Imperator - Development Diary #9 - 23rd of July 2018 (开发日志9 - 外交)
本帖最后由 cools0812 于 2018-7-23 15:34 编辑https://forum.paradoxplaza.com/f ... -july-2018.1111789/
Hello everyone and welcome to the 9th development diary for Imperator. Today we’ll start talking a bit about diplomacy, and cover a few of the features of that type.
大家好,欢迎来到罗马的第9篇开发日志。今天我们要谈的是外交系统和它的一些功能。
Imperator follows the “new” generation of games, if we still consider CK2 new, in that opinions are two-way, where you can love someone that hate you, and you can see in detail what is causing the numbers to be that way.
罗马的外交系统遵循“新一代”p社游戏的机制(如果CK2还算新游戏的话),即双向关系值:你可以爱上一个恨自己的人,并看到导致关系数值变成这样的具体因素。
And as has been common in our games since CK2, the AI will tell you exactly why it will accept or decline a certain diplomatic action.
就和自CK2以来我们的所有游戏一样,AI会告诉你它同意或拒绝某项外交提议的具体原因。
https://forum.paradoxplaza.com/forum/index.php?attachments/2018_07_23_2_cut-png.390952/
Aggressive Expansion is a concept we liked in EU4, but it was awkwardly implemented. In Imperator we have an AE value in your country, kind of like badboy in older games, so you can see how it is decaying etc. This is then applied in the opinion calculations with each nation, depending on where they are and their status with you.
侵略性扩张(AE)是EU4中一个我们很喜欢,但表现的有些尴尬的概念。在罗马中,每个国家有一个AE值,类似过去的恶名系统,这样你可以直观看到它的衰减,等等。国家的AE值会被应用到和其他国家的关系值计算中,对关系的影响视距离和地位而定。
A nation, depending on its rank, can have a number of diplomatic relations. Each Alliance and Tributary counts as 1 relation, while a defensive league occupies just 1 slot, no matter how big it is. For each relation over your limit, all your power costs are increased by 10%.
一个国家,根据它的等级,可以保持一定数量的外交关系。每个同盟国和属国计为一个外交关系,一个防御同盟不论成员多寡只计为一个外交关系。外交关系数量超出上限时,超出的每个关系带来所有点数花费的10%增长。
One cool new thing in Imperator is the Defensive Leagues. This is a purely defensive alliance that allows multiple nations in it, and it is defensive towards anyone outside of the league attacking it. The leader of a league is the one that invites people in. A defensive league takes only 1 relation slot, no matter how many members. Only City States and Minor Powers can be members of a defensive league.
本作中一个酷炫的新外交功能是防御同盟。这是一种完全防御性质的军事同盟,可以包含多于两个国家,在任何同盟外国家进攻任何同盟中国家时,所有成员一起参战。同盟的领袖国可以邀请其他国家参加同盟。无论同盟规模多大,一个同盟都只视为一个外交关系。只有城邦和小国可以加入防御同盟。
The Diplomatic Actions include the following.
Declare War / Sue for Peace
Offer/Dissolve Alliance
Proclaim Guarantee
Ask/Cancel Military Access
Offer/Cancel Military Access
Demand/Break/Cancel Tribute
Request/Cancel Trade Access
Support Rebels
Fabricate Claims
Invite/Kick/Leave Defensive League
Improve Relation
Send Gift
Intervene in War
Threaten War
Enforce Peace
Sell City
外交行动包括以下:
宣战/和谈
结盟/断盟
保障独立
索要/取消军事通行权
给予/取消军事要求权
要求/切断/取消属国关系
请求/取消贸易开放
支持叛军
伪造宣称
邀请/踢出/离开防御同盟
改善关系
赠送礼物
介入战争
威胁开战
强制和谈
出售城市
https://forum.paradoxplaza.com/forum/index.php?attachments/2018_07_23_1-png.390951/
Next week we’ll talk about country ranks, and how that impacts what you can do.
下周我们将谈谈国家等级,以及它如何影响你的游戏内容。
欧陆商业同盟 {:4_150:}出售城市笑 卖罗马咯 卖罗马!价高者得! 防御同盟是个非常好的设定,其他有点水{:4_146:} 谢谢楼主的辛苦翻译!
PS:感觉这游戏就是个四萌大杂烩啊,没什么新意就不入了 发言很精彩{:4_176:}
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