BUXIANGQIMINGZI 发表于 2020-10-27 16:22

群星10.22 bug修复 机翻

Bugfixes
* Fixed so that Zroni Precursor Arc Sites cannot be "hijacked" by another Empire.
* Multiple Curator Scientist cannot be purchased any longer.
* Added checks to see if the host has the appropriate DLCs for the slave market-oriented Resolutions.
* Added missing Loc when proposal for forming Federations failed.
* Fixed leviathans.1018 tooltip not showing actual results of the event.
* The UNE now spawns as intended when playing as the Commonwealth of Man.
* Fixed missing localisation in event “The Oracle”.
* Slave Market Resolutions are now properly locked without Megacorp DLC.
* Restoring megastructures will now only cause the rubble from their ruined variants to be cleared, rather than all ambient objects in the system (including system effects e.g. nebulas...)
* Droids can now take Colonist jobs.
* Subjects can no longer create vassals.
* Pox Bombardment no longer kills machine units.
* Fixed a case where the Slave Riots event could happen twice on the same day.
* Fixed being able to build from (mega) shipyards that are not owned.
* Added missing localisation keys for resolution_passed_diplomatic_weight and resolution_failed_diplomatic_weight empire modifiers.
* Hid Zroni and Shoulders of Giants arc sites from countries ineligible for completing them (thus hiding unlocalised anti-stealing flags).
* Added missing descriptions to Evermore planetary modifiers.
* The AI attitude of country A to B now depends on A's opinion of B rather than B's of A. This fixes Fallen Empires never declaring war.
* Surveyor relic can no longer find new resource deposits on Ring Worlds or Habitats.
* The Floating Value event text no longer mixes up the planet and ship names.
* Corrected Russian translation of Galactic Contender ascension perk.
* Fixed minor localization issue in the Senate Floor tutorial window.
* Changes to a progress-tracking variable in Joint Operation: Genius Caeli are now hidden from the arc site panel.
* Fixed various typos and duplications in the species name files.
* A Quiet Stroll event now has different text for Synthetic empires.
* Tree of Life deposits are now properly cleared when the planet changes owner.
* Shielded Planet special projects now use the correct planet name.
* Removed duplications in Tiyanki ship names.
* System graphical effects are now removed when the final Contingency planet is destroyed.
* VLUUR's space storm will no longer manifest in nebula systems.
* Fixed minor tooltip issue in Atomic Countdown event.
* Shortened and rewrote overlapping Vault of Acquisitions technology description.
* Fixed completed construction items for reinforcements not being removed properly from the fleet manager.
* Fixed research costs for Special Projects "Investigate the Loop Temple" and "Study the Messenger connection".
* The correct event description should now always be shown in “Finding the Truth”.
* Adjusted the tooltips for the Improve and Harm Relations diplomatic actions.
* Observation Posts are now cleared if all primitives have been killed by orbital bombardment.
* Removed duplicate entry in Alpha Hub technology.
* Mining Drones no longer display the Rare Crystal icon in the Jobs interface.
* Changed Miner and Technician building icons to be more consistent with other jobs.
* Fixed issue where some Spiritualist responses weren't always displayed in first contact situations.
* Removed duplicate cohesion effect from tooltip in federation fleet contribution laws.
* Fixed transparency on room backgrounds from Federations.
* Gestalts can no longer get the debris_gasgiant_category_temp anomaly at all - which is as it should be.
* Unity should now always spawn as a continental planet when playing the UNE.
* Fixed a bug where Star-Crossed Lovers could take refuge in the Mutaagan Trading Guild.
* Gestalts that conquer a regular empire's starbase will no longer have Trading Hubs and Offworld Trading Companies there.
* Fixed some cases of species growing on planets disappearing and reappearing every other month.
* Fixed Species rights showing as in breach of galactic law when they’re not.
* You can no longer get random tomb world events on tomb worlds created through armageddon bombardment and other similar causes. Also, you can now only get each of them once.
* Event Primordial Soup no longer wrongly assumes that Terminator machines think organic life worthy of interest.
* Space fauna resolutions can no longer be proposed if they're already active.
* Made sure clearing the blocker creates the correct species.
* Added in breach icons and warnings in confirm dialog for policies that would cause breach of galactic law.
* Fixed a case where the sector AI would spam luxury residences to deal with low amenities if there aren't workers available to work as Entertainers.
* Fixed a bug where special projects to investigate space fauna would sometimes lose the targets they were meant to investigate, become "Investigate <blank>", and do nothing on completion.
* Fixed a bug where the project to investigate Enclaves would talk about the system rather than the country.
* Having comms established with you by enclaves no longer gives you influence.
* The wrecked caravan ship ambient object is now removed by completing the project to research it.
* Enslaving the species in the Underground Vault now shows the correct species will be enslaved.
* Fixed some issues with special resources in the Hive Confluence building.
* Added missing Army Names if the name list is picked for a Machine Intelligence empire.
* Scions can now control their border access.
* Fixed cases where sometimes the Galactic Market would take a while to allow buying and selling of special resources.
* Gaia Worlds may no longer spawn with the 'poor quality minerals' planet modifier.
* If you manage to create a species that is both psionic or cybernetic and erudite, the resulting leaders will now get both the cybernetic/psionic and the erudite traits.
* Using modify_species to change the species of a country will now also target pops on colony ships. This fixes various gene modifications through events excluding colony ships.
* Pops are now more likely to be maintenance drones if the planet lacks amenities.
* Fixed some spaghetti script in the First Contact for Fallen Empires event, closing several loopholes where you could see Fallen Empires without them establishing contact with you.
* Fixed a case where the event for Fallen Empires requesting the long-dead species you kept in stasis would fire twice.
* Rewards for completing the Technosphere chain now take into account Gestalts (who cannot get Sapient AI tech).
* Nu-Baol Life-Seeding now no longer removes Baol Homeworld planetary features.
* Upgraded versions of planet-unique buildings now correctly specify that their number is capped per planet and keep their special background frame.
* Fixed flags not being set correctly on building upgrades (which led to AI spamming upgrades it shouldn't have).
* Fixed number of pacts not being visible in diplomacy windows at game start, as well as a potential OOS.
* Fixed a case where Awakened Marauders would conquer a planet with less than 5 pops, kill all those pops and then spawn 12 pops on the planet (which, having been rendered uninhabited, no longer counts as a colony).
* Fixed the tooltip for utterly failing the Enigmatic Cache uplift chain.
* It is now possible for your ruler to be randomly given the trait Charismatic during their rule.
* Events leading up to the spawning of a Relic Rails dig site may no longer fire multiple times.
* Made sure that the relevant Fallen Empires actually exist in order for the Resolutions to be available.
* Various fixes to the Golden Rule challenge for federation leadership, particularly addressing scenarios in which the event may not fire at the end of a presidential term.
* Do not ping pong fleet groups that are on mission but the leader has jumped to the next system.
* The tooltip for purchasing L-Gate insights from Curator Orders is now slightly more precise about the time it'll take them to identify each new clue.
* Resolved late-game pirate fleets losing their scripted event targets.
* The Yuhtaan system's star and planets are now correctly called "Yuhtaan" rather than "Yuthaan".
* Fixed a stray "?" in the Blue Lotus Project event
* The governor offered by the Nuumistic Order is now of the correct species
* Opening the Alien Box will now change your dominant species rather than just modifying your pops and leaders. It will also now modify subspecies of the main species.
* Forced a trait upon the event-created species that stops them from counting as Bio-Trophies.
* Tooltips in the diplomacy screen regarding the other empire's federation is now more consistent.
* Machine empires with the Resource Consolidation origin can now correctly adopt the Rogue Servitor civic when GC Resolution "A Defined Purpose" is passed (though they will be reset to the default origin in the process)
* Fixed some cases where empires would be created during the game with random and inappropriate origins e.g. Doomsday. create_country now creates countries with Prosperous Unification by default.
* Implemented an option trigger to stop an unnecessary/irrational option in an event.
* Players will no longer receive alerts about war goals they cannot set anymore.
* Fixed a case where marauder diadochi could spawn without any planets, breaking various things.
* Fixed issues with space monsters sometimes being uncontactable.
* Event experience reward is now assigned to the correct leader (scientist).
* Systems spawned during the game e.g. precursor systems will now no longer spawn on top of other systems unless there really is no space for them elsewhere.
* Fixed cases where you'd get refugees from a country you had no communications with.
* Stopped certain arc sites from disappearing from the situation log after completion.
* Fixed possible error with event-spawned Wormhole.
* In the subterranean nation chain, if you get an invasion by them after attempting a preemptive strike, the invasion will now work.
* Event "God of Death" no longer has an eyeball-popping tooltip.
* Fixed confusing tooltip mentioning rivaling members when inviting to federation.
* The conclusion to the Rage Virus event chain will no longer give invalid technologies for Gestalts
* Fixed a case where multiple arc sites would spawn on one colony; also, the Sentinels will no longer spawn as soon as you fulfill the conditions, but are now a bit more random.
* New auto-generated ship designs now have auto-upgrade checked by default
* Fortress proclamation actually increases defense build speed now.
* Fixed misspelled VO ID.

In addition to what you have seen in the patch notes, we have also been working on some stuff that was deemed too risky, or didn’t finish in time, for it to be released together with 2.8. We intend to deploy some of these changes together with a beta patch sometime in the near future.

We also have some other larger changes that will not be released until the next big update, but we will start talking about some of those changes very soon.
Bug修复
*修复,使Zroni前体弧站点不能被另一个帝国“劫持”。
*不能再购买多个策展人科学家。
*添加了检查以查看主机是否具有适用于从属市场的解决方案的适当DLC。
*添加了在组成联盟的提案失败时丢失的Loc。
*修复了leviathans.1018工具提示不显示事件实际结果的问题。
*现在,当扮演人类联邦时,UNE会按预期生成。
*修复了“ Oracle”事件中缺少的本地化问题。
*现在无需使用Megacorp DLC即可正确锁定从机市场解决方案。
*现在恢复大型结构只会清除其毁坏变体中的瓦砾,而不会清除系统中的所有周围物体(包括系统影响,例如星云...)
*机器人现在可以从事殖民主义者的工作。
*对象无法再创建封臣。
*痘痘重击不再杀死机器单位。
*修复了“奴隶暴动”事件可能在同一天发生两次的情况。
*修正了能够从不拥有的(大型)造船厂建造的问题。
*为resolution_passed_diplomatic_weight和resolution_failed_diplomatic_weight帝国修改器添加了缺少的本地化键。
*隐藏的Zroni和巨人之肩膀是不符合要求完成任务的国家/地区的站点(因此隐藏了未定位的反窃取标志)。
*为Evermore行星修改器添加了缺少的描述。
*现在,A国对B国的AI态度取决于A对B的看法,而不是B对A的看法。这解决了堕落帝国从未宣战的问题。
*勘测者的遗物在环世界或生境上不再能找到新的资源矿藏。
*浮动价值事件文本不再混淆星球和船名。
*更正了《银河争霸》提升特权的俄语翻译。
*修复了Senate Floor教程窗口中的次要本地化问题。
*在“联合作战:Genius Caeli”中对进度跟踪变量的更改现在从弧站点面板中隐藏了。
*修正了物种名称文件中的各种错别字和重复项。
*“安静漫步”事件现在具有用于合成帝国的不同文本。
*当星球改变拥有者时,生命之树的沉积物现在可以正确清除。
*屏蔽星球特别项目现在使用正确的星球名称。
*删除了Tiyanki船名中的重复项。
*现在,当最终的应急行星被摧毁时,系统图形效果将被删除。
* VLUUR的太空风暴将不再出现在星云系统中。
*修正了原子倒数事件中的次要工具提示问题。
*缩短并改写了重叠的“收购保管箱”技术说明。
*修复了无法从车队管理者正确移除的已完成的增援建筑项目。
*固定项目“研究卢普神殿”和“研究信使联系”的固定研究费用。
*现在,正确的事件描述应始终显示在“发现真相”中。
*调整了改善和伤害关系外交行动的工具提示。
*如果所有原始物体均已被轨道轰炸杀死,则现在清除观察站。
*删除了Alpha Hub技术中的重复条目。
*采矿无人机不再在“作业”界面中显示“稀有水晶”图标。
*更改了Miner和Technician建筑图标,使其与其他作业更加一致。
*修复了一些灵性主义者的回答在初次接触时并不总是显示的问题。
*删除了联邦车队贡献法中工具提示的重复内聚效应。
*固定了来自联盟的房间背景的透明度。
*专家根本无法再获得debris_gasgiant_category_temp异常-这是应该的。
*现在,在玩UNE时,团结应始终像大陆大陆一样产卵。
*修正了星际迷恋者可以在Mutaagan贸易公会中避难的错误。
*征服常规帝国星际基地的精英将不再在那里拥有交易中心和异世界贸易公司。
*修正了一些行星生长的物种每隔一个月消失并重新出现的情况。
*固定种类权利显示为违反银河法。
*在世界末日大决战轰炸和其他类似原因造成的古墓世界中,您将不再获得随机的古墓世界事件。此外,您现在只能将它们每个获取一次。
*事件原始汤不再错误地认为终结者机器认为有机生活值得关注。
*如果已经启用了空间动物的分辨率,则不再建议它们。
*确保清除阻滞剂会产生正确的物种。
*在确认对话框中添加了违规图标和警告,用于可能违反银河法的政策。
*修正了一种情况,即如果没有可作为娱乐工作者的工人,则部门AI会向豪华住宅发送垃圾邮件,以应对低劣的设施。
*修正了一个错误,在该错误中,用于调查太空动物的特殊项目有时会失去原本打算调查的目标,变成“调查<空白>”,而在完成时什么也不做。
*修复了要调查项目的错误

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