52PCGame

 找回密码
 立即注册

QQ登录

只需一步,快速开始

查看: 681|回复: 2

[转帖] [业界新闻] 玩家对《赛博朋克2077》免费DLC不太满意 CDPR诉苦

[复制链接]

9

主题

120

帖子

374

积分

中尉

Rank: 7Rank: 7Rank: 7

积分
374
威望
374
金圆券
2095 PB
小红花
0
臭鸡蛋
0
法币
0 FB
发表于 2021-8-25 15:47 | 显示全部楼层 |阅读模式
来源:PCGamer 作者:3DM整理 编辑:liyunfei

近日CDPR官方公布了《赛博朋克2077》1.3版更新内容情报,新补丁即将在PC、主机和Stadia平台上推出,将改进游戏性、调整平衡,修复许多Bug问题。并且包含免费DLC“强尼·银手的替换外观”和“天穹石英“强盗”。

《赛博朋克2077》高级任务设计师Patrick Mills在Twitch上直播时表示:“这是我们的第一款DLC,我看到许多人已经开始兴奋起来。有人在喊‘哦,我的上帝,DLC就要来了’,这次是小型DLC,以后我们会发布更多的。”

高级关卡设计师Miles Tost强调称,这些DLC与计划中的未来扩展内容不同,其做法与《巫师3》类似,后者除了有两款大型DLC“石之心”“血与酒”之外,还有很多免费DLC,包括新服装、新任务、新怪物等等。

Mills承认《赛博朋克2077》推出后,后续工作并没有完全按计划进行。因为这款游戏发行后遇到很多问题,搞得一团糟。CDPR被迫对未来路线图进行了大改动,并取消了计划中的多人模式。他说:“在线直播是我们正在尝试的方式,因为我们没有与玩家深入沟通过。这个项目发生了什么事,我们的情况如何,为何花了这么长时间。直播是尝试,我们试图解决沟通问题。”

尽管他们恳请玩家理解,但许多人还是在Twitch上抱怨此次的免费DLC过小,更新介绍冗长,开发者回复太慢等等。有人表示:“许多人说要降低对你们的期待值,但即便期待低了,你们的表现也很糟糕。”

或许是感受到人们对《赛博朋克2077》发售后的表现不太满意,Tost解释了更新这类大型游戏的难度。他说:“人们似乎没有意识到为一款已发售的游戏推出更新是多么的困难,这需要对现有系统进行大量的修改,制作更新的主要理念当然是完善游戏,而不是破坏游戏。你可以想象下,修复游戏问题就像做心脏手术一样。进入一直运作的系统里,尝试修改周围的东西,并确保没有其他东西落在它周围,或破裂。”

“这些修复措施与其他许多系统相连,在这个地方转动一个轮子,或会导致其他地方的东西脱落。你需要确保在改善它整体状态时,不会弄乱整个系统。这就是为何有些看起来很小的Bug,我们修复起来也要花比预期更长的时间才行。”

但这样的解释并没有引起围观群众的同情,有人表示:“他们花了一半的时间来编造借口,谈论修补一款大型游戏是多么困难,而不是讨论他们到底在做什么?”“也许他们不应该在这种情况下推出这款该死的游戏,对不?”“开发人员大谈制作更新补丁有多难,而不是谈论如何改变,我明白了。”

还有粉丝表示:“你们应该扔掉更新说明,继续埋头苦干。因为除了‘我们完全修复了游戏Bug,这里有很多DLC,能延长几小时游玩’之外,其他任何东西都会让人感到失望。CDPR在努力挽回玩家支持的同时,其更新补丁和介绍并没有给人留下好印象。”


原文如下:


CD Projekt Red has revealed the full patch notes for Cyberpunk 2077's upcoming 1.3 patch, as well as details on the free DLC included with the update—which despite costing nothing has not made a very positive impression on some players.

Those new DLCs include two new jackets for V, an alternative appearance for Johnny Silverhand, and a new vehicle, the Archer Quartz Bandit, which can be purchased or earned as a reward.

"This is the first of our small DLCs," senior quest designer Patrick Mills said during today's reveal livestream. "These are small DLCs. I have seen people getting really hyped because, 'oh my god, DLCs are coming!' These are small DLCs. We'll be releasing more later."

Senior level designer Miles Tost also emphasized that the DLCs are distinct from the expansions planned for the future, an approach similar to that of The Witcher 3: Wild Hunt, which alongside two full-scale expansions—Hearts of Stone and Blood and Wine—also enjoyed a slew of additional free content including new quests, outfits, monster contracts, and more.

Mills acknowledged that "things have not gone exactly as planned" since the launch of Cyberpunk 2077, which was such a mess (especially on consoles) that it forced a complete overhaul of the post-launch roadmap and cancellation of a planned multiplayer mode.

"[The livestream] is something that we're experimenting with, because we know that there's not been a lot of communication from us, certainly not clear communication about what's going on with the project, where we are with things, why are things taking so long?" he said. "This is an attempt to sort of try to fix that situation."

Despite that plea for understanding, many Cyberpunk 2077 players were not in a forgiving mood. The Twitch chat was filled with complaints about both the extremely limited scope of the DLC and the plodding presentation, which included developers slowly reading entire dialog windows. The reaction on Reddit wasn't much better: xXDarkAceXx may have summed up the mood best when they wrote, "Everyone did say to lower your expectations. But even with low expectations this is pretty awful."

At this pace the game shouldn't have launched till at least 2022. This game is still recovering from launch. It'll be forever until DLC comes out that will make the game worth visiting again.August 17, 2021

Seen all the patch notes, I have to say this focus on cosmetic issues seems like a PR strategy. Very disappointing. We, as players, have a great deal of patience when it comes to bugs and visual glitches. We want better systems. Crowd, NPC and police AI. Next gen update!

Perhaps sensing the dissatisfaction with the state of things eight months after Cyberpunk 2077 was released, Tost also dropped some "sage developer advice" on the difficulty of updating big, interconnected games like this one.

"People don't seem to be aware how difficult it is to create patches for a game that has been already launched," he said. "It's a process that takes a lot of 'finicking around' with existing systems. The main idea behind making patches is of course to improve a game, and not to end up breaking it more. How you need to imagine making fixes in a game works like is basically open heart surgery, right? You have this whole system that's sort of been working, and you need to get in and try to fix stuff around stuff without making sure everything else falls around it, or breaks around it."

"These fixes connect to so many other systems that turning one wheel somewhere else will actually cause [something] somewhere else to fall off. You need to make sure you don't mess with the entire system while you try to improve the state of it overall, and that's why sometimes it can take much, much longer to fix even small things than we anticipate."

But that explanation, while no doubt accurate, didn't elicit widespread sympathy either. "They're spending half of the damn stream trying to make up excuses and talking about how hard it is to patch a launched game, instead of discussing what they're actually fucking doing to fix it," redditor RemnantProductions wrote. "Maybe they shouldn't have launched the fucking game in this state, then?"

Another, BootyGoonTrey, added, "Dev literally talking about how hard making patches is INSTEAD OF TALKING ABOUT THE FUCKING CHANGES. I get it but this really ain't the time or place."


Some fans did express support for developers working on the game—a redditor named wobmaster said CD Projekt should have just dropped the patch notes and got on with things, because "anything besides 'we completely fixed the game and here is a couple hours of DLC' would always come across as disappointing"—but as an effort to win players over, neither the patch nor CD Projekt's presentation made a very good impression.

The 1.3 patch is a definitely a big one, with changes ranging from individual mission fixes and tweaks to minimaps fixes and the ability to reallocate perk points, which is a major improvement all on its own. There are a PC-specific fixes too, including improved support for 8K resolution in tooltips, better switching between windowed and fullscreen modes via alt-enter, and a more compact version of the mouse cursor.

For anyone hoping it will completely fix the game, though, we have the same advice we did after the 1.2 patch in April: Keep waiting. Cyberpunk 2077 was released well before it was finished and a few patches, even big ones, aren't going to result in a finished game, which could still be a couple years away. Evidence of that was seen in a gameplay segment during the livestream, when an NPC enjoying a burger suddenly threw a T-pose:


Also absent from today's livestream was a release date for the 1.3 patch, which is currently listed only as "coming soon." The full patch notes are up at cyberpunk.net.

https://bbs.nga.cn/read.php?&tid=28117212
回复

使用道具 举报

2

主题

38

帖子

144

积分

上士

Rank: 4Rank: 4

积分
144
威望
144
金圆券
136 PB
小红花
0
臭鸡蛋
0
法币
0 FB
发表于 2021-8-26 00:18 | 显示全部楼层
人生中第一个预购的游戏 现在变成这样 蚌埠住了
回复

使用道具 举报

1

主题

29

帖子

140

积分

上士

Rank: 4Rank: 4

积分
140
威望
140
金圆券
770 PB
小红花
0
臭鸡蛋
0
法币
0 FB
发表于 2021-8-26 00:24 | 显示全部楼层
回想发售时和几个朋友们一起满怀激动的心情玩了好几天 互相倒苦水 到后来也都慢慢发现了2077是真的不行 整个一半成品 心中也是百感交集 明明期待了这么久 明明cdpr可以做的更好 哎
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

Archiver|手机版|小黑屋|52PCGame

GMT+8, 2024-11-24 02:52 , Processed in 0.036494 second(s), 17 queries , Redis On.

Powered by Discuz! X3.4

Copyright © 2001-2020, Tencent Cloud.

快速回复 返回顶部 返回列表