和敬清寂 发表于 2019-5-2 23:20

英白拉多:罗马 1.0.1 机翻说明

我们刚刚发布了第一个Imperator修补程序:罗马!感谢您的反馈!

请注意,此补丁与1.0 Ironman保存不兼容。对由此造成的不便,我们深表歉意,但无法进行必要的修复并保持游戏兼容性。对于那些想要在更新前完成正在进行的Ironman游戏的人,Betas选项卡中仍然可以使用之前的版本。非铁人游戏应该还是可以的!
(右键单击Imperator:Steam in Rome- > properties- > BETA- >在下拉列表中选择1.0)

我们将无法收集来自Steam的任何错误报告,所以如果您遇到进一步的问题,请使用官方错误报告论坛,谢谢!

1.0.1 Demetrius Patchnotes

###################
#Gamebalance
###################
- 调整雇佣兵数量减少,分散更多。
-Country Capital现在有一个额外的建筑位置。
- 首都的防御工事现在是正常的建筑物,而不是神奇地出现的东西。第一级仍然是免费的。

###################
#AI
###################
- 修复了不忠诚的将军过度帮助并攻击敌军。
- 修正AI不攻击反叛分子/野蛮人。
- 固定后备目标表现相当令人反感。
- 重新设计人工智能侦察目标,在边界而不是在一个点附近巡逻。
- 军队和堡垒维护在战争爆发时自动设置为正常维护。

###################
#Interface
###################
- 修复海军战斗界面武术技能图标重叠。
- 修复了顶杆右上角视觉重叠得分指示器。
- 为外交地图模式添加了休战。
- 调整战斗预测指标更准确。
- 调整后的默认UI缩放。
- 战术视图现在可以在需要时滚动。

###################
#表现
###################
- 优化每日蜱以改善口吃
- 添加了运行基准测试的选项。使用带有'-benchmark'的启动选项运行约4分钟的基准测试,测试GPU和CPU。


###################
# Bug修复
###################
- 每次加载游戏时,游戏将不再向已保存的玩家重新发送所有外交消息。
- 当您从事件,单位能力和其他效果中获得新技术时,您现在可以获得新发明。
- 修正了与围攻和战斗相关的Syncs。
- 修正了英文版中使用的错误类型的撇号。
- 野蛮人的名字中不再有“TRIBE”。
- 修正了在和平协议后地图显示无效状态(例如已结束的战斗或围攻)的问题。
- 修复了在试图建造堡垒时不再拥有省份的罕见崩溃。
- 修复了与事件相关的罕见崩溃。
- 现在保存在后台线程上,显示一条消息并在多人游戏中暂停游戏。
- 保存时禁用暂停菜单交互。
- 修正了在某些情况下可能存在“零”海军或军队的错误
- 游戏现在将在删除额外交易路线之前计算盈余,以防止错误地移除交易路线。
- 不能再从他们的军队中移除不忠的指挥官
- 战斗骰子卷现在在1到6之间,而不是0和5
- 修正了在某些情况下可能存在“零”海军或军队的错误。
- 修正了国家/地区名称包含未本地化文本的情况。
- 修正了在多人游戏中返回大厅时可能发生的崩溃。
- 修正了单位建筑完工时潜在的崩溃。
- 征服时将不再删除永久省修改器。
- 阻止Pharos Lighthouse事件链偶尔过早结束。
- 更新了法语,中文,西班牙语和俄语的本地化。
- 修正了加载铁人豁免时,聚会定罪数量太大的问题。
- 修正了保证升级为联盟时弹出不正确的问题。
- 修正了部落酋长有时可能不止一个的错误。
- 修正了在玩俄语或中文时无法搜索省份的错误。
- 对Paradox帐户创建界面的各种修复。
- 修正了在大厅浏览器菜单中搜索大厅的问题
- 修复了'11月'崩溃,因为没有足够的线程可供处理
- 修复了Windows 7上的启动崩溃问题
-Mare Nostrum的成就不再需要西班牙北部海岸的一小部分。
- 修正了对于次要和主要产卵点无法通行的野蛮人移除的问题。
- 修复因监禁死角而造成的潜在oos。
- 修正了形成Kushan的决定没有正确检查一个国家当前等级的错误
- 现在形成塞浦路斯需要你适当的小。
- 修正了铁人在加载保存时允许不同的mod。

去这里阅读原帖,并与开发者互动


We have just released our first hotfix for Imperator: Rome! Thank you for all your feedback!

Please note that this patch won't be compatible with 1.0 Ironman saves. We apologize for the inconvenience caused, but it was not possible to do the necessary fixes and remain save game compatible. The previous version will still be available in the Betas tab for those who want to finish an ongoing Ironman game before updating. Non Ironman games should still be fine however!
(Right click Imperator: Rome in Steam -> properties -> BETA -> pick 1.0 in the dropdown list)

We will not be able to collect any bug reports from Steam I'm afraid, so if you experience further issues, please use official bug report forum, thank you!

1.0.1 Demetrius Patchnotes

###################
# Gamebalance
###################
- Tweaked Mercenaries to be less numerous and a bit more spread out.
- Country Capital now has one extra building slot.
- Fortifications in capitals are now normal buildings, and not something that magically appear. First level is still free.

###################
# AI
###################
- Fixed disloyal generals being overly helpful and attacking enemy armies.
- Fixed AI not attacking rebels/barbarians.
- Fixed reserve objective behaving rather offensively.
- Reworked AI reconnaissance objective to patrol on borders rather than around a point.
- Army and fort maintenance is auto set to normal maintenance on outbreak of war.

###################
# Interface
###################
- Fix to naval combat interface martial skill icon overlap.
- Fixed top-right corner of topbar visually overlapping score indicator.
- Added truces to diplomatic mapmode.
- Tweaked Combat Prediction Indicator to be more accurate.
- Adjusted default UI scaling.
- Tactics view is now scrollable when it needs to be.

###################
# Performance
###################
- Optimized daily tick to improve stuttering
- Added option to run a benchmark. Use the launch options with ‘-benchmark’ to run a ~4 minute benchmark, testing GPU & CPU.


###################
# Bugfixes
###################
- The game will no longer resend all diplomatic messages to the player that has been saved, each time the game is loaded.
- You now get new inventions when you get new technology from events, unit abilities and other effects.
- Fixed Out of Syncs related to siege & combat.
- Fixed wrong type of apostrophe being used in English version.
- Barbarians no longer have "TRIBE" in their name.
- Fixed issue where mapicons were showing invalid state (such as ended combat or sieges) after a peace deal.
- Fixed rare crash if province was no longer owned while trying to build a fort.
- Fixed rare crash related to events.
- Saving now happens on a background thread, shows a message and will pause the game in multiplayer.
- Disabled pause menu interaction when saving.
- Fixed bug where in some cases a 'zero' navy or army could exist
- Game will now calculate surplus before removing extra trade routes, to prevent incorrectly removing a trade route.
- Can no longer remove disloyal commanders from their armies
- Combat dice rolls are between 1 and 6 now instead of 0 and 5
- Fixed bug where in some cases a 'zero' navy or army could exist.
- Fixed case where country name would contain unlocalized text.
- Fixed potential crash when returning to lobby in multiplayer.
- Fixed potential crash when unit constructions finishes.
- Permanent province Modifiers will no longer be removed on conquest.
- Stopped the Pharos Lighthouse event chain from occasionally concluding prematurely.
- Updated localization in French, Chinese, Spanish and Russian.
- Fixed party conviction being several magnitudes too large when loading an ironman save.
- Fixed incorrect popup when guarantee is upgraded to alliance.
- Fixed bug where clan chiefs could sometimes have count for more than one.
- Fixed bug where provinces couldn't be searched for when playing with Russian or Chinese language.
- Various fixes to the Paradox account creation interface.
- Fixed searching for lobbies in lobby browser menu
- Fixed ‘november’ crash due to not enough threads available for processing
- Fixed startup crash on windows 7
- Mare Nostrum achievement no longer requires a small part of the northern Spanish coast.
- Fixed bug with barbarian removal in impassables for minor and major spawn points.
- Fix potential oos caused by imprisoning dead characters.
- Fixed bug where the decision to form Kushan did not properly check the current tier of a country
- Forming Cyprus now requires you to be suitably small.
- Fixed ironman permitting different mods when loading save.

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