- 好友
- 0
- 最后登录
- 2008-11-14
- 在线时间
- 0 小时
- 帖子
- 417
- 精华
- 0
- 相册
- 0
- 日志
- 0
- 记录
- 0
- 阅读权限
- 70
- 积分
- 539 个
- 金钱
- 8081 Pb
- 存款
- 0 Pb
- UID
- 17058
- 阅读权限
- 70
- 注册时间
- 2006-7-28
- 积分
- 539 个
- 金钱
- 8081 Pb
- 存款
- 0 Pb
- 臭鸡蛋
- 0 斤
- 切糕
- 0 斤
- 贡献
- 0
|
11 单位控制区
![]()
The Unit Control Area shows the currently selected unit and surrounding hexes in a small circular display. This display is where unit specific actions such as bridge blowing and bridge repair may be made. The Unit Control Area also contains buttons enabling selection, deselection and grouping of units.
If a unit is selected it will appear in the centre of the circular display. If a unit occupies a hex containing a town or city, this name of this town or city will appear beneath the circular display.
11.1 炸桥
炸桥能有效地迟滞敌方的行动。被炸毁的桥梁能立即起到阻断交通的作用。另外,补给线、公路和铁路运输也不能穿越被炸毁的桥梁。因此炸桥行动往往是防御战中一个重要的环节。
所有的战斗部队和部分支援部队(例如工兵)可以炸桥。炸桥的成功率在单位的弹出窗口里用一个标有数字的骰子表示。只要掷出的点数大于或等于这个骰子上的数字,那么炸桥成功。炸桥需要满足的条件有:
不与敌军或敌军据点相邻;
本回合未使用行动力。
如果单位满足上述条件并且旁边有可以被炸掉的桥梁,那么炸桥的图标会同时在战术地图和单位控制区出现。炸桥的图标是一个有着红色背景的引爆器图标。如果不满足上述条件,这个图标会变成灰色。
要炸桥,单击单位控制区上的红色图标。你可以听到一声爆炸的声音。
如果成功,原来的桥梁图标会变成一个断掉的桥梁图标。
如果失败,红色图标会变灰,表示下一回合还可以尝试。
注意:炸桥请在单位控制区点击。在战术地图上点击只能移动该单位过桥。
炸桥行动会消耗该单位本回合行动力。
11.2 修桥
Bridges in Battles in Normandy™ may begin the game in a blown state or be destroyed by units as per the method above. It is possible to repair these bridges, though only units with bridge repair capability (mainly engineers, but some combat units) can do so. If a unit can repair a bridge it will be shown by an icon in the unit’s popup. Repairing a bridge has the benefit of reducing the movement penalty in that hex and therefore making road movement quicker.
To be eligible to repair a bridge a unit must:
Be bridge repair capable, and
Not be adjacent to any enemy units or strongpoints, and
Not have used its Action Capability in this turn.
If a unit meets this criteria and is adjacent to a blown bridge, the bridge repair icon (a blue icon with a crossed hammer and spanner) will appear on the other side of the bridge to the selected unit both on the Tactical Map and in the round window in the Unit Control Area.
To repair this bridge, click on the blue icon in the Unit Control Area. A sound effect appropriate to the action will be heard.
Note: Clicking on this icon on the Tactical Map will simply move the unit over the bridge.
Repairing a bridge is always successful. When rebuilt, the blue blown bridge symbol is replaced by a bridge symbol. In addition congestion markers will appear on either side of the bridge and a movement penalty is imposed on any unit moving through the congested hex, even if doesn’t cross the bridge. The penalty lasts for the turn the bridge is repaired and the following turn. This in effect replicates the congestion of traffic that a newly built bridge would suffer. Go to the Terrain Effects Table to observe the different penalties for repairing bridges across major and minor rivers.
Note: Repairing a bridge will expend the unit’s Action Capability for that turn.
11.3 架桥(浮桥)
Certain units in Battles in Normandy™ are capable of building new bridges. To be eligible to build a bridge a unit must:
Be bridge build capable, and
Not be adjacent to any enemy units, and
Not have used its Action Capability in this turn.
If a unit meets this criteria and is adjacent to a river, the bridge repair icon (a yellow bridge symbol) will appear on the other side of the bridge to the selected unit both on the Tactical Map and in the round window in the Unit Control Area.
To build this bridge, click on the yellow icon in the Unit Control Area. A sound effect appropriate to the action will be heard. The same congestion penalties for repaired bridges also apply to built bridges.
11.4 标定单位、雷区、据点、援军和补给格子(Ctrl-u)
This button toggles the display of all Units, Mines, Strongpoints, Reinforcements and Supply Hexes on the map.
11.5 下一个单位
The Next Unit Button will cycle the cursor through every unit on the Tactical Map that has movement capability remaining. This is handy for finding units that have not yet been moved in this turn. Once a unit has expended some of its movement capability, it will be ignored by this function.
11.6 取消选择单位
The Deselect Unit Button will deselect the current selected unit.
11.7 离开此单位并选择下一个
The Next Unit Button in effect ‘marks’ the unit as having moved and the Next Unit Button will ignore it.
Note: This function can be overridden and the unit can still be selected manually if required.
11.8 战斗参谋按钮(o)
这个战斗参谋是bii系列的特色,非常有用,它就相当于现实中的参谋部.按一下,就会显示出敌人单位的脆弱程度,会有10:1之类的数字浮现在敌人单位上面.其中绿色表示可以对其overrun.如果你再用鼠标点一下敌单位,那么电脑就会将我方所有可以达成这个odds(即10:1之类的数字)的最佳单位高亮显示,真是非常方便.有了战斗参谋,你的战斗不再象其它战棋那样心中无底.充分享受战斗参谋提供给我们的便利吧
11.9 撤消操作按钮
The Undo Button will undo the previous action made if you change your mind. The Undo Button is limited to one action only. Most actions can be undone. These include movement (unless it reveals previously hidden units), allocation of replacements or transport and the placement of interdiction markers. The action to be undone is shown to the right of the Undo Button. Some actions cannot be undone. These include moves that have revealed hidden enemy units, revealed unknown units, bridge repair, attempted bridge blowing and combat |
|