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本帖最后由 zh2889 于 2011-8-27 13:46 编辑
期待新的帝国MOD吧~
Total War devs explain lack of mod tools for Empire and Napoleon, release data tables for modders
PC Gamer
The Creative Assembly have released the raw table data for Empire and Napoleon on the Total War forums. The files should help modders looking to change in-game properties find the files they need to tweak within Total War's complex file structure.
As well as this gesture of support for what used to be one of PC gaming's most prolific and passionate modding communities, The Creative Assembly explain why they've been unable to provide the same level of mod support that fans have enjoyed in older games like Rome and Medieval 2.
Creative Assembly's Craig Laycock explains that the complexity of the engine used to create Empire and Napoleon has proved the main barrier to the creation of mod tools. "Back then, the game engine was a hell of a lot simpler than it is now," he writes. "There was a fraction of the database table files we use today, and these were basic, easily-editable text files. Compared to today’s binary files, which we’ve had to implement to fight naturally expanding load-times, they were a doddle to mod.
"Likewise, today’s campaign map is vastly more complex and data-dense than Rome’s, which was basically a simple TGA file that could be edited in photoshop. Today’s maps demand way more complexity in order to allow for better path-finding and AI. In addition, Rome’s campaign map was tile based; today’s campaign map is seamless for better movement, making it that considerably harder to mod."
Rome and Medieval are some of the best loved entries in the Total War series thanks to some of the incredible mods created by the community. Total War modders could move the game to a different part of the world, add astounding levels of historical accuracy, add new units or rebalance existing ones. The Creative Assembly say that they recognise the value of Total War modders, and insist that the lack of mod tools for recent titles isn't part of a ploy to boost DLC sales.
"Back in the Rome days, Vercingetorix created tools that were absolutely key to the explosion of Total War modding; tools such as the CAS exporter and the unpacker. You were happy, we were thrilled and some fantastic mods (such as the breathtaking Europa Barbarorum) were born, and enjoyed by thousands, us included. We’re still in awe of what people achieved with Rome and Medieval II’s engines."
"Please understand that we’re not trying to constrain modding in any way; we simply haven’t been able to support it as well as we really wanted to," explains Laycock. "This isn’t a conspiracy to make you buy DLC over creating your own content… if that were true, there never would have been the possibility of making unit-packs for Empire and Napoleon. The fact remains that modders have made many such excellent units, and enriched the game for thousands of Total War players.
"We still want to help though, and we think the best way to do this is to give you the raw database XML and XSD files."
"Going forward, we’ll be working on a better strategy to support modding, and we’re now planning what we’re going to do for Shogun 2. But we’re going to stop promising specifics that we’re unable to deliver, as we all know how well that’s worked out in the past."
For an overview of some of the greatest fan-made Total War creations, check out our pick of the ten best Total War mods.
感谢玩家kobespears进行全文翻译
全战开发者们解释了为什么帝国和拿战缺少mod工具,并且为mod作者们发出了data列表。
PCgamer 报道
ca在全战论坛上开放了帝国和拿战原始data列表。这些文件可以帮助mod作者们在全战
复杂的文件中找到和替换文件。
ca的Craig laycock说到制作帝国和拿战的引擎对mod制作工具来说是个障碍,“那时
候引擎比现在的简单的太多了,那时使用碎片样的数据文件,那是很基础简单编辑的
文件,于现在的二元文件相比更容易编辑mod,现在的技术对于mod来说是个障碍”
“比如,现在的战略地图比罗马时的要复杂而且是加密的,以前地图的是个基础的简单的
tga文件可以在photoshop里面编辑的,而现在的地图要求更加复杂,来做出更好的路
径寻找和ai水准。罗马的战略地图是很基础的,现在的战略地图是为了更好的行动而
制作出来的,所以对于mod制作者来说更加困难”
罗马和中世纪因为论坛有了很多好的mod才成为了整个系列中最受喜爱的游戏。全战的
mod制作者们可以把游戏轻易的改变到世界的另外一个地方,加上其他的历史事件,新
的单位和重新平衡现有的东西。ca说他们了解到这些mod制作者的重要性,而且缺少
mod制作工具并不是为了销售更多的dlc。
“在罗马时,Vercingetorix创造了全战系列的最好的mod工具,比如说CAS。当时大家
都很开心,我们对于这些神奇的mod感到惊讶,比如说引人注目的欧洲蛮族(eb),还
有其他数千种mod,我们现在还对这些mod 感到崇敬。”
“请大家理解我们并不是在限制mod 的制作,我们只是还没找支持制作的能力(指没
有好的制作平台)”Laycock解释到“这不是鼓励你去买dlc而非制作自己的mod,如果
是这样,那么帝国和拿战就不应该有新的单位,事实是mod制作者们还是作出了很多美
妙的单位,然后许多玩家感到开心”
“我们现在还想帮忙,而且我们觉得最好的方法就是给你们这些原始的xml和xsd数据
文件”
“继续前进吧,我们一直在为创造出一个好的mod开发策略而努力,现在我们计划为将
军2也这么做。但是我们不会为我们不能作出的东西给出任何的承诺,因为我们知道这
样会有什么下场。”
从某些角度来说是fans创造了全战,请大家期待我们选出的10个最好的全战mod
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