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[日志新闻] Development Diary - 3rd of December 开发日志27 无人之地,殖民与黎凡特阿拉伯

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黄马褂

发表于 2018-12-4 22:55 | 显示全部楼层 |阅读模式
https://forum.paradoxplaza.com/forum/index.php?threads/development-diary-3rd-of-december.1133062/


Hello and welcome to another development diary for Imperator:Rome! Today I will talk some more about the pops in locations that nobody owns, and colonization as well as the map of the Levant and the Traditions of Levantine and Arabian countries.

As you may recall from previous diaries Popsin Imperator are the base units we use to represent population. Each pop will have its own type, its own culture and its own religion. How they feel about the country that rules them will largely depend on both local conditions and on how closely their culture and religion aligns with your country.

As an example of the former is that certain pop types will be happier if they have access to certain trade goods in their province.

An example of a more national level factor that impacts population happiness is their culture and religion. Pops that share your own religion and culture will generally be easier to manage than those of others. Though this may of course be modified by many things such as ideas and laws.


​

Pops exist throughout the cities of all countries on the map and in some regions there might be quite mixed population. Carthaginian Sicily for instance has a large Carthaginian upper class, while the Freemen, Slaves and Tribesmen are generally more mixed with local Siculian and Siceliote (Greek) culture.


Pop Movement:
​

Pops can move between cities as a result of scripted content such as events (examples can be natural disasters, tribal groups feuding and migrations) as well as when a city falls and some of its population is enslaved.

But the era of Imperator is one where the government intervened quite a bit in population movement. With Hellenistic kings founding great cities in their own name such as Seleucia Magna, Antiochea, Lysimachea, or Ptolemais. The standard way to operate in many of these cases was to force the local population of nearby cities to move into one designated newly prepared location. Some would also be brought in from further afar, not in the least the Romans themselves, founding colonies, first in Italy and later all over their growing empire.

Much like the kings of the era, most of the time if you want a certain pop to be transferred to a specific place within your empire you will need to move it yourself.

A pop can be moved from one city to either an adjacent city, one adjacent across a seazone, or any other owned city in the same province for a power cost of 20 Civic Power.
Slaves
are cheaper than other pops to move, and only cost 5 Civic Power to transfer. Since the number of slaves in a city also decides if it can produce more than one surplus of its Trade Good this means that you can more easily set up production centers for certain goods, whereas you will have to pay more power if you want to build a Metropolis in a way away


Civilization Value​


As mentioned in an earlier development diary Civilization Value is a rating that exists in all locations on the map, and it represents the level of infrastructure and urbanisation in that location. As mentioned briefly in an earlier development diary this is a big factor for pop happiness. Tribesmen will be happier in cities with low Civilization value whereas more stratified pop types such as Freemen and especially Citizens prefer locations with high Civilization value.

Your country also has a national Civilization Value of its own (mainly increased by government type and technology) - all owned cities will slowly gravitate towards this value if they are below it, and slightly more quickly towards it if they are above it. Positive civilization growth can also never push the local value above that of your nation.


Colonization of Uncolonized Land

(population map mode)​


From the interior of Sardinia to central Germany and Ireland, there is a lot of land that is uncolonized and seemingly empty on the political view.

As long as you have an adjacent city of at least 10 pops you can send one of these pops into an uncolonized location and this pop will claim it for their home country at the same cost as the one you pay for moving pops inside your own lands.

This will turn the uncolonized location to a city under your control, but it will not change the culture, religion or type of any of the pre-existing pops.

​


If you are a country with a high civilization level the local Civilization rating will now start to climb towards your country value. Making it more suitable for your freemen and citizens, but most likely making the original population of tribesmen quite unhappy (potential ways to counter this is to spend power to convert them to another type or adopt the governor policy for Civilization Effort which changes the type of your tribesmen over time).

There are also other ways to resettle people, or to colonize new land. For instance using your army to create military colonies or tribal migrations. But that is something we will get into in greater detail in later Development Diaries.


Northern Syria
​

In 304 BCE Syria, much like Anatolia, was in the hands of Antigonus, represented by Phrygia in Imperator. Syria was a quite fertile and well populated region, one of the central Hellenistic regions Syri has a considerable Greek minority population after the campaigns and projects of Alexander the Great as well as the Successors that came after him.

At our start date Antigonus himself would have been in his namesake capital, the growing city of Antigonea, preparing for new Pan-Hellenic games, that he hoped would help to impress on the world the importance of his new dynasty and capital.

After the fall of Mesopotamia and Persia to Seleucus this capital is now much closer to the border with the Seleucid Empire than perhaps had originally been envisioned (and indeed in real life the city would eventually fall to the Seleucids and fall from glory, though the later Seleucid metropolis Antiochia would be founded close by).

Less concerned with the freedom of Non-Greek cities this region is not home to any subject city leagues like Anatolia and Greece. But a number of old states that once capitulated to Alexander remain and retain some level of autonomy in Phoenicia and northern Syria.


Starting Countries:
​

  • Commagene: Small local tributary of Phrygia in the upper Mesopotamian region. Conquered long ago by Alexander Commagene is not central enough to warrant direct control by the its bigger overlord. In time this would be the site of the later kingdom of Commagene
  • Bambyce: Small state based around the cult of the Canaanite deity Atargatis. The state predates Macedonian conquest but has sworn fealty first to Alexander and then to his successors. The Theocratic Monarchy is ruled by the hereditary High Priests of Bambyce.
Phoenicia & Upper Syria
​

While Phoenician merchants are still a significant force in the mediterranean, especially in and around Carthage, Phoenicia itself has been under foreign rule for a long time in 304 BCE. The great forests of Lebanon remain a prime source of wood for ships however and has been the goal for Egyptian expansion plans more than once for the largely wood-deprived kingdom.

A number of small Phoenician city kingdoms remain here since days past, having sworn fealty first to the Achaemenids and later to Alexander and then Antigonus.

The fortified city of Tyre itself, associated with the production of the fabled Tyrian Purple, remains under the direct administration of Phrygian army, and has been the site of many famous sieges in the years past.

This is also the region in which the huge Antigonid fleet of Demetrius was built before it set out to invade Greece and destroy the Ptolemaic navy off the coast of Cyprus.

Starting Countries:
​

  • Arados: Small Phoenician city kingdom under Antigonid protection. At the start of the game Arados is a tributary of Phrygia.
  • Byblos: Ancient Phoenician city kingdom on the coast below the Lebanese Mountains. Byblos has been populated for thousands of years but is by now, like the other kingdoms but a satelite of the greater Antigonid realm. At the start of the game Byblos is a tributary of Phrygia.
  • Sidon: Historically one of the most important Phoenician city states, Sidon is now just one of a few remaining kingdoms on the Lebanese coastline. Awarded great autonomy Sidon would come to embrace hellenistic culture. At the start of the game Sidon is a tributary of Phrygia.
Judea & Nabatea
​

The Southern Levant is on the doorstep of Egypt and has come to be the site of repeated conflict between the Ptolemids there and the other successors but it has not generally been the price fought over. The current Antigonid control of the region has left much of the inland in the hands of the High Priests of Judea and Samaria, contenting itself with the control of major ports and fortifications along the coastline.

Before earning the nickname the besieger Demetrius fought his first battle in this region, just outside the Hellenistic trade port of Gaza. A scathing defeat that did not speak well of his future prospects as one among the other Diadochi.

While left alone politically the Jewish states were not unaffected by the influence of the Hellenistic states. Even here Hellenistic influence has penetrated the cultural and religious world of Judea and Samaria, something that would in time lead to theological as well as political conflict.


Starting countries:
​

  • Samaria: Small hebrew Theocratic Kingdom. Ruled by the hereditary high priests of Shekhem and paying tribute to the Antigonid Empire. Samaria also has a growing minority of Greek origin but as of yet is mostly left to their own devices. This may well change if the borders of the great successor empires should stabilize in the future however. At start Samaria is a Tributary of Phrygia.
  • Judea: Judea is ruled by hereditary high priests, at the start of the game this is Simon the first. By some identified as the legendary Simon the Just. Much like Samaria to its north the only direct influence of the successor kingdoms on Judea at the start of the game is cultural rather than political. The Antigonids are happy to leave the local High Priests in charge in exchange for regular tribute. At the start of the game Judea is a Tributary of Phrygia.
  • Nabatea: Small Arabic Trading kingdom, controls most of the lands between Judea and the Red Sea, and lives to a large degree on the Frankincense trade between Arabia and the Mediterranean. At the start of the game Nabatea is independent and unaligned.
All of the above states (along with any other Arabic, Native Egyptian and Levantine powers) will have access to the Levantine & Arabic Military Traditions:


Levantine and Arabian Traditions​



The Levantine and Arabian Traditions will allow the countries that have them to excel at desert warfare but also gives a few significant bonuses to Phoenician and Arabian navies in tribute to Phoenician and Arabian sailors.
Since this is a region with significant Hellenistic influence you can also to some extent embrace the martial ideals of the Hellenic Kingdoms.

Starting Tradition - Pathfinders: Land Unit Attrition -15%

“Arabian Path”
  • Desert Sands: Hostile Attrition +0.50
  • Merchant Coast: Trireme Cost -50%
  • Beasts of Burden: Camel Offense +15%
  • Ships of the Desert: Camel, Light Cavalry and Heavy Cavalry Desert Combat Bonus +15%
  • Sturdy Design: Trireme Defensive +15%
  • Legacy of the Builders: Training Camp Cost -25%
  • Oasis Trade: Camel, Heavy Cavalry and Light Cavalry Cost -25%
  • Finisher Bonus - Trained Camelry: Camel Discipline +15%
*Egyptian Path*
  • The Spear of the Kingdom: Light Infantry Defense +15%
  • Arms Race: Trireme Discipline +15%
  • Stonemovers: Fort Defense +15%
  • Colonial Integration: Allows Military Colonies
  • The Blood of Egypt: Trireme Morale +15%
  • Thick Hide: Camel Defense +15%
  • Cradle of Civilization: National Manpower +15%
  • Finisher Bonus - Rank Upon Rank: Light Infantry Discipline +15%
*Graeco-Levantine Path*
  • Surfeit of War: Heavy Infantry Cost -25%
  • Thorakitai: Light Infantry Offense +15%
  • Machimoi Epilektoi: Heavy Infantry Offense +15%
  • Greek Warfare: Allows Phalanx
  • Good Reputation: Mercenary Maintenance -15%
  • Ramming Speed: Trireme Offense +15%
  • Unending Riches: Monthly General Loyalty +0.02
  • Finisher Bonus - Learning from the Best: Heavy Infantry Discipline +15%

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参与人数 1威望 +60 金圆券 +120 小红花 +1 收起 理由
hell--fire + 60 + 120 + 1 你的发言很精彩,谢谢;

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黄马褂

 楼主| 发表于 2018-12-4 23:00 | 显示全部楼层
本帖最后由 cools0812 于 2018-12-4 23:03 编辑

欢迎来到统治者:罗马新一篇的开发日志!今天我们会谈谈无主之地的人口,殖民,黎凡特地区的地图,黎凡特人的传统和阿拉伯国家的情况。


你可能回忆起之前的日志Pops当中,我们介绍过pop是本作表示人口的基本单位。每一个pop都有自己的种类,文化和宗教。他们对统治他们的国家的看法很大程度上取决于本地的状况和他们的文化与宗教同你国家关系的一致程度。


我们之前曾举过例子:如果某个特定的pop群体可以在省份里获得某种特定的贸易商品,他们就会感到更幸福。
而一个更加从国家层面影响pop幸福度的例子是他们文化和宗教。与你相同文化和宗教的pop一般来说比其他的pop更加容易管理,虽然这也受到许多其他因素的影响,比如理念和法律。



Pops存在于整个地图所有国家的城市之中,而有些地区可能会有许多混合的人口。比方说,迦太基人治下的西西里就有很大一个迦太基上流社会群体,同时自由民,奴隶和部落民则一般会有更多的迦太基人与本地西库里人(Siculian)和西塞利奥特人(Siceliote)的混合。

人口移动:
人口会由于一些预设的情景在城市间移动,比如事件(例子有自然灾害,部落间的不和以及迁移)以及当城市陷落时,一些人口会被奴役。
但统治者:罗马的时代,是一个政府会对人口移动进行大量干预的年代。希腊的国王们建立起以他们的自己的名字来命名的那些巨大的城市,比如Seleucia Magna, Antiochea, Lysimachea和Ptolemais,很多时候就是单纯的将附近城市的人口强制迁移到一片新准备的土地上。有些人可能会从更远的地方被迁移过来建立殖民地,不光光是罗马人自己,一开始是在意大利,后来是整个扩张的帝国的每一寸土地上。
如同那个时代的国王们一样,如果你想把一个pops移动到你帝国中的一个特定的地方,你可能得亲自迁移他们。
一个Pop可以以20公民点数(Civil Power)的花费从一个城市迁到另一个相邻的城市,或通过海域相邻的城市,或同一省份内的其他城市。奴隶的迁移花费比其他pops更加便宜,只需要5公民点数。由于城市中奴隶的数量决定了你是不是能生产更多的贸易商品,你可以轻而易举的建立起某种商品的生产中心,而若你想建立一个大都市,你可能得花费更多的点数。


文明度(Civilization Value):
正如在之前的开发日志中所提到的,文明度是一个在地图上所有区域都存在的一个评分数值,它代表了该地区的城市化与基础建设水平。我们之前曾简单提到过,文明度是影响幸福度的一个很重要的因素。部落民在低文明度的城市中更幸福;而更高级的pop种类比如自由民,尤其是公民更偏爱高文明度的地区。
你的国家也有一个自己的国家文明度(主要由政体和科技增加)- 所有城市的文明度都会慢慢地向这个值靠拢,若城市的文明度高于国家文明度,则会移动的更快。正人口增长则永远不会使本地的文明度高于国家文明度。


殖民未殖民的土地

(人口地图模式)
从萨丁尼亚的内陆,到德国中部,再到爱尔兰,有许许多多的土地是未被殖民的,从政治地图上看也是无人占领的。

只要你有一个有10个pops的邻接城市,你就可以把其中一个pop派到这片未殖民的土地上,然后这个pop就会为他的祖国宣称这片土地,花费等同于你在自己土地上迁移人口的点数。

这会让一个未殖民的土地变成一个受你控制的城市,但是他不会改变先前已在这里的人口的文化,宗教以及其他属性。

如果你是一个有高文明水平的国家,那么本地的文明度会开始一点点攀升至你的国家值,这会使这个区域对于自由民和公民更加宜居,但是很可能使土著的部落民很不开心(可能的解决办法是花费一些点数来把他们转化成其他类型的pop,或采用提升文明力量(Civilization Effort)的总督政策,它可以慢慢改变你部落民的pop种类)。
还有其他迁移人口或殖民新土地的方法。这些方法会使用你的军队来创造一个军事殖民地(military colonies)和部落迁移(tribal migration),不过我们会在之后的日志里更加详细的介绍这个。


叙利亚北部


公元前304年的叙利亚,如同安纳托利亚一样,在安提柯的手中,在统治者:罗马中以佛里吉亚为代表。叙利亚是一个十分丰饶,人口密集的区域,希腊文化中心之一的叙利亚,在亚历山大大帝和继业者战争之后,仍有大量的希腊少数民族人口。

在我们的起始日期,安提柯正待在与他同名的城市Antigonea之中,准备他新的泛希腊战略,他希望能通过其宣誓他新的王朝与首都的重要性。
在美索不达米亚和波斯被塞琉古攻下之后,这个首都现在离塞琉古帝国比一开始预想的更近了(确实在现实中这个城市最后被塞琉古王朝攻下并失去了它的荣光,尽管后来塞琉古都市安条克会在附近建立起来。

不用太担心这个区域非希腊城市的自由,它并不像安纳托利亚和希腊地区,它没有任何处于附庸中的城市联盟。但在腓尼基和叙利亚北部,大量的过去曾臣服于亚历山大大帝的国家现在保留着一定的自治度。


起始国家:
科玛根(Commagene):位于上美索不达米亚地区的一个佛里吉亚下属本地小部落。她在很久之前被亚历山大所征服。科玛根并不是很靠近中心地带,因此她宗主国佛里吉亚的控制无法得到保证。这里是后来的科玛根王国所在地。
Bambyce: 这是一个以对迦南神Atargatis的祭祀为基础的小国,这个国家可以追溯到马其顿人征服之前,但是他们先是宣誓效忠于亚历山大,之后效忠于他的继承者们。这个神权君主制由世袭的大祭司统治。


腓尼基与上叙利亚


公元前304年,当腓尼基商人在地中海,尤其是在迦太基周边,仍是一股重要的力量时,腓尼基自己已经处于外国统治了很长时间。黎巴嫩的大森林仍然是造船木料的主要来源,同样也不止一次成为埃及人那缺乏木头王国扩张计划的目标。

一些腓尼基小城邦仍然存活于此很久,她们一开始效忠于阿契美尼德王朝,之后是亚历山大,再然后是安提柯。

全副防御的提尔城,与传说中提尔紫染料的生产相联系,仍处于佛里吉亚军队的直接控制之下,过去数年曾发生多场著名的围城战。

这里也是德米特里厄斯麾下庞大的安提柯舰队建造之地,之后这支舰队出发入侵希腊并摧毁塞浦路斯沿岸的托勒密海军。


起始国家:
Arados: 处于安提柯保护下的腓尼基小城邦,在游戏开始时是佛里吉亚的朝贡国。
朱拜勒(Byblos): 位于黎巴嫩山脉之下海岸线上的古腓尼基城邦,朱拜勒已经被定居数千年,但现在就和其他的国家一样,她是广大安提柯王朝领土上的一个卫星国。在游戏开始时是佛里吉亚的朝贡国。
西顿(Sidon):历史上最重要的腓尼基城邦之一,西顿现在只是黎巴嫩海岸上残存的几个王国之一。被授予了很高的自治权的西顿会接纳希腊文化。在游戏开始时,是佛里吉亚的朝贡国。

朱迪亚&纳巴泰 (Judea&Nabatea)




黎凡特南部地区就在埃及的门阶上,因此成为托勒密王朝和其他继业者之间反反复复矛盾的发生地,但它一般并没有作为战争的代价。目前安提柯王朝对该地区的控制把大部分的内陆地区留给了朱迪亚和撒玛利亚的大祭司来管理,他们自己则负责主要港口的控制和海岸线的拱卫。

在获得攻城者的绰号之前,德米特里厄斯在这个地区打了他的第一仗,就在希腊人的贸易港口加沙之外,不过这场对另一位继业者的惨败并没有很好地描述德米特里厄斯未来的前景。
由于政治上孤立,犹太人邦国并未受到希腊文化国家的影响。即使在这里希腊文化的影响力已经渗透朱迪亚和撒玛利亚的文化和宗教世界,宗教和政治冲突将会在未来一段时间在这里酝酿。



撒玛利亚(Samaria):希伯来人的小神权王国。由Shekhem的世袭大祭司统治,并朝贡于安提柯帝国。撒玛利亚有一个成长中的希腊人少数群体,但是目前为止基本限于自己的小圈子。在未来这会显著改变,如果庞大的继业者帝国边界能够保持稳定的话。游戏开始时,撒玛利亚是佛里吉亚的朝贡国。
朱迪亚(Judea):朱迪亚由世袭大祭司统治,在游戏开始时是西蒙一世。但有些人认为他是正义者西蒙(Simon the Just)。类似于它北方的撒玛利亚,在游戏开始时 继业者帝国对朱迪亚直接的影响主要表现在文化而不是政治方面。安提柯王朝很乐于用大祭司的自治权换取定期的贡品。游戏开始时,朱迪亚是佛里吉亚的朝贡国。
纳巴泰(Nabatea): 一个阿拉伯贸易小国,控制朱迪亚和红海之前的绝大部分土地,她很大程度上依靠阿拉伯和地中海间的乳香贸易存活。游戏开始时,是独立国家。


黎凡特和阿拉伯传统
以上所有国家(包括所有其他阿拉伯,埃及土著和黎凡特国家)都可以获得黎凡特和阿拉伯传统。

黎凡特和阿拉伯传统会允许这些国家擅长于沙漠作战,以及一些对于腓尼基人和阿拉伯人海军的加成。由于这是一个受希腊文化影响很大的地区,某种程度上你也可以接纳希腊文化王国的军事理念。


开门传统:探路者:陆军单位损耗-15%

”阿拉伯路线“
沙漠之沙:敌方损耗+0.5
商人海岸:三列桨帆船(Trireme)花费-50%
负重野兽:骆驼骑兵进攻+15%
沙漠之舟:骆驼骑兵,轻骑兵和重骑兵沙漠作战加成+15%
健全设计:三列桨帆船防御+15%
筑者遗产:训练营地花费-25%
绿洲贸易:骆驼骑兵,轻骑兵和重骑兵花费-25%
关门效果:训练有素的骆驼骑兵:骆驼骑兵训练+15%




”埃及路线“
王国之矛:轻步兵防御+15%
军备竞赛:三列桨帆船训练+15%
挪石机:要塞防御+15%
殖民整合:允许军事殖民地
埃及之血:三列桨帆船士气+15%
厚皮:骆驼骑手防御+15%
文明的摇篮:国家人力+15%
关门效果:等级制度:轻步兵训练+15%


“希腊-黎凡特路线”
过度战争:重步兵花费-25%
重型枪盾兵(Thorakitai):轻步兵进攻+15%
精锐埃及土兵(Machimoi Epilektoi):重步兵进攻+15%
希腊战争:允许方阵
好名声:雇佣兵维护费-15%
高速冲撞:三列桨帆船进攻+15%
无尽财富:月度将军忠诚+0.02
关门效果:学习最好的:重步兵训练+15%



黎巴嫩山脉有一个修正,允许你用更少的奴隶来获得盈余(Surplus)。提尔城对染料产出也有这样一个修正。
以上就是本周开发日志的内容。



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发表于 2018-12-5 09:27 | 显示全部楼层
我好像是沙发呢 哈哈哈哈哈哈
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发表于 2018-12-5 09:37 | 显示全部楼层
人口系统好评,打消了是1代复刻的担忧
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P社游戏达人	大设计师勋章国庆节建军节植树节建国日勋章

发表于 2018-12-5 14:05 | 显示全部楼层
可以建立新城市和迁移很赞,建立新推罗和新西顿,想想都觉得激动人心。
不过黎凡特传统似乎明显是希腊-黎凡特路线强啊。然后腓尼基人居然没有独立的传统,悲剧.........
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星云海盗团副团长

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发表于 2018-12-8 23:29 来自手机 | 显示全部楼层
翻译辛苦啦!
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发表于 2018-12-10 10:26 | 显示全部楼层
出了电脑也带不动ORZ
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黄马褂

发表于 2018-12-12 18:53 | 显示全部楼层
这密密麻麻的省份,建立一个罗马的版图手都要断
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新兵勋章秋之韵帝国黄马甲

发表于 2018-12-14 13:35 | 显示全部楼层
blwd12345 发表于 2018-12-10 10:26
出了电脑也带不动ORZ

看来是要换电脑了
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发表于 2018-12-16 12:43 | 显示全部楼层
小幸运 发表于 2018-12-14 13:35
看来是要换电脑了

祖传单核换电脑提升有限吧
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