cools0812 发表于 2018-7-16 17:36

Imperator - Development Diary #8 - 16th of July 2018 (开发日志8:贸易)

本帖最后由 cools0812 于 2018-7-18 14:33 编辑

https://forum.paradoxplaza.com/f ... f-july-2018.1110794

Hello everyone and welcome to the 8th development diary for Imperator. Today we’ll talk about trade system in the game.
大家好,欢迎来到《罗马》的第8篇开发日志。今天我们要讨论游戏中的贸易系统。

The trade in Imperator is about getting access to goods for your cities to make them better, and meanwhile earn money on trade happening. A Trade-Route is import of one trade-goods from another province, either foreign or your own, where it is in surplus, to one of your provinces.
本作中的贸易可以理解成在为你的城市获得贸易商品的带来加成使他们发展地更好的同时,在贸易过程中取得收入。一条贸易路线能让你的一个省份从另一个省份(外国或本国其他省份)进口1单位的某种富余商品。

You can always import any trade goods you have a surplus of from your other provinces, but from foreign nations you need to have negotiated trade access first, and if you fight a war against each other, the import will be cancelled.
玩家任何时候都能从自己的另一个省份进口任何富余商品,但要从外国进口就必须首先谈判取得开放贸易,如果你与该国发生战争,进口贸易会被自动取消。

A province can only export if that province provides a surplus, ie, if it in total produces more than 1 of that trade-goods. A city produces 1 trade-goods, and for each additional 30 population it produces an additional +1 trade goods. There is no limit to how how many exports a province has, other than the amount of surplus goods it has.
一个省份只能出口其富余商品——即拥有超过1单位的某种商品。一座城市继承生产1单位某贸易商品,每30人口额外提供1单位产量。省份能设置的出口路线数量没有上限,只受限于它拥有的富余商品数量。

You can always import a trade-goods if you already have a surplus of it, and that gives you a smaller additional bonus.
某省已经有某种商品的富余时,你也可以进口更多的同种商品,但叠加的加成数值会有所减少(边际效应)。

Surplus in the capital province gives a special bonus on the country level and Surplus is clearly indicated in the UI.
首都省份的商品富余会在全国范围造成特殊加成,并清楚显示在界面中。

Only the capital city in each province gets the benefit of the stacked goods. The other provinces gets counted as they have access to 1 of the trade-goods. Only the province stacking bonus can be applied multiple times, so you can import 20 grain if you so desire to keep up a huge population.
只有每个省份的首府城市获得商品堆叠的加成,省份中其他城市被视为只受到1单位商品的加成。如果希望保持某地庞大的人口,可以为这座城市进口20单位谷物。

Please remember that creating a new import route costs you civic power!
请记住建立新的进口路线需要消费民政点数!

As default you can import one trade goods to your capital province.
默认情况下,玩家可以把一种贸易商品进口到首都省份。

There are multiple ways to get more allowed import routes to your provinces. Larger nations get more import routes to their capitals, there are ideas that allow more import, and there are inventions that can either increase all provinces trade routes or the capitals. There is also economic policies for trade, where you can forgo your income from trade for having more trade routes, or the opposite.
有许多办法增加一个省份的进口路线上限。国家越大,首都能拥有的进口路线越多,有些理念可以增加进口数量,有些发明可以增加所有省份或首都的贸易路线上限。经济政策中也可以选择牺牲贸易收入来增加贸易路线,反之亦然。

Income from Trade uses something we call Commerce in this game. Each commerce level building in a city provides +20% commerce to that city, and citizens will also provide a level of commerce. Trade Income is based upon total amount of trade-routes in & out in province multiplied by commerce.
影响贸易收入的主要因素是一个我们称为“商业”的数值。每级商业建筑使城市的商业值+20%,城市中的公民人口数量决定基础商业值。贸易收入的算法是 某省份进/出的总贸易路线数量 x 省份商业值。


https://forum.paradoxplaza.com/forum/index.php?attachments/2018_07_16_2-png.389248/


The List of tradegoods include the following..
贸易商品包括但不限于....

Grain, Salt, Iron, Horses, Wine, Wood, Amber, Stone, Fish, Spices, Elephants, Base Metals, Precious Metals, Steppe Horses, Livestock, Earthenware, Dyes, Furs, Olives, Leather, Woad, Marble, Honey, Incense, Hemp, Vegetables, Gemstones, Camels, Glass, Silk, Dates, Cloth, Papyrus, Wild Game
谷物,盐,铁,马,红酒,木材,玛瑙,石材,鱼,香料,大象,基础金属,贵金属,草原马,牲畜,陶器,染料,毛皮,橄榄,皮革,靛蓝,大理石,蜂蜜,熏香,达麻,蔬菜,宝石,骆驼,玻璃,丝绸,海枣,布料,纸草,野获

Next week we’ll talk about Diplomacy, or more specifically about opinions,
下周我们要介绍的是外交系统,或准确的说,关系值系统。

zuii 发表于 2018-7-16 19:49

基本继承了1代的特色,并发扬光大{:4_172:}

hw5591 发表于 2018-7-16 23:34

感觉像文明那种贸易路线了

luben315 发表于 2018-7-17 01:37

怎么看怎么像是一代的高清重制版

fredqiu 发表于 2018-7-17 04:38

好好的VIC3不做,祖传引擎不升级。净搞这些有的没的。{:4_110:}

luskainn 发表于 2018-7-17 11:50

感谢楼主翻译!话说,本作贸易物品这么多,AI能够将其战略分配好么

元首叔叔 发表于 2018-7-18 01:33

{:4_159:}丝绸??????这玩意我记得早期罗马共和国没有吧?

psi 发表于 2018-7-18 10:06

贸易品少一个马 位置在铁和红酒之间

镜子叔叔 发表于 2018-7-18 13:59

{:4_150:}画面右下角的那个图标,是一只戴了罗马盔举着剑的企鹅吗?

cools0812 发表于 2018-7-18 14:33

镜子叔叔 发表于 2018-7-18 13:59
画面右下角的那个图标,是一只戴了罗马盔举着剑的企鹅吗?

制作组在推特上说过,是一只鸭嘴兽,这个是调试工具,上面的数字是统计报错数量

hell--fire 发表于 2018-7-18 21:38

感谢cools0812兄弟的翻译,个人觉得这个贸易似乎比一代难以理解。

就不爱吃鱼 发表于 2018-7-22 23:10

5楼说的好{:4_110:}

madaicc 发表于 2018-7-29 08:53

发言很精彩{:4_97:}
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