Imperator - Development Diary - Easter Monday 2019 复活节开发日志47
本帖最后由 hell--fire 于 2019-4-25 11:40 编辑刚刚逛完P社论坛,顺手翻译一下开发日志(因为很短,笑)
Imperator - Development Diary - Easter Monday 2019
Salvete!
Welcome to another Development Diary for Imperator: Rome!
Since today is Easter Monday, which is a public holiday in Sweden, this will be a shorter diary than we usually go for.
The release of the game is also rapidly approaching and we are looking forward to see what you all think about what it is we have been working on!
大家吼哇!
欢迎来到2019年复活节周一的开发日志。
因为今天是瑞典公众节假日——周一复活节,所以这里就只有一篇比平常短小得多的开发日志了(对,我们就是在摸鱼)。
本游戏的正式发布日期已经非常非常临近了,我们非常期待能看到你们对我们到目前为止所有工作的想法。
In these days up to release we are already working on some new things for a post release patch, but that is nothing we are ready to talk about just yet.
Once you have gotten used to the game some of you will no doubt have your own ideas and desires for what could be expanded upon, some may have come across bugs that we had not found. We will be on the lookout for both in the period after release, and I want to take this opportunity to advertise the opening for a suggestion subforum here where you can let us now about things you feel we should make more out of. Be that regional flavor or more gameplay oriented things.
在即将发布游戏的这些时间里里,我们已经在为发布后更新搞一些新东西了,但今天我们主要不聊这个。
一旦你们拿到了游戏,一些玩家朋友肯定会有对游戏的评价和对后续扩展内容的展望,有些人可能会发现我们没有发现的BUG。所以呢,我们将在发布后的一段时间内着重关注这两个方面的内容。另外,我想借这个机会在这里宣传一下我们专门为广开言路而设立的论坛子板块的开放,你们现在可以告诉我们你们觉得我们应该多做点啥。是不同区域的特色化,还是更多面向游戏性的新玩意儿?
That was all for today, next diary we write will be after release and may contain some more interesting things about what lies ahead
今天我们就聊这么多,我们写的下一篇开发日志发布的时候游戏已经实装了!所以可能包含一些有关未来前景的更多鸡动人心的内容(我们到时候会画新饼的!)。 本帖最后由 hell--fire 于 2019-4-25 11:39 编辑
谢谢这位坛友:)翻译得也很棒!
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