cools0812 发表于 2018-9-10 19:04

Imperator - Development Diary #16 - 10th of September 2018 开发日志16

https://forum.paradoxplaza.com/forum/index.php?threads/imperator-development-diary-16-10th-of-september-2018.1118629/

Hello everyone and welcome to the 16th development diary for Imperator! This time we’ll look at a few smaller things.
大家好欢迎来到罗马的第16篇开发日志!这期我们要讲几件小事。

First of all, we have the road building ability, which is unlocked in the Latin Military Traditions, by the 4th tradition in the Roman path.
首先要介绍的是修路功能,由拉丁军事传统罗马路径的第4个传统解锁。

Any army with that tradition and at least 5 cohorts will be able to start building a road towards another city. The movement will be delayed to 20% of normal speed, and the morale is severely reduced as well. When the army reaches the next city, a permanent road is created, giving a movement speed boost of 50% between those two cities.

任何一支有至少5个大队的军队都可以建造通向其他城市的道路。开启修路时,军队移动速度降低到原本速度的20%,士气严重降低。当军队到达另一个城市时,一条永久性道路建成,两城市之间的移动速度增加50%。
https://forum.paradoxplaza.com/forum/index.php?attachments/2018_09_10_1-png.403093/


All road are drawn on the map, adding bridges as they cross rivers.
所有道路都会显示在地图上,跨河时增加桥梁显示。
https://forum.paradoxplaza.com/forum/index.php?attachments/2018_09_10_2-png.403094/


Secondly, how unrest works have completely changed from Rome1. Unrest no longer impacts a risk of a rebel unit spawning. Infact, there is no such thing s a rebel unit in Imperator. Unrest instead impact the loyalty of the province, which in the end may cause a Civil War or an Independence War.
第二,叛乱度的机制相比欧陆罗马完全改变了。叛乱度不再导致叛军单位的出现。实际上,在本作中不存在叛军单位的概念。与过去不同的是,叛乱度影响的是行省忠诚度,叛乱太高可能导致一场内战或独立战争发生。
https://forum.paradoxplaza.com/forum/index.php?attachments/unrest-png.403096/

This will make large rebellions more interesting, and remove the disbalance where Rebel units always have larger numbers than real armies in our other games.
这会让大型叛乱更有意思,也不再需要保持其他游戏中刷出叛军数量必然高于军队数量的不平衡设定。

Thirdly, each nation will have a civilization level, which depends on their type of government and technology levels. Each city will slowly increase to that cap, or decay if above it. So civilizing barbarian frontiers is a long-term process.

第三,每个国家有个总体文明水平值,由他们的政体和科技水平决定。某个城市的文明水平值如果低于国家文明水平,就会逐渐向同一水平增加,如果高于国家文明水平,就会逐渐降低文明水平。所以要让蛮族边疆开化是一个漫长的过程。
https://forum.paradoxplaza.com/forum/index.php?attachments/civ-value-png.403095/

Next week we’ll go deeply into the characters!
下周我们要深入了解角色系统!

zyh890331 发表于 2018-9-11 12:30

究竟多久会发售呀!!!

future123321 发表于 2018-9-11 13:40

条条大路通罗马

今夕何夕 发表于 2018-9-11 15:39

没有林登万了~

hell--fire 发表于 2018-9-11 20:36

蛮族那么大地方就一个军事传统,拉丁地域那么小也算一个军事传统?

kantwo 发表于 2018-9-13 21:29

hell--fire 发表于 2018-9-11 20:36
蛮族那么大地方就一个军事传统,拉丁地域那么小也算一个军事传统?

军事传统DLC9.99

小幸运 发表于 2018-9-20 15:12

看开发日志给人很期待
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