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[日志新闻] Imperator - Development Diary #2 - 4th of June 2018(开发日志2:地图)

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黄马褂

发表于 2018-6-4 17:33 | 显示全部楼层 |阅读模式
本帖最后由 cools0812 于 2018-6-4 19:19 编辑

Hello everyone, and welcome to the second development diary for Imperator! This time we’ll talk about our map!
大家好,欢迎来到《罗马》的第二篇开发日志,这次我们要谈的是地图。

This is arguably the biggest and most detailed map we have had made for a game ever. More is not always better though, as of which the original release of HoI3 is a great example. We have taken good care into making a game where you can have interesting situations both while playing a small state, and while playing a vast empire.
这恐怕是我们为游戏制作过的最大最精细的地图。更多并不一定就更好,HOI3的原版地图就是个很好的例子。这一次,我们投入很大精力,做出了能让玩小国和大国都能遇到有趣形势的游戏。

In various games before, we’ve worked with organising entities on the maps in various ways, with States being groups of provinces tracing back to Vicky1. In Imperator we’ve been designing the game from the ground up with having 2 layers of interaction. The smallest part of a map is what we call a city, which corresponds to about a province in previous games. A city holds a city (or village, or metropolis), a bunch of pops, produces a trade-goods and may have a few buildings. A Province is a group of cities all belonging to the same country. A province is usually about 10 to 12 cities, and this is the entity you interact with to control trade and assign governors to.
在过去几作中,我们尝试过好几种组织地图单位的方式,从Vic1开始的地图模式是许多省组成1个州。在《罗马》中我们从头设计了有两级互动层次的新地图。地图上最小的部分被叫做城市。一座城市包含了一座城市(也可能是村庄或大都会),一些人口,生产1种贸易商品,可能还有一些建筑。一个行省是一系列属于同一个国家的城市。1个行省一般包含10-12个城市,行省也是你进行互动,控制贸易,任命总督的对象。

Let us quickly compare how Sicily have been depicted in our previous games, as this is where we’ll take a look today.
Eu2 had 2 provinces
CK2 has 5 provinces.
Eu4 has 3 provinces
HoI4 has 9 provinces
In Imperator, Sicily has 23 cities (provinces in previous games), and 4 impassable mountain range areas.
让我们自己对比西西里岛在过去的游戏中是如何表现的:
EU2: 2个省(最小地块)
CK2:5个省
CU4:3个省
HOI4:9个省
在罗马中,西西里岛有23座城市(老游戏的省份)和4块不可跨越的山区。

This creates a much more interesting military campaign, and also more variety in your peacetime activities.
这带来了有趣得多的军事战役,以及和平时期操作的更多变数。




Of course, as you would expect from a game with Rome in its title, we have the entirety of Mare Nostrum covered, but there is far more of the world in the game than just that area. And with those words I’ll hand over the keys to @Arheo & @Trin Tragula , our research team!
正如你会根据罗马这个游戏名称期望的,地图包含了整个地中海世界,但游戏中还有地中海之外的更多区域。接下来由@Arheo 和 @Trin Tragula的研究小组来详细介绍!

One of the major reasons behind our choice of start date, aside from being a particularly interesting period in Roman history, is the state of the successor kingdoms in the east. We’ll go into depth about those in another development diary, however, it is worth noting that many of our decisions to include certain territories were down to their relevance within the hellenistic world, as being fascinating in their own right.
选择这个起始日期(304BC/450AUC)的主要原因之一,除了这是罗马历史特别有趣的时期之外,就是因为此时东方继业者王国的形势。我们会在另一篇开发日志中详细介绍这个问题,不过值得注意的是,我们选择是否将某个地区加入地图的主要依据是,它们与希腊世界的相关性,以及它们本身是否有趣。

Britain made up a sizeable portion of historical Roman conquests, and played an important part in the tin trade throughout the bronze age, into the iron age. Data on pre-roman Britain is scarce, particularly for the period preceding 150 BC, and some liberties have therefore been taken regarding the extrapolation of tribal territory as known to Caesar.
历史上罗马的相当一部分对外征服发生在不列颠,不列颠也在青铜时代和铁器时代的锡贸易中扮演着重要角色。关于前罗马时代不列颠的历史,特别是公元前150年以前的记载稀少,因此很多部落的分布是按照恺撒的描述,加以想象推测的。

The inclusion of southern Scandinavia, despite it being the epitome of all modern civilization (enough of that now - Editor), was a calculated decision. Our start date of 304 BC places us during the migration (not to be confused with the Migration Period, which occurred as of the 4th century AD) of the original Germanic tribes from modern-day Scandinavia, into northern and central Germany. The displacement of the native inhabitants (about whom very little is known), and latterly some of the celtic tribes, occurred over the course of the next several hundred years. As with Britain, very little concrete data exists on the exact nature of the locations and names of tribal groupings towards the beginning of this period.
将斯堪的纳维亚南部加入地图,除了这里是现代文明的缩影以外(你够了——编辑 此处为瑞典人自我吹捧),也是仔细考量做出的决定。公元前304这个起始年份正是早期日耳曼人从现代斯堪的纳维亚南迁至德意志北部及北部的时期。之后的几百年里,日耳曼人替代了当地土著(现代人对他们一无所知)和后来的一些凯尔特部落。和不列颠一样,这些部落的位置与名称缺乏清晰的史料。

The recorded history of the Ethiopian region extends back far further than our timeline, however, none of the contemporary sources we were able to discover, were particularly detailed regarding location data or political situation. Even now, structures built by the D’mt kingdom around 700 BC still stand, a testament to the advanced civilizations out of which the contemporaries of our start date grew. The Nile has always been the lifeblood of north-eastern africa, and we felt it was worthwhile including as much of it as possible.
埃塞俄比亚地区有记录的历史可以追溯到我们时间线之前,然而,我们能够发现的史料始终不能清晰表现当时的地理和政治态势。公元前700年达莫特王国(D'mt)建造的建筑耸立至今,证明着游戏起始年份埃塞俄比亚已经存在的先进文明的发展水平。尼罗河是一直东北非洲的生命线,在这里增加尽可能多的地图细节,我们认为是值得的。

The inclusion of the Indian subcontinent is something we considered as vitally necessary to complete the world that was relevant to the Hellenistic era. A state of conflict had already existed for some time between the recently established Mauryan Empire, and Seleucus Nicator, self-proclaimed King, by the time we begin. Greek traders had long-since been visiting west Indian trading ports, trading in fabrics, gemstones and spices, and indeed, many of the ancient names we have for these locations appear also in Greek, or show Greek influence.
印度次大陆的加入则是因为我们认为完整表现与希腊世界直接相关的地区至关重要。游戏开始时,建立不久的印度孔雀帝国和自称国王的“胜利者”塞琉古之间的冲突已经持续了一段时间。希腊商人早已经常造访印度西海岸的港口,织物,宝石和香料是主要的贸易商品,我们调查到的许多贸易港口地名看起来是希腊文,显示了希腊文化这时期对印度的影响。

Last of all, since we only have one start date, we have wanted to include as many interesting things as possible in it. This means that we have also tried to identify interesting states that can reasonably start as subjects of others, rather than directly owned by governors, both to better cover the political realities of far off regions like northern Anatolia or Judea, and to allow the player the choice of taking over the reins of many unique polities in these regions.
最后一点,因为只有一个起始剧本,我们想要让它包含尽可能多的内容。这意味着我们尽量让一些有趣的国家能作为开局的附庸国而不是直属总督区,这既能表现诸如犹地亚(现代巴勒斯坦)和安纳托利亚北部等偏远地区的政治实情,也能使得玩家可以选择这些地区的一些独特政治实体进行游戏。

Over the course of development, we have used a great number of sources, texts and maps in order to craft what we believe, is an immersive, living world, which is as close to history as is possible. One invaluable reference tool for our Roman areas which deserves special mention, is the Digital Atlas of the Roman Empire, compiled at Lund University, using data from the Pelagios Project.
在开发过程中,我们使用了大量的史料,文献和地图作为参考,来创作我们相信能使人身临其境的,栩栩如生的世界,同时尽可能贴近历史。对于受到特别注重的罗马地区,隆德大学根据Pelagios计划数据整理的罗马帝国数字地图集,可说是无价之宝。

Additional sources include (but are far from limited to):
其他资源来源包括(但不限于):
The Schwartzberg Historical Atlas of South Asia
An Atlas of Ancient Indian History - Habib & Habib
Perseus Digital Library
Pelagios Project
Pleiades Gazetteer

It should be noted that while these have been great resources we have sometimes had to take liberties to create as full a map as possible. As such, any errors are likely to be ours and the reference materials we have used should not be faulted.
值得注意的是,为了创作更饱满的地图,有时候我们必须发挥自己的想象力。由此产生的任何错误,都应被怪罪于我们,而不是这些参考文献。

If there are any significant reference materials you believe might be relevant, we always welcome suggestions from our posters.
如果还有任何你认为值得一提的重要参考文献,我们欢迎回帖中的建议。

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参与人数 2威望 +80 金圆券 +210 小红花 +2 收起 理由
hell--fire + 80 + 200 + 2 感谢你提供了宝贵的共享。
qqqwww225 + 10 你的发言很精彩,谢谢;

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发表于 2018-6-4 19:15 | 显示全部楼层
仅仅是西西里岛就有23座城市,感觉我的电脑带不动这个游戏了。
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发表于 2018-6-5 00:14 | 显示全部楼层
另:官方论坛消息,这次地图像素会比EU4大约60%以上 达到5000X8000+的水平
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QQ
发表于 2018-6-5 08:50 | 显示全部楼层
支持楼主!
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黄马褂

发表于 2018-6-5 21:23 | 显示全部楼层
要玩顺等i10cpu?
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P社游戏达人	大设计师勋章国庆节建军节植树节建国日勋章

发表于 2018-6-5 23:44 | 显示全部楼层
非常棒的翻译!这游戏值得期待!
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发表于 2018-6-6 00:00 | 显示全部楼层
要还是单核  那。。。。
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扬德勋章水兵勋章初出茅庐勋章帅哥勋章战报达人勋章党卫军勋章神龙勋章春节妇女节国庆节劳动节七夕圣诞节52复国日春之曦语夏之岚秋之韵冬之樱世界杯勋章重阳节勋章建国日勋章端午节勋章奥运会勋章欧洲杯勋章帝国黄马甲

发表于 2018-6-7 15:25 | 显示全部楼层
靠,这祖传引擎不变再升级我看也没用了
一个自卑到极点又嫉妒到极致的人,只能通过嘴炮的胜利来获得一定的满足感,这样的人是不值得与之计较的
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发表于 2018-6-10 19:42 | 显示全部楼层
求求你赶快出了吧  我等的好着急
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发表于 2018-6-11 11:28 | 显示全部楼层
我只希望能把引擎换一换
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发表于 2018-6-21 23:53 | 显示全部楼层
看完了,地图范围和CK2一致。
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发表于 2018-6-27 12:46 | 显示全部楼层
这迷雾,想起了文明V
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发表于 2018-7-5 06:19 | 显示全部楼层
看來要用i9了
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黄马褂

发表于 2018-7-6 13:23 | 显示全部楼层
cpu0 要造反了
真是太H了!
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发表于 2018-7-29 08:53 | 显示全部楼层
发言很精彩
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