with the maximum allowed size of army which depends on the national ideas picked. National ideas are very interesting to pick and research is also done in a very interesting way.
The game has bugs, you find one of them with relative ease but I didn't saw anything game breaking happening. At least for me the game was very fun to play and it was also fun to see ubik being caught offguard by some of the events happening. The potential of the game is big. Universo Virtual did much more than Paradox ever did in terms of caring about the moddability of a game.
I don't understand how this game can get cancelled. Ubik only smiled and said he was ready for everything only increasing my confusion. I can only give him my support. I was a Magna Mundi fan before and after playing the game I continue to be a Magna Mundi fan.
Como Português tenho todo o orgulho em ti. És o primeiro a criar um jogo ao nivel de qualquer outro internacional. Muito obrigado pela oportunidade Carlos e boa sorte! |
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