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Imperator: Rome Developer Diary - 4th of May 2020 Trin Tragula, Game Designer – Imperator
Hello and welcome to another Development Diary for Imperator: Rome and the features of the upcoming Menander update. Today I will be talking about some of the changes we are bringing to cultures and how it interacts with countries, pops and characters. 大家吼啊,欢迎各位来看新一篇的帝皇:罗马开发日志,这次的开发日志将会讲到即将到来的米南德Menander更新中的各项内容。今天我会谈谈我们对文化系统所做的部分改动,以及它将如何与国家、人口和人物角色相互动。
Before that however I would like to introduce the new Pop Type that the Menander update will bring. 然而在那之前,我得先介绍介绍米南德Menander更新即将带来的新的人口类型。
Meet the Nobles 参见贵族
贵族
15位信仰希腊多神教的马其顿贵族
13位信仰琐罗亚斯德教的波斯贵族
6位信仰迦勒底多神教的巴比伦贵族
3位信仰琐罗亚斯德教的米底亚贵族
In the Menander Update we will be adding a new Pop Type at the top of the societal hierarchy. In Rome these would be the Patrician class, but Nobles are by no means unique to Roman society. 我们将在米南德Menander更新中添加一个全新的人口类型,这些人会身居社会阶层的顶级。在罗马语境里他们将会是贵族Patrician阶层(译注:patrician特指古罗马的贵族),但贵族Noble却绝对不是罗马社会特有的。
We will likely expand on what Nobles do in the future but for now each Noble will produce the same amount of Commerce as a great number of Citizens, meaning that if they are happy they could bring in quite a bit of gold. 未来我们可能还会拓展贵族们所能做的事情,但目前为止,每位贵族就只会产出与大量公民相当的贸易额,这意味着如果他们安居乐业,就能带来大量金钱。
Nobles will however, be very hard to please, with a base pop happiness of -10%, and rare with a base desired ratio of 0 in all territories except country capitals. 然而贵族却很难被取悦,他们的基础人口幸福度为-10%,而且在除国家首都以外的其他所有领地里,人口比例的理想预期都是0,因此也使得他们非常稀少。
平均幸福度:25.00%
政治权重:400%
来自贵族人口的叛乱度
安提柯尼亚的某些贵族人口的幸福度低于50%,因此带来+2.63%的叛乱度。
The happiness of a Noble pop also impacts unrest much more than that of the other pop types, meaning that you may want to consider importing expensive luxuries like gems or precious metals to keep them happy. The Court building will also now increase the desired ratio and happiness of Nobles. 贵族人口的幸福度对于叛乱的影响也远大于其他人口类型,这意味着你可能需要考虑进口些昂贵的奢侈品,例如宝石或贵金属,从而让他们保持幸福。法庭建筑现在也能够提升贵族人口比例的理想预期和他们的幸福度。
On start not many Nobles exist in the world , the ones that do will be spread out in capitals and to some extent in the former Persian & Argead Empire. 最开始世上本没有贵族,仅有的少数贵族将散布在各个首都以及前波斯和阿吉德帝国的一些地区。
Cultural Happiness & Cultural Integration 文化幸福度与文化整合
Up until now the only way for a country in Imperator to rule a large and diverse empire has been to culturally assimilate the vast majority of pops under your control. This is in stark contrast to most empires in the real world (perhaps with the notable exception of Rome itself) where multi-ethnic empires where often the norm and instead chose to integrate the various conquered groups into the power structures in their society. 到目前为止,要想在帝皇:罗马中统治一个庞大而多样的帝国,只有一个办法,那就是文化上同化你统治下的绝大多数人口。这与现实世界中的大多数帝国形成了鲜明对比(或许应该指出罗马帝国本身就不是这样的)。现实中的多民族帝国往往不会进行同化,而是选择直接整合各个被征服族群,将其纳入其社会权力结构中。
In the Menander update a system for integrating cultures will be added, as well as a system of bestowing Civic rights on the pops of a culture - regulating how high pops of that culture can promote. If civic rights are at 'Citizen', or 'Noble' level, all pops of that culture will be treated as a part of your own state culture. The price for this in the short term will be destabilizing the state, and the long term cost a permanently lower happiness for all state culture and integrated culture pops. 米南德Menander更新将添加一个文化整合的系统,以及一个能够赋予某文化的人口以公民权的系统——后者将能够控制某个文化的人口被提升的程度。如果公民权被提高到“公民”或“贵族”的级别,那么该文化的所有人口都将被视为你国家文化的一部分。但代价是,短期内国家的稳定会稍受破坏;长期来看,所有国家文化和已被整合文化的人口,都将承受永久的幸福度下降。
While this feature is in the process of implementation we can still offer this mockup of what we want the future interface to look like. 虽然这项内容还仍在实装过程当中,我们还是可以给你们看看以上的操作界面设计,你们就能知道我们所设想的未来的界面是什么样的啦。
Civic Rights & Cultural Happiness 公民权和文化幸福度
In the Menander each culture inside your country will have an individual Civic Right set. This right can be set to any of the pop types in the game (Slave, Tribesman, Freeman, Citizen or Noble) and will control the highest level a pop of the given culture is allowed to promote. 在米南德Menander更新中,国境之内的每种文化都会有一套各自的公民权利设置。这项权利可以设置至游戏内的任何一种人口类型(奴隶、部落民、自由民、公民或贵族),并将限制该特定文化中的人口所能被提升的最高等级。
Default right (ie the rights of newly acquired cultures) will start set at freemen level but can be set to either Freemen, Slaves or Tribesmen by the player. Existing pops that are above their allowed status will in time demote to the highest pop type allowed for their culture. 默认权利(即国家新获得的文化的权利)将被设置为自由民等级,但玩家可以自行设置为自由民、奴隶或部落民。现有人口的等级如果超出许可的范围,则会被及时地降级为其文化所许可的最高人口类型。
Changing civic rights of a culture will have a one time cost of Political Influence but more importantly it will impact the Cultural Happiness of that culture. 改变某种文化的公民权利将会一次性地消耗政治影响力,但更重要的是它将影响该文化的文化幸福度。
Cultural Happiness 文化幸福度
Together with the re-imagining of Integrated Cultures in the Archimedes update we will remove the concept of blanket wrong culture happiness and wrong culture group happiness. Instead, every country will have a happiness value for each culture in the game, and will have to manage the happiness of its subjects as a group. 这个内容与在阿基米德Archimedes更新中的对文化融合的重新构想联动起来,我们将移除错误文化幸福度和错误文化组幸福度这两项笼统概念。相反,每个国家对游戏中的每种文化都有一个幸福度数值,并且需要将该文化的所有臣民当作一个整体来管理他们的幸福度。
Cultural Happiness will start out similar to the old system but over time through your actions these this will change on an individual culture basis, and will also be affected by the Civic Right that a culture is given in your country. 开局时,文化幸福度将类似于旧的机制,但是随着时间推移,你的行为将会改变每个文化的文化幸福度,并且文化幸福度也会受到你的国家所赋予该文化的公民权利的影响。
While you will be able to interact with the happiness of the cultures in your country through events and by granting them privileges through decisions and the like the most significant impact on cultural happiness will be the Civic Rights of a culture both in itself, as pops promote or demote (since pops have different base happiness ratings) but also as the pops and characters of the culture as a whole reacts to the rights it is given (or has taken away). 尽管你能够通过事件或者是通过决议赋予特权,从而与你国家内的文化的幸福度进行互动,但对该文化的幸福度能够造成最大影响的,还是该文化所享有的公民权利。这不仅是因为根据该文化所享有的公民权利本身,该文化的人口将会升级或降级(考虑到人口的基本幸福度不同),而且也是因为该文化的人口和人物角色作为整体会对授予(或夺走)其权利做出反应。
Integrated Cultures 已整合文化
Cultural Happiness is not the only thing in the Menander update that will regulate the happiness of the cultures in your country. The game will also make a distinction between those cultures that are "integrated" and those that are not. 在米南德Menander更新中,文化幸福度并不是唯一可以用于调节你的国家里各个文化的幸福度的机制。游戏还会对“已整合”文化和并非“已整合”文化进行区分。
An Integrated culture is a culture that has the civic rights to promote to Citizens or Nobles, this makes that culture part of the elite in your country. 一个已整合文化是享有能够晋升为公民或贵族的公民权利的文化,这使将得该文化会成为你国家的精英文化中的一部分。
Each integrated culture will reduce the State Culture Happiness by 5% and exempt all Pops of that culture from cultural assimilation completely. 每个已整合文化会降低5%的国家文化幸福度,并使该文化的全部人口完全免于文化同化。
Since they are considered part of your State Culture, Pops from Integrated Cultures will also get the Happiness modifier that your State Culture pops get - this means that for each culture you integrate you dilute the extra happiness that your state culture enjoys. 因为已整合文化会被认为是你的国家文化的一部分,所以已整合文化的人口也会获得你的国家文化的人口所能获得的幸福度修正——这意味着每整合一种文化,你都会稀释你的国家文化所享有的额外幸福度。
Gaining new Integrated Cultures 获得新的已整合文化
In order for a culture to be granted Citizen or Noble Rights it needs to first make up a sizable part of the total population in your country. Unlike the effect of changing civic rights for a culture normally integration is not instant. Instead progress will build up over time (with the total time being dependent on the number of pops in your country of the culture) and as long as integration is in progress you will suffer a negative stability penalty. 如果某种文化想要获得公民权利或贵族权利,首先它需要在你的国家的总人口中占有相当大的一部分。与改变某一文化的公民权利而产生的影响不同,通常情况下文化整合并不是即时完成的。相反,整合的进度会随着时间的推移而增加(总时长取决于你的国家中的该文化的人口数量),而且只要整合还在进行当中,你就会受到稳定度的负面惩罚。
On the road to integration you will also run into events that pose you with choices relating to the integration of the new culture. You could be asked to take in a new Great family from this culture, to adopt one of their deities, or to make concessions of some sort. 在整合的过程中,你会遇到一些事件,这些事件将给予你一些有关新文化整合的选项。你可能会被要求接纳该文化的某个家族成为新的伟大家族,或者信奉他们其中某位神祇,或者做出某种让步。
Integrated cultures can also be lost - at a very high cost to cultural happiness. 已整合文化也能够被移除——但需要付出极高的文化幸福度代价。
Related Changes 相关改动
In order to accommodate the changes we are doing to how happiness works in regards to cultures we will be making some related changes. Base assimilation of culture will be reduced sharply (similar to how we did the same for religious conversion in the Archimedes update), and we will also be splitting up some cultures and culture groups in the world. 为适应我们在文化机制方面对幸福度运作模式所做的改动,我们还会做些相关联的改动。基础文化同化将会大大削减(这与我们在阿基米德Archimedes更新中对宗教改信所做的类似),而且我们还准备拆分世界上的某些文化和文化组。
These are the biggest changes to the culture setup in the update: 以下是在这次更新中对文化设定的最大改动:
The Celtic culture group has been broken into a Gallic and a Panonian group. 凯尔特文化组被分为高卢文化组和潘诺尼亚文化组。
Persian Culture Group will be split into 3 new groups: Iranian, Anatolian and Caucasian. 波斯文化组被分为3个新的文化组:伊朗、安纳托利亚和高加索。
The Nilotic Culture Group has been renamed to Egyptian, with 3 subcultures in it. 尼罗文化组更名为埃及文化组,其中包含3种子文化。
Scythian culture has been split up. 斯基泰文化被拆分。
Lastly a new Pracyan group has been broken out of the eastern part of the Aryan culture group in India based around the countries using the eastern indo-aryan court dialects. A new Atavi culture has also been added for the tribal peoples in the east-central inland. 最后,在使用东印-欧语系宫廷方言的国家中,一个新的闭罗延文化组从印度东部的雅利安文化组中分离出来。我们还为东中部内陆的部落人民增加了新的阿荼阰文化。
That was all for today. We hope that these changes taken together will let you interact with the people of your country in a more interesting and believable way, and that the Menander update will bring an end to the rule that all great empires must be mono-cultural ones in Imperator. This is however just the first of the diaries on this new update, more will follow in the coming weeks. 以上就是今天日志的全部内容。我们希望这些改动结合在一起会使你能够以一种更加有趣和合理的方式与的国家的人民进行互动,并且希望米南德Menander更新会终结所有伟大帝国都必须是单一文化的帝国这一规则。然而,这只是此次更新的第一篇日志,在接下来的几周里还会有更多日志。
翻译:子炎 twhhome 校对:斯普特尼克 三等文官猹中堂
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