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[日志新闻] 英白拉多:罗马开发日志 | 1/20 神祇重做

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黄马褂

发表于 2020-1-23 22:36 | 显示全部楼层 |阅读模式
牧游社 牧有汉化翻译

Imperator: Rome Development Diary - 20th of January 2020
Trin Tragula, Game Designer – Imperator

Hello and welcome to today's Developer Diary for Imperator: Rome. This will be the first diary that touches on what we are planning for the Archimedes Update, which will primarily focus on Religion!
大家吼啊,欢迎来到今天的帝皇:罗马开发日志。这将是首篇提及我们规划的阿基米德Archimedes更新内容的日志,其将主要着眼于宗教相关内容!

The most notable effect of religion in the released game as it stands is that it relates to which Omens are available to you. A wide range of different Omens with different effects exist spread out throughout the world, often relating to local deities or cults. In practice however you have no easy control over which Omens are available to you, and no way to influence your country's policy against foreign religions.
在已发布游戏版本中,宗教最明显的作用是决定玩家手头有什么样的神谕Omens可用。一系列有着不同效果的神谕遍布于世间,它们通常与当地神祗和崇拜有关。但在实际操作中玩家基本没法控制什么样的神谕是可用的,且在面对外族宗教时无法影响国家政策。

In the Archimedes update this is changing, as are other aspects of how you deal with religions in the game.
这种情况在阿基米德Archimedes更新中有了改变,同时也包括了游戏中玩家如何处理宗教其他方面的内容。

Deities & the State Pantheon​
神祗与国家万神殿

While most states took a more inclusive religious approach than in later eras Religion was still important in the ancient world. Often divines from multiple corners of an empire would all be honored by the central powers that be, increasing their legitimacy with their various subjects. Likewise empires where the ruling groups found themselves to be in the minority would often patronize local gods as well as their own.
尽管大部分国家在宗教方面采取了比后世更包容的方式,但宗教在古典世界仍然很重要。通常来讲,一个帝国内各地的神祇都会由中央政权统一尊崇,借此在各部臣民间提高政权的合法性。与之相似,某些帝国里发现自己信仰属于少数的统治集团也经常会一并崇敬本地神祗。

Another thing that is quite striking in the world of the Hellenistic era is the sheer number of deities worshiped, even within the same vague religious sphere there are a great amount of different local deities which while they may resemble that of other places have their own peculiarities and modes of worship.
在希腊化时代的世界里,另一件非常引人注目的事情是被崇拜的神祇数量之多。即使在同一个大致的宗教领域里,也有大量不同的地方神祇,尽管它们可能与其他地方的神祇相似,但它们有着自己的特点和崇拜形式。

Some would in time be patronized by kingdoms and leading men, while others would continue to be the object of local cults in remote parts of the Mediterranean.
一些神祇将会受到王国和首领们的祭拜,而另一些神祇将继续成为地中海偏远地区当地信仰所崇拜的对象。

A picture of the current Omen View, while there is quite a bit of written flavor related to gods, the actual difference is small and you have no impact on which gods belong here.​
这是当前神谕界面的图片,尽管有大量与诸神相关的文本描述,但它们实际上的差别并不大,且玩家对于哪个神灵归属于当地没有实际影响。

In the Archimedes update the old Omen system will be removed to give place for a system of Patron Deities. In a polytheistic religion the player will have power over which deities are considered patron deities in a State Pantheon, gaining access to different passive bonuses as well as time limited omens.
在阿基米德Archimedes更新中,旧的神谕系统将被移除,并让位给供奉神祇Patron Deities的系统。在多神教中,玩家将有权在国家万神殿State Pantheon中决定供奉哪些神祗,从而获得不同的被动奖励以及有时间限制的神谕。

Religiously divided states will also be able to patronize deities from more than one religion, both placating the masses under their control and increasing their choice in deities.
宗教上分裂的国家也将能够供奉来自多个宗教的神祇,既能确保群众处于控制下,同时还增加他们对神祇的选择。

Deities & Omens
神祇与神谕
​
Instead of having 8 Omens available to you at all times every country in the game will now have a State Pantheon consisting of 4 deities, each corresponding to one of 4 categories (Fertility, War, Culture or Economy).
新版本中每个国家有的不再是八个可用神谕,而是一个由四位神祗组成的国家万神殿,每位神祗分别对应四个类别(丰饶、战争、文化、经济)之一。

While deities do belong to a religion it is not required that you follow that religion in order to pick a deity. Base happiness modifiers related to having or not having the state religion will go away in the Archimedes update. Instead all pops following any given religion will get a bonus to happiness based on how many of the deities in your state Pantheon matches the faith they believe in. This means that for a great empire syncretism, and selecting deities from many different religions, could be a way to promote stability and loyalty among your characters.
虽然神祗们确实是属于某一宗教的,但是选择相应的神祗并不要求玩家信奉该宗教。在阿基米德Archimedes更新中,将移除与是否信奉国教有关的基础幸福度修正。取而代之的是,每个人口,不论他们信奉什么宗教,都将会获得一个幸福度加成。加成的大小则取决于国家万神殿中有几位神祗是属于他们所信奉的宗教的。这意味着,对于一个伟大帝国的融合主义而言,选择不同宗教的神祗或将成为提高稳定度和提高角色之忠诚的良策。

On the other hand if all of your deities come from the same religion then the pops of that particular religion will get a comparatively large happiness bonus under your rule. Likewise loyalty and foreign relations are also affected by the religions of your chosen deities rather than your state religion as such.
另一方面,如果你所有的神祗都来自于同一个宗教,那么在你的统治下,信奉该宗教的人口将会有一个较大的幸福度加成。相似的,忠诚度和国外关系现在也会受到你所选择的神祗所隶属的宗教的影响,而不再是你的国教。

Which deities are available to you will be based on your religion, and on the religion of your pops but also on things like geography. If you control the holy site of a particular local deity then that deity may become available to you as one of those you can patronize in your pantheon. The plan is that we will make a wide range of such deities available to you, offering ample choice both among the various fates and depending on where you are playing in the world.
你可选择的神祗将会基于你的宗教信仰和你治下人口的宗教信仰来决定,但也会受到其他方面(如地理因素)的影响。如果你控制着一个本地神祗的圣地,那祂就有可能成为你在万神殿里供奉的神祗之一。我们的计划是为玩家提供一大批此类的神祗,为各种不同的命运和地图上不同的地点都提供充分的选择。

Playing a small Phoenician state in Syria will have you picking between different deities than if you are on the Greek mainland, or among the Gallic states of northern Italy.
例如,若是扮演某个腓尼基小国,在叙利亚与在希腊本土的、亦或是在意大利北部的高卢诸部之间,可选神祗都是不同的。

The Deities themselves will not all be the same however. Like before they will offer bonuses that are specific to the god itself. Every Deity will have both a bonus that you will always receive the benefits from as long as they are in your pantheon, and a time limited one that you pay to activate.
但是,神祗们本身也不会完全相同。与之前一样,他们所提供的加成将会与他们自身的特性有关。每一位神祗都会同时有两个加成:一个是只要他们在万神殿中就会提供的长期加成;另一个则是短期的、需要花费资源激活的加成。

Taken together with the impact on pop happiness this should make the composition of your patronized Pantheon a strategic choice in the long as well as short term.
结合对人口幸福度的影响,这应该会让万神殿的组成结构成为一个长期和短期兼具的战略选择。

Replacing a deity in your pantheon for another of the same category (Warfare, Fertility, Economy or Culture) can be done as long as more than 3 years has passed since you picked your current deity. This comes at a price of a hit to the stability of your country. You will also not be able to make use of the Omen (time limited) bonus for a deity during these 3 years.
距上一次改变供奉神祗三年后,你可以将目前万神殿中的一位神祗换成另一个同类别(战争,丰饶,经济,文化)的神祗。这将以减少国家稳定度作为代价,且在接下来的三年中,该神祗的(有时限的)神谕加成也不能被激活。

This deity rework is one that we hope will change the religion focus from always being one of conversion to allowing you to instead focus on syncretism. On the other hand a state with a very uniform group of pops under its control is likely better served by focusing on the gods of that religion. Since each "foreign" deity does eat into the possible happiness boost you could get from your state religion, there is no longer any inherent benefit to happiness from that compared to other religions.
我们希望这次的神祗重做能够把宗教重心从总是专注于传教改变到融合上来。另一方面,对一个拥有十分统一的人口的国家来说,专注于信奉该宗教的神灵可能是一个更好的选择。因为每一个“外来”神祗都会蚕食你可以从国教获得的潜在幸福度加成,相较之下,选择其他宗教不再带来任何国教关于幸福度的内在奖益。

Our intention is that this should bring the game closer in how you think about religion and worship to the real life states of the era, and that it will open up new ways to play.
我们的目的在于使游戏机制与现实中那个时代大家所认为的宗教和神祗崇拜更加接近,并由此开辟出新的玩法。

The deity rework is also what enables many of the other things related to deity worship that we plan for this update, which we will expand upon in future diaries.
神祗重做也使我们得以实现此次更新中计划包括的其他关于神祗崇拜的改动。这方面的内容我们将在未来的开发日志中详细介绍。

That was all for today. Sadly I do not have any screenshots to show you as of yet. We will be back next week to talk about some changes coming to the game's characters.
这就是今天的全部内容了。遗憾的是,我目前还没有任何截图可以展示给大家看。下周我们会回来讲讲关于游戏角色的一些变化。


翻译:黑夜龙人 Parapinakes
校对:zzztotoso 三等文官猹中堂

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