Imperator - Development Diary - 1st of April 2019 日志44 蛮族和西域
https://forum.paradoxplaza.com/forum/index.php?threads/imperator-development-diary-1st-of-april-2019.1164315/Hi!
In today's Developer Diary for Imperator Rome we will be talking about Barbarians, what they represent in the game and how you can interact with them. We will also go over the regions on the far side of the Himalayas, the Tarim Basin and Tibet.
"Barbarians"
Throughout antiquity there are many marginalized peoples living "off the edges" of our map, and in the isolated and hard to tame regions of the world. Bedouins in the deserts of Arabia, Slavs or Sarmatians in eastern Europe, etc. Barbarians represent them and the threat they posed to nearby civilized neighbors. They will continue to pose a threat to pops long after a region has been conquered until they have been civilized through the influence of nearby settlements.
Barbarian Strongholds
https://forum.paradoxplaza.com/forum/index.php?attachments/2019_04_01_1-png.467884/
Around the map, in impassable, uncolonizable locations, there are local modifiers called Barbarian strongholds. In this location Barbarian power will build up over time until a Horde spawns.
Since Barbarian strongholds are in impassable locations they cannot be directly interacted with, however the governor policy for Civilization Effort in an adjacent province can increase the civilization level in the stronghold's location, and eventually downgrade, and then remove the stronghold.
Barbarian Power
https://forum.paradoxplaza.com/forum/index.php?attachments/barbarianpower-png.467883/
How strong barbarian presence exists in a location. The higher Barbarian power the more likely it is that a horde will spawn there. Higher Barbarian Power also results in bigger Hordes when an army is formed.
Barbarian power is influenced by Barbarian Growth.
Barbarian Growth
https://forum.paradoxplaza.com/forum/index.php?attachments/barbarianinimpassable-png.467882/
This is how quickly Barbarian Power Grows in a location. The primary source of this modifier is from Barbarian Strongholds, in impassable, uninhabitable, land.
Civilization value reduces barbarian growth wherever it is present, therefore barbarian power growth is going to slow down and then regress once an adjacent province has increased its civilization rating enough.
Current barbarian power, Civilization and Barbarian Power growth rate can be seen either in a mapmode for Barbarians or in the locations themselves, in their location interface.
Barbarian Hordes
https://forum.paradoxplaza.com/forum/index.php?attachments/horde-png.467881/
Once Barbarian power has built up sufficiently a horde will spawn. The size of this army will depend on how high Barbarian power was in the location in which it spawned. All armies that spawn from the same location will be considered part of the same Horde.
The Horde will move into settled territory and begin occupying cities. Every city that falls will have its local Civilization Level reduced by the horde.
If a Horde is defeated by an army the leading general will get money and the units in the Barbarian army will be distributed in the winning country as Slaves.
Barbarian Diplomacy:
https://forum.paradoxplaza.com/forum/index.php?attachments/settlenegotiation-png.467879/
A horde that controls at least one city can be negotiated with. This means that you can open diplomacy with it just like you would any other country, though the options you have when interacting with them are slightly different from those with other countries.
[*]Settle: Offer the Barbarians to settle the land they currently occupy, they will join the city as Tribesmen of the culture and religion of their location they spawned in.
[*]Create Client: Offer the barbarians to form a new Tributary State with the land they currently hold in the country. The new country will be a tribal chiefdom of the same culture and religion as the location the barbarian horde spawned in.
[*]Demand Surrender: Demand that the Barbarian Army is dissolved and all land returned. The Barbarian army will provide slaves and money as if it had been defeated in a battle.
[*]Pay Off: Offer money to have the Barbarian armies leave your lands and seek targets for pillaging elsewhere.
https://forum.paradoxplaza.com/forum/index.php?attachments/tributary-png.467880/
(A Barbarian Tributary has been created)
Tibet:
https://forum.paradoxplaza.com/forum/index.php?attachments/zhangzhung-png.467870/
https://forum.paradoxplaza.com/forum/index.php?attachments/easterntibet-png.467871/
High above the plains of Northern India and the great Maurya empire lies the Tibetan plateau. Then as well as now large parts of this region, especially the Changthang highland, was largely unsettled. But in the south there were a number of thriving societies, most prominently the dominant Zhangzhung kingdom which would remain the most influential state of Tibet for many centuries yet. Buddhism is still a young religion by the time our game starts and had still not spread to large numbers beyond India. The tibetan state in the game instead practice the Bon religion, which here represents the pre-buddhist Tibetan faith.
Tibet is also another region where I have to add a bit of a disclaimer. While we can be certain that this region was both populated and influential there is not a lot to go on when it comes to the details. Therefore what we have is extrapolated from later information to a large degree.
Starting Countries:
https://forum.paradoxplaza.com/forum/index.php?attachments/politicaltibet-png.467869/
[*]Zhangzhung: Tribal Regional Power in the western Tibetan Plateau. Controls Mountain passes into India, Kashmir, Pamir and the Tarim Basin. Said to be the birthplace of Tibetan religion.
[*]Tsang: Tribal state in Central Tibet controlling the central Brahmaputra valley. Also controls a number of mountain passes into India and directly borders the more powerful Zhangszhung kingdom.
[*]Sumpa: Settled Tribe in western Tibet controlling the westernmost pass into India, in western Kamarupa.
[*]Yarlung: Small tribal state in the Yarlung valley in western Tibet. Controls one of the mountain passes towards India and thereby directly borders the Maurya Empire, and Kamarupa.
Tarim Basin & Sogdia:
https://forum.paradoxplaza.com/forum/index.php?attachments/tarim-png.467868/
While we quickly touched on Sogdia, and the Ferghana valley in the Diary about Bactria, we now return here to look at the independent factions in this region. The center of Sogdia around Marakanda, later Samarkand, is in the hands of the Bactrian Greek Kingdom there are also independent states here. The Tarim Basin, with the harsh Taklamakan desert at its center, as well as Sogdia to its west would in time become important as an important transition point between China and the West. This region is central to what would become known as the Silk Road. While such trade surely existed to some degree already when our game starts it would not grow to be an important factor until later in time.
Starting Countries:
https://forum.paradoxplaza.com/forum/index.php?attachments/politicaltarim-png.467867/
[*]Sogdia: Not all parts of Sogdia is controlled by the Graeco-Bactrian kingdom. This Autocratic Monarchy represents the local Sogdian and Tocharian people and at start its control does not extend further than the mountains around the Ferghana valley itself.
[*]Wusun: Tribal state to the North of Sogdia, one of the first regions to be invaded by the Yuezhi when they arrived on the scene.
[*]Tayuan: Kingdom in the eastern Ferghana valley representing the parts of the valley that are not under Graeco-Bactrian control. Tayuan controls the route between Sogdia, the western parts of Central Asia, and the Tarim basin, a crossroad that would in the future prosper especially as part of the Silk Road.
[*]Phrynia: Mountain kingdom controlling large parts of the Pamir Mountains, a region so high up that it has been referred to as the ‘Roof of the World’. This is yet another route through which Tibet and the Tarim Basin can be accessed from the Bactrian lowlands.
[*]Shule: Small trade kingdom in the western part of the Tarim Basin, centered around the city of Kashgar. Like the Tayuan state they occupy a position that would eventually be instrumental in the formation of more frequent trade connections between China and the west.
[*]Kucha: Kothanese kingdom in the northern part of the Tarim Basin, based around the city of Kucha.
[*]Pishan: Small tribal state in the Southern Tarim basin. Controls one of the passes into the Zhanzhung kingdom.
[*]Khotan: Larger kingdom in the Southern Tarim Basin, would in time become famous through its adoption of Buddhism and grow to control a much larger part of this region. By 304 BCE however this kingdom has still not adopted the faith for which it would eventually become known, and it is also not yet the regional power it would become.
[*]Loulan: Most distant of all the Tarim kingdoms is the small state of Loulan. Most of what is known about this kingdom is from Chinese sources and in time they would also become a Chinese subject state historically.
本帖最后由 cools0812 于 2019-4-2 21:47 编辑
PS.请大家不要在本帖讨论涉及到现实政治的话题
牧游社 牧有汉化翻译
Imperator - Development Diary - 1st of April 2019Trin Tragula, Imperator
Hi!大家吼!
In today's Developer Diary for Imperator Rome we will be talking about Barbarians, what they represent in the game and how you can interact with them. We will also go over the regions on the far side of the Himalayas, the Tarim Basin and Tibet.在今天帝皇:罗马的开发日志中,我们会介绍一些关于蛮族Barbarians的内容,比如游戏中的蛮族代表着什么,以及如何与蛮族互动。我们还会讲到喜马拉雅山边陲、塔里木盆地和西藏地区。"Barbarians"“蛮族”
Throughout antiquity there are many marginalized peoples living "off the edges" of our map, and in the isolated and hard to tame regions of the world. Bedouins in the deserts of Arabia, Slavs or Sarmatians in eastern Europe, etc. Barbarians represent them and the threat they posed to nearby civilized neighbors. They will continue to pose a threat to pops long after a region has been conquered until they have been civilized through the influence of nearby settlements.贯穿远古时代,一直都有大量边缘化的人口生活在我们地图的“边沿上”,居住于世界上孤立而又桀骜荒蛮的地区里。例如,居住在阿拉伯的沙漠里的贝都因人Bedouin,居住在东欧的斯拉夫人Slav或萨尔马提亚人Sarmatian等等。游戏中的蛮族就代表了这些民族以及他们对相邻文明国家施加的威胁。即使一个地区已经被征服很久之后,蛮族仍然会继续对人口产生威胁,直到他们受邻近定居点的影响而开化为止。
Barbarian Strongholds蛮族据点
https://pic4.zhimg.com/80/v2-6c749756debd4c5024f9a9ad92134747_hd.jpg
Around the map, in impassable, uncolonizable locations, there are local modifiers called Barbarian strongholds. In this location Barbarian power will build up over time until a Horde spawns.在地图各处不可通行、不可殖民的地方,会有一个名为蛮族据点Barbarian Stronghold的当地修正。在此处,蛮族力量Barbarian Power会渐渐加强直至生成一个部落。
Since Barbarian strongholds are in impassable locations they cannot be directly interacted with, however the governor policy for Civilization Effort in an adjacent province can increase the civilization level in the stronghold's location, and eventually downgrade, and then remove the stronghold.因为蛮族据点都分布在不可通行的位置,所以无法直接与它们互动;然而相邻省份的文明开化Civilization Effort总督政策可以增加蛮族据点所在位置的文明等级,使据点逐渐降级,再最后除掉这个据点。
Barbarian Power蛮族力量
https://pic3.zhimg.com/80/v2-e43953254c3056825930227f558dad52_hd.jpg
How strong barbarian presence exists in a location. The higher Barbarian power the more likely it is that a horde will spawn there. Higher Barbarian Power also results in bigger Hordes when an army is formed.蛮族力量Barbarian Power是指在一个地区蛮族存在的实力有多强大。蛮族力量越高,此处生成部落的几率就越大。当部落军队生成的时候,蛮族力量越高产生的规模就越大。
Barbarian power is influenced by Barbarian Growth.蛮族力量受到蛮族增长的影响。
Barbarian Growth蛮族增长
https://pic3.zhimg.com/80/v2-51f62be216a2c21cd4a98bd27701bbca_hd.jpg
This is how quickly Barbarian Power Grows in a location. The primary source of this modifier is from Barbarian Strongholds, in impassable, uninhabitable, land.蛮族增长Barbarian Growth是指在一个地区蛮族力量增长的速度有多快。这个修正值的主要来源是在不可通行、不可居住之地里的蛮族据点。
Civilization value reduces barbarian growth wherever it is present, therefore barbarian power growth is going to slow down and then regress once an adjacent province has increased its civilization rating enough.无论何处的文明值都可以降低蛮族增长,因此当有一个附近的省份将它的文明度提升到足够的等级时,蛮族力量的增长就会开始下降,之后开始衰退。
Current barbarian power, Civilization and Barbarian Power growth rate can be seen either in a mapmode for Barbarians or in the locations themselves, in their location interface.当前的蛮族力量、文明度、和蛮族力量增长既可以在蛮族地图模式中看到,也可以在本地的省份界面中看到。
Barbarian Hordes蛮族部落
https://pic1.zhimg.com/80/v2-51ea95ecc40087ff15d8e51094fc5c10_hd.jpg
Once Barbarian power has built up sufficiently a horde will spawn. The size of this army will depend on how high Barbarian power was in the location in which it spawned. All armies that spawn from the same location will be considered part of the same Horde.一旦蛮族力量增长到足够高,其就会生成一个部落。生成部落军队的规模将取决于部落产生地的蛮族力量值。在同一位置生成的所有军队都认作是同一个部落的一部分。
The Horde will move into settled territory and begin occupying cities. Every city that falls will have its local Civilization Level reduced by the horde.然后部落将会移动到定居的领土里,进而开始攻占城市。部落会降低沦陷于其手的每个城市的文明等级。
If a Horde is defeated by an army the leading general will get money and the units in the Barbarian army will be distributed in the winning country as Slaves.如果部落被另一支军队击败,率领该支军队的将军会获得钱财,同时蛮族军队里的所有单位会被发配到战胜国做奴隶。
Barbarian Diplomacy:蛮族外交
https://pic4.zhimg.com/80/v2-80b0e35ed586bae79df24c2dfc4ccd4f_hd.jpg
A horde that controls at least one city can be negotiated with. This means that you can open diplomacy with it just like you would any other country, though the options you have when interacting with them are slightly different from those with other countries.只要部落控制了至少一个城市,你就可以与之互动。这就意味着你可以像与其他任何国家一样与其开展外交,但是与它们互动时的选项和与其他国家时的相比稍有不同。
Settle: Offer the Barbarians to settle the land they currently occupy, they will join the city as Tribesmen of the culture and religion of their location they spawned in.
定居:请蛮族在当前占领的城市定居下来,他们将作为部落民加入城市人口,他们将拥有与部落生成位置相同的文化和宗教。
Create Client: Offer the barbarians to form a new Tributary State with the land they currently hold in the country. The new country will be a tribal chiefdom of the same culture and religion as the location the barbarian horde spawned in.
创建属国:请蛮族在当前占领的国内土地上建立一个新的朝贡国。新生的国家将是一个部落酋邦,它将拥有与部落生成位置相同的文化和宗教。
Demand Surrender: Demand that the Barbarian Army is dissolved and all land returned. The Barbarian army will provide slaves and money as if it had been defeated in a battle.
要求投降:要求蛮族解散军队并归还所有占有的土地。就如同其在战斗中被击败时相同,蛮族军队也将提供奴隶和金钱。
Pay Off: Offer money to have the Barbarian armies leave your lands and seek targets for pillaging elsewhere.
纳贡:向蛮族军队提供金钱,请求他们离开你的土地,到他处另寻劫掠的目标。
https://pic2.zhimg.com/80/v2-e6e9be1b3e75ef99a1c9477e62023059_hd.jpgA Barbarian Tributary has been created.
一个蛮族朝贡国被建立了。Tibet西藏
https://pic1.zhimg.com/80/v2-707034f1210a432f6db8bb4310e30348_hd.jpghttps://pic4.zhimg.com/80/v2-cfc30733588ca3188a88eea5d4b1596b_hd.jpg
High above the plains of Northern India and the great Maurya empire lies the Tibetan plateau. Then as well as now large parts of this region, especially the Changthang highland, was largely unsettled. But in the south there were a number of thriving societies, most prominently the dominant Zhangzhung kingdom which would remain the most influential state of Tibet for many centuries yet. Buddhism is still a young religion by the time our game starts and had still not spread to large numbers beyond India. The tibetan state in the game instead practice the Bon religion, which here represents the pre-buddhist Tibetan faith.在北印度平原和伟大的孔雀王朝之上,高耸着的就是那青~藏~高~原~~~。与现在一样,这个地区的很大部分尤其是羌塘高原Changthang Highland(亦作藏北高原)几乎无人居住。然而在青藏高原的南部有着数个兴旺繁荣的社会,其中最显要的是占统治地位的象雄王国Zhangzhung Kingdom,在今后的数个世纪中其仍然将是青藏高原上最有影响力的国家。我们游戏开局时,佛教仍然是一个年轻的宗教,它尚且没有广泛传播到印度之外的地区。青藏高原地区国家所信奉的反而是苯教Bon Religion,在这里我们用苯教代表佛教传入之前青藏高原上的信仰。
Tibet is also another region where I have to add a bit of a disclaimer. While we can be certain that this region was both populated and influential there is not a lot to go on when it comes to the details. Therefore what we have is extrapolated from later information to a large degree.西藏也是一个我需要做一点免责声明的地区。虽然我们可以肯定这个地区既人口稠密又富有影响力,但我们却在各种细节问题上举步维艰。因此我们的内容很大程度上是从后来的信息中反推出来的。
https://pic4.zhimg.com/80/v2-ebe122c7dd803f917c1a6b0390949e97_hd.jpg
Starting Countries:
初始国家:
Zhangzhung: Tribal Regional Power in the western Tibetan Plateau. Controls Mountain passes into India, Kashmir, Pamir and the Tarim Basin. Said to be the birthplace of Tibetan religion.
象雄:青藏高原西部的地区部落强权。控制着通往印度、克什米尔、帕米尔和塔里木盆地的山地。它被称为是西藏宗教的发源地。
Tsang: Tribal state in Central Tibet controlling the central Brahmaputra valley. Also controls a number of mountain passes into India and directly borders the more powerful Zhangszhung kingdom.
藏:西藏中部的部落国家,控制着雅鲁藏布江中段河谷。此外它还控制着通往印度的一系列山口,并与更加强大的象雄王国边界分明。
Sumpa: Settled Tribe in western Tibet controlling the westernmost pass into India, in western Kamarupa.
苏毗:西藏西部的定居部落,控制着最西部(译注:根据日志里的地图应为最东部,此处疑似有误)的前往印度之路。它位于迦摩缕波西部。
Yarlung: Small tribal state in the Yarlung valley in western Tibet. Controls one of the Yarlung mountain passes towards India and thereby directly borders the Maurya Empire, and Kamarupa.
雅鲁:西藏西部(译注:根据日志里的地图应为东部,此处疑似有误)雅鲁河谷的小型部落国家。控制着前往印度的山口之一,也因此与孔雀王朝和迦摩缕波接壤。Tarim Basin & Sogdia塔里木盆地与粟特
https://pic4.zhimg.com/80/v2-5c67b0376eb3655de12a9bbb57bc26f7_hd.jpg
While we quickly touched on Sogdia, and the Ferghana valley in the Diary about Bactria, we now return here to look at the independent factions in this region. The center of Sogdia around Marakanda, later Samarkand, is in the hands of the Bactrian Greek Kingdom there are also independent states here. The Tarim Basin, with the harsh Taklamakan desert at its center, as well as Sogdia to its west would in time become important as an important transition point between China and the West. This region is central to what would become known as the Silk Road. While such trade surely existed to some degree already when our game starts it would not grow to be an important factor until later in time.虽然我们曾经在关于巴克特里亚的日志中简短提及过粟特Sogdia与费尔干纳谷地Ferghana valley,我们现在也要回过头来看看该地区的独立实体。尽管围绕马拉坎达Marakanda即日后的撒马尔罕Samarkand周边的粟特中心地带正处于希腊-巴克特里亚王国之手,但这里也还有一些独立国家。塔里木盆地中心是严酷的塔克拉玛干沙漠Taklamakan Desert,而位于其西部的粟特将作为中国和西方之间一个重要的中转点而变得日益重要。该地区是后来将闻名于世的“丝绸之路”的中心。虽然这种贸易往来确实在一定程度上已经存在,但在我们游戏开局时还不会成长为一个重要的因素,这将一直持续到游戏后期。
https://pic1.zhimg.com/80/v2-1223320cac0bff252f7a56db3f401eec_hd.jpg
Starting Countries:
初始国家:
Sogdia: Not all parts of Sogdia is controlled by the Graeco-Bactrian kingdom. This Autocratic Monarchy represents the local Sogdian and Tocharian people and at start its control does not extend further than the mountains around the Ferghana valley itself.
粟特:粟特并未被希腊-巴克特里亚王国全境控制。这个专制君主国代表了当地的粟特人和吐火罗人,并且在开局时其控制区域并未延伸到包围着费尔干纳谷地的群山之外。
Wusun: Tribal state to the North of Sogdia, one of the first regions to be invaded by the Yuezhi when they arrived on the scene.
乌孙:粟特北方的部落国家,在大月氏(译注:原文Yuezhi是蠢驴发音,关于月氏的读音学界各有讨论,在此不表)到达此地时最早受到其侵略的地区之一。
Tayuan: Kingdom in the eastern Ferghana valley representing the parts of the valley that are not under Graeco-Bactrian control. Tayuan controls the route between Sogdia, the western parts of Central Asia, and the Tarim basin, a crossroad that would in the future prosper especially as part of the Silk Road.
大宛:费尔干纳谷地东部的王国,代表了该谷地未被希腊-巴克特里亚王国控制的部分。大宛控制着与粟特、中亚西部以及塔里木盆地之间的路线,这个十字路口将在未来繁荣不已,尤其是其成为了丝绸之路的一部分。
Phrynia: Mountain kingdom controlling large parts of the Pamir Mountains, a region so high up that it has been referred to as the ‘Roof of the World’. This is yet another route through which Tibet and the Tarim Basin can be accessed from the Bactrian lowlands.
佛里尼亚:控制着帕米尔山区大部的山地王国,该地区海拔如此之高而被描述为“世界屋脊”。这也是另一条从巴克特里亚低地通往西藏和塔里木盆地的通道。
Shule: Small trade kingdom in the western part of the Tarim Basin, centered around the city of Kashgar. Like the Tayuan state they occupy a position that would eventually be instrumental in the formation of more frequent trade connections between China and the west.
疏勒:塔里木盆地西部的小型贸易王国,以喀什噶尔城为中心。就像大宛一样,他们占据的位置终将有助于中国和西方之间更频繁的贸易联系。
Kucha: Kothanese kingdom in the northern part of the Tarim Basin, based around the city of Kucha.
库车:库车王国位于塔里木盆地的北部,以库车城为中心。
Pishan: Small tribal state in the Southern Tarim basin. Controls one of the passes into the Zhanzhung kingdom.
皮山:位于塔里木盆地南部的小型部落国家。控制着前往象雄王国的通路之一。
Khotan: Larger kingdom in the Southern Tarim Basin, would in time become famous through its adoption of Buddhism and grow to control a much larger part of this region. By 304 BCE however this kingdom has still not adopted the faith for which it would eventually become known, and it is also not yet the regional power it would become.
于阗:塔里木盆地南部较大的王国,未来将以其皈依佛教而闻名,并逐渐控制该地区大部。但在公元前304年,这个王国尚未皈依它未来将为人所知的信仰,也还未成为其终将会成为的区域强权。
Loulan: Most distant of all the Tarim kingdoms is the small state of Loulan. Most of what is known about this kingdom is from Chinese sources and in time they would also become a Chinese subject state historically.
楼兰:所有塔里木王国中,最为遥远的是小国楼兰。关于这个王国的大部分知识都来自中国史料,而且在历史上它也将成为中国的附庸。Q&A Addition论坛问答附记
Q:What exactly will happen once the modifier is removed? Are the areas just empty and unpassable or do the barbarians "settle" or something similar?问:啥时候能够去除这个(蛮族)修正啊?这些地区是空无人烟、无法通行,还是蛮族“定居在此”或者其他类似的机制?A:They will just be empty once they are completely gone. It will first reduce the strength of the modifier and later remove it though.答:当蛮族彻底拍屁股走人后,该地区就真的没有东西了。(文明度)会先降低修正的效果之后再去除修正。
Q:Wow, it seems that China also have a role in Imperator Rome.问:牛逼嗷,看来中国将会在帝皇:罗马中占有一席之地。A:Not really at presnet. It is mentioned for background information for these countries but there is no direct influence from China in the game. Now the Yuezhi however, those guys might show up at some point...答:现在不太可能。提及中国是为了给这些国家当一个背景板,但是游戏中没有来自中国的直接影响。但说到大月氏,这些家伙可能会在某个时间点跳出来哦...
翻译:一个幽灵 子炎君校对:万豪顿 三等文官猹中堂
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