- 积分
- 8003
- 威望
- 7998
- 金圆券
- 37222 PB
- 小红花
- 144
- 臭鸡蛋
- 2
- 法币
- 3396 FB
制置使
- 积分
- 8003
- 威望
- 7998
- 金圆券
- 37222 PB
- 小红花
- 144
- 臭鸡蛋
- 2
- 法币
- 3396 FB
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本帖最后由 cools0812 于 2018-11-16 15:46 编辑
https://forum.paradoxplaza.com/f ... ugust-2018.1116455/
Hi and welcome back to another development diary for Imperator! This time we’ll talk about the offices and laws in the Republic!
欢迎来到罗马的又一篇开发日志!这次我们要谈谈共和国的职位和法律!
If you haven’t read about the Senate already, then read it here! https://forum.paradoxplaza.com/f ... ugust-2018.1115536/
如果你还有没有读到关于元老院的内容(上一篇日志),去这里:http://bbs.52pcgame.net/forum.ph ... 4614&extra=page%3D1
First of all, we have the current ruler, which in Rome is called the Consul. In a decision to make it more into a fun engaging game, where you care about your characters, you only have one consul in rome, and they serve for five years.
首先要介绍的是当前统治者,在罗马被称为“执政官”。为了让游戏更有乐趣,让角色更受玩家重视,我们决定罗马只有一名执政官,每次任期五年。(注:历史上的罗马共和国每年选出2名平等的执政官作为最高领导人)
The next consul, which is called ‘candidate’ is usually the most popular and prominent character from the most powerful faction in the senate. Friendship and backing of other parties influences this as well.
下一任执政官,被称为“候选人”一般是来自国家最有影响力的派系的最有人气和名望的角色。角色的友谊和其他派系的支持也会影响下届执政官花落谁家。
There are eight offices in the government, and they all serve until you replace them or they die. There are two offices for each attribute, and the skill in their attribute determines how big their impact is on your country. Each of them give the character prominence and some give other benefits to the character.
政府中(除了各地总督)有8个公职,他们一经任命都终身在位,除非被你罢免。每个属性对应着两个公职,担任该职位的角色的这一属性决定他们对国家的影响程度。每个公职都会让担任者获得名望,和一定的其他好处。
Censor - Each Charisma gives +0.2 Senate Influence for the Censor’s party.
监察官 - 每单位魅力增加监察官所属的派系0.2元老院影响力。
Praetor - Each Charisma gives +1% Commerce Income.
裁判官 - 每单位魅力增加1%商业收入。
Tribunus Militum - Each Martial gives +1% Discipline
军事保民官 - 每单位武力增加1%训练度。
Praefectus Militaris - Each Martial gives +1% Tax Income
军事行政长官 - 每单位武力增加1%税收。
Augur - Each Zeal gives +5% Omen Power
占兆官 - 每单位狂热增加5%预兆力量。
Pontifex - Each Zeal reduces stability cost by 2%.
大祭司 - 每单位狂热减少2%稳定度提升成本。
Tribunus Plebis - Each Finesse increases freemen happyness by 1%
保民官 - 每单位技巧增加1%自由民幸福度。
Vulnerarius - Each finesse increases health by 0.5.
外科医师 - 每单位技巧增加0.5健康(此处表述不明,不知道增加谁的健康)
Appointing someone to an office increases their loyalty, but removing someone deeply hurt their loyalties.
将某位角色任命到以上职位可以增加他们的忠诚,但罢免他们将会严重降低他们的忠诚。
There are eight categories of laws in a republic, and each of them have four different laws, where only one law can be active in each category. Changing a law costs 250 oratory power, and you must also have the backing of the senate for changing that category of laws.
在共和国里有8种类型的法律,玩家需要在每个法律类别的4个选项中选择1项作为当前的法律。 改变一项法律需要250雄辩点数,而且你必须得到元老院的支持才能改变法律。
Anticorruption Laws : Impacts Corruption & Unrest
反腐败法律:影响腐败度和叛乱度
Religious Laws: Omen Cost & Power, Influence of Religious Party
宗教法律:预兆成泵和力量,宗教派系的影响力
Maritime Laws: Commerce, Wealth, Pirates.
航海法律:商业,财富,海盗
Integration Laws: Pop Happyness, Influence of Civic and Populist Parties
同化法律:人口幸福度,公民和民粹派系的影响力。
Citizen Laws: Pop Promotion Costs.
公民法律:人口升阶成本
(注:此处同化与公民法律疑似写反)
Land Reforms: AE Impact, Unrest, Slave Output
土地改革:AE影响,叛乱度,奴隶产出
Military Reforms: Different Military Bonuses
军事改革:不同的军事加成
Election Reforms: Corruption, Consul Term Duration
选举改革:腐败,执政官任期
Please be aware that monarchies and tribes have different offices and laws, and if you like to mod you can have your own unique offices and laws for each nation if you so want.
请注意君主制和部落制国家有不同的公职和法律,而且如果你喜欢做mod,你可以给每个国家设置独有的公职与法律。
Next week we’ll go into military traditions!
下周我们会介绍军事传统!
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