Imperator Development Diary #4 - 18th of June 2018 (开发日志4:兵种)
https://forum.paradoxplaza.com/forum/index.php?threads/imperator-development-diary-4-18th-of-june-2018.1106133/Hello everyone, and welcome to the fourth development diary for Imperator!
大家好,欢迎来到《罗马》的第四篇开发日志!
This time we’ll take a look at the different types of units an army can have in the game.
这次我们会看看游戏中军队能够拥有的不同类型单位。
Archers
These units can assault, prefer to fight from the second row, and can be built by anyone. They are good versus infantry, but weaker versus cavalry. They are cheap and fast to build.
https://forum.paradoxplaza.com/forum/index.php?attachments/archers-png.381027/弓箭手
这些单位可以突击,但倾向于在第二排战斗,任何人都可以建造。他们对抗步兵很有效,遇上骑兵就不行了。建造成本低,用时短。
Camels
These units prefer to fight on flanks, and require the camel trade-goods to be built. They are quick to build, and move quickly. Strong versus lightly armored types.
https://forum.paradoxplaza.com/forum/index.php?attachments/camels-png.381028/骆驼骑兵
这些单位倾向于在两翼战斗,需要贸易货物骆驼才能建造,建造时间短,移动速度快,对轻装甲单位很强力。
Cavalry
These units prefer to fight on flanks, and require the horse trade-goods to be built. They are more expensive to build, and move quickly. Countered by heavy infantry and warelephants, but very good against everything else.
https://forum.paradoxplaza.com/forum/index.php?attachments/cavalry-png.381029/骑兵
这些单位倾向于在两翼战斗,需要贸易货物马匹才能建造。他们的建造成本更高,移动速度快,被重步兵和战象克制,但对其他一切兵种都很有效。
Chariots
These units can be built if you have the celtic or mauryan traditions. They are rather cheap to build. They are very good against light infantry, but weaker against other units.
https://forum.paradoxplaza.com/forum/index.php?attachments/chariots-png.381030/战车
这些单位需要凯尔特/孔雀传统才能建造,建造成本很低。对轻步兵有效克制,但对其他单位都很乏力。
Heavy Infantry
These units can assault, and require the iron trade-goods to be built. They are not cheap, but are really good against cavalry, light infantry and chariots.
https://forum.paradoxplaza.com/forum/index.php?attachments/heavy_infantry-png.381031/重步兵
这些单位可以突击,需要贸易货物铁才能建造,建造成本不便宜,但对骑兵,轻步兵和战车真的很强力。
Horse Archers
These units prefer to fight from the second row, and require the steppe horse trade-goods to be built. They cost similarly to cavalry, and are deadly to slower moving units.
https://forum.paradoxplaza.com/forum/index.php?attachments/horse_archers-png.381032/弓骑兵
这些单位倾向在第二排作战,需要贸易货物草原马才能建造,成本与骑兵类似,对付速度慢的单位是致命的。
Light Cavalry
These units prefer to fight on flanks, and require the horse trade-goods to be built. They are not very expensive to build, and move very quickly. Weak against most units, but strong against archers and light infantry.
https://forum.paradoxplaza.com/forum/index.php?attachments/light_cavalry-png.381033/轻骑兵
这些单位倾向在两翼战斗,需要贸易货物马才能建造,成本不是很贵,移动速度极快。对抗大部分单位时较弱,但能有效对抗弓箭手和轻步兵。
Light Infantry
These units can assault, and can be built by everyone. They are are cheap and quick to build, but weak against every other type of unit.
https://forum.paradoxplaza.com/forum/index.php?attachments/militia-png.381034/轻步兵
这些单位能够突击,可以被任何人建造。建造成本低,用时短,但对其他所有类型单位都很弱势。
Warelephants
This unit requires the elephant trade-goods be built. They are very expensive to build, but are very good against units that can not quickly run away.
https://forum.paradoxplaza.com/forum/index.php?attachments/warelephant-png.381035/战象
这些单位需要贸易货物大象才能建造,建造成本极为昂贵,但是对任何不能迅速逃走的单位都非常强势。
One interesting thing for modders is that you can add and make as many unit-types as you’d like, and they are all written like this.
再说件对mod制作者有意思的事,你们可以添加任意数量的兵种,兵种代码是这样写的:
archers = {
army = yes
assault = yes
is_second_rank = yes
enable = yes
maneuver = 1
movement_speed = 2
build_cost = 2
build_time = 45
light_infantry = 2.0
heavy_infantry = 1.25
cavalry = 0.75
warelephant = 1.0
horse_archers = 1.0
archers = 1.0
}
Next week we’ll talk about pops for a bit!
下周我们会谈谈人口系统!
如果有独立的战斗演示画面就好了,和群星一样
不过估计CPU0又要罢工了 没有游戏截图呀 非常棒,终于把轻重弓骑兵分开了,eur只有骑兵和弓骑兵。草原马造弓骑兵这个设定在我的mod中也有用,是比较符合历史的。 {:4_100:}终于可以创造王牌兵种了。。 远程步兵只有弓箭一种,如果能再细分标枪、弓箭、投石就好了,毕竟罗马前期不算辅助没有自己的弓箭手。
骑兵类型很丰富,如果能多个铁甲骑就更好了,骆驼不克骑兵是什么鬼?
战车貌似只有凯尔特和印度有?埃及、塞琉古没有战车么? 发言很精彩{:4_182:} 强烈建议把斯基泰和东方式的具装骑兵独立出来!
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