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ALL INFORMATION HERE IS UNOFFICIAL. The page will be updated when the game goes gold.
Map designed around one world map with a 16km hex size. All scenarios and missions will play on all or portions of this one map.
Spotting range and spotting strength are now replaced with two spotting types, each can have it's own range and strength. This will allow spotting of high stealth in a small area while still seeing low stealth at long range (Subs vs. Ships)
Facilities/Upgrades are now Components within a hex, one hex may have multiple components (max 6).
Bases are now a combination of components: land bases are a barracks for storing reserves and Land Fabrication Factories, 1 factory = 1 build slot.
UAVs are no longer their own class instead are placed into the class they are designed to emultate. Most UAVs are now recon class. Rotorcraft UAVs are now Helos. Units such as the UCAV are Strategic Bomber class, etc.
A class has been created for Multi-Role fixed wing aircraft (precise definition of multi-role still being determined)
Some units have been moved to a later tech level and rebalanced accordingly to make longer gameplay possible.
Many new units added
Units are now 3D model meshes replacing the old 2D sprites. (Performance benchmark; 600 verticies or less, .x file format, texture as 512x512 .dds format.)
Buildings are now 3D model meshes replacing the old 2D sprites. (Performance benchmark; 600 verticies or less, .x file format, texture as 512x512 .dds format.)
Retrieved from "http://www.supremewiki.com/index.php/Differences_from_SR2010"
:)dj34 2020和2010的区别,非官方版。看懂了一点点``` |
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