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本帖最后由 tim110011 于 2013-1-28 18:06 编辑
################################################## ################################################## ################################################## ########
# AUGUST STORM #
################################################## ################################################## ################################################## ########
MOST OF THE CHANGES ARE DETAILED INGAME (DESCRIPTION TOOLTIPS for triggers or effects for exemple) IN THE CORRESPONDING FEATURE (TECHS, DOCTRINES, "?", ANYWHERE YOU COULD FIND A TOOLTIP: USE YOUR MOUSE TO FIND IT)
This readme IS NOT exhaustive, as MiniStorm/August Storm provide A LOT of deep changes in the vanilla game.
################################################## ####################
# TFH AUGUST STORM 0.60 #
################################################## ####################
MOST OF THE CHANGES ARE DETAILED INGAME (DESCRIPTION TOOLTIPS for triggers or effects for exemple) IN THE CORRESPONDING FEATURE (TECHS, DOCTRINES, "?", ANYWHERE YOU COULD FIND A TOOLTIP: USE YOUR MOUSE TO FIND IT)
This readme IS NOT exhaustive, as MiniStorm/August Storm provide A LOT of deep changes in the vanilla game.
-----------------------------------------------------------------------------------------------------
To be sure you are not missing some important AS features please read the Developer Diaries:
http://forum.paradoxplaza.com/forum/...eloper-Diaries
-----------------------------------------------------------------------------------------------------
AUGUST STORM 0.60 (For TFH 4.02 only)
Installation instructions (! for complete new mod version only !):
0/Verify your game is set to English language in settings.txt
1/Copy the content of the archive in Hearts of Iron III\tfh\mod folder (delete the previous mod contents if any)
2/Chose AugustStorm mod in the "select mod to play" menu (through the launcher.exe shortcut)
3/Enjoy!
########For an optimal experience don't play it in "custom mode", AS has not been build to work with this feature#######
AugustStorm 0.60 Changelog:
* Special Advices
#### Don't forget to look at the Strategic Effect tab very often !
AugustStorm uses many of new ones and we can't list them all here.
Some of them are very important, you may not afford ignoring their existence or how to trigger them !
### Use Grand Offensives !
It may seems very costly in leadership, but AS is balanced assuming that players are using them correctly.
In two words, don't blame AS being too difficult if you don't bother using those features.
## Mind your Party's organisation and popularity !
In AS a lot of positive (or negative!) events, decisions or strategic effects depends of those two variables
You won't be able to handle your country correctly if you neglect politics
# Plan wisely your production Strategy !
In addition to their low IC effect, some economic laws give heavy penalties to war units building.
It is generally not a good idea to start building hundred of tanks, planes or ships when you have civilian economic laws
Consider installations and IC building when your neutrality is still too low to enact better laws.
All of those malus are described in the tooltips ingame.
-----------------------------------------------------------------------
- Interface Improvements
-----------------------------------------------------------------------
- New August Storm title screen
- Unit panels now show 5 brigades without scrolling
- Improved rank signs for generals
- Coloured NATO counters
- Coloured Province Pictures Mod version 5.5 by TZoli
- New country event windows with bigger pictures
- New politic interface with bigger leader's picture and new laws
- Latest CMP map (modified)
- Francesco's Model mod
----------------------------------------------------------------------------------
- Gamebalance Changes (only some of the most important changes are mentioned!)
----------------------------------------------------------------------------------
* Technical and mods implementations
- Some HPP mod features ( eventually modified, special thanks to Slan, TheBromgrev and TZoli )
- Improved Leaderfiles, by lukasberger (updated and modified)
- Strategic Resources Mod, by Fernando Torres ( updated AS 0.2 )
- Last Lothos official AI LUA improvements ( 12/4 modified, updated AS 0.38 )
- Community Map Project features
- font improvement ( imperator07 )
* Other mods compatibility
- Francesco's Counters Mod ( see: http://forum.paradoxplaza.com/forum/...s-Counters-Mod ) for details.
- Chromos Widescreen GUI mod ( adaptation by maverick87 )
* Leaders
- New trait: Genius (+50% XP gain)
- New trait: Staffer (+15% XP bonus)
- New trait: Movement Doctrine (+10% combat movement speed)
- New trait: Fort Commander (+15% fort defence) GAINABLE
- New trait: Amphibious Doctrine (+15% amphibious attack) GAINABLE
- New trait: Trench Doctrine (+50% dig-in bonus) GAINABLE
- New trait: Paratrooper (-25% out of supply malus) GAINABLE
- New trait: Siege Defender (-15% encirclement malus) GAINABLE
- New trait: Deep Defender (-15% envelopment malus) GAINABLE
- New trait: Artillery Expert (+25% defender softness)
- Logistic Wizard is Gainable in AS
* Balance
- Creation of a real National Effort: only invaded countries are able to enact the "total economic mobilisation" law (see exceptions below). (updated AS 0.151)
- Increased partisan support for all occupation policies.
- Lowered the leadership bonus from all occupation policies.
- Slightly increased the resources and IC gain for all the occupation policy ( updated AS 0.262 )
- Increased land battles strength losses
- Increased retreat speed (0.9 to 1.1) as the retreating units don't bring their supply.
- Vastly increased the diplomatic cost for buying licences and for allowing debt.
- Increased the XP gain for land and air units.
- Decreased the minimal temperature for suffering attrition.
- Vastly increased the upgrade time and cost.
- Surprise bonus increased.
- Crude oil cost reduced by 0.25.
- Slightly increased the repair rate for buildings.
- Slightly increased the organisation loss for strategic redeployment.
- Slightly increased the infra throughput impact.
- Slightly increased the muddiness supply tax modifier.
- Increased night penalty.
- Lowered the Airsupply factor.
- Changed some combat events.
- Changed some building costs/time.(updated AS 0.153)
- Decreased reinforcement bonus by 2/3, you can increase it with training and mobilisation laws.
- Shorten radar range.
- Increased encircled penalty.
- Increased the chance to be surprised by NAV, at sea.
- Increased base proximity bonus.
- Decreased the alliance reject relation change.
- Halved the air attack value for all ships.
- Changed the weather impact on non clear terrain.(updated AS 0.153)
- Increased the IC build cost (updated AS 0.153).
- Laws now affect war exhaustion.
- Added new Strategic effect modifiers for Chinese local Warlords corruption and NJG "collaboration" with Japan (updated 3.42)
- Added new Strategic effect modifiers for Vichy cooperation with Germany ( updated AS 0.165 )
- Movement across plains is now 20% faster.
- Added new Strategic effects "The Great Patriotic war" (updated AS 0.21)
- Added new Strategic effect modifier "Winter Countries".
- Added new Strategic effect "Dominion Allies cooperation".( updated AS 0.165 )
- Added new Strategic effect "War bonds" (from HPP)
- Added new Strategic effect "The French colonies".
- Lowered the wardec_belligerency modifier (from 25 to 20 ).
- Increased the suppression value for all the land units.
- Added new strategic effect "Two front war".
- Added new strategic effect "Financial power" (the more money you will keep the more IC, industrial and leadership bonuses you will have)
- Added new strategic effect "Boost AI majors" ( updated AS 0.17 )
- Rocket test sites and Nuclear Reactors are now invisible onmap.
- Decreased the supply pool days to 15 days (updated AS 0.15)
- Add resources production technologies to some important minors ( HOL, SWE, BEL, ROM...)
- Add a more gradual US gear up to war ( updated AS 0.161 )
- You must be at war to enact emergency draft ( upon a major power when playing a major power )
- Lowered the practical bonuses for some important naval units
- Modified damaged factor for buildings ( Airbases are more susceptible to runaway cratering, Infrastructures are four times harder to destroy etc...)
- Resources prices decreased by about 1/3
- Brigades have now 10 more strength, support brigades 3 more
- Increase revolt risk for Total War mobilization law
- Lowered effects for most Strategic resources
- Lowered the efficiency of the "Cag duty" mission
- Increased the SUB and Air-Naval surprise effects round numbers
- New Strategic Effects: "Lack of Officers" ( be careful with your manpower level or you will suffer heavy Officer's recruitment penalties )
- AI Japan, Germany, United Kingdom, Soviet Union, China won't lack of manpower in any case, until 1941, 1943, 1942 and 1944 respectively
- Lowered the Officers ratio cost for Infantry units by 20%
- Improved the weather realism
- Lowered the Metal resources in Germany but increased it in Sweden
- Improved the relations between Germany and Sweden from the game start
- Now the basic wargoals for Comintern and Allies upon their enemies are respectively "Install Communism" and "Install Democracy" instead of "Conquer", if no other wargoal is set by event/decision/player
- Lessen some leadership for SOV ( -1.08 )
- Lessen some leadership for ITA ( -0.55 )
- Dig-in capacity changed to 30 ( AS 0.5 )
- Create a strong defence/movement malus for troops landing from a traditional TRS
- Create a new Fiancial step (SE) : Financial Superpower ( between 80000 and 99999 money ) ( AS 0.57 )
- Halved the hull limit (14 to 7) but also halved the overstacking penalty malus (0.05 to 0.025)( AS 0.57 )
- Strat redeploy costs even more supply ( AS 0.57 )
- Air and land Units upgrades are even longuer ( AS 0.60 )
* New units
- Special forces ( brigades granted one by one by decision, after each step of dedicated doctrine )
- Historical SS divisions ( granted one by one by decision, after each historical accomplishment )
- SS units ( not really new units, more for game flavour )
- GUARDS units ( not really new units, more for game flavour )
- Naval mines
- Airmobiles
- SP-Anti air
- Ballistic Missiles (AS 0.15)
- Supercarriers (AS 0.35)
- Nuclear Submarines are able to carry Short Range Ballistic Missiles (AS 0.15)
- Older post WW1 ships ( Obren )
* Units balance
- Slightly improved the effectiveness of Armour units in clear terrain.
- Dramatically increased the malus for armoured/mechanised/motorised units for fighting defending and moving in really "bad" terrain, especially in high mountains.
- Various unit tweaks, in order to improve realism (bergsjaegers now fight/defend much better in high mountains, marines do a slight better job in Jungle, Partisans units max speed=1, Police=8 etc...) .
- Air and naval units now cost officers.
- Support brigades now cost less officers.
- Some support brigades suffer less casualties (ART, SPART, RART, SPRART), and others do more damage in compensation for their weakness (AT, TD, AC).
- Field artillery is now more susceptible against air attacks.
- CV have now 0 sea attack level.
- Change the Demobilization factor (0.5 to 0.95).
- Weather effect has been balanced (update AS 0.15).
- Submarines torpedoes upgrades now affect Destroyers.
- Reduced the strategic attack value for all the planes.
- Slightly increased Destroyers' sub detection and sub attack value.
- Shorten the Transport range from 3000 to 2600.(updated 3.48)
- Improve ship radars/ASW technologies effect on submarines detection.
- CVs cost now more ICs. (updated 3.48)
- Add range malus to some ship upgrades.
- CAV are now upgradable with common inf and Larm techs.
- Airmobile techs are now properly implemented in the techtree
- Add extra supply and fuel consumption to some unit upgrades (updated 3.492)
- All naval units reworked (hull size, speed, range, consumption...).(updated AS 0.162)
- Naval bombers are cheaper.
- Submarines are cheaper.
- CAS and TAC are now more efficient in land units bombing.
- Armoured and mechanized units are longer to build and more expensive.
- Add doctrines for escort carrier.
- Garrison costs 30% less manpower.
- Decreased the strategic redeployment speed (updated AS 0.165).
- Heavy Arms have now 0.5 width more, but are even more powerful.
- CAGs are a bit less stronger.
- Better Carriers gives bonuses for CAGs missions and morale.
- Large warship radar also gives bonuses for cag duty missions.
- Tweaked the strength of Naval and Air units.
- A lot of unit specs has been changed to stay in the bound of TFH 4.02 (updated AS 0.5).
- Add "is_mobile" abilities to all SP support brigs, Airmobiles and Engineers ( important for Grand Offensives ).
- Police units are a bit cheaper.
- Halved experience gain for land units
- Reduced experience gain for leaders and naval units ( updated 0.4 )
- Reduced surface detection value for all air units
* Laws, Ministers, Leaders, Parties
- Slightly increase the supply throughput for heavy industry emphasis industrial policy law (updated AS 0.151)
- Laws reworked (updated AS 0.38)
- Education laws are now linked with the Government and ideology types.
- Corrected the USSR's parties name.
- Fixed a lot of leaders, add Movement Doctrine trait to all the German Panzer leaders, and Siege Defender trait to all the Soviet leaders with Defensive doctrine trait(updated 3.27).
- Ministers have been removed and replaced with new dynamic laws (updated AS 0.50)
- Add traits to HoS and HoG (AS 0.152)
* Technologies
- Reworked some Land Doctrines for more realism and historical accuracy (updated AS 0.15).
- New theoretical tech : Grand Land Offensive (see tooltips for prerequisites and effects). (updated AS 0.21)
- New theoretical tech : Grand Air Offensive (see tooltips for prerequisites and effects). (updated AS 0.161)
- New theoretical tech : Grand Aeronaval Offensive (see tooltips for prerequisites and effects). (updated AS 0.161)
- New naval tech : Naval Mines Engineering.
- Reworked some Industrial Technologies : they have now a bigger impact on gameplay, while some economic laws have less impact. (updated 3.48)
- Militia technologies have been partially merged with Infantry ones.
- New infantry tech : Guerilla Specialization (see tooltips and tech description for prerequisites and effects)
- New infantry tech : Radio Reconnaissance Team (see tooltips and tech description for prerequisites and effects)
- New infantry tech : Surface to Air Support (see tooltips and tech description for prerequisites and effects)
- New infantry tech : APC Support (see tooltips and tech description for prerequisites and effects)
- Increased the encryption/decryption effects
- Add new possible conversions ( CA to CVL, TAC to STR, SUB and DD to newer SUB and DD respectively etc...)
- Add sub detection bonus to CV and CVL for Small navigation radar research
- CAG duty missions are now less effective
- Reworked a lot of Naval techs and doctrines (AS 0.35)
* Countries
- Indian Empire
- Egypt
- Lebanon
- Syria
- Republic of China-Nanjing
- Anglo-Egyptian Sudan
- French Indochina
- Many other nations releasable
* Countries balance
- SOV/ "disorganized officer corps" effect of the purge : -30% leadership, -50% org regain, -25% organisation ( updated AS 0.21 )
- SOV/ The Great patriotic war (updated AS 0.161)
- SOV/ Increased the Manpower bonus for the Siberian transfer decisions (updated 3.48)
- GER/ The Rhineland: +3% resources (after the Rhineland event)
- USA/ The New Deal: -45% leadership, -10% resources... (till gear up, updated AS 0.15)
- USA/ Gear up for war: +200 Manpower
- USA/ Office Of War Mobilisation modifier: +40% leadership +4.5% IC efficiency
- Added extra VPs for India.
- TUR/ Increased unity
- FRA/ Add a mobilization bonus for Dantzig of War +400 manpower
- UK/ Add a mobilization bonus for Dantzig of War +150 Manpower ( updated 0.263 )
- UK/ The Home Guard: +150 Manpower + enable "Total war mobilisation" +2 unity after the fall of Paris ( updated 0.165 )
- GER/ Add a mobilization bonus for Dantzig of War +300 Manpower ( updated 0.263 )
- GER/ Add a Volkssturm decision, +650 Manpower, -10 unity, -25% land units organisation, +5 war exhaustion....( updated 0.175 )
- Added some manpower to SAF and CAN after the fall of Paris.
- CAN/ Add some industrial techs
- CHC/ is now stronger (updated 2.7)
- GRE/ is now stronger
- Add a lot of Historical cores and releasable countries (updated 3.3)
- GER/ Add the historical 38t and 35t Regiments after the Second Vienna Award
- Fix End War cores
- Add a SOV "Nation in shock" modifier for Barbarossa decision.
- Add extra resources for JAP AI after Indochina event.
- Add a few rare materials to USA.
- GER/ Add "Crusade against Bolchevism" country modifier for Barbarossa decision. (AS 0.261)
- JAP/ Add "Kamikaze" strategic effect, in case Japan suffers heavy loss against the allies.
- ITA/ Gets better naval doctrines and technologies
- ITA/ Gets more manpower with the "Eight millions bayonets" modifier
- JAP/ Fights better in Jungle
- GER/ Added a new decision: Appoint Albert Speer (that triggers a new strategic effect)
- SCH/ Added a new Strategic effect : "The Bank of the World"
- JAP/ Added Greater East Asia Co-Prosperity Sphere Strategic effect
- GER/ Added Greater German Reich Strategic effect
- SOV/ Added Soviet Empire Strategic effect
- FRA/ Added Static AAs to Maginot line
- CGX/ Added Guanxi Clique Militia Hordes Strategic effect
- ITA/ Added Strategic Effect: Deficient training personnel
- Added some militia units to CHI.
- Add some Destroyers to the Royal Navy
- Add some Destroyers to IJN
- GER/ Add a rocket test site in Berlin.
- SOV/ Add a rocket test site in Moscow.
- CZE/ Add more ICs
- USA/ Add new events related to effect of battles on public opinion
- SOV/ Improved Siberian units
- JAP/ Moved some victory points outside of Japan mailand ( Saipan, Iwo Jima, Truk...)
-----------------------------------------------------------------------
- Database Changes
-----------------------------------------------------------------------
* Events & Decisions
- Added Grand Offensive decisions system :
- Added Grand Land Offensive decisions (dynamic Barbarossa, Uranus, Overlord...operations, you decide where and when to hit) (updated 3.487)
- Added Grand Air Offensive Decisions (dynamic Blitz, Hydra, Gauntlet...operations)
- Added Grand Aero naval Offensive Decisions (Make your own Pearl Harbor: Niitaka Yama Noborre, Coral sea : Operation MO, Midway, Guadalcanal...)
- Added Operation Torch decision for USA, release "Total war mobilisation" +650 Manpower. (updated 3.27)
- Added Operation Exporter decision for UK.
- Completely reworked the Baltic states chain.
- Added Case Anton decision for Germany (+600 Manpower + enable "Total war mobilization").
- Added Italian occupation zone at the creation of Vichy.
- The German AI will properly implement Unternehmen Weserübung and Annex both Norway and Denmark.
- Added surrender events so that Nationalist China or Chinese Communists randomly, absorbs defeated warlords.(updated 2.2)
- Historical Partition of Korea event chain.
- Added correct allied occupied zones for Germany surrender.
- New decision for the UK to propose alliance to Ireland in exchange for unification.
- Added UK surrender event.
- Added Peace Treaty with Vichy France decision for Germany once the UK and USA are out of the war.
- Added North Bukovnia to Bessarabia Claim decision.
- Fixed Slovakian Borders.
- Fixed Second Vienna Accord borders.
- SOV/ Delete the 500 manpower bonus from the purge decision, put -500 instead, change the startup mobilisation law instead.(updated 3.48)
- SOV/ Reworked the Great Patriotic War's vanilla decision.
- Completely reworked Italian armistice.
- Added Unternehmen Asche decision for Germany.
- Changed some provinces resources and buildings (Belgian Congo, Kiruna, Magnitogorsk, Dortmund...) to make them more accurate and realistic (updated 3.492).
- Added Xi'an Incident event (truce in the Chinese civil war).
- Decrease the neutrality of several countries (NOR,SWE,BEL...) for the Dantzig of War decision
- Added Dominions support events ( updated AS 0.165 )
- Delete the "Vichy France - Nationalist Spain" surrender event.
- Added events for ROM and BUL changing side.
- Added new surrender event for CHI.
- Added new Japanese-Soviet Non-aggression Pact event.
- Added Mannerheim Line Extension event.
- Added Operation Barbarossa decision.
- Added Operation Niitaka Yama Noborre decision.
- Added Operation Renntier decision.
- Added Burma road decision (from HPP).
- Added Operation Countenance (from HPP).
- Added Anglo-Iraqi war decision (from HPP).
- Added the anti-comintern pact decision (from HPP).
- Added Offensive After-Effects event, as a negative counter-part after a Grand Land Offensive. (updated 3.487)
- Added a new event for Romania to join Axis after Barbarossa.
- Faction aims from HPP.
- Surrender events from HPP (modified).
- Added a decision for the fall of Berlin (updated 3.48)
- National Effort is now a Strategic effect.
- Added Shangai Battle decision for AI Japan (updated 2.6)
- Added new event in case of German aggression on Vichy regime.
- Added a decision for the fall of Roma.(updated 3.48)
- Added a new Strategic Effect for France and United Kingdom: "La drôle de Guerre"
- Added a new decision for Germany: Fall Gelb
- Added decisions for the fall of Moscow and Leningrad
- Added decisions for the reconquest of Moscow and Leningrad
- Added strategic decision Manpower Workers (IC bonuses/malus for manpower reserve)
- Added a decision for both ENG and FRA: "Stop the mad man" (if Germany goes too aggressive and unhistorical in early game)
- Added new events for Axis allies ( ROM, HUN, BUL, will grant troops to GER or ITA )
- Adaptation of the Wargoals system with the old surrender system for a better accuracy (AS 0.15)
- Added new events for Germany: trade rare with Netherlands
- Added a new event for Soviet Union: "Undefended border", human player SOV now gets dissent if it doesn't put units on its common border with Germany (one unit for each neighbouring AXIS one) (updated AS 0.263)
- Added new decisions to trigger most important wargoals
- Added a new event "Chinese guerilla", non AI Japan will now get more troubles with Chinese partisans if chose the complete conquest of China
- Added a new decision "Reich Total War Mobilization" to help Germany enacting TWM law once going low on manpower while at war with USA and SOV
- Added decisions for the fall of Tokyo
- Added a new decisions/events "Cession Of Hatay" (from CMP)
- Added new decision "Declaration by United Nations"
- Added new decisions that allow to build Military Complex ( Military/Industrial Strategic resources )
- Added new multi choice event to set your Industrial priorities ( Focus on Land units, Naval units....)
- Added new decisions to make and repay debt during ( only non stalinist or leninist countries )
- Added Undeclared wars for The Battle of Lake Khasan and The Battles of Khalkhyn Gol
- Added an event that helps Turkey to join the axis if Germany is doing well in the Caucasus
- Added a new decision to evacuate Moscow, if threatened
- Added a new event chains for Egypt
- Added a new variant to Operation Torch for AI USA
- Added a Limited War strategic effect for Sino-Japanese war
- Added a new decision "Operation Lila" ( capture attempt of the Vichy's fleet in Toulon after Case Anton )
- Added scripted invasion of the Philippines for JAP AI ( historical OOB )
- Added scripted invasion of Guam for JAP AI ( historical OOB }
- Added a new event for Soviet Union: "Far Eastern borders undefended", SOV now gets dissent if it doesn't put units on its common border with Japan or Japan's puppet (one unit for each neighbouring Jap one), unless at war with Germany and sign a non aggression pact with Japan (updated AS 0.263)
- Added decisions for limited wars against Vichy for Madagascar and Syria (modified op Exporter event)
- Added new events for USA, they will suffer dissent, war exhaustion, popularity and organisation hits each time they lose too many men or ships during a battle. Their only way to stop those malus is to get victories ASAP
- Added new events for countries involved in the SCW, you will get more experience if you are on the winning side (only for SOV, ITA and GER)
- Added new events related to Italian Irredentism ( From Obren )
- USSR will now ask for sharing if Axis chose to invade Romania
- Added some more give back territory decisions ( GER can secede Gibraltar or Malta to ITA, ROM can secede non core territories controlled in USSR to GER etc...)
- Added some more give back territory decisions for SOV ( Comintern members )
- Government of India Act: Burma is now an UK puppet
- Added "Fire Election" decision: very high dissent will now trigger an election
- Movement at sea is now 25% slower
- Unit defence boosted in cities
- Added new events related to Indochina and Thailand (from Liquid Ghost)
- Added new events for JAP related to the war against China
- Divisions cap in now set to 5 brigades
- Vastly reworked the surrender events (updated AS 0.57)
- Added new event "Soviet Union and the duty of interfere", SU will try to change government if needed in its sphere of influence.
* Map improvements
- Ladoga Road of Life
- Connection between Baku and Krasnovodsk
- Historical Railway network implemented in Soviet Union ( done in CMP )
- Baltic's blockbade has been changed to Fredrikshavn instead of Copenhagen
- Lowered the on map crude oil
* Scenario Setup
- 1945 scenario is not yet implemented, only the 1936 historical start is available on AugustStorm
- Historical 1936 Polish OOB (AS 0.151)
- Historical 1936 Hungarian OOB (AS 0.152)
- Historical 1936 German OOB
- Historical 1936 French OOB
- Semi-Historical 1936 Soviet OOB
- Reworked some techs conditions, and changed some attribution for the 1936 setup in order to keep the game more historical and more country specific: it's now harder for all the majors except Germany to get Spearhead doctrine, harder for the major powers except the Soviet Union to get Human wave doctrine etc.
Furthermore, those three major doctrines have been improved (see tooltips for details).
AugustStorm0.61
官方RAR包,472MB- http://www.gamefront.com/files/22867837/AS061.rar
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复制代码 按照原样重新压缩,不含任何保证,不负任何责任,仅供研究。
7z包,附带引导文件修正,273MB- http://pan.baidu.com/share/link?shareid=180144&uk=3523493835
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