- 积分
- 8003
- 威望
- 7998
- 金圆券
- 37222 PB
- 小红花
- 144
- 臭鸡蛋
- 2
- 法币
- 3396 FB
制置使
- 积分
- 8003
- 威望
- 7998
- 金圆券
- 37222 PB
- 小红花
- 144
- 臭鸡蛋
- 2
- 法币
- 3396 FB
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https://forum.paradoxplaza.com/f ... ugust-2018.1114608/
Hello everyone and welcome to the twelth development diary for Imperator. This time we look into the technology system of the game.
大家好,欢迎来到罗马2的第12篇开发日志。这次我们会介绍本作的科技系统。
First of all, there are four different technology field you advance through, where each level gives you a higher bonus in that category. The research of technology is automatic, and depends primarily on your citizens. Inventions and access to certain trade-goods will increase the speed with which you research, while the total amount of pops you have determines the cost.
首先要说明的是科技分成4大领域,每级科技进步增加相应领域的加成。科技研究自动进行,主要依靠你的公民人口提供科研值。某些发明和某些贸易货物可以提升科研速度,而全国总人口数量决定了科研成本。
Each technology-field can have one researcher assigned to it. The finesse of this character impacts the speed with which research is done in that field. This character gets prominence from holding the position, and gets permanent prominence from each month holding the position. Changing researcher increases loyalty in the new researcher, and dramatically drops it in the one being replaced.
你可以给每个科技领域任命一位研究者。研究者角色的技巧值直接影响该领域科研速度。角色在担任该职位时增加一定的名声度,而且担任职务期间每月获得一定永久名声度。更换研究者增加新任研究者的忠诚度,但会极大降低被替换的角色的忠诚度。
Research a level takes about 15 years if you are at 100% efficiency, which can obviously be faster or slower, depending on the setup of your nation.
100%效率时,每级研究大约耗费15年,但根据你的国家情况,实际耗时会有很大偏差。
Each level researched in the four technology fields reduces invention costs by 5%, and they have the following individual bonuses.
4大领域中的每级科技进步可以降低发明成本5%,并带来下列加成。
Martial Advances :+10% Naval Morale, 10% Land Morale, -25% Military Tradition Cost
Civic Advances: +2% Commerce Income
Oratory Advances: +1% Civilization Level
Religious Advances: +2% Omen Power
军事进步:+10%陆海军士气,-25%军事传统成本
公民进步:+2%商业收入
雄辩进步:+1%文明等级
宗教进步:+2%预兆力量
While the advances are tied directly to your nation’s progress, and is a slow progress through the years, there is also inventions around, that you can spend civic power on to get immediately.
科技进步直接与国家发展相关,是一个缓慢进行的过程,而发明系统则可以让玩家消费点数立即获得一定加成。
There is always seven inventions to pick from, from a total of over 200 different ones. Each of them have a tech-level they are most likely to appear at, so you can’t stack or get all discipline bonuses in the first decades of the game no matter how lucky you get.
在总共200多个不同的发明中,会产生7个发明随时供你选择。每个发明都有对应的科技等级,在这个科技等级时该发明最容易出现,所以无论有多幸运,你都不可能在游戏头10年点亮所有增加训练度的发明。
Each invention costs you 50 civic power, but for each invention you have taken, the cost goes up by 20%, while as we mentioned earlier technology advances reduce it by 5% each.
每个发明的获取成本是50民政点数,但每获得一个发明,成本增加20%,而每级科技进步将其减少5%。
Civic Power is primarily used for three things, Setting up Trade Routes, Moving Pops & Buying Inventions, so it’s a hard choice between global weaker bonuses, or stronger local bonuses.
民政点数主要用于三项事务:设置贸易路线,移动人口和购买发明,所以玩家必须面对更弱的全局加成和更强的地方加成之间的困难选择。
Stay tuned for next week, when we go into politics, and how fun Republics have with their Senate.
尽情期待下周我们关于内政和共和国元老院系统的开发日志!
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