cools0812 发表于 2019-10-29 22:07

英白拉多:罗马开发日志 | 10/23 政治才能、神谕和地图更新

牧游社 牧有汉化翻译
Imperator Dev Diary - 23/10/19Arheo, The Doctor, Wearer of Hats and Hitman-Narrator
Well, we're back after a hectic week of PDXCon and office relocation. Those that were able to attend PDXCon were able to play the Livy update in its current state, and there are a number of interviews and articles emerging that contain snippets of information on the various upcoming mechanics that will be appearing soon.好吧,在PDXCON忙碌的一周以及办公室搬迁之后,我们又回来了。那些能去参加PDXCON的玩家能玩到当前版本的李维Livy更新,而且PDXCON也有许多采访和文章,包含了零零散散的关于即将到来的新机制的信息,这些新机制很快会在游戏中出现。
However, fear not! Dev Diaries shall continue, and I'll make sure you all get a detailed view of what is coming in the Livy update, as well as The Punic Wars; the free Content Pack accompanying Livy.然鹅,不要怕!开发日志还是会继续,并且我保证你能够对李维Livy更新中的新内容有详细的了解,当然也包括与其一并发布的免费内容包布匿战争The Punic Wars。
Today, we'll take a look at Statesmanship, and a few of the UX improvements associated with it.今天,我们将来看看政治才能Statesmanship,以及一些与之相适应的交互设计改进。
The concept of statesmanship was borne out of a desire to add both a level of character progression to the political scene, and to add a new aspect to decision-making when appointing Officers.政治才能的概念源自增加人物角色在政治方面成长的念头,以及希望给任命官员增加新的决策性要素的想法。
Statesmanship itself represents the bureaucratic skills of a character, intentionally avoiding conflation with military prowess, as we felt this mechanic did not translate well to the military aspect of the game.政治才能本身代表了一个角色的官僚技能,并有意避免与军事能力重合,因为我们感觉这个机制并不能很好地展现游戏中军事方面的内容。
https://pic1.zhimg.com/80/v2-67ca686467d2aa29c6b0dce5e353fea8_hd.jpg
As you can see here, Statesmanship dictates how much of a character's relevant attribute they are able to apply to their current role, scaling the effect of an office accordingly. We'll be taking a look at scaling the effects of offices to account for the slightly average top-end threshold for characters, and to ensure that highly skilled individuals have their abilities properly represented.正如你可以在这里看到的那样,政治才能决定了一个角色能将多少自身的相关属性值运用到当前的职位上,也会相应地缩放官员带来的效果。我们将仔细审视对官员效果的缩放,为角色设定相对平均的最高阈值,并确保技能高的人物角色其能力能得到合理的呈现。
https://pic1.zhimg.com/80/v2-a04a3c09be8a4103de7ae8b23b24f280_hd.jpg
Statesmanship grows at a different rate depending on which job a character currently holds, with 'lesser' jobs such as governorships and technology offices acting as lower-level training positions. The effect of tech officers will not be scaled by statesmanship for balance reasons, and characters holding one of these offices will plateau at roughly 25% statesmanship, over a period of time.取决于角色当前占据的职位,政治才能会以不同的速度增长,较为次要的职位,例如总督和科研官员,其训练水平就较低。出于平衡性的原因,科研官员的效果不会被政治才能缩放,而占据这些职位其中之一的官员,随时间增长其政治才能将会成长到25%左右封顶的程度。
Higher offices will yield a higher statesmanship plateau, however, characters with certain traits may find themselves able to naturally attain higher statesmanship levels, as well as those of higher social status (more on this in a future diary!) being more likely to make capable officers.更高级别的官员也将会有更高的政治才能成长上限,然而拥有特定特性的角色将发现他们自己能自然而然地达到更高的政治才能水平,而那些有更高社会地位(将在未来的开发日志中详述)将更有可能成为有能力的官员。
The reason we wanted to make this change was to do away with the highly simplistic choice of officers; prior to 1.3, there was little reason not to fire someone and replace them with a higher stat character.我们想要这样改动的原因是为了摒弃高度单纯的对官员的选择方式。在1.3版本号之前,如果有选择的话,很少有理由不去开掉一个官员并用更高属性的角色来替代。
Lastly, characters holding high office (one of the eight primary offices) yet who have low statesmanship, may result in certain undesirable events being fired, and consequently, those characters who attain a particularly high level of statesmanship may be responsible for firing positive events. This leads me on to the next feature we're implementing in Livy - the Minor Event Queue.最后,占据更高职位(八个首席官员之一)的角色如果政治才能较低,将会导致某些不受欢迎的事件被触发,而拥有很高水平政治才能的角色将导致积极事件被触发。这也引入了我们在李维Livy中实装的下一项特色内容——小型事件序列Minor Event Queue。
https://pic4.zhimg.com/80/v2-46143ec0f435a4b2593562f2f9cf49bb_hd.jpg
The minor event queue, shown above in the bottom right corner of the picture, is a first step towards delineating between content that we want to interrupt the player with, and content that we consider optional or of low importance.正如上图右下角所示,小型事件序列是我们区别呈现内容之努力的第一步,我们希望在“有必要打扰玩家的内容”和“可选可不选/低重要性的内容”之间做出区分。
Events spawned by characters, either due to statesmanship level or otherwise, all fall into the category of minor importance. We wanted to show these to the player, but we found that interrupting the experience with a popup demanding a choice, was often quite invasive to the gameplay experience. Instead, events categorized as 'minor', will be added to the event queue instead.由角色生成的事件,不管是因为政治才能水平生成的事件还是别的什么东西,都会落入到这个低重要性的目录中。我们想要把这些事件展示给玩家,但我们发现这会干扰游戏体验,需要选择的弹窗会频繁地打断游玩流程。取而代之的是,被分类为“小型”的事件将会被加到这个事件序列中去。
Here, they will time down to 0 days, before dismissing themselves by selecting the first, default option. If you choose to interact with them during this time, you will receive a popup event as you might expect, albeit with a slightly different visual style:在序列中,它们将会被倒计时到0日,之后会自动选择第一个、默认的选项而被忽略。如果你在这期间选择与其互动,你将会如预期那样收到一个弹窗事件,尽管视觉效果上有一些些不一样:
https://pic2.zhimg.com/80/v2-1498e4db6fd3e8f7bb13abf0726b3d49_hd.jpg
We fully intend to iterate on this concept in future, perhaps allowing for additional functionality, and converting events that people find repetitive or unimportant to the minor category. The most important aspect of this change in my own opinion, is that we now have a way to bring out more of the character simulation that we previously deemed too minor to interrupt the player experience with; hopefully resulting in a more engaging world, for those who wish to engage with the content.我们非常想要在未来继续更新迭代这个概念,也许会增加更多功能,并将大家觉得重复乏味的或是不重要的事件放到小型事件目录中去。在我看来,这个改动最重要的方面,是我们现在有一个新方法来做更多的角色模拟,呈现那些过去我们认为太过细枝末节而不必要去打扰玩家的内容。希望这个改动能造就一个更有趣的世界,对那些希望与这些内容互动的人来说。
Now I shall hand over to @Trin Tragula , who'll bring you up to date with some of the map and content changes coming in 1.3, as well as another shiny new feature!现在我要交棒给@Trin Tragula,他将带你看看将要在1.3版本号中引入的最新地图和内容改变,以及其它一些闪亮的新特色内容!
/ArheoArheo敬上。Hi all. Today I will be going over some of the flavor additions in the Update as well as the new Map Mode Manager.大家吼,今天我要讲一讲下一次更新中的一些新特色内容,以及新的地图模式管理器。
Regional Changes in the Livy Update李维更新中的区域改动
One objective that the Livy Update aims for is to increase the flavor in the world and one way that we hope to do so is by adding more regional flavor. The map has been updated with more territories and playable countries in a number of regions, and we have also added more local Omens and Heritages to countries in the game.李维Livy更新的一个目标是希望增加游戏世界的特色趣味,我们希望达成此目标的一个方法是增加更多的区域特色内容。地图已经更新了,一系列区域里有更多的领地和可玩国家,并且我们也给游戏中的国家增加了更多神谕和传承。
Additional Omens新增神谕
While Pompey added a great deal of variety in terms of Omens to the game it was often unclear why you had a particular Omen. In Livy Patch will add a clear indication as to why you have a certain Omen available to you.虽然庞培Pompey更新给游戏增加了一大堆各种各样的神谕,但常常搞不清楚的是你为什么可用某个特定的神谕。在李维Livy更新中将会增加明确的解释,告诉你为什么可用某个特定的神谕。
https://pic1.zhimg.com/80/v2-9a598cb5a01c07d33f7eff234f720cdc_hd.jpg
As can be seen above the tooltip of an Omen will now always state what made it available to you, in this case Helios is available as he is the patron deity of Rhodes.正如上图所示,一个神谕的提示框现在将总会表述为什么这个神谕对你可用。在这个例子中,赫利俄斯Helios对你可用是因为祂是罗德岛的守护神祇。
New Patron Deities (ie Omens that are available because of your capital location) :新的守护神祇(亦即其神谕对你可用,因为你的首都位于那里):
Poseidon: Corinth, Chalcis
波塞冬(海神):科林斯、哈尔基斯

Herakles: Acragas, Kos, Thasos
赫拉克勒斯(大力神、宙斯之子):阿克拉加斯、科斯岛、萨索斯岛

Hephaeustus: Acragas, Athens, Lemnos
赫菲斯托斯(火神、铁匠之神):阿克拉加斯、雅典、利姆诺斯岛

Asclepius: Acragas, Epidauros
阿斯克勒庇厄斯(医神):阿克拉加斯、埃皮达鲁斯

Aphrodite: Athens, Aphrodisias, Corinth, Paphos
阿弗洛狄忒(爱与美之神):雅典、阿弗罗狄西亚、科林斯、帕福斯

Eros: Thespiai
厄洛斯(爱与情欲之神):塞斯比阿

Hera: Argos, Samos, Olympia, Elis, Ionia
赫拉(婚姻与生育之神、宙斯之妻):阿戈斯、萨摩斯、奥林匹亚、厄利斯、伊奥尼亚

Artemis: Ephesos, Delos, Ionia, Nesiotic League
阿耳忒弥斯(狩猎之神、月神):爱菲索斯(以弗所)、提洛斯岛、伊奥尼亚、岛屿联盟

Helios: Corinth, Rhodes
赫利俄斯(太阳神):科林斯、罗德岛

Persephone: Locri
珀尔塞福涅(冥后、地母):洛克里

Dionysus: Amphipolis, Orchomenos, Naxos, Thebes, Boeotia, Nesiotic League
狄俄倪索斯(酒神):阿姆菲波利斯、奥尔霍迈诺斯、纳克索斯、底比斯、维奥蒂亚、岛屿联盟

Pan: Arcadian Cities and Tags
潘恩(牧神):阿卡迪亚的城市和国家
We have also added a whole group of new Omens for Crete:我们也给克里特增加了一整组新的神谕:
https://pic1.zhimg.com/80/v2-52879676265b35ab8326ef595f1d4ef4_hd.jpg
Diktynna 狄克廷娜(布里托玛耳提斯)
Eleuthya 伊柳塞拉
Velchanos 伏尔坎诺斯(宙斯-伏尔坎诺斯)
Rhea 瑞亚
Diktean Zeus 狄克坦-宙斯
Ariadne 阿里阿德涅
Amaya 阿玛亚
Karmanor 卡耳马诺
Specific Omens for Hellenistic Pontus (Similarly to the Serapis cult omens getting these will entail reacting to flavor content):希腊本都王国的专有神谕(类似于塞拉皮斯崇拜的神谕,获得这些将需要特色内容):
Herakles 赫拉克勒斯
Zeus Stratios 宙斯-斯特拉托斯
Selene 塞勒涅
Cybele 库柏勒
Mithra 密特拉
Men 蒙
Aphrodite 阿佛洛狄忒
Dionysus 狄俄倪索斯
Lastly while the main flavor focus of the update is related to missions we have added a number of historical flavor events for the following countries:最后,虽然这项更新的主要特色关注点在于任务,我们仍然给以下国家增加了一些历史特色事件:
Massalia 马赛利亚
Thrace 色雷斯
Iberia 伊比利亚
Armenia 亚美尼亚
Phrygia, Pontus and Paphlagonia 弗里吉亚、本都和帕夫拉戈尼亚
Diadochi Coronations 继业者加冕
Map Changes地图改动
No Flavor Update would be complete without map changes. The livy update brings an updated map and new countries in a number of areas.没有任何特色内容改动的更新不伴随有地图的改动。李维Livy更新将带来升级后的地图,各个地区有一系列新的国家:
Hibernia & Caledonia:海伯尼亚与喀里多尼亚:
https://pic2.zhimg.com/80/v2-58ebdc385a4ff8617a4bb621df599f19_hd.jpg
Not much is known about the island today known as Ireland at Imperator’s start date. Nonetheless it is certain that the island was not devoid of political entities and @Snow Crystal has given it a second go through and added a number of playable tribes here. This increases the dynamics of politics and warfare, even if migration and colonization are still necessary to control the island. Modern Scotland has also been a facelift.今日所知的爱尔兰岛,对其游戏开始日期的情况我们所知不多。尽管如此,可以确定的是这个岛上当时并非没有政治实体,而@Snow Crystal又对其进行了重新审视,并在那里增加了一些可玩的部落。这增加了政局和战斗的动态性,尽管为了控制该岛还是得进行迁徙和殖民。现代苏格兰地区也被翻修了一下。
Baltics:波罗的海地区:
https://pic1.zhimg.com/80/v2-d40cf6557b8901f14888a9c6c7ca64e8_hd.jpg
Another area revisited is the Baltic coastline of modern Lithuania and Poland, adding both more colonizable land and more tribes to the dynamics in northern Europe.另一个被重新审视的地区是现代立陶宛和波兰在波罗的海的海岸线地区,增加了更多的可殖民土地,以及更多的部落,以给北欧增加更多动态性。
Sicily:西西里:
https://pic4.zhimg.com/80/v2-0ba8de8da54bc7eca994d08d91882997_hd.jpg
As the Free Content Pack coming along Livy will focus on Rome and Carthage it felt natural to focus on adding more detail to the island of Sicily, which was often at the frontline of Punic and Italic conflicts. The Livy update will greatly reduce the conglomerate country “Siculia” which previously represented all the central Sicilian states acting independently in the power vacuum after the Carthaginian-Syracusan wars. Instead there are now 3 such states (Siculia, Calactea, and Tyndaria) in a common defensive league.与李维Livy更新包一并发布的免费内容包将关注罗马和迦太基,因此理所当然地会注重给西西里岛增加更多细节,这里也经常成为布匿人和意大利人冲突的前线。李维Livy更新将极大地减少拼合而成的“西库里亚”国家,先前版本中其代表着所有西西里中部的邦国,在迦太基-叙拉古战争后的权力真空中作为独立势力而行动。现在那里有3个这样的国家(西库里亚、卡拉克提亚、廷达里亚)组成一个防御同盟。
The update also sees the addition of both Carthaginian client states (Selinous and Heraclea Minoa) and the subject state Gelas under Syracuse on the southern coastline next to the independent city state of Akragas.这个更新也会加入迦太基的仆从国(塞利农特和赫刺克勒斯),以及叙拉古的附庸国格拉斯,位于南部海岸邻近独立城邦阿格拉加斯(今阿格里真托)的地方。
Greece:希腊:
https://pic1.zhimg.com/80/v2-c13630f5aee98c87637a4ac0198d8f6c_hd.jpg
While Greece is in many ways already one of the more interesting places in the game some historically important powers have up to now lacked the detail and strategic depth that they need to be accurately represented. The Livy update revisits Attica and Boeotia with more territories and impassables, as well as the seazones surrounding the mainland itself. The objective here has been to make the region more strategically interesting (in a similar way to Peleponesos) by adding in historical mountain passes and fortresses.虽然希腊在许多方面来说已经是游戏中最有趣味性的地方之一了,但许多历史上很重要的势力当前还是缺乏细节和战略深度,他们需要被更精准地呈现出来。李维Livy更新包重修了阿提卡和维奥蒂亚地区,给其增加了更多领地和不可通行地区,以及围绕大陆本体的海域。目标是要通过增加历史山道和要塞来使这个地区在战略上国家有趣(对伯罗奔尼撒也是同理)。
Navigable Rivers可航行河流
The Pompey update added a number of Navigable rivers to the game and the effect these have had on both land and naval warfare is something we have found very beneficial to the game. The Livy update will therefore add navigable zones to a number of rivers that did not have them before:庞培Pompey更新给游戏增加了一系列可航行河流,而我们发现它们给游戏中的陆战和海战带来的效果对游戏非常有益。因此,李维Livy更新将给一系列河流增加之前没有的可航行区。
https://pic1.zhimg.com/80/v2-0b0f17bde1b16a90f514522546b9ff00_hd.jpg
The Danube/Ister River is now navigable up to the Iron Gates
多瑙河/埃斯特河现在可航行至铁门(今罗马尼亚-塞尔维亚边境一峡谷)。

The Ganges now has additional arms to the Ganges Delta and its tributary, Brahmaputra, is navigable up to Balipura.
恒河现在有一条额外的分支流经恒河三角洲,而其支流布拉马普特拉河(上游即称雅鲁藏布江)现在可航行至巴里普拉。

The Rhone/Rhodanus is now navigable up to Arelatis.
罗讷河现在可航行至阿尔勒提斯。

The Garonne/Garumna is now navigable to Praemiacum.
加隆河现在可航行至普赖弥亚孔。

The Seine/Sequana is now navigable up to Avalocum.
塞纳河现在可航行至阿瓦洛孔。

The Loire/Liger is now navigable up to Turonorum.
卢瓦尔河现在可航行至图罗诺戎。

The Elbe/Albis is now navigable to Aregellia.
易北河现在可航行至阿雷革利亚。

The Dniestr/Tyras is now navigable up to Clepidava.
德涅斯特河/提拉斯河现在可航行至克勒庇达瓦。

The Dniepr/Borysthenes is now navigable in the entirety of the portion before it enters impassable land.
第聂伯河/博里斯塞讷斯河在流入不可通行土地之前的所有部分现在都可航行。


cools0812 发表于 2019-10-29 22:07

Map Mode Manager地图模式管理器
A common request for improving the UI of Imperator has been the addition of new Map Modes. We generally agree that map modes can be a very useful way to show information, the map is after all the main interface that our game is played on. At the same time Imperator had quite a few map modes already, too many to add more in the row that is constantly shown above the mini map.要求改进游戏UI的一个普遍呼声是加入新的地图模式。我们大体上同意地图模式是一个展示信息的非常有用的方法,毕竟地图是我们游戏游玩时的主要界面。但同时,游戏现在已经有了非常多的地图模式,太多而不能始终显示在小地图上方的行列之中。
In order to accommodate more Map Modes the Livy update comes with a map mode manager, which lets you open any map mode that exists in the game, and if you so wish, drag and drop it on the bar of map modes above the mini map for quick reference. The map mode keyboard shortcuts will now point to the slots in the map mode bar rather than to specific map modes.为了容纳更多地图模式,李维Livy更新将带来一个地图模式管理器,将能够让你打开游戏中现存的任何地图模式,而如果你想要的话,可以将其拖动放置在小地图上方的地图模式栏中,以便迅速访问。地图模式的快捷键现在也会指向地图模式栏中的特定槽位,而不是指向特定的地图模式。
https://pic1.zhimg.com/80/v2-2585110e07aadb7b281af51314f08168_hd.jpg
Screenshot of the terrain map mode being dragged to the bar above the minimap.地形地图模式被拖动到小地图上方栏位的截图。
The update itself will not come with any new map modes but now that we have a Map Mode manager we hope to add new ones in future updates when we see the need for it.这次更新本身不会带来任何新的地图模式,但现在既然我们有了地图模式管理器,我们希望在将来的更新中能在需要的时候加入新的地图模式。
If you have suggestions for new map modes that you would like to see, we would love to hear them.如果你有任何想要看到的新地图模式的建议,我们非常乐意听一听。
That was all for today, next week we will be back on our usual Monday time and @Snow Crystal will tell you all about the Carthaginian Mission Trees that we are adding to the Punic Wars content pack.这就是今天的全部内容了,下周我们将回到常规的周一更新时间,而@Snow Crystal将会给你们讲讲迦太基的任务树,我们在布匿战争The Punic Wars内容包中加入了这些内容。

翻译:三等文官猹中堂

wwswa 发表于 2019-10-30 01:57

感觉还是不能玩 内容还是好无聊

3233鬼扯 发表于 2019-10-30 21:16

支持一下蠢驴吧!这游戏潜能还很大!

妹正2286 发表于 2019-10-31 00:11

蠢驴:我们要拯救IR,行动计划——尤米尼斯计划:No Man Empire!

朱宝玉 发表于 2019-11-5 20:24

CK3出来,这游戏就彻底凉了,还不如做战国风云2,时间用12时辰或者24小时。{:4_110:}
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