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I may drop down to 1 release a month til after Christmas, just to try and get a decent idea of how many people are actually playing - I suspect most people play a game over the course of a couple of weeks or so, and just use the latest version available when the game starts, so reducing our previously hectic pace of development might be advantageous at this stage in the mod's life cycle. There's few obvious bugs left anymore, most of those we see are hardcode, and so we mainly see suggestions or extraordinarily hard-to-replicate screw-ups with infinitesimally small odds of happening. This is very good news; basically, it's taken us only 23 releases to get the game back into the position it was in with vanilla at about 50 versions,
By Neselus |
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