或 22019 建筑扩容费用 -20%,多样性+5%,外交效率-20%
是不是触发22018就没有22019了。貌似我玩多次都是触发22019没见过22018作者: dz98111 时间: 2008-6-29 08:17
event = {
id = 22016
random = no
invention = yes # Slightly ugly way to remember this event and prevent it from triggering more than once
trigger = {
local_flag = { name = loc_flg_aristocracy value = 1 }
random = 5
NOT = {
invention = 22016
}
}
name = "EVT_22016_NAME"
desc = "EVT_22016_DESC"
style = 0
date = { day = 19 month = february year = 1836 }
offset = 60
deathdate = { day = 30 month = december year = 1920 }
action_a = {
name = "ACTIONNAME22016A" # The power of the Capitalists is diminishing
command = { type = pop_militancy which = capitalists value = -5 }
command = { type = plurality value = -5 }
command = { type = capitalist_bonus value = -50 }
}
}作者: dz98111 时间: 2008-6-29 08:17
event = {
id = 22017
random = no
invention = yes # Slightly ugly way to remember this event and prevent it from triggering more than once
trigger = {
local_flag = { name = loc_flg_aristocracy value = 1 }
random = 5
NOT = {
invention = 22017
}
}
name = "EVT_22017_NAME"
desc = "EVT_22017_DESC"
style = 0
date = { day = 20 month = february year = 1836 }
offset = 60
deathdate = { day = 30 month = december year = 1920 }
action_a = {
name = "GREAT" # Great!
command = { type = diplomatic_efficiency value = 20 }
command = { type = capacity_cost_mod value = 20 }
}
}作者: dz98111 时间: 2008-6-29 08:18
event = {
id = 22018
random = no
invention = yes # Slightly ugly way to remember this event and prevent it from triggering more than once
trigger = {
local_flag = { name = loc_flg_meritocracy value = 1 }
random = 5
NOT = {
invention = 22018
}
NOT = {
invention = 22019
}
}
name = "EVT_22018_NAME"
desc = "EVT_22018_DESC"
style = 0
date = { day = 21 month = february year = 1836 }
offset = 60
deathdate = { day = 30 month = december year = 1920 }
action_a = {
name = "ACTIONNAME22018A" # The power of the Aristocrats is diminishing
command = { type = pop_militancy which = aristocrats value = -5 }
command = { type = plurality value = 5 }
command = { type = aristocrat_bonus value = -50 }
}
}作者: dz98111 时间: 2008-6-29 08:18
event = {
id = 22019
random = no
invention = yes # Slightly ugly way to remember this event and prevent it from triggering more than once
trigger = {
local_flag = { name = loc_flg_meritocracy value = 1 }
random = 5
NOT = {
invention = 22019
}
NOT = {
invention = 22018
}
}
name = "EVT_22019_NAME"
desc = "EVT_22019_DESC"
style = 0
date = { day = 22 month = february year = 1836 }
offset = 60
deathdate = { day = 30 month = december year = 1920 }
action_a = {
name = "GREAT" # Great!
command = { type = diplomatic_efficiency value = -20 }
command = { type = capacity_cost_mod value = -20 }
command = { type = plurality value = 5 }
}
}作者: dz98111 时间: 2008-6-29 08:30
我昨天没仔细看,原来P社在这里用了 invention = yes 属性,这四个事件是发明,而不是普通的随机政治事件,只会发生一次
你的翻译有错误,是减5战斗,不是加5战斗
后两个事件编辑有问题,和前面两个事件的编辑在原则上不匹配。看来P社的科技发明部分错误还真不少,我做MOD到现在已经发现了不少于10处错误了
22018和22019只会发生一个,但22016和22017却会一起发生,所以这是原则上的不匹配。
command = { type = capacity_cost_mod value = -20 }
这个语句被汉化包翻译成 “建筑扩容费用”是错误的
我在自己测试的版本中已经修正了,准确的翻译是 意译 能源建设费用
游戏中翻译 原料场建设费用
也就是你扩建煤场金矿什么的费用模式
上面发现的发明错误,我会在疯狂的世界下一个更新里修正