faction = {
tag = axis
icon = 2
rule = { limited_war = yes }
modifier = {
peace_consumer_goods_demand = -0.04
war_consumer_goods_demand = 0.02
officer_recruitment = 0.25
land_organisation = 0.10
org_regain = -0.15
ruling_party_support = 0.10
counter_espionage = 0.15
partisan_efficiency = 1
threat_impact = -0.08
land_build_speed = 0.05
naval_build_speed = 0.05
air_build_speed = 0.05
rocket_build_speed = 0.05
tank_build_speed = 0.05
}
influence = align_towards_axis
neutrality = 25 # can declare wars when they have 25 more in neutrality.
}
faction = {
tag = allies
icon = 3
rule = { allience_wide_guarantee = yes }
modifier = {
war_consumer_goods_demand = -0.05 # 5% less CG demand while at war.
peace_consumer_goods_demand = 0.10
supply_consumption = 0.15 # Was none
global_money = 0.15 # Was none
naval_organisation = 0.05
counter_espionage = 0.05
national_unity_effect = 0.20 # NU changes from events are increased by 25%.
}
influence = align_towards_allies
}
faction = {
tag = comintern
icon = 1
rule = { free_resource_gifts = yes }
modifier = {
peace_consumer_goods_demand = -0.02
war_consumer_goods_demand = -0.10
land_organisation = -0.05
org_regain = 0.10
supply_consumption = -0.10
espionage_bonus = 0.1
counter_espionage = 0.2
threat_impact = 0.08
global_money = -0.20
land_build_speed = -0.05
naval_build_speed = -0.05
air_build_speed = -0.05
rocket_build_speed = -0.05
tank_build_speed = -0.05
}
influence = align_towards_comintern
}
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