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(如何用大清触发自强运动,请看我的另一篇帖子:
http://bbs.52pcgame.net/oldbbs/viewthread.php?tid=20337)
通过大家的讨论,加上我的实际测试,我的结论是:革命里边,自强开化比蝗虫开化要好一些.
理由:
蝗虫开化,主要为了抢英国的零件厂,得到稳定的零件来源,然后兴建工业,完成开化.而革命中,中国在19世纪40年代初期完全可以从国际市场稳定长期买到零件了,抢英国的零件厂变得意义不大;
一次性割到英国的南苏格兰省需要的胜利点数太多,蝗虫开化法中割英国在印度的维沙卡帕特南,之后跟英国小弟宣战的方式,在革命中已经不能使用;
革命中,工业化需要的财力物力都很大,大清工业化的软肋是科技极端落后,而自强运动送6个科技,才是大清真正需要的东西!
不仅如此,大清在自强运动发生后,也不要急于开化!不开化的大清,才可能发生自强现代化事件:
#########################################################################
# Self-Strengthening Modernizations
#########################################################################
event = {
id = 12526
random = no
persistent = yes
country = CHI
trigger = {
civilized = no
random = 1
flag = { name = flg_Self_Strength value = 1 }
}
name = "EVT_12526_NAME"
desc = "EVT_12526_DESC"
style = 0
date = { day = 1 month = january year = 1851 }
offset = 30
deathdate = { day = 30 month = december year = 1920 }
action_a = {
name = "GREAT" #
command = { type = gain_building which = -1 value = -2 } # A random factory
command = { type = railroad which = -1 value = 1 } # Some railroads
command = { type = railroad which = -1 value = 1 }
command = { type = gain_tech which = -1 } # A random tech
}
}
送科技,送工厂,送铁路!
另外康有为事件还能再白送三个科技,不过这个跟大清开化无关,只要自强运动发生过就行:
#########################################################################
# Beginning of the Reform Edicts
#########################################################################
event = {
id = 12520
random = no
country = CHI
trigger = {
flag = { name = flg_Self_Strength value = 1 }
}
name = "EVT_12520_NAME"
desc = "EVT_12520_DESC"
style = 0
date = { day = 29 month = june year = 1898 }
action_a = {
name = "ACTIONNAME12520A" # Carry out the Reforms
command = { type = gain_tech which = -1 }
command = { type = gain_tech which = -1 }
command = { type = gain_tech which = -1 }
}
action_b = {
name = "ACTIONNAME12520B" # Imprison Kang Youwei
command = { type = pop_militancy which = aristocrats value = -2 }
command = { type = pop_militancy which = officers value = -2 }
command = { type = setflag which = flg_Self_Strength value = 0 }
command = { type = civilized value = no }
}
} |
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