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[转帖] Paradox从Introversion Software手中收购了监狱建筑师

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新兵勋章初等老兵勋章52复国日帝国黄马甲

发表于 2019-1-9 17:54 | 显示全部楼层 |阅读模式
本帖最后由 zqq1111 于 2019-1-9 18:29 编辑

Paradox从Introversion Software手中收购了监狱建筑师
猹猹猹中堂_牧游社 牧有汉化翻译

翻译:斯普特尼克
校对:三等文官猹中堂
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原帖出處 :
https://zhuanlan.zhihu.com/p/54432592



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斯德哥尔摩 – 2019年1月8日

STOCKHOLM - Jan. 8, 2019


Paradox Interactive, a publisher and developer of games for the general population, today announced the purchase of all rights and assets for the Prison Architect IP, a BAFTA award-winning management simulation game developed by Introversion Software. Paradox will take ownership of Prison Architect on all current and any future platforms, including Windows, MacOS, and Linux PCs, and Switch, Xbox and PlayStation consoles, in addition to their ongoing publishing of Prison Architect: Mobile on iOS and Android tablets. This acquisition also allows Paradox to continue development of Prison Architect going forward, and to explore opportunities with the wider “Architect” IP in the future.



Paradox Interactive,一个广受欢迎的游戏的发行商和开发商

今天宣布购买了监狱建筑师Prison Architect这个IP下的所有权利和资产,这个曾获得过英国电影和电视艺术学院奖项BAFTA Award的模拟经营游戏是由Introversion Software开发的。P社将会接过监狱建筑师在当前和未来所有平台的所有权,包括Windows、MacOS和Linux PC,以及Switch、Xbox和PlayStation主机,还包括他们即将在iOS和Android平板上发布的监狱建筑师:移动版。这次收购也将允许P社继续向前开发监狱建筑师这个游戏,并且有机会在未来探索范围更广的“建筑师”类IP。



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In Prison Architect, players are tasked with the construction and maintenance of a maximum security prison, from laying out cell blocks and inmate facilities to managing staff pay and prisoner morale. Prison designs will include basic necessities like cells, canteens, guard rooms, and infrastructure, but players can also include features like solitary confinement, workout areas, and even an execution chamber. Inspired by management simulators like Theme Hospital, Dwarf Fortress, and Dungeon Keeper, the game has won a BAFTA award for the "Persistent Game" category and has sold over two million copies across PC and console platforms.


在监狱建筑师中,玩家的任务是打造和维护一个最为安全的监狱,要做的事包括从铺设单间牢房和囚犯设施,到管理雇员薪水和囚犯士气。监狱设计将包含基本必要设施如牢房、食堂、保卫室和基础设施,但玩家也可以打造特色内容如禁闭室、锻炼区甚至是处刑室。这个游戏受到了主题医院Theme Hospital、矮人要塞Dwarf Fortress和地下城守护者Dungeon Keeper等模拟经营类游戏的启发,并获得了BAFTA颁发的耐玩游戏奖Persistent Game,并且在PC和主机平台上已经售出了二百万份。


"Ever since our partnership with Introversion in 2017, the Paradox team has felt that Prison Architect is a natural fit for our catalogue," said Ebba Ljungerud, CEO of Paradox Interactive. "Just as we've done for other management-strategy games like Cities: Skylines and Surviving Mars, I believe the considerable player base of Prison Architect will be excited to see where we can take the game next, and we're eager to explore development of potential new games based off of the 'Architect' IP. We promise to exercise good behavior with this cherished title going forward."


“自从我们在2017年开始了与Introversion的合作之后,P社团队就发现监狱建筑师与我们旗下的其他游戏简直是天作之合,”P社CEO,Ebba Ljungerud如是说,“正如我们在开发其他的经营策略类游戏——例如都市:天际线和火星生存,我坚信数量可观的监狱建筑师玩家群体将对我们会把这款游戏带向何方感到无比激动,我们也非常期待去探索开发其它基于‘建筑师’IP的新游戏的可能性。我们保证我们将小心对待这款备受喜爱的游戏,让它不断发展。”


"Prison Architect has been an intensely rewarding project for us," said Mark Morris, Co-founder of Introversion Software. "Every developer loves seeing their creations come to life, but through Early Access, launch on multiple platforms and over a dozen post-launch content updates, we've been building and managing this building-and-management game for nearly a decade. I think we've taken Prison Architect just about as far as we can, and we're all eager to see where a team like Paradox can take it next! This also gives Introversion the chance to work on what we've got coming up next -- more on that soon."

“监狱建筑师是一个相当令我们满意的游戏项目”,Mark Morris,Introversion联合创始人说道,“每一个开发者都喜欢看到他们的作品延续生命,但在早期发布、多平台上线和一系列发布后内容更新之后,我们已经开发和管理这个建造-经营游戏将近十年了。我想我们已经把监狱建筑师带到我们力所能及的极限了,而我们也非常热切地想看看像Paradox这样的团队接下来能把这个游戏带到什么地方。这也使Introversion有机会着手开发下一个即将到来的项目——很快就会有更多关于此的消息。”


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更多关于Paradox Interactive的信息,请访问P社官网:
Paradox Interactive - Global Games Publisher​

www.paradoxinteractive.com









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